| Full Name |
Jebediah Bishop |
| Race |
Human (Varisian) Curmudgeon-4 Init +0 Perc +7|AC 18 T10 FF18|HP 36/31|F+4 R+5 W+5 (+2 vs. death effects, energy drain) |
| Classes/Levels |
CMB: +6 CMD: 18 | SM +4, Diplomacy +5, Stealth +1|Inspiration 8/8|Skull 2/2 Lamp 2/2 |
About Jebediah Bishop
Jebediah Bishop
Male human (Varisian) investigator (gravedigger) 4 (Pathfinder RPG Advanced Class Guide 30, Pathfinder RPG Horror Adventures 54)
N Medium humanoid (human)
Init +0; Senses Perception +7
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Defense
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AC 18, touch 10, flat-footed 18 (+6 armor, +2 natural (barksin))
hp 36/31 + 5 temp hp (4d8+8)
Fort +4, Ref +5, Will +5; +2 bonus vs. death effects and energy drain
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +6 (1d4+3/19-20) or
lantern +8 (1d4+3/19-20) or
shovel +8 (1d6+3) - currently has SILVER weapon blanch
Ranged light crossbow +3 (1d8/19-20)
Special Attacks studied combat (+2, 3 rounds), studied strike +1d6
Investigator (Gravedigger) Extracts Prepared (CL 4th; concentration +7)
2nd—barkskin, false life
1st—cure light wounds, long arm[ACG], shield (2)
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Statistics
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Str 16, Dex 10, Con 13, Int 17, Wis 10, Cha 12
Base Atk +3; CMB +6; CMD 16
Feats Additional Traits, Bludgeoner[UC], Extra Inspiration[ACG]
Traits deathtouched, friend to animals, surprise weapon, traditionalist
Skills Acrobatics +1 (-3 to jump), Appraise +7, Bluff +5, Diplomacy +5, Disable Device -1, Escape Artist +1, Handle Animal +6, Knowledge (arcana) +9, Knowledge (dungeoneering) +8, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +10, Knowledge (local) +9, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +10, Linguistics +7, Perception +7, Ride -2, Sense Motive +4, Spellcraft +10, Stealth +1, Use Magic Device +5
Languages Common, Kelish, Polyglot, Shoanti, Thassilonian, Varisian
SQ grave lamp, grave magic, inspiration (8/day), investigator talent (chronicler's insight), keen recollection, kill the dead, read the bones, relic focus
Combat Gear cold iron crossbow bolts (50), wand of cure light wounds (43 charges remaining), wand of endure elements (46 charges), acid, alchemical grease[APG], antiplague[APG], antitoxin, oil (2), scent cloak[UE], thunderstone (2), weapon blanch (adamantine)[APG] (2), weapon blanch (silver)[APG] (1);
Other Gear +2 lamellar (leather) armor[UC], crossbow bolts (10), dagger, lantern, light crossbow, shovel, cloak of resistance +1, alchemy crafting kit[APG], backpack, bedroll, belt pouch, blotter (0.2 lb), ebenezer the skull (1 lb), fishhook (2), flint and steel, Flute, inkpen, investigator starting formula book, journal[UE], knife for cutting quills into pens (0.5 lb), mug/tankard, pen nibs, pigment for making ink (0.2 lb), ruler, small (0.1 lb), sewing needle, shovel, signal whistle, string or twine[APG], sunrod (4), thread (50 ft.), tindertwig (10), trail rations (7), vial, waterproof hooded lantern[UE], waterskin, whetstone, wooden holy symbol of Pharasma, 391 gp, 7 sp
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Special Abilities
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Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Chronicler's Insight (Ex) Std; gain benefit of pathfinder chronicle. 1 insp.: extend duration and gain extra bonus
Grave Lamp (2/day) (Su) Spend inspiration for conjuration implement power.
Grave Magic (Sp) Sacrifice unused extract slots to cast certain spells.
Inspiration (+1d6, 8/8) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Keen Recollection At 3rd level, an investigator can attempt all Knowledge skill checks untrained.
Kill the Dead Studied combat and studied strike function as 2 levels higher vs. undead, 2 levels lower vs. non-undead.
Mind Fear (DC 15) (Su) Target creature is frightened 1d4 rnds. if it has your HD or less, shaken if more (Will neg).
Read the Bones (Su) Perform object reading on corpses, bones, and other physical remains.
Relic Focus (2/day) (Su) Spend inspiration for nec. resonant power 1/day, or grave words any number of times.
Studied Combat (+2, 3 rounds) (Ex) As a move action, study foe to gain bonus to att & dam for duration or until use studied strike. (+3, 3 rounds vs. undead)
Studied Strike +1d6 (Ex) As a free action on a melee hit, end studied combat vs. foe to add precision dam.(+2d6 vs undead)
Sudden Insight +2 (Sp) Swift action & 1 focus: Gain insight bonus to one abil. or skill check, or attack before end of turn.