SFS 1-03 Yesteryear's Truth: Outpost II (Inactive)

Game Master Revvy Bitterleaf

Slides with maps and things


1 to 50 of 100 << first < prev | 1 | 2 | next > last >>
Scarab Sages

Welcome,

This is part of Outpost II

A Starfinder Society Scenario designed for levels 1-4.

A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinder to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.

Content in Yesteryear's Truth also contributes to the ongoing goals of the Wayfinders faction.

Starfinder Society Scenario Tags: Faction (Wayfinders), Starship

If you signed up through the spreadsheet this is where you are supposed to be ;)

Expected posting rate with be once a day with me reserving the right to bot you if you are the last one to post and a day has passed to keep the game moving

Acquisitives

Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev

Might as well pop in.

Excited for 1-03! One of the few I missed when the game first released, so it'll be nice to circle back and cross this one off the list. :]

Scarab Sages

I hope we get enough people to play, last I checked there was just 1 player signed on.

But welcome ;)

Grand Lodge

Hi all,

I haven't signed up yet, but I'm interested in playing some Starfinder. I'm a veteran gamer, but I've never played an RPG on PBP before (I've played PBP ACG so I follow the concept, at least). I'm also new to Starfinder, though I've been reading up.

Is this a good place for me to jump in? I see its tier 1-4, a fairly early scenario, and you only have 2 players so far. I'd like to help round out the party and try out this format, but I don't want to be a burden to the game with my inexperience. I learn pretty quickly, but if you think this isn't a good fit, I can bow out.

Thoughts?

Thanks in advance for your feedback,
~Rogue

Scarab Sages

Hi.

This is as good a place to jump in as any other ;)

Don't worry about the inexperience, everyone has/had to start somewhere. As long as you're willing to learn that's no problem.

So if you want to try out how Starfinder works in pbp you are more than welcome to join. I'm sure the other player(s) would be happy to have someone along (certainly if it's to make a legal table).

Grand Lodge

Cool, thanks for the quick response. I'll look at characters tonight, but I've been thinking either Envoy or Solarian. Does that work?

Scarab Sages

Most important thing I can tell you, play what you think will be the most fun of you.

Since this does have the Space combat tag you might want to play something that has a decent relevant skill (piloting, computers, engineering or in a pinch diplomacy or intimidate for a captain) and/or has a high dex so you can shoot stuff. But there's plenty to do besides space combat so anything you like to play should be alright.

So yes, an Envoy or Solarian can work.

Acquisitives

Male Ysoki Xenoseeker Envoy 2 | | HP: 14/14 | SP: 14/14 | RP: 4/4 | F: +1 R: +4 W: +2 | Init +2 | Perc: +4 SM: +4+1d6 | Speed 30 ft. | Active Effects:

Hey there! I've got a healing and "get em" envoy (will be level 2) I'd love to play, but if I'd step too much on other's toes or something, I'll happily play the mechanic I've been working up. She'll only be level 1 though. (The Envoy, arguably, may not finish what he's got going in the meantime. I think we're in the final combat though, so we SHOULD be set.)

Exo-Guardians

Male Shirren Bounty Hunter Soldier/2 | SP: 18/18 | HP: 20/20 | RP: 5/5 | EAC:15 KAC:16 | Fort +4/Ref +4/Will +4 | Init +4 | Perception +1

Hey There, My brand new Shirrent Bombard Bounty Hunter would be willing to join to provide some more firepower and tracking capabilities.

During the starfighter times, I can be a decent gunner.

Scarab Sages

If I'm counting correctly that would mean 4 players, so welcome ;)

Wayfinders

LG male ysoki mercenary soldier 1| SP 8/8; HP 9/9; RP 3/3 | EAC 13; KAC 16 | Fort +3; Ref +2; Will +2 | Init +2 | Perception +0 ; darkvision 60 ft.|Speed 25 ft. | tactical doshko +3 (1d12+2 P)| hunting rifle +3 (1d8 P) | Active Conditions:

Looks like I snuck into the sixth spot. Looking forward to the game!

Wayfinders

NG female Korasha Lashunta ace pilot solarian 1| SP 7/7; HP 11/11; RP 4/4 | EAC 15; KAC 16 | Fort +2; Ref +3; Will +1 | Init +3 | Telepathic communication within 30 ft. | Speed 30 ft. | Active Conditions:

Both of my characters are brand new, so I'm happy to switch from my Envoy to my Solarian.

Um, can someone teach a n00b how to make my character header have all that useful character information everyone seems to have? I don't see fields for a lot of that, and all I can get to show up is my gender, race, and class...

Exo-Guardians

Male Shirren Bounty Hunter Soldier/2 | SP: 18/18 | HP: 20/20 | RP: 5/5 | EAC:15 KAC:16 | Fort +4/Ref +4/Will +4 | Init +4 | Perception +1

Take a look at other people profiles like https://paizo.com/people/BaxterBumble

Overall you write stuff that you want to be visible into Race and Class fields. And then into About you put all of the stats that GM might need.

Wayfinders

NG female Korasha Lashunta ace pilot solarian 1| SP 7/7; HP 11/11; RP 4/4 | EAC 15; KAC 16 | Fort +2; Ref +3; Will +1 | Init +3 | Telepathic communication within 30 ft. | Speed 30 ft. | Active Conditions:

Ah, so it only populates those two fields, but you dump everything you want to be visible there. Thanks!

Scarab Sages

1 person marked this as a favorite.

Just some general info;

For those new to pbp (or at least new to pbp with me as GM)

I will generally post once a day (more if I have time) if you haven't posted in roughly a 24 hour period I will skip your turn/NPC you in so we keep the pace of the game going.

I will roll initiative for everyone (and sometimes some other dice rolls on a case by case basis, like perception to determine surprise) this is to prevent everyone from rolling themselves and it might take a day or 2 before we've sorted everyone's turn order

Since it is possible for you to delay until some other player has done something I'm fine with you taking turns in the order in which you post. If you don't want to do something until something else happens mention in in your post and we'll fit it in when it happens. If you ready an attack (or expect an attack of opportunity to happen, please roll your own dice for to hit and damage already..they might get used, but if it does come up we don't have to wait for you to respond..or I don't have to roll for it..which means you can't blame me when you miss ;)

For example a turn might go something like this

init
Player A, B
enemy 1
Player c
enemy 2

Damage enemy 1; X, blinded

Bold is up
Player A wants to have flanking, so he delays
A will move next to enemy 1 as soon as he flanking and stick his dagger into 1's back [dice=To hit 1] [dice=damage vs 1]
Player B will then move up to an enemy and attack it..after which Player A's turn triggers
I'll take enemy's 1 turn
Then Player C is

If something messes up the flow (like enemy 1 knocking player B down with an AAO) we'll just have to flexible and adjust..I'll try to use my best guess on what I think you would have done instead if you haven't altered your own action by the time I post again (and it's not a live or die situation).

I'll use googledoc maps/slides for combat, you can move your own character around, but please be careful to not move the map itself since it will mess stuff up.

I will sometimes use spoiler blocks with a listed skill and DC, if you make the DC you are free to look at the spoiler and act on the information provided.
This will most of the time include (but not be limited to): (Monster) knowledge checks [If I didn't provide one, you can still roll for knowledge checks..I might just have forgoten about it or only had time for a quick update]
Some hidden stuff needing perception checks to be found, you can still search for stuff when you feel like it it, but for example when looting a room after combat it helps speed things up.

Like this; e.a. Perception DC 8:

You notice that Spoilery stuff goes here

Since this scenario also has Starship combat
If we follow the flow as outlined in the rules book with first the engineering phase, then the move phase, then gunnery phase etc with the captain jumping in when ever he wants it could -depending on posting rates - takes days to get through a single round of space combat.
To speed this up I'll be using the general adopted PbP rules for this;

Everyone posts their action when they have time to post and we'll figure out where/when/how to fit that action into the round. For example someone fires a gun in an arc that's after movement isn't in the direction of the enemy ship. If there's an unmanned gun pointed in the right direction we'll just assume you used that one instead

Due to the nature of pbp this makes assists sometime work strangely since you might know that your assist will make the difference/won't matter at all since you might roll it after the player making the roll. But it is what it is.

If you have any questions feel free to ask

Scarab Sages

1 person marked this as a favorite.

I just got an email giving the go-ahead to get started, sooo here we goooooo.

Scarab Sages

And it would be helpful if you would sort out your Spacecombat roles now so they'l be clear once we get to the space combat part of the scenario.

Exo-Guardians

Male Shirren Bounty Hunter Soldier/2 | SP: 18/18 | HP: 20/20 | RP: 5/5 | EAC:15 KAC:16 | Fort +4/Ref +4/Will +4 | Init +4 | Perception +1

When it comes to space combat the only role that D'vost can perform is a gunner I have +5 to the shooting rolls.

Wayfinders

Human ace pilot mechanic | sp 72/72 | hp 61/66 | rp 8/9 | EAC 26| KAC 28| Fort +7, Ref +12, Will +7 | Perception +15(+17 vis), low-light, see invisibility, infrared and ultraviolet spectrum
Consumables:
akashic download 3/3 | Miracle Worker 1/1 | Shirt Reroll 1/1

Pan's a crackerjack pilot (+12), but can sub in at engineer or science officer if needed (+7.)

Wayfinders

LG male ysoki mercenary soldier 1| SP 8/8; HP 9/9; RP 3/3 | EAC 13; KAC 16 | Fort +3; Ref +2; Will +2 | Init +2 | Perception +0 ; darkvision 60 ft.|Speed 25 ft. | tactical doshko +3 (1d12+2 P)| hunting rifle +3 (1d8 P) | Active Conditions:

Baxter can be an engineer (+7), a pilot (+6), or a gunner (+3). He's more of an all-arounder, so he can fit in wherever needed so that the people more specialized for those roles can fill them.

Wayfinders

Human ace pilot mechanic | sp 72/72 | hp 61/66 | rp 8/9 | EAC 26| KAC 28| Fort +7, Ref +12, Will +7 | Perception +15(+17 vis), low-light, see invisibility, infrared and ultraviolet spectrum
Consumables:
akashic download 3/3 | Miracle Worker 1/1 | Shirt Reroll 1/1

Alright, maybe we'll go Yvaine Pilot, Baster Engineer, Pan Science, and D'vost Gunner?

Acquisitives

Male Ysoki Xenoseeker Envoy 2 | | HP: 14/14 | SP: 14/14 | RP: 4/4 | F: +1 R: +4 W: +2 | Init +2 | Perc: +4 SM: +4+1d6 | Speed 30 ft. | Active Effects:

Nole needs a level up and he's good to go. I'll stay away from gameplay until I've made sure to do that. Expect a post in less than 12 hours!

Also, apologies in advance. This will be my 4th ever Starfinder session. PLEASE correct me if I get the rules wrong or something seems out of place. I've got a firm Pathfinder background, but I know there are some strange oddities between the two.

Wayfinders

LG male ysoki mercenary soldier 1| SP 8/8; HP 9/9; RP 3/3 | EAC 13; KAC 16 | Fort +3; Ref +2; Will +2 | Init +2 | Perception +0 ; darkvision 60 ft.|Speed 25 ft. | tactical doshko +3 (1d12+2 P)| hunting rifle +3 (1d8 P) | Active Conditions:

Seems like Nole could be a good captain. :D

Wayfinders

Human ace pilot mechanic | sp 72/72 | hp 61/66 | rp 8/9 | EAC 26| KAC 28| Fort +7, Ref +12, Will +7 | Perception +15(+17 vis), low-light, see invisibility, infrared and ultraviolet spectrum
Consumables:
akashic download 3/3 | Miracle Worker 1/1 | Shirt Reroll 1/1

Nice! This is also only my second session as a player, and before that I only GMed at Gen Con the year it was released, so I'm pretty new as well.

Acquisitives

Male Ysoki Xenoseeker Envoy 2 | | HP: 14/14 | SP: 14/14 | RP: 4/4 | F: +1 R: +4 W: +2 | Init +2 | Perc: +4 SM: +4+1d6 | Speed 30 ft. | Active Effects:

Nole should have good diplomacy and his envoy improv is on computers, so he can do that role (I think it's science officer???) as well.

Scarab Sages

Nole Musk wrote:
I've got a firm Pathfinder background, but I know there are some strange oddities between the two.

To be honest I suffer from the same at times, luckily this being pbp I normally have enough time to look up the relevant rules.

Acquisitives

Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev

Apologies, I was getting my GM tables up and running, and almost forgot about my one Outpost game as a PC!

Rez just hit Level 3, so I'll get his affairs in order.

For starship roles:
Computers +9
Engineering +11
Piloting +12

I'll fill any role needed.

Scarab Sages

If I'm right..4 (Rez, D'vost, Baxter and Pan) out of 6 have now posted in the gameplay tread.

And Nole posted in the discussion yesterday so I assume he knows what's going on.

I'll message Yvaine that we've started.

Scarab Sages

1 person marked this as a favorite.

To summarize what I think the roles you guys will be at so far are:

Pilot: Pan +12 1 rank - which matters for your defenses. If you guys want someone with more ranks for higher defenses just switch roles
Gunners: D' Vost +5, Baxter +3
Engineer: Rez +11
Science: Nole once he leaves the Captains chair?
Captain: Nole?

If someone has another idea just make a new list ;)

Acquisitives

Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev

I've got three ranks in Piloting, but I've done nothing but PIlot for starship combat, so I'm open to be an engineer.

Exo-Guardians

Male Shirren Bounty Hunter Soldier/2 | SP: 18/18 | HP: 20/20 | RP: 5/5 | EAC:15 KAC:16 | Fort +4/Ref +4/Will +4 | Init +4 | Perception +1

Given that we have Yvaine she can be our captain putting Nole to be Science Officer full time.

Scarab Sages

We'll go with

Pilot: Pan +12 1 (rank)
Gunners: D' Vost +5, Baxter +3
Engineer: Rez +11
Science: Nole
Captain: Yvaine

for now

I forgot to ask earlier, but you also get to choose what ship you want to take. The options can be found in the guide, but for easy reference:

STARFINDER SOCIETY DRAKE TIER 2
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 12; TL 12
HP 70; DT —; CT 14
Shields light 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) gyrolaser (1d8)
Attack (Turret) coilgun (4d4), high explosive missile launcher
(4d8)
Power Core Arcus Heavy (130 PCU); Drift Engine Signal Basic;
Systems budget medium-range sensors, crew quarters
(good), mk 1 trinode computer, mk 2 armor, mk 2 defenses;
Expansion Bays cargo hold, escape pods
Modifiers +1 to any three checks per round;
Complement 4–7

or

PEGASUS TIER 2
STARFINDER SOCIETY PEGASUS TIER 2
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 12; TL 12
HP 55; DT —; CT 11
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) light laser cannon (2d4)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems basic medium-range sensors, crew quarters
(good), mk 1 duonode computer, mk 2 armor, mk 2 defenses;
Expansion Bays cargo hold, escape pods, science lab,
tech workshop
Modifiers +1 to any two checks per round, +2
Computers, +1 Piloting; Complement 4–7

There is the possibility that someone has another option as a boon, but that's up to you to bring up as an option.

Scarab Sages

This is also where boon finalization happens. There isn't anything specif mention on which would have specific benefits, so feel free to slot what ever you think would be the most helpful.

Remember that this has the Space combat tag, so if you have any boon that might help with that it would be helpful to not forget to slot it ;)

Exo-Guardians

Male Shirren Bounty Hunter Soldier/2 | SP: 18/18 | HP: 20/20 | RP: 5/5 | EAC:15 KAC:16 | Fort +4/Ref +4/Will +4 | Init +4 | Perception +1

The only boon that I have is exoGuardians Champion. When it comes to ship personal preference is Drake but I will follow the majority.

Acquisitives

Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev

Acquisitives Champion (Faction Boon)

Solar Powered Weapon System (Starship):
Select a single weapon with "laser" in its title; +1 bonus to damage rolls with that weapon. A gunner can spend 1 RP to increase that bonus to +4 for one round.

Honorary Spider (Social Boon):
When slotting this boon, select Intimidate or Sense Motive. You gain a circumstance bonus to that skill check equal to your half your current Acquisitives Reputation Tier (rounding up). This bonus increases by +1 for each point of Infamy your character currently has.

For the Starship boon, I'd select the Aft gyrolaser for the Drake, and the forward light laser cannon for the Pegasus.
I'll select Sense Motive for the Social boon, and I'm only Tier 1.

Scarab Sages

And don't forget that the Pegasus provides;

+1 to piloting
+2 to computers

and a floating +1 to any 2 checks per round

I've found out that it helps to just assign those last 2 to a fixed position so the chance of forgetting about them is reduced.
It's up to you where (and when) to use them, but my suggestion would be for your gunners

Scarab Sages

Updated stats with Pilot bonus to defense and slotted boons:
PEGASUS TIER 2
STARFINDER SOCIETY PEGASUS TIER 2
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 13; TL 13
HP 55; DT —; CT 11
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) light laser cannon (2d4+1)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Pulse Green (150 PCU)
Modifiers:
+1 to any two checks per round,
+2 Computers
+1 Piloting

Shield repair is 5% of CPU 150 so that's 7

Acquisitives

Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev

I had a .PNG I made of the Loreseeker from the Quest pack from a while back that I added to the starfield, if that's okay.

If not, feel free to revert. :]

Scarab Sages

Looks nice (when you magnify it by about 200%), I might steal that one for later use.

Exo-Guardians

Male Shirren Bounty Hunter Soldier/2 | SP: 18/18 | HP: 20/20 | RP: 5/5 | EAC:15 KAC:16 | Fort +4/Ref +4/Will +4 | Init +4 | Perception +1

Pan could you please move our ship as part of your pilot action. Overall it is the job of a pilot so you can get accustomed to that.

Our ship has a movement of 10 and can turn after each 1 hex so it is very simple to move around the map.

Take into consideration the arcs to make sure that we can shoot at the targets (especially that we have 2 targets and each weapon can be shoot once). So if you will put both targets into the same arc we can shoot only turret and a laser from that arc. If you will keep them in 2 separate arcs we can shoot with 2 lasers and a turret which is what we want.

On top of that we started to shoot at aft shields from the platform so if we keep at that end we will start damaging hull until they move shields from another arc.

Let me know if it does make sense. Everyone else let me know if I wrote some crap above I will correct it.

Let us try to get this fight moving guys.

Scarab Sages

@D'Vost no crap for as far as I can tell.

@Pan; if you don't want to be the ship mover, that's ok just let us know so we can assign someone else to do it.

It's easiest if the pilot does all the movement since he'll also be the one rolling the stunts and dictating what speed the ship will end up with and it's the most interactive part of the space combat (and for people who like it the best part of space combat).

You can still be pilot and have someone else in the party move the ship, but then you'll just rolling evades (and possible another stunt that the mover comes up with).

It's up to you what you want though.

Wayfinders

Human ace pilot mechanic | sp 72/72 | hp 61/66 | rp 8/9 | EAC 26| KAC 28| Fort +7, Ref +12, Will +7 | Perception +15(+17 vis), low-light, see invisibility, infrared and ultraviolet spectrum
Consumables:
akashic download 3/3 | Miracle Worker 1/1 | Shirt Reroll 1/1

Sorry guys, I've had to switch shifts at work and have been working very long hours. Things should lighten up towards the weekend. If you'd like to bot me until then, feel free, otherwise I can drop the table.

Exo-Guardians

Male Shirren Bounty Hunter Soldier/2 | SP: 18/18 | HP: 20/20 | RP: 5/5 | EAC:15 KAC:16 | Fort +4/Ref +4/Will +4 | Init +4 | Perception +1

I leave that decision to GM. I don't mind botting you for a week. If the situation does not change you can always leave next week. But that is my opinion only.

Regardless of the decision, I moved the ship.

Scarab Sages

I'm not dropping someone who wants to be here. If someone goes on a vacation or work trip without internet for a week we'd also bot him along till he got back.

You might decide to drop out if you think you will enjoy the scenario more when you can participate in it more often if you can't post for weeks (since you will miss a pretty big part of the scenario), but that's up to you.

If you want to stick around you just post when you can and as long as we know what's going on we can bot you in if you are the last one who still needs to act so it won't slow down the game for the other players.

Wayfinders

Human ace pilot mechanic | sp 72/72 | hp 61/66 | rp 8/9 | EAC 26| KAC 28| Fort +7, Ref +12, Will +7 | Perception +15(+17 vis), low-light, see invisibility, infrared and ultraviolet spectrum
Consumables:
akashic download 3/3 | Miracle Worker 1/1 | Shirt Reroll 1/1

Thanks for your patience, folks, things are back on a more even keel and I'm just getting caught back up.

Wayfinders

Human ace pilot mechanic | sp 72/72 | hp 61/66 | rp 8/9 | EAC 26| KAC 28| Fort +7, Ref +12, Will +7 | Perception +15(+17 vis), low-light, see invisibility, infrared and ultraviolet spectrum
Consumables:
akashic download 3/3 | Miracle Worker 1/1 | Shirt Reroll 1/1

Has the ship been moved this round?

If not, I can bring us around to end up in the same hex, with the same facing, to protect our aft quadrant. Is that acceptable?

Exo-Guardians

Male Shirren Bounty Hunter Soldier/2 | SP: 18/18 | HP: 20/20 | RP: 5/5 | EAC:15 KAC:16 | Fort +4/Ref +4/Will +4 | Init +4 | Perception +1

Hey Pan, yeah I moved the ship like 30 min ago ;) The movement is marked with a red line. Feel free to change it.

Overall last round we did similar movement having to fly through the droid and Evade as a pilot thing had a better result than flyby would have.

Wayfinders

Human ace pilot mechanic | sp 72/72 | hp 61/66 | rp 8/9 | EAC 26| KAC 28| Fort +7, Ref +12, Will +7 | Perception +15(+17 vis), low-light, see invisibility, infrared and ultraviolet spectrum
Consumables:
akashic download 3/3 | Miracle Worker 1/1 | Shirt Reroll 1/1

Alright, I thought it might have been.

Exo-Guardians

Male Shirren Bounty Hunter Soldier/2 | SP: 18/18 | HP: 20/20 | RP: 5/5 | EAC:15 KAC:16 | Fort +4/Ref +4/Will +4 | Init +4 | Perception +1

Tomorrow I will be off for a day. I might have time to post in the evening but I am not sure about it, so please bot me if needed.

Scarab Sages

If it comes to that I will, thanks to letting us know.

1 to 50 of 100 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / SFS 1-03 Yesteryear's Truth: Outpost II Discussion All Messageboards

Want to post a reply? Sign in.