Kenza Bloodborn
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Kenza shakes her head at Stuinvolk. "You should know, sir, it sounded like an animal to my ears. I heard no humanoid screams."
Kenza sticks close to Stuinvolk throughout the rest of the night, determined to keep her charge safe.
Lady Mae
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For the rest of the evening Mae keeps an eye on Stuinvolk, worried about his state after the screams. Sense Motive: 1d20 + 3 ⇒ (11) + 3 = 14
Nothing else of note for Mae and Sunny tonight.
Jebediah Bishop
|
”Well, I’m no expert, I couldn’t tell what made the noise. But it’s gone now. Best get some shuteye, we have a long trek tomorrow.”
| Grandmaster TOZ |
GM Roll: 1d20 ⇒ 20
With some time, the expedition is able to bed down and get some rest. The dark night remains peaceable all the way until dawn, allowing all to rise rested for the continuation of the journey. As the sun climbs, the temperature rises higher than even the last couple days. The yellow and brown of the horizon is an interminable backdrop to the long miles. A few patches of trees slide by, offering little break from the monotony. The lack of humidity offers a solitary comfort as the biting and stinging insects retreat as well. Some open areas are even devoid of the whine of grasshoppers, making for an uncomfortable, even eerie silence.
GM Roll: 1d20 ⇒ 5
About mid-afternoon, the party comes upon another small cluster of dry, cracked trees, their leaves motionless in the hot, still air. Humanoid figures can be seen among the withered grasses around the trees, turning to regard the party with obvious hostile expressions. One, a woman carrying a wicked looking sickle, steps forward.
The tone is light and pleasant, a stark contrast to the angry stares of the other Mwangi present. Stuinvolk looks to each of the opposite party, rapidly scanning the band. "It's a Mzali patrol. Best to beat them to the punch and keep any from reporting back." he mutters quietly to the rest of you.
Slides have been updated.
Lady Mae
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Mae smiles and head bobs to the others as they wake while she watches. Her hands and feet dug into the earth with a smile on her face. Sunny lazily munches on some leaves and moist stems Mae dug for her. "Another dawn is here, this one looks especially hot. I will ask the spirits to keep us wet on our travels if you like." She summons in a brief splash of rain on top of herself and Sunny. She casts endure elements on Sunny and uses a wand of it on herself before they head off for the day.
-----------
The hot and dry weather keeps Mae busy, summoning brief rains on those who want it every 15 or so minutes. She and Sunny both seem to really enjoy the moisture it brings.
As the other group comes into view Mae stops and hears a familiar tongue but doesn't understand it. Seeing the sickle she responds in a strange language of her own.
"We are merely traveling through, we are doing our best to avoid your lands. Let this not turn to violence."
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Sense Motive: 1d20 + 3 ⇒ (17) + 3 = 20
Kenza Bloodborn
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Having no idea what anyone has said, Kenza remains on edge and alert -- but still. She waits to see if any of her fellow Pathfinders words will have any effect on the encounter.
Lady Mae
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Mae bobs her head, not understanding the woman's speech. She repeats her statement this time in the common tongue to see if they understand this.
"We are merely traveling through, we are doing our best to avoid your lands. Let this not turn to violence."
Naevys Driltormidan
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Naevys starts speaking clearly.
They seem irritated by our presence. Maybe give them a gift, if no-one speaks their language?
Jebediah Bishop
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Jeb shakes himself out of his reverie and translates for the group. He speaks polyglot, having spent time in Pridon's Hearth south of Sargava.
Assuming he isn't gutted like a fish, Jed continues, trying to translate for the group as best he can.
Thaia Rossenvelt
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Thaia steps up and translates Jeb's words back to the rest of the party, keeping a casual-seeming hand on her boomstick. "He said-"
| Grandmaster TOZ |
A wide grin breaks out on the woman's face as Jeb responds. "Ah, so you do speak like a Mwangi. Perhaps you are more than just carrion to be left for scavengers." She looks over at Stuinvolk as Jebediah explains the situation. "Why is it that I should overlook this trespass? You bring a curse back to our lands when it was safely away!"
Stuinvolk, for his part, glares back at the speaker, listening to Thaia's translation. "They're not going to be swayed with compassion, Jebediah. This is just an attempt to lull us. Say the word and put them down!" The Ulfen's voice rises a bit in urgency.
| Grandmaster TOZ |
This is another influence phase for Stuinvolk, which allows all of the previously mentioned checks to succeed. There are also ways in which you can help plead your case to the Mzali, such as being knowledgeable about the Mwangi expanse or showing proper deference to the Mzali culture. Knowledge Geography, Local, or Nature helps with the first and Knowledge Nobility, Religion, or History helps with the second.
Lady Mae
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Mae's overly large eyes shift back and forth between the Mzali woman, Stuinvolk, and Jebediah as she tries to follow the conversation through translation. If I plan to spend more time in these lands I will need to learn this tongue.
When there is a break in the conversation Mae speaks up to get Jebediah's attention "Will you make my words into theirs so they understand?" She then begins trying to calm their fears that they will defile their sacred lands.
K Nature: 1d20 + 8 ⇒ (7) + 8 = 15
"I am Mae. A keeper and protector of all lands soggy and wet, a druid if you wish to call it that. My friend Sunny and I" She points her webbed fingers at her sluggy friend "Will make sure everyone here respects your beautiful lands. I know how important all things in these lands are to you and to themselves. I live this every day, it is my sacred oath."
And with this Sunny's eye stalks sink back into her head a bit, the sign she is drying out. With a word Mae summons in a bit of rain to dampen her. "If they need fresh water I can provide this also." She says, wiping the moisture around her own dry skin and eyes.
Naevys Driltormidan
|
Stuinvolk, we mustn't be hasty here. Just because they are not friendly to outsiders doesn't mean we need fight them.
Sense Motive: 1d20 + 2 ⇒ (13) + 2 = 15
Knowledge(Local): 1d20 + 8 ⇒ (1) + 8 = 9
Naevys will try to guide Jeb in being properly respectful of the Mzali.
Knowledge(Religion): 1d20 + 7 ⇒ (11) + 7 = 18
Thaia Rossenvelt
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sense motive: 1d20 + 2 ⇒ (20) + 2 = 22
Thaia smiles and makes an off-handed comment to Naevys while looking at Stuinvolk.
Naevys Driltormidan
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Naevys nods at Thaia.
"Chance"
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Chance looks back and forth between the Mzali woman and Stuinvolk, his normal grin fading as he tries to think of something to defuse the situation.
knowledge-religion: 1d20 + 4 ⇒ (6) + 4 = 10
Turning to the Mzali, woman, he tries to smile his way out of ignorance and speaks in Taldane as if blithely unaware that not all of the world speaks that "common".
I fear that while I know a great deal about the medicines of the jungles, especially those of far Tian, I know little of your people save the rumors. Would you be neighborly enough to tell us about your traditions and customs?
Thaia Rossenvelt
|
knowledge (nature): 1d20 + 7 ⇒ (9) + 7 = 16
knowledge (nobility): 1d20 + 7 ⇒ (10) + 7 = 17
"Perhaps I can explain."
Kenza Bloodborn
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Kenza remains still and silent, knowing she's not a diplomat and trusting her superior agents to handle this.
| Grandmaster TOZ |
Botting Jebediah's rolls.
Knowledge Geography: 1d20 + 7 + 1d6 ⇒ (11) + 7 + (5) = 23
Knowledge History: 1d20 + 10 + 1d6 ⇒ (3) + 10 + (1) = 14
Knowledge Local: 1d20 + 9 + 1d6 ⇒ (11) + 9 + (2) = 22
Knowledge Nature: 1d20 + 8 + 1d6 ⇒ (13) + 8 + (4) = 25
Knowledge Religion: 1d20 + 10 + 1d6 ⇒ (13) + 10 + (3) = 26
Thaia and Jebediah offer the Mzali leader the proper deference to Walkena's edicts and show that the party intends no trespass. Jebediah is able to fill in much of what Thaia isn't, explaining the Society's respectful treatment of Mwangi sites and relics.
"You're just going to TALK to them? The ones that butchered good Pathfinders for no damned cause?!" Stuinvolk begins to shout, clearly distraught at the sight.
I'll need a Diplomacy check for interacting with the Mzali and an influence check to calm Stuinvolk. Since you have translators, anyone can be the primary for the Diplomacy check. As before, only one PC can make the influence check.
Naevys Driltormidan
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Naevys addresses the Mzali. Please don't be alarmed by Stuinvolk. He's distressed by the curse and has been not himself. We are trying to help him, but as mentioned, would like your permission to pass through your territory to do so. We will disturb as little as possible and hope this and all future interactions between your people and the Society can be peaceful.
Diplomacy: 1d20 + 11 ⇒ (2) + 11 = 13
"Chance"
|
While Naevys is addressing the Mzali, Chance sends them a reassuring smile and tries to calm down Stuinvolk.
Do calm down, Stuinvolk. We are trying to see that no other Pathfinders are killed or maimed, including ourselves. Will more and greater bloodshed bring back your deceased companions?
diplomacy check to try to influence Stuinvolk to calm down: 1d20 + 10 ⇒ (5) + 10 = 15
Man, I hope that poultice bonus is still working as I think I'm going to need it on that roll...
| Grandmaster TOZ |
Stuinvolk starts, looking down at the halfling, the wildness in his eyes abating. He looks to the rest of the party and nods. "Of course, you are correct." he agrees, still tense but now waiting for the negotiations to continue.
Naevys has rolled Diplomacy, is this your final answer? Thanks to an excellent roll on the GM side, Chance is able to successfully talk down Stuinvolk with the extra bonus from treating his wounds, which will help with the Mzali.
"Chance"
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I'm assuming that we can't aid for Naevys' Diplomacy roll, because if we could and it's not mutually exclusive, I'd auto-assist and give a +4 for being such a helpful halfling.
Naevys Driltormidan
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Anyone else able to aid? I assumed I would make the roll as I have the best bonus, though that doesn't help when I roll a 2...
Thaia Rossenvelt
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diplomacy (aid hinder): 1d20 - 1 ⇒ (4) - 1 = 3
Thaia is more of a 'boomstick diplomat.'
Thaiadora sighs in apparent exasperation.
Lady Mae
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Mae bobs her head three times at Naevys' kind words. "Yes, he is in recovery." Her words are quiet, almost too quiet to even hear over the ignorant rasping of dried leaves by Sunny.
Diplomacy Aid: 1d20 + 2 ⇒ (4) + 2 = 6
Jebediah Bishop
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Jed translates for Mae, and throws in soothing words of his own to convince the Mzali to let us pass. Man, Stu is a bit crazy... ‘s like the time we was escortin’ them goblins. ‘Cept with less explosions. So far.
Aid (Diplomacy): 1d20 + 5 ⇒ (9) + 5 = 14
Naevys Driltormidan
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Assuming that Kenza doesn't want to aid, that will be a 19 Diplomacy for Naevys talking to the Mzali
Kenza Bloodborn
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Kenza does her part to help out, bowing deeply to the Mzali in obedience.
"The sun shines on us all. Step back far enough and we are all kin."
Diplomacy to AID: 1d20 ⇒ 3
| Grandmaster TOZ |
"You speak well for outsiders. I think you will not be staked out for the buzzards this day. Although it would solve your curse." She grins wide at this, setting Stuinvolk to shiver a bit. "I am called Nkechi. This curse creature is of little concern to me, as long as it is not within Mzali lands. Where does it lair?"
Since you do not know exactly where you are traveling, it will be a Bluff check to assure her your destination is outside of Mzali territory. Bluffing her or not, you will need a Diplomacy check to request passage along the border.
Jebediah Bishop
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Jed grins and bows slightly. ”Thanks fer sparing us, Ncheki. I’m called Jebediah.” He introduces has companions if they don’t introduce themselves. ”We don’t rightly know exactly where this nuno is... but our friend can tell the direction he’s in. We’d like ta pass along your borders until we find the creature. If’n it’s outside your borders, great. If’n it’s not... we’ll have ta pass the time until it comes out. I expec’ it’ll come lookin’ fer our friend jus’ like he’s a’loookin’ fer it.”
Diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25
Naevys Driltormidan
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With a Cha penalty and no ranks, I'm terrible at Bluff (-1 modifier). I can Diplomacy because I use Int for that...
"Chance"
|
We believe that it is just beyond your lands. That said, we are outsiders here who do not know well the changes which may have occurred over the years in your borders and our guide to the creature we seek is the one who is cursed. We are on a mission to redress a wrong and would not seek to create another wrong by telling you a thing which is untrue, even if we were not aware of it.
auto-succeed diplomacy aid for Jeb, giving a +4
| Grandmaster TOZ |
Ncheki considers a moment before replying. "How fresh to find intruders so honest. The sooner you find your curse monster, the better I think, so you may return with your skin whole and not stretched on the rocks of the savannah. We shall follow behind to make sure you do not stray into forbidden territory. And if you do..." The grin returns, once again promising horrors.
Lady Mae
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I don't think Grippli skin would make good leathers, it is so thin, let's not find out anyhow.
Mae bobs her head up and down a few times to let them know she gets the message. Sunny ignores them completely. She can be pretty obtuse in situations like these.
"What sort of markers can we see so to not go into forbidden territory? We do not wish to cause issue with your lands." She looks around the area for anything that stands out.
Jebediah Bishop
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Ah, yes... talk like that's why I left the Mwangi in the first place. Jed smiles, once again pleased that his inner monologue didn't accidentally come out of his mouth.
"Thank you, Ncheki, yer guidance is most welcome." While he awaits the map, he moves over to Stuinvolk. "We'd best make yer compass-thing an' see where this nuno is... I don't wanna spend more time here than we have to. They're not gonna put up wit' us fer long, and eventually we'll stray into "their" territory. Or they'll just get bored and kill us."
| Grandmaster TOZ |
"I worry they will do it anyway. That they spoke with you is a surprise. I would prefer to be closer, but you may be right." Stuinvolk agrees.
The Mzali approach close enough to watch over Ncheki as she crouches in the dirt with Jebediah. Her finger traces out a rough map of the area. "The river is a good guide, but not always your friend." she explains, marking out a few other landmarks. "You are wise outsiders. It would be a shame to kill you."
Thaia Rossenvelt
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"Osobenno yesli ty umer, pytayas'."
If asked, she says:
"It's just something we say at times like these."
Naevys Driltormidan
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"Io zmyh syry za zrh, sy safdv trfwm zmyp, wyy zmyp vrujyl kyoary fw vorv myir zmy dipylzizualw ao zmyur qaiz."
Lady Mae
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Jed feels something oddly climbing his back as he bends over to observe the map. Before he can turn he hears Mae's soft, distinct voice from over his shoulder "Suns? Oh markings, yes. We will stay in a safe place. Thank you." She says from his back/shoulder area, trying to see amongst the tall folk while battling the glaring sun in her eyes.
She hops back down and bobs her head a few times at the other Mzali tribal members. They must feel as I do hearing so many different languages used in one meeting. She glances at the two ladies of her crew speaking in a dark tongue between themselves.
"Chance"
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Chance looks confused for a moment, then beams his normal disarming smile.
Oh yes, of course. We should definitely fear that they will get bored and kill us.
Now I'm craving goat curry... with Dis peppers
Jebediah Bishop
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Jed pays attention to the map, and then carefully copies it into his journal, annotating it with everything Ncheki says. He flinches when he feels something climbing his back, suspecting a spider, but relaxes when he realizes it is Mae. "Ya startled me," he mutters, but allows her to perch on his shoulder so she can see the map.
"Thank ye again, Ncheki. We would hate to earn yer spears. Safe journeys to you and yer comrades."
Knowledge (geography): 1d20 + 7 + 1d6 ⇒ (7) + 7 + (1) = 15 to relate the map to actual landmarks
| Grandmaster TOZ |
The Mzali move off into the high grasses without so much as a goodbye. Stuinvolk relaxes after a few minutes, turning to Jebediah and Chance with a rare smile. "That was well done. It gives hope for the success of our expedition, most certainly." He looks towards the horizon again, standing a little straighter. "Now we must get to the doing of the deeds."
The party will need to make a Survival check to navigate the savannah without falling afoul of Mzali lands. It is a normal check, so aid another is allowed.
Naevys Driltormidan
|
I've not received any training in it, but I can usually find my way with the help of a map, even a rough one like you've got there. I'll take a copy and try to help navigate.
Survival to Assist: 1d20 + 2 ⇒ (7) + 2 = 9
Jebediah Bishop
|
"Meh, maps aren't ma strong suit either," Jed admits. "Still, I think I can help, I think this is th' river Ncheki was talkin' about... what d'you think, Mae?" He holds the map up so the grippli on his shoulder can see better.
Survival to aid: 1d20 + 5 ⇒ (15) + 5 = 20
Thaia Rossenvelt
|
survival: 1d20 + 7 ⇒ (7) + 7 = 14 If a compass/wayfinder would help: +2