Rose Street Run Revenge, Pathfinder Playtest Level 1 (Inactive)

Game Master DoubleGold

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WAAAGH!!! does what he does best... though he begrudingly trudges a lot of movement to get there before he swings at the zombie.

Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d12 + 3 ⇒ (6) + 3 = 9Slashing


Xavier de Ramirez | Male LG Medium Human Paladin 5 | HP 73/73 Resonance 5/5 | AC 23, T 20 | F +10 R +9 W +7 | Perc +5 | Speed 15 ft. | Spell Points: 3 | Active Conditions: None

Xavier double moves to where he is and then attacks the Wennel.

Greatsword: 1d20 + 5 ⇒ (6) + 5 = 111d12 + 4 ⇒ (5) + 4 = 9


DungeonMaster

Waagh hits the zombie hard, while Xavier misses
Zombie moves to Waagh
slam attacks against Waagh: 5d20 ⇒ (2, 5, 5, 6, 10) = 28 +6, +6, +1, +1, -4.
Wennel attacks Xavier thrice hit: 3d20 ⇒ (2, 18, 17) = 37 +7, +2 and -3
Zombies miss, while Weneel hits Xavier dmg: 1d6 + 1 ⇒ (6) + 1 = 7 with morningstar all heroes are up


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

"Wait for Fumbus!" cries the goblin as he reaches into his bag and draws a pair of vials of [I]alchemist's fire[I] as he rushes up the steps and into the former house. He tosses one of the vials at the zombie directly in front of him
Stride;Quick Bomber; Strike

Ranged (bomb) v. Zombie: 1d20 + 4 ⇒ (4) + 4 = 8
Damage (Alchemist Fire)(F): 1d8 ⇒ 3
Targets touch AC, dealing 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage. Can end the persistent damage with an Interact action. The persistent damage ends if submerged in water or otherwise enter an area deprived of air.


WAAAGH!!! raises his sword, and a rush of positive energy fills the room (30 food radius, Heal living for 2 HP and positive energy damage to undead for 2 damage)


Xavier de Ramirez | Male LG Medium Human Paladin 5 | HP 73/73 Resonance 5/5 | AC 23, T 20 | F +10 R +9 W +7 | Perc +5 | Speed 15 ft. | Spell Points: 3 | Active Conditions: None

Xavier will attack Wennel again. But first he raises his sword aloft and uses a Spell Point through somatic casting to cast Weapon Surge which is part of Iomedae's Zeal Domain.

Greatsword: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 143d6 + 4 ⇒ (5, 2, 2) + 4 = 13

It adds an additional die of damage to the weapon while also increasing its item bonus by 1.


DungeonMaster

Zombies have weakness to slashing 5 and weakness to positive energy 5 Waaghs hit from last time opens up the zombies wound more.
He then channels a powerful energy killing the 1 zombie and hurting the other and the wennel, though Wennel is not incredibly weak against it.
Playtest Pregen hits the zombie despite having really bad accuracy as they are slow burning its legs.
Xavier misses the Wennel

zombie slashes: 3d20 ⇒ (2, 2, 5) = 9 +6, +1 and -4 against Waagh
wennel morning star hits: 3d20 ⇒ (11, 7, 17) = 35 +7, +2 and -3 against Xavier
Xavier is hit once for dmg: 1d6 + 1 ⇒ (6) + 1 = 7

Status:
Zombie -11
Wennel -2
Xavier -12
All heroes are up
I just realized Pregenerated beard didn't go last round hit: 5 + 1d20 ⇒ 5 + (1) = 6
blunt: 1d10 + 4 ⇒ (6) + 4 = 10 but misses anyhow
stealth: 4 + 1d20 ⇒ 4 + (15) = 19 perception checks people.


Xavier de Ramirez | Male LG Medium Human Paladin 5 | HP 73/73 Resonance 5/5 | AC 23, T 20 | F +10 R +9 W +7 | Perc +5 | Speed 15 ft. | Spell Points: 3 | Active Conditions: None

Xavier gasps in pain and tries to attack Wennel.

Greatsword: 1d20 + 5 ⇒ (2) + 5 = 72d6 + 4 ⇒ (3, 1) + 4 = 8

Greatsword: 1d20 ⇒ 202d6 + 4 ⇒ (2, 1) + 4 = 7

Greatsword: 1d20 - 5 ⇒ (13) - 5 = 82d6 + 4 ⇒ (6, 2) + 4 = 12


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Fumbus moves for a better vantage as to Wennel, then hurls his other vial, before drawing two vials of bottled lightning
Stride; Strike; Quick Bomber

Ranged (bomb) v. Wennel: 1d20 + 4 ⇒ (4) + 4 = 8
Damage (Alchemist Fire)(F): 1d8 ⇒ 7
Targets touch AC, dealing 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage. Can end the persistent damage with an Interact action. The persistent damage ends if submerged in water or otherwise enter an area deprived of air.


DungeonMaster

Playtest Pregen misses the Wennel but splashes it.
Xavier just keeps on missing.


"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.

Derek is totally focused on attacking Wennel, and delivers a series of round-house kicks toward his legs, body, and head.

Actions 1-3: Full attack
Note: My Dragon's Tail attack has the Backswing property, which means that, if I miss an attack, I gain a +1 bonus to my next attack before the end of my turn. So if attack 1 misses, I get a +1 to attack 2; and if attack 2 misses, I get a +1 to attack 3.

Unarmed Strike (Dragon's Tail: 1d20 + 5 ⇒ (5) + 5 = 10 Damage (B): 1d10 + 4 ⇒ (4) + 4 = 8
Unarmed Strike (Dragon's Tail: 1d20 + 5 - 5 ⇒ (9) + 5 - 5 = 9 Damage (B): 1d10 + 4 ⇒ (6) + 4 = 10
Unarmed Strike (Dragon's Tail: 1d20 + 5 - 10 ⇒ (3) + 5 - 10 = -2 Damage (B): 1d10 + 4 ⇒ (1) + 4 = 5


Xavier de Ramirez | Male LG Medium Human Paladin 5 | HP 73/73 Resonance 5/5 | AC 23, T 20 | F +10 R +9 W +7 | Perc +5 | Speed 15 ft. | Spell Points: 3 | Active Conditions: None

I thought the 20 might have hit. I was waiting to get home to see how much critical damage I should have added.


The half-orc looks at the zombie with contempt before raising his sword high and imbuing it with the power of Gorum. It shines with a hungry glare before he brings it down, hard.

Attack: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Damage: 2d12 + 3 ⇒ (12, 6) + 3 = 21

Assuming that destroys the zombie
"WAAAGH!!!" is the battlecry, before he turns to the skeleton and moves towards it.


DungeonMaster

didn't see the 20 there. so Xavier does hit the Wennel once last round, but it resists some of the slashin you dealt 2 damage that last round.
critcal add damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13 okay, so you dealt 15 damage to it last round.
Pregenerated beard misses and misses
Waagh bashes the zombie hard and kills it.
Xavier and Playtest Pregen are up


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Fumbus throws both vials of bottled lightning at the remaining undead, then draws his last vials of alchemist fire. Strike x2; Quick Bomber

Ranged (bomb): 1d20 + 4 ⇒ (17) + 4 = 21
Damage (Bottled Lightning)(E): 1d6 ⇒ 1
Ranged (bomb): 1d20 + 4 - 5 ⇒ (17) + 4 - 5 = 16
Damage (Bottled Lightning)(E): 1d6 ⇒ 4
Targets touch AC, dealing 1d6 points of electricity damage and 1 electricity splash damage, and causing the target to be flat-footed to all creatures until the start of your next turn.


Xavier de Ramirez | Male LG Medium Human Paladin 5 | HP 73/73 Resonance 5/5 | AC 23, T 20 | F +10 R +9 W +7 | Perc +5 | Speed 15 ft. | Spell Points: 3 | Active Conditions: None

Thanks. I wasn't quite sure if I just added a d6 to the rolls or 2d6 for the crit damage.

Xavier attacks the Wennel again.

Greatsword: 1d20 + 5 ⇒ (18) + 5 = 232d6 + 4 ⇒ (5, 5) + 4 = 14

He keeps attacking it.

Greatsword: 1d20 ⇒ 72d6 + 4 ⇒ (5, 1) + 4 = 10

And just because it might still be standing.

Greatsword: 1d20 - 5 ⇒ (20) - 5 = 152d6 + 4 ⇒ (1, 1) + 4 = 6


DungeonMaster

Xavier hits the wennel twice and kills it.
Playtest Pregen has no enemies to hit, except he sees the crawling hand crawling around and blows it up with two bombs.

Treasure: Heroes find a chest in the north area
The chest contains a 2 bedrolls, a pint
of oil, 1 vial of holy water, a lantern, 7 days of rations, a
leather pouch with 8 sp, and a wooden religious symbol
of Milani on a leather cord. You also find an owlbear claw trinket.

ending:

Nelfurhin Zor can convey that the cleric Wennel
Ardonay had helped her find her bearings after being
freed with no money. The two remained friends, but
for the last 2 months Wennel had insisted that he
was close to proving that several abductions around
Absalom were connected to a secretive cell of slave
traders. He expressed his intention to expose the cell,
even if it meant its members might try to silence him.
When Wennel unexpectedly appeared at Nelfurhin’s
home a few days ago, the alchemist readily opened the
door, only to discover her friend was now a reanimated
corpse. Wennel attacked and Nelfurhin awoke in the
Sanguine Thorn, where she fell through the floor in an
unsuccessful attempt to escape).
Nelfurhin doesn’t have any information about the
slavers’ identities or how Wennel was reanimated,
though a PC who succeeds at a DC 12 Religion
check to Recall Knowledge knows that those who
perish from treachery, with unfinished business, or
after great suffering can sometimes rise as undead
spontaneously—a process that twists even that person’s
best intentions into hate.
Even if the PCs don’t guess at the cause of Wennel’s
undeath, Ambrus Valsin can offer the above speculation
once the PCs report back to him. He thanks the PCs
for uncovering the killer, ending the murders, and
rescuing Nelfurhin. As a reward, he awards the PCs
15 sp and invites them to join him and several other
venture-captains for dinner, after which the PCs should
have many informed contacts and countless more
opportunities for adventure.

Game will be reported early tomorrow, thanks for playing.

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