Seas of Blood: Skull & Shackles

Game Master Darth Maximus

XP Tracker: 18000

Party Loot Sheet

Maps: Sunset Challenger | Roll20 | Google | Tidewater Rock


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Paralyze 4 of 4!

With a grunt Sven *finally* broke the spell, stumbling forward onto the deck. Unsure of what was real he looked around in confusion at the swirling mess of sailors and zombies, before using his hammer to pull himself to his feet.


Male Human Druid (Desert) 3 l AC 10 T 12 FF 10 l HP 27/27 l F +5 R +2 W +7 l Init +2 l Perc +11

Kehlysch moves along the prow of the ship (one square left), then extends his arm towards the zombie in front of Madiya.

Corrosive Touch Attack: 1d20 + 4 ⇒ (5) + 4 = 9

Acid Damage: 4d4 ⇒ (2, 2, 1, 3) = 8


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Grinding her teeth, Tamesis shifts her focus, forgoing her extra damage in favor of increased accuracy.

Spell Combat, Risky Strike, Arcane Accuracy, Severe Wind.

Bow Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Bow Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Cold Damage: 1d6 ⇒ 4

Spellstrike: 1d20 + 9 ⇒ (5) + 9 = 14
Bow Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Cold Damage: 1d6 ⇒ 4
Disrupt Undead: 1d6 ⇒ 5


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Seeing the zombie in front of her drop, Buhayra feels a little less constricted for the moment. She glances down at the two fallen crewmembers, but knows right now the best thing to do is to try to ensure no further ones fall.

"Hang in there sailor, once this scuffle is over I will do what I can for you."

Taking aim, she sends a blast at the zombie engaged in combat with Madiya.

Ranged Touch Kinetic Blast: 1d20 + 8 ⇒ (5) + 8 = 13
Cold Damage on Hit: 2d6 + 4 ⇒ (3, 4) + 4 = 11


This Round rolls. 5,1,5,5. Damn we need to pray harder to Besmara!


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

Seeing her rapier have little effect even with the added electricity, Madiya decides to change her approach. Grasping her holy symbol, she mutters another short prayer to her god, and lets loose a weak wave of positive energy to wash over the deck of the ghost ship.

channel energy damage: 1d6 ⇒ 1 wow ok then
30 ft radius from me, will dc18 to halve damage (to 0), uses 2 charges of fervor T_T

time to pull out the big guns next round, if they're still clustered together like that...


The Man. The Myth. The Mask!

saves: 3d20 ⇒ (18, 13, 1) = 32
Two of the zombies are mildly irritated by the channel and one is taken out by the captain and Blue. But still they attack the sailors!
attacks: 5d20 ⇒ (20, 5, 20, 6, 6) = 57
Both men are hit, and hard!
1d6 + 2 ⇒ (4) + 2 = 6
1d6 + 2 ⇒ (6) + 2 = 8
One of the men goes down, and the other is one good hit away from going down as well!

Party up! Sven, Welcome back!


Male Human Druid (Desert) 3 l AC 10 T 12 FF 10 l HP 27/27 l F +5 R +2 W +7 l Init +2 l Perc +11

Kehlysch unleashes a gout of acid at the zombie most directly in his path (Yellow-ish one in lower left).

Ranged Touch Attack: 1d20 + 4 ⇒ (11) + 4 = 15

Acid Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Hit: 1d20 + 8 ⇒ (15) + 8 = 23
Damage with cold: 2d6 + 2d6 + 12 ⇒ (3, 3) + (1, 2) + 12 = 21

Sven rose to his feet, now back to his senses. He snarled, angered beyond measure at the intrusion into his mind. He stalked forward to the zombie which was trying to devour one of his men and smashed it apart with his hammer.


The Man. The Myth. The Mask!

Kel and sven down one of the zombies!


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

"This is bad, we are losing crew members way too quickly."

Seeing that Sven is back to his senses and providing some cover, Buhayra rushes forward to heal the crew member that just went down.

Kinetic Healing on Recently Downed Crew Member, He takes the burn - NL damage equal to his number of HD: 2d6 + 4 ⇒ (5, 2) + 4 = 11

As the crewman's eyes flutter back open Buhayra passes him her crossbow and a quiver of bolts.

"Good work sailor, but now you're done for the night. Get back to the ship and provide us some covering fire while we mop up here."

Action Economy - Free 5' Step W, Standard Action Kinetic Healing, Move equivalent to drop items on his chest. (If that is allowed, either way I am commanding him to fall back).


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

Seeing as her channel didn't do much good, Madiya moves back up, positioning herself between the nearer downed sailors and the rest of the zombies, and stabs away once again with her electrified rapier.

attack (rapier w/divine favor vs lower zombie): 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
damage: 1d6 + 3 - 5 + 2 ⇒ (1) + 3 - 5 + 2 = 1 +electric: 1d4 ⇒ 4

that's three damage rolls of 1 in a row...


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Two remain. Two zombies, two arrows. End this.

Tamesis steadies her breathing and draws, hoping to land the final blows on the remaining zombies...

One attack each. Spell combat, risky strike, arcane accuracy, wind penalty.

Spellstrike Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Bow Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Cold Damage: 1d6 ⇒ 4
Disrupt Undead: 1d6 ⇒ 1
Miss Chance 1-20: 1d100 ⇒ 72

Bow Attack: 1d20 + 9 ⇒ (16) + 9 = 25
Bow Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Cold Damage: 1d6 ⇒ 5
Miss Chance 1-20: 1d100 ⇒ 84


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Baolus sidesteps to a flanking position before attacking.

Attack (grappling hook), flanking, TWF: 1d20 + 8 + 2 - 2 ⇒ (12) + 8 + 2 - 2 = 20
Damage (grappling hook), SA: 1d6 + 4 + 2d6 ⇒ (2) + 4 + (1, 1) = 8
Debilitating Injury for -2 AC (-4 AC against Baolus's attacks).

Attack (unarmed strike), flanking, TWF: 1d20 + 6 + 2 - 2 ⇒ (5) + 6 + 2 - 2 = 11 (vs. -4 AC)
Damage (unarmed strike), SA: 1d6 + 2 + 2d6 ⇒ (6) + 2 + (6, 1) = 15


The Man. The Myth. The Mask!

Tamesis and Baolus take one down, then the captain's second arrow wounds the last zombie.
1d20 ⇒ 13

It mindlessly flails at its crewman target, but misses! The crewman that Blue healed gets up and retreats.

[ooc]Party up! Do 22 damage to kill it. AC 13


Male Human Druid (Desert) 3 l AC 10 T 12 FF 10 l HP 27/27 l F +5 R +2 W +7 l Init +2 l Perc +11

Kehlysch drags the nearest fallen crewman and drags him back onto the Challenger.

He then attempts to stabilize him by pumping the water out of his lungs.

Stabilize, unskilled healing check: 1d20 + 1 ⇒ (6) + 1 = 7


Hit: 1d20 + 8 ⇒ (19) + 8 = 27
Damage with cold: 2d6 + 2d6 + 12 ⇒ (4, 2) + (5, 4) + 12 = 27

Eyes blazing with murder Sven stalked forward. ”Get in my mind will you? Hurt MY crew will you?!” His hammer spoke for him after that.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Seeing Sven splatter the last zombie into paste, Buhayra sets about checking on the fallen crew members, seeing if it is too late to bring them back from the brink.

She will try to sink Kinetic healing into each of the sailors first, with them paying the burn. If they are already dead-dead then they should be invalid targets and it won't work. If they take the healing then heal checks will follow to see if anything else is needed.

Kinetic Healing 1: 2d6 + 4 ⇒ (2, 1) + 4 = 7
Kinetic Healing 2: 2d6 + 4 ⇒ (2, 2) + 4 = 8

Heal Check on 1 if Healing was Accepted: 1d20 + 10 ⇒ (20) + 10 = 30
Heal Check on 2 if Healing was Accepted: 1d20 + 10 ⇒ (8) + 10 = 18


The Man. The Myth. The Mask!

The last zombie crumples to the deck.

Through the wind and the rain and the lashing of loose ropes you look further down the deck. Two figures stand on the aft castle, calmly looking down on the intruders. Closer to you, however, you see several more zombies coming up from below decks.
The two figures look to each other, nod in unison, and move together down toward you to join the zombies!


The Man. The Myth. The Mask!

The two fallen crew are dead. Drowned. They should not have died that fast...


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

"They're gone Captain! I can't bring them back. Don't let these suckers get a hold of you, they can drown you very quickly.

I would recommend we order the rest of the men back to our ships. We can't afford to lose more crew members if we are hauling in both of our prizes. Maybe this fight should just be us."

Buhayra stands from the two waterlogged corpses and readies herself for the oncoming storm. There is an anger in her eyes that you have not noticed before. Having lost these two men she barely knew seems to have affected her greatly. Her eyes glow white with a cold energy and frost spikes around her hands. The rain around her begins to accumulate on her as slushy ice.

"Let's make them pay."


Perform Oratory: 1d20 + 8 ⇒ (20) + 8 = 28

Sven stood next to Buhayra, his hammer covered in the same chill that radiated from her.

”Back to the ship!” His voice filled the silence, cutting through the fog. It was filled with confidence and anger. ”Their magic has failed! Victory will be ours! Cover each other as you move, fall back and man the deck for our return!”


Ah, goodbye critical hit. That 20 would have been nice.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

"Agreed. All crew, fall back to your own ship, and take the bodies with you so they can be given a proper sendoff. Destroy anything that gets past us, but otherwise stay back."

The captain moves up, adding her bow to the cloud of icy vapor now swirling around their group. She snaps the bow up, taking a potshot at the enemy captain, if for nothing else than to serve as a warning of things to come.

I'm going to mount your rotting skull on the bow of my ship.

Spellstrike Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Bow Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Cold Damage: 1d6 ⇒ 6
Disrupt Undead: 1d6 ⇒ 1
Miss Chance 1-50: 1d100 ⇒ 11

Probably a miss on the attack, big whiff on the concealment. /sigh


The Man. The Myth. The Mask!

The arrow disappears into the cloud of rain and swinging rigging. There isn't a response from the monsters, so it's likely you missed.


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

With the monsters in the bow of the ship down, Madiya turns towards the stern, grasping her holy symbol in one hand and her rapier in the other. Warily looking towards the line of remaining zombies, she waits for their enemies to make a move.

total defense or whatever, probably doesn't matter.


Male Human Druid (Desert) 3 l AC 10 T 12 FF 10 l HP 27/27 l F +5 R +2 W +7 l Init +2 l Perc +11

"The two in the back appear to be the officers of this crew," Kehlysch whispers to the group. "And these sea-zombies are slow. What if a couple of us make a run past them and try to take out the leaders while the rest distract the approaching horde?"

He nods towards Sven and says, "He's turning people and zombies alike into pink mist with one hit of that hammer, and Baolus is quite effective at keeping combatants off-balance and unable to retaliate. If the two of them run past to engage the officers while we distract and decimate the zombies, then whoever finishes first can come to the aid of the others."

Walking dead that feed on the life-force of the living, not just the meat. Strange and beautiful. murmurs the Bulge in his head.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

”They should probably have some support with them to keep them standing. Madiya, do you want to go with them or should I?”


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Baolus nods to Kehlysch while maintaining a defensive posture, waiting for the undead to approach.

Total Defense. AC 25 until next turn.


The Man. The Myth. The Mask!

The undead hold their ground, the ominous clanging of the ship's bell cutting through the whipping wind and driving rain with unnatiral clarity.


Male Human Druid (Desert) 3 l AC 10 T 12 FF 10 l HP 27/27 l F +5 R +2 W +7 l Init +2 l Perc +11

"We have stood our ground against you, Captain Pilk. It should be clear to you that we shall not surrender our lives to you. Seek your prey elsewhere!" Kehlysch shouts against the rising storm.

Intimidate: 1d20 + 11 ⇒ (3) + 11 = 14


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

"They refuse to advance into the consecrated area. Which means we must advance to avenge our fallen. Sven, care to lead the charge?"


Minor form for +2 Str and then charge

Charge: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
Damage: 2d6 + 2d6 + 13 ⇒ (4, 2) + (6, 2) + 13 = 27
Due to prot from evil AC remains the same this round. I’m able to move google maps so icon adjusted

”Aye captain.” He didn’t especIally want to charge out of an area known to be safe, but he wanted to be known as a coward even less. With hammer raised, Sven charged!


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Tamesis crouches and follows after Sven, moving as far forward as she can before lining up a shot on one of the stragglers and letting fly.

Attacking the northmost zombie with risky strike, arcane strike, and severe wind.

Spellstrike Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Bow Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Cold Damage: 1d6 ⇒ 1
Disrupt Undead: 1d6 ⇒ 5
Miss Chance 1-50: 1d100 ⇒ 16<-This miss chance is killing me.


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

Madiya moves up as Sven charges, praying for some more divine protection. Her skin visibly hardens and starts to shine as she approaches the zombie line.

cast Ironskin on myself, +4 natural armor bonus to AC (+21 total)


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Baolus joins Sven in his charge.

Attack (grappling hook), charge: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 Vs. Grey
Damage (grappling hook): 1d6 + 4 ⇒ (4) + 4 = 8


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Buhayra advances 30' choosing the lane behind Baolus to provide the best line of sight. She then sends a lance of cold energy flying to the northern most assailant.

Ranged Touch: 1d20 + 8 ⇒ (1) + 8 = 9 - But with the wind and rain in her eyes the shot flies wild and travels about 5' above the creature's head.
Damage on Hit: 2d6 + 4 ⇒ (1, 3) + 4 = 8


The Man. The Myth. The Mask!

Sven charges forward and absolutely obliterates a zombie, followed closely by Baolus who hits as well, but not as spectacularly and Madiya who is looking a bit odd now. The Captain's arrow is carried wide by a gust of wind!
The Zombies stagger forward and attempt to overwhelm Sven!
Baolus's target retaliates and lands a hard blow with its cutlass!
1d20 ⇒ 16
Baolus Damage: 1d6 + 2 ⇒ (3) + 2 = 5

The monster beside Captain Pilk thrusts its viciously clawed hand down toward the deck. The boat shudders. Then it drops with a sickening lurch. Your stomach goes out as the boat, and all three of yours, are sucked into a sudden, swirling whirlpool! The ships slam up against each other and the masts threaten to entangle! The deck shifts between 15 and 30 degrees and the strain is just too much for the ropes holding your thee ships together. They snap, sending the three into a wild, spinning dance with the Deathknell!
Acrobatics DC 15 to keep your feet as the ships bounce around like toys in a storm drain! The whole deck is now Difficult Terrain.

Worryingly, the undead crew seem to be completely unfazed by this development. Captain Pilk steps up and stretches his hand out toward Sven. A spectral copy rushes forward toward him!
1d20 ⇒ 4
The hand plunges into Sven and the mighty warrior feels his very breath being sucked straight from his lungs!
DC 17 Fort save or take con damage: 1d4 ⇒ 1 and become Fatigued as you begin to suffocate!


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Acrobatics: 1d20 + 6 ⇒ (11) + 6 = 17

After that update the party is up again right?

Barely keeping her feet as the quartet of ships are dragged towards the ocean floor, Buhayra glimpses the undead captain assailing Sven from afar.

"Oy! Keep your specters to yerself, bucko!"

With a rush of energy and a spark of light in her eyes, she sends a blast of cold past the zombies and towards the captain himself.

Gather Power into Extended Range Cold Blast - Ranged Touch: 1d20 + 8 ⇒ (10) + 8 = 18
Cold Damage on Hit: 2d6 + 4 ⇒ (5, 5) + 4 = 14

If whatever he is doing requires concentration for ongoing effects then if this hits I think it will trigger a concentration check, maybe?


Acrobatics: 1d20 - 2 ⇒ (3) - 2 = 1

Fort: 1d20 + 6 ⇒ (4) + 6 = 10

Sven hit the ground, choking as the ship turned and his breath was sucked away.

Does prof from evil let me reroll?


Male Human Druid (Desert) 3 l AC 10 T 12 FF 10 l HP 27/27 l F +5 R +2 W +7 l Init +2 l Perc +11

Acrobatics: 1d20 + 2 ⇒ (18) + 2 = 20

Kehlysch maintains his footing as he moves across the swaying deck.

As he moves up alongside his companions, he unleashes a gout of acid at the nearest zombie.

Ranged Touch Attack: 1d20 + 4 ⇒ (19) + 4 = 23

Acid Damge: 1d6 + 2 ⇒ (3) + 2 = 5


The Man. The Myth. The Mask!

Sven:No as it's not a mental effect, but you do get a +2 on those fort rolls from it.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24

"Oh no you f*cking don't!"

Tamesis steps up so she can more clearly see Pilk, and draws back to start firing a barrage of arrows against the undead captain.

Attacking with Spell Combat, Arcane Accuracy, Risky Strike, and Severe Wind

Bow Attack: 1d20 + 9 ⇒ (3) + 9 = 12

Spellstrike Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Bow Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Cold Damage: 1d6 ⇒ 3
Snowball Damage: 4d6 ⇒ (1, 5, 2, 5) = 13
Miss Chance 1-50: 1d100 ⇒ 98

Critical Confirmation: 1d20 + 9 ⇒ (10) + 9 = 19
Critical Bow Damage: 2d8 + 6 ⇒ (1, 4) + 6 = 11
Critical Snowball Damage: 4d6 ⇒ (4, 6, 6, 6) = 22

Total 59 damage if that confirms! Gods, I love bow crits.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Acrobatics: 1d20 + 9 ⇒ (14) + 9 = 23

Baolus keeps his balance and tries to attack the same undead that he already harmed, even if his attack went wide. Then seeing how Sven was surrounded and affected by something wicked, he tried to trip the zombie in front of his friend.

Attack (grappling hook), TWF: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Trip (unarmed strike), twf: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15 Vs. white (Hoping to get a bonus for the ship being thrashing like crazy)


A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued

+2 Str from minor form, -2 from fatigue. Also -1 Dex. And...I can’t make any saves this fight. Already spent 4 rounds incapacitated, will provoke getting up and attacking

His face turning blue from the mystical drowning he was suffering from, Sven panicked. Surging to his feet he lashed out blindly at the nearest zombie.

Hit: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 2d6 + 2d6 + 6 ⇒ (5, 6) + (5, 2) + 6 = 24


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

flashbang out!

"Sven, Baolus! Cover eyes!" Madiya is thrown off her feet by the collision once again, but still manages to get another prayer off, sending a flash of light through the enemy lines before she stands up.

cast Burst of Radiance - 10 foot radius, dc 15 reflex -> blinded if failed, dazzled if successful. damages evil creatures within radius without a save.
concentration: 1d20 + 7 ⇒ (19) + 7 = 26
blinded/dazzled duration: 1d4 ⇒ 4
damage to evil creatures: 4d4 ⇒ (3, 4, 4, 2) = 13
acrobatics: 1d20 + 3 ⇒ (4) + 3 = 7 oops, forgot about this...

should have used this last round, but Sven charged ahead before I could post...anyways, of all the places to target, I can either 1) hit the captain and first mate, 2) captain and two zombies, 3) Sven and the four zombies around him, or 4) Sven, Baolus, and the four zombies in a line. my preference would be 2, but if Tammy killed the captain, then I guess 3 would be the choice (sorry Sven!) - unless Baolus is okay with trying the reflex save (he does have a higher modifier after all), if so 4 would be good too.


The Man. The Myth. The Mask!

Blue and the captain line up a one two punch for the ages. A pair of strikes that could kill most ordinary things on the spot. Captain Pilk, however, is not ordinary.
That doesn't mean he isn't dead though.
Madiya follows up with a burst of radiance near Sven and Kel's burst of acid finishes a zombie off. The ship seems to pause for a moment. The rain keeps pounding away, but all the foes just... freeze. Then Captain Pilk and all his gear, and his crew, and his first mate, and then his ship itself start to dissolve into a mist! Withing seconds the monsters are gone. The ship continues dissolving and suddenly becomes ethereal! You are all dumped into a swirling, raging whirlpool which would be bad enough if it weren't also storming like no other at the same time!
So, swim checks in a storm are DC 20, but you're also in a swirling whirlpool of overpowering currents, so I'm going to say that the DC to swim here is 25 and nobody, not even those of you with a swim speed, can take 10 or make any headway without the check. This is about as dangerous and as difficult as it gets as far as swimming goes. Now, if this gets too tedious I'll wrap it up, but here's a good chance for some Drama!

perception DC 20:
You spot one of your ships about 50' away! Looks like the Sunset Challenger!


It happened so fast. One moment he was drowning under the attention of the undead captain, surrounded by zombies, raging against his impending death...and then he was falling into the swirling maelstrom. The water hit him like a hammer. Forced under he opened his eyes, and looked up at the wan light of the surface. Recognizing his peril, Sven immediately began to shift into a water elemental...

Good job everyone! Also GM, what does being a water elemental mean for this situation?


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

well, that was useless...anyways. how big is the whirlpool?

Madiya begins to run back towards the nearest solid ship, but she can't make it in time. Falling into the water, she looks around, but can't see anything through the driving storm. She struggles away from the center of the whirlpool, barely making any headway outwards towards slightly calmer waters.

perception: 1d20 + 3 ⇒ (15) + 3 = 18
swim: 1d20 + 10 ⇒ (17) + 10 = 27 15 ft
swim: 1d20 + 10 ⇒ (12) + 10 = 22 (fail 1)
swim: 1d20 + 10 ⇒ (9) + 10 = 19 (fail 2)
swim: 1d20 + 10 ⇒ (15) + 10 = 25 15 ft
swim: 1d20 + 10 ⇒ (6) + 10 = 16 (fail 1)
swim: 1d20 + 10 ⇒ (2) + 10 = 12 (fail 2)
swim: 1d20 + 10 ⇒ (18) + 10 = 28 15 ft
swim: 1d20 + 10 ⇒ (1) + 10 = 11 (fail 1)
swim: 1d20 + 10 ⇒ (8) + 10 = 18 (fail 2)
etc.


The Man. The Myth. The Mask!
Sven Olaffson wrote:


Good job everyone! Also GM, what does being a water elemental mean for this situation?

It means you get a +4 to the checks. This situation is difficult, even for you. Also at least half magical, so very abnormal.

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