The Rift (Inactive)

Game Master Nicos

Initiative order


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@ Daverion

That change things. Your weapon is able to pierce the creature skin normally, the creature dies and dissolves into a pool of stinky slime.

A second creature charges at Daverion

Charge claw: 1d20 + 6 ⇒ (18) + 6 = 241d4 + 1 ⇒ (2) + 1 = 3 - Hit for 3 damage.

While a third just want you to leave so they can finish its horrid meal (Cause Fear at swift, DC 11)

Swift Will save: 1d20 + 2 ⇒ (6) + 2 = 8 - Your mount fail the will save and gets frightened, and will run in its turn. Your turn.

@ THe main group

Wolf 1 move and attack Aimai
Perception: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 1 ⇒ (5) + 1 = 6 - Miss

Two wolves are next to Aimai. One is next to Durivig.

LUC turn


M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2

Sensing Swift is about to flee, I use a move action to dismount.

I use my swift action switch Judgment to Healing.

Then I attack the next creature.

Cold Iron Longsword: 1d20 + 3 ⇒ (18) + 3 = 21
Slashing damage: 1d6 + 2 ⇒ (1) + 2 = 3

Healing Judgement gives me fast healing 1, so I go back up to 11/13


| Condition: | Male Half-elf magus 3 | HP 25 | AC 15 | Touch 11 | Flatfooted 18 |CMD 17 |Initiative +1 | Fort +5|Ref +2 | Will +2| Perception [ low-light vision] +3 | Sense Motive +1|

Does the dissolving creature give Luc any indication to it's nature?

Knowledge Arcane: 1d20 + 7 ⇒ (13) + 7 = 20

If yes:

Luc will use a swift action to enchant his blade +1 to both rolls

Luc moves to the nearest wolf and attacks it.

Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Slashing Damage: 1d10 + 4 ⇒ (9) + 4 = 13


@ Daverion

The injured creature tries to retaliate, but it's unable to pass Daverion defenses.

claw: 1d20 + 4 ⇒ (9) + 4 = 131d4 + 1 ⇒ (3) + 1 = 4 - Miss
claw: 1d20 + 4 ⇒ (12) + 4 = 161d4 + 1 ⇒ (1) + 1 = 2 - Miss
Bite: 1d20 + 4 ⇒ (2) + 4 = 61d4 + 1 ⇒ (4) + 1 = 5 - Miss

I'm in favor of letting the players try to do whatever they feel their character would do, Nathanael. But I warn you that these are CR 2 creatures that can summon other CR 2 creatures.

=======================================

@ THe main group

The dissolved creature is in another scene, far from Luc

Luc hit and kills wolf3.

DUriving and Jean turn, act in whatever order you want.


Human Male Witch 3 | HP 17/17 | AC 12 | Touch 12 | Flatfooted 10 |CMD 13 |Initiative +2 | Fort +2|Ref +3 | Will +4 | Perception +1 | Sense Motive +1| Base Hex Save DC: 16| Concentration Bonus +7

Backs away from the wolves, keeping as much distance between him and them as he can manage, Preferably putting one of his beefier comrades between him and the beasts. And then calls upon his dark powers to lay a curse on the wolf adjacent to Durvig, weakening it in preparation for his friends attack.

Uses Evil Eye to target the AC of The wolf. (Will Save: AC 15)


Blacksmith 3 HP: /38 AC: 26 FF: 25 Touch: 16 CMD: 17|Init: +1|Fort +8, Ref +3, Will +5 [+2 Saves vs Magic/Poison]|Sense Motive +0, Perception +6, Stonecunning, Darkvision

Durivig feels a wolf's teeth sink into his leg and devolves into bellowing a nonstop stream of dwarven curses.

Dwarvish:

"Bloody sodding hells, I knew tonight was a bad night. Gods thrice-damn these mangy mutts to Hells and back. By me cousin Balgruf's glassy eye, I walk out in the night like some damn death-wished fool and immediately got a blasted wolf in me thigh."

Durivig tries to ax the wolf to reconsider it's choice of prey by overhanding his axe in a downward stroke.

Battleax: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Hit on wolf 2 and it's almost dead.

Wolf will save: 1d20 + 1 ⇒ (20) + 1 = 21 - Evil eye negated.

>>IT's Aimai delayed action turn<<


Channel:
[dice=2d8[/dice]
Quarterstaff:
[dice=Attack]1d20+2[/dice][dice=Damage]1d4[/dice]
Gnome Priest lvl 3 {AC/T/F:15/11/15}{HP: 27/27}{F/R/W:5/0/7}{Init+0 Perc+6 Low Light}{AB:+1CMB:+0CMD:10}Channel 7/7 CLW 50/50

Aimai will now channel to heal allies.

Channel: 1d6 ⇒ 6


@ The main group

Aimai, (1) Remember that priest channels are d8 (2) Without selective channeling you would heal your enemies too. You can change your action if you wish.

Wolf 2 smite good vs durivig: 1d20 + 2 ⇒ (13) + 2 = 151d6 + 3 ⇒ (4) + 3 = 7 - Hit

>>It's Aimai turn again<<


Channel:
[dice=2d8[/dice]
Quarterstaff:
[dice=Attack]1d20+2[/dice][dice=Damage]1d4[/dice]
Gnome Priest lvl 3 {AC/T/F:15/11/15}{HP: 27/27}{F/R/W:5/0/7}{Init+0 Perc+6 Low Light}{AB:+1CMB:+0CMD:10}Channel 7/7 CLW 50/50

Ahhh... I have to get that soon.

Aimai decides to swing her staff and move away.

attack: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d4 ⇒ 1

She moves away.


(1) Did you changed your channel energy for that attack, or was that attack your 2nd round action?. (2) Also, just moving away would provoke an attack of opportunity unless the movement is just a 5ft


M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2

Daverion thinks to himself, trying to calculate his chances of success against these creatures, trying to consider how far away his companions were, but what mischief could these creatures work if he fled?

Cold Iron Longsword Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Slashing Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Confirm: 1d20 + 3 ⇒ (1) + 3 = 4
Extra damage: 1d6 + 2 ⇒ (5) + 2 = 7

Hoping that would be enough, he turns and moves away towards the direction Swift ran in. If that hit didn't kill, I'll provoke the att opp.

Healing Judgment brings me up to 12/13.


Channel:
[dice=2d8[/dice]
Quarterstaff:
[dice=Attack]1d20+2[/dice][dice=Damage]1d4[/dice]
Gnome Priest lvl 3 {AC/T/F:15/11/15}{HP: 27/27}{F/R/W:5/0/7}{Init+0 Perc+6 Low Light}{AB:+1CMB:+0CMD:10}Channel 7/7 CLW 50/50

moving away as a 5 foot step.

Second round

Aimai delay until after the wolves and attack with the staff again.

Attack: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d4 ⇒ 2


@ Daverion

You hit and the creature is heavily injured, but alive.

AoO Claw: 1d20 + 4 ⇒ (2) + 4 = 61d4 + 1 ⇒ (4) + 1 = 5 - Miss.

You Run away, heal the last hit point from The healing judgement and find swift 300 ft way cowering, but able to follow orders.

@ The main group

Wolf 1 Smite good vs Amai: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 3 ⇒ (5) + 3 = 8 -miss

Currently there is one wolf in melee with Durivig and one wolf in melee with Aimai.

>>Luc, Durivig and Jean turn<<


Blacksmith 3 HP: /38 AC: 26 FF: 25 Touch: 16 CMD: 17|Init: +1|Fort +8, Ref +3, Will +5 [+2 Saves vs Magic/Poison]|Sense Motive +0, Perception +6, Stonecunning, Darkvision

Durivig heaves his ax like a lumberjack hacking at a tree.

Battleax: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2

I mount Swift, find the original trail, and follow it as quickly as I can towards the main party.

Survival: 1d20 + 8 ⇒ (17) + 8 = 25


Human Male Witch 3 | HP 17/17 | AC 12 | Touch 12 | Flatfooted 10 |CMD 13 |Initiative +2 | Fort +2|Ref +3 | Will +4 | Perception +1 | Sense Motive +1| Base Hex Save DC: 16| Concentration Bonus +7

Turns his gaze onto the other wolf in combat with Amai

Uses Evil Eye on that wolf to target it's AC (DC 15 Will)

And then lets out a deep bellowing laugh,

Uses Cackle as a Move Action to extend both evil eyes by 1 turn.

When they will save for evil eye it just drops the duration of it's effect to 1 turn rather then Int Mod + (1/2)Level, You might already know this but I wanted to mention it.


| Condition: | Male Half-elf magus 3 | HP 25 | AC 15 | Touch 11 | Flatfooted 18 |CMD 17 |Initiative +1 | Fort +5|Ref +2 | Will +2| Perception [ low-light vision] +3 | Sense Motive +1|

Luc moves to slash the last wold on the priest.

Bastard Sword Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Slashing Damage: 1d10 + 4 ⇒ (9) + 4 = 13


I missed Luc's post, for some reason

With the help of Jean foul magic, Luc hit and kills the wolf.

Round 3

@the main group

Bite: 1d20 + 2 ⇒ (4) + 2 = 61d6 + 1 ⇒ (2) + 1 = 3

Durivig avoids the wolf jaws.

You guys turn, in whatever order.

=====================
@ Daverion

Travelling at swift max speed, you reach the rest of the motley crew. I doubt the last wolf survive this turn, so You can reunite when the wolf is dead.


Blacksmith 3 HP: /38 AC: 26 FF: 25 Touch: 16 CMD: 17|Init: +1|Fort +8, Ref +3, Will +5 [+2 Saves vs Magic/Poison]|Sense Motive +0, Perception +6, Stonecunning, Darkvision

Durivig swings his axe again, but lower this time.

Battleax: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


That's it. Durivig cleaves the last wolf skull. The place is even more bloodier than 5 minutes ago.

Daverion return to the party to discover the torned apart bodies of three unnatural wolves.


Blacksmith 3 HP: /38 AC: 26 FF: 25 Touch: 16 CMD: 17|Init: +1|Fort +8, Ref +3, Will +5 [+2 Saves vs Magic/Poison]|Sense Motive +0, Perception +6, Stonecunning, Darkvision

"Huff...huff...well...that was real somethin." He looks to Daverion as he arrives.

"Anything on the other path?"


Human Male Witch 3 | HP 17/17 | AC 12 | Touch 12 | Flatfooted 10 |CMD 13 |Initiative +2 | Fort +2|Ref +3 | Will +4 | Perception +1 | Sense Motive +1| Base Hex Save DC: 16| Concentration Bonus +7

"Everyone ok, no one got bit?"


Channel:
[dice=2d8[/dice]
Quarterstaff:
[dice=Attack]1d20+2[/dice][dice=Damage]1d4[/dice]
Gnome Priest lvl 3 {AC/T/F:15/11/15}{HP: 27/27}{F/R/W:5/0/7}{Init+0 Perc+6 Low Light}{AB:+1CMB:+0CMD:10}Channel 7/7 CLW 50/50

Now that the wolves are dead, Aimai moves close to everyone. Channel: 1d8 ⇒ 1


I thought you were going to chat for a while to decide the course of action. It seems it is not the case. I'll make my next post tomorrow morning.


Blacksmith 3 HP: /38 AC: 26 FF: 25 Touch: 16 CMD: 17|Init: +1|Fort +8, Ref +3, Will +5 [+2 Saves vs Magic/Poison]|Sense Motive +0, Perception +6, Stonecunning, Darkvision

"Just a wee nibble on me leg. Nuffin ta worry aboot." Durivig slaps his leg and rubs it a bit while letting out a grunt.

"Now fer the other path."


Only your voices and your breathing break the complete silence of the forest. The dead fiendish wolves are the only "animals" to be seen. You are not sure when it started, as you were focused on survival, but there is a light snowfall of small snowflakes.

You see Daverion rushing to you riding his wolf. He has a grave countenance.

Just to speed things, he informs you of the things he saw back at the Johansen house


So, what do you guys want to do?


Channel:
[dice=2d8[/dice]
Quarterstaff:
[dice=Attack]1d20+2[/dice][dice=Damage]1d4[/dice]
Gnome Priest lvl 3 {AC/T/F:15/11/15}{HP: 27/27}{F/R/W:5/0/7}{Init+0 Perc+6 Low Light}{AB:+1CMB:+0CMD:10}Channel 7/7 CLW 50/50

Aimai looks around to see if there are any more tracks.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9


You are not ambushed by anything else (for a while at least) so you can take 10 and aid another for a higher result in your perception and survival checks.

What you discover is the following:

The Johansen family were attacked in their home by the creatures Daverion faced. Judging by the number of footprints, only two members of the family escaped. They run to the forest, but they were ambushed by the fiendish wolves. There are signs of a struggle in the place you killed the wolves. After that, only one person remained, the girl that you saw at leafhaven.


M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2

"There were many more of those things- I killed one or two, but they could overrun the whole town I fear if we do not return to slay them!"


Blacksmith 3 HP: /38 AC: 26 FF: 25 Touch: 16 CMD: 17|Init: +1|Fort +8, Ref +3, Will +5 [+2 Saves vs Magic/Poison]|Sense Motive +0, Perception +6, Stonecunning, Darkvision

"Ah'm beginnin' to think we're a wee bit out of our league na." The dwarf spits on the ground near a dead wolf.

"But iffin there's no one else..." Durivig grimly clutches his axe and marches off to go fight demons.


Human Male Witch 3 | HP 17/17 | AC 12 | Touch 12 | Flatfooted 10 |CMD 13 |Initiative +2 | Fort +2|Ref +3 | Will +4 | Perception +1 | Sense Motive +1| Base Hex Save DC: 16| Concentration Bonus +7

"I wonder what caused these things to appear here? Hopefully we can find some answers, Lead the way."


M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2

I lead the group back the way I came, to the house where the things were, hoping they've not spilled out into the village in the meantime.


Daverion leads the way. Among the trees the forest is as dark as a raven's wing, but when you approach the glade in which the Johansen house was built, the light of the stars make improves a little the visibility.

People with low light vision can see, in the distance, a pair of small, but awful creatures Leaving the house in direction to the town.

KN Planes, DC 12:
They are Dretch Demons

According to Daverion there should be more of them. Maybe the others got ahead first, or maybe the others are still inside the lumberjack's house. In any case, the creatures don't seem to be very smart, but approaching them with lights on cold spoil any surprise.


Blacksmith 3 HP: /38 AC: 26 FF: 25 Touch: 16 CMD: 17|Init: +1|Fort +8, Ref +3, Will +5 [+2 Saves vs Magic/Poison]|Sense Motive +0, Perception +6, Stonecunning, Darkvision

Durivig tosses his sunrod aside and tries to creep up on them.

Stealth: 1d20 + 9 ⇒ (2) + 9 = 11

Once he gets close enough, he'll try to surprise the one closest to the back of the pack with an axe to the back of the head.

Battleax!: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Maybe distance perception penalties will help >_>


Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Perception: 1d20 + 5 ⇒ (11) + 5 = 16 - No surprise round for Durivig.

Let's try Group innitiative this time.

Init: You vs monster: 1d20 + 2 ⇒ (20) + 2 = 221d20 ⇒ 8

You guys go first. Durivig strikes true at the creature's neck, but he finds it strangely quite hard to cut, like hitting a rock. The rest can act. You are at 80 ft away.


Channel:
[dice=2d8[/dice]
Quarterstaff:
[dice=Attack]1d20+2[/dice][dice=Damage]1d4[/dice]
Gnome Priest lvl 3 {AC/T/F:15/11/15}{HP: 27/27}{F/R/W:5/0/7}{Init+0 Perc+6 Low Light}{AB:+1CMB:+0CMD:10}Channel 7/7 CLW 50/50

Knowledge Planes: 1d20 ⇒ 5

Aimai looks at the creature, thinking she would know something of its fowl past... But nothing comes to mind as she moves and casts Guidance on her party.


| Condition: | Male Half-elf magus 3 | HP 25 | AC 15 | Touch 11 | Flatfooted 18 |CMD 17 |Initiative +1 | Fort +5|Ref +2 | Will +2| Perception [ low-light vision] +3 | Sense Motive +1|

Luc rushes forward sword at the ready


Human Male Witch 3 | HP 17/17 | AC 12 | Touch 12 | Flatfooted 10 |CMD 13 |Initiative +2 | Fort +2|Ref +3 | Will +4 | Perception +1 | Sense Motive +1| Base Hex Save DC: 16| Concentration Bonus +7

Approaches too, Making sure to remain behind the more sturdy Half-Elf.


M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2

Daverion casts Bless- +1 to attacks and saves versus fear for the whole party for 2 minutes, then has his wolf position them to flank.


Taking a second look at the monster stats, a 13 doesn't hit. But nevermind for last Durivig action

Monster A: Being injured by Durivig, Monster A retaliates

claw: 1d20 + 4 ⇒ (3) + 4 = 71d4 + 1 ⇒ (4) + 1 = 5
claw: 1d20 + 4 ⇒ (17) + 4 = 211d4 + 1 ⇒ (4) + 1 = 5
Bite: 1d20 + 4 ⇒ (18) + 4 = 221d4 + 1 ⇒ (2) + 1 = 3 - 8 damage in total

Monster B: Move 5ft back and start some low growling sounds

Sellcraft DC 16:
It's a summoning effect.

=============
You guys turn. There is an injured monster engaged in melee with Durivig, and un-injured one a little bit farther.


M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2

Swift carries us in behind the one in melee with Durivig.

cold iron long sword + flank +bless: 1d20 + 3 + 2 + 1 ⇒ (11) + 3 + 2 + 1 = 17
damage: 1d6 + 2 ⇒ (6) + 2 = 8

wolf bite +bless+flank: 1d20 + 3 + 2 + 1 ⇒ (7) + 3 + 2 + 1 = 13

damage: 1d6 + 1 ⇒ (2) + 1 = 3


Hit by Daverion, but Monster A is still not dead.


Human Male Witch 3 | HP 17/17 | AC 12 | Touch 12 | Flatfooted 10 |CMD 13 |Initiative +2 | Fort +2|Ref +3 | Will +4 | Perception +1 | Sense Motive +1| Base Hex Save DC: 16| Concentration Bonus +7

Lays his Evil Eye[DC:15 Will] on Monster B, Targeting his Saves. And then lets out a loud bout of cackling


Will save: 1d20 + 3 ⇒ (7) + 3 = 10 - Drained saves.


Blacksmith 3 HP: /38 AC: 26 FF: 25 Touch: 16 CMD: 17|Init: +1|Fort +8, Ref +3, Will +5 [+2 Saves vs Magic/Poison]|Sense Motive +0, Perception +6, Stonecunning, Darkvision

Durivig reels back in pain and takes a swing at the demon in a panic.

Battleax: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

His life flashes before his eyes and he thinks of home and hearth. Sitting around the table with his family or going out for a pint with his coworkers.


Monster A dies.


Channel:
[dice=2d8[/dice]
Quarterstaff:
[dice=Attack]1d20+2[/dice][dice=Damage]1d4[/dice]
Gnome Priest lvl 3 {AC/T/F:15/11/15}{HP: 27/27}{F/R/W:5/0/7}{Init+0 Perc+6 Low Light}{AB:+1CMB:+0CMD:10}Channel 7/7 CLW 50/50

Aimai moves closer to the battle, but stays just 30 feet away from the Monsters. She channels to heal up her party.

Channel: 1d8 + 1 ⇒ (2) + 1 = 3 Dice Hate me.


It's Luc's turn.

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