The Dire GM's [SFS] #1-09: Live Exploration Extreme! (PbP Gameday VII) (Inactive)

Game Master CanisDirus

SFS PbP - Live Exploration Extreme! (Tier 1-4)

GM Notes:
Perception
[dice=Delorian]1d20 + [/dice
[dice=Gab]1d20 + [/dice
[dice=Kitkul]1d20 + [/dice
[dice=Rahdokama]1d20 + [/dice
[dice=Salamander]1d20 + [/dice
[dice=Ssslusssk]1d20 + [/dice

Initiative
[dice=Delorian]1d20 + [/dice
[dice=Gab]1d20 + [/dice
[dice=Kitkul]1d20 + [/dice
[dice=Rahdokama]1d20 + [/dice
[dice=Salamander]1d20 + [/dice
[dice=Ssslusssk]1d20 + [/dice
[dice=Player]1d20 + 0[/dice
[dice=Player]1d20 + 0[/dice

Live Exploration Extreme! (SFS) Maps & Handouts


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Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Can I have my AI translate over the comms for everyone else? I don't know if it is assumed my AI knows my languages, or if I have to buy languages as add-on data packs.

Wayfinders

Male Human Xenoseeker Operative / 4 Sta 24 / 24 HP 28 / 28 RP 5/5 EAC 18(22), KAC 18(22), AC vs. CM 25, Init +6, Fort +3(+5), Ref +8, Wil +4

Gabbers, see if any of them are hurt. I might be able to help. It's odd to have Dwarves out here. Maybe their ship crashed and been stuck here for a very long time and went back to their old ways.

Looking at the Dwarves with awe.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

He nods to Deloran and mutters over his comm, "Good idea."

Draconic:
"Do you have injured? I have medical supplies and am trained to help, as are some of my companions."

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

Over the coms, “Would you like some help there Gab. I do not speak the dragon language, but I can smile and I’m sure Satchel can be super friendly with his cute drums...”

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Over comms. "One thinks showing goblins to dwarves might not be the best idea. It is likely that the dwarves and goblins could be at war."

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

It certainly counts, Gab!, and I am totally fine with your AI translating! Feel free to RP as you'd all like, assuming Gab is okay with that.

The dwarf woman nods to Gab's words, and loosens the grip on her weapon. With a nod of her head, her compatriots also relax their grip on the archaic weapons they carry, and she speaks to Gab while the cameras zoom in to get closeups of this conversation.

“I am Ylga Tulgarst, daughter of Ulfrodi. I speak for the Marbleheart clan while we seek the surface...why do the living dead travel with you carrying strange weapons?”

At that moment, Wazasha leans forward a bit and whispers with a smile, "Dear, we're the camera crew. Just pretend that we're not even here!"

Slightly confused, but still not hostile, Ylga continues. "The Marbleheart clan is large, but we split into smaller groups to seek the surface more than a century ago, from a time before my memories. I now lead a band of 43 dwarves, though we are down to 29 after the orcs and earthquakes returned.” Her eyes flash to Satchel, riding on Rahdokama's shoulders, for a moment. "I see you have met them already."

Gab Only:
You get the sense that the cameras really focused on you during your first-contact bit there, on account of your extra risk! (That you beat the DC of by 1) :)

In response to the next query, "We are uninjured - My shield-brothers and I were on patrol when we felt the earth shake, and came to investigate since many of these quakes have also led us to find parties of orcs nearby."

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul comes up to the dwarf woman and bows deeply. using Gab's AI to translate. "Great daughter of the Marbleheart clan. You said something about orcs. One wonders if you mean orcs, or goblins. Are there more orcs here that you know of? And you said they returned. Can you elaborate on that, location or maybe anything else you might know?"

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Ylga looks Kitkul up and down, having clearly never seen anyone like her, but replies via translation. “The orcs fought us for centuries, but they fled upward long ago. I heard stories of their towering forms, green skin, and rage as a child, but we only saw them for the first time a few hundred forge-days ago. They are shorter than I imagined, but just as cruel. Also, they jabber in a language unknown to us, even though I learned the orc language as part of my warrior training.”

Culture Check DC 11:
Forge Days is an archaic reference to roughly a 24-hour period that measures how much time passes between the time a smith in antiquity would heat a forge for work and the time she returns after rest to restart the process. As a result, you can calculate that the "strange orcs" first appeared about 1 year ago.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Is one year ago about the time when the Claim to Salvation mission took place?

Gab nods. In Draconic, he continues, "Yeah, those are goblins. We have taken this one as our servant... as for the living dead, those aren't weapons they're carrying." He frowns. "So, you guys have been wondering around looking for the surface for over a century?"


“Are thhhessse orcsssesss about yay high?” Gestures to the height of the goblins “Withhh big earsss?”

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Ylga nods to (I'm guessing Ssslusssk?), as she already answered that. To Gab, she also nods.

“We have always lived below ground, but a generation ago my ancestors answered Torag’s summons — a tremor that called on our people to seek what lies above in the Quest for Sky. There we shall do our god’s will on Golarion’s surface.”

DC 0 (i.e. everyone can open this spoiler) Culture Check:
The planet Golarion disappeared during the Gap (leaving only Absalom Station orbiting in its place) 318 years ago. This fact is common knowledge across the Pact Worlds and even the Veskarium.

DC 11 Culture:
Torag is a major dwarven deity who also disappeared during the Gap.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Gabbers opens his mouth to speak, then closes it. He glances back toward his companions, then back toward the dwarves. He opens his mouth, then closes it again. His whiskers twitch. He glances toward the camera crew, and says softly, "Oh boy, this is gonna take some finesse ..."

He turns back to the dwarves and nods, resuming in Draconic. "We have come from the surface. We can lead you there. These," he motions behind him at the others, "are my ... er, shield-brothers. But I should warn you, I don't know that the surface is quite what you expect it to be..."

He advances, slowly, non-threateningly. "Perhaps there's someplace we could go and talk at greater length, rather than standing around here?"

Diplomacy: 1d20 + 13 ⇒ (14) + 13 = 27

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Using Gab's AI (to translate for it), Kitkul also responds. "One called Gab is correct. All of us are his shield-brothers and sisters. Also correct, with the orcs and goblins around, it might be best to go somewhere safer to talk."

Diplomacy to assist: 1d20 + 6 ⇒ (20) + 6 = 26

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Ylga nods. "Our settlement is not far. We can go there, and also add chief priest, Holsin, to the conversation. Be careful as we trek, though. There have always been tremors, but they have become stronger of late. Sometimes cave ceilings collapse, burying bystanders but opening up new passages for us to explore on our quest.”

Wazasha nods enthusiastically to this development, but holds up a hand to speak with you in Pact Worlds Common. "It'll take us just a minute or two to get our gear up here, and Zo! has scheduled another commercial while the fans vote on theories as to what's going on here. Mind if I pull you for an interview in the bubble, agent Kitkul?"

Assuming Kitkul agrees, the hexapodal robot sets up "the bubble" once more, allowing Wazasha to enter it with Kitkul.

Reminder of rules for interviews:
During the scenario, you will each get an opportunity for a one-on-one with Wazasha Kavir for a short interview. You know that parts (or all) of this will be televised, but think of this as that part of reality TV shows where the participants get to say stuff without their companions hearing it (until it "airs" a few in-game days from now). You can refuse, of course, but that might affect what the fans think of you! Think of the fans! :P This is also a chance for you to have some fun at the other characters' expense, so I'd like to remind everyone that we're here for good fun, and to not take anything said about your characters by another PC as anything other than 'televised drama' and joking around! :)

Also, feel free to reply to your interview question under a spoiler, or in the open, as you prefer!

Kitkul Only:
Inside "the bubble" Wazasha will close the holographic curtain behind you, offering you your pick of the seats as she takes the other. The camera drones take good positions - one facing you directly over her shoulder, and the other above to get a good view of both of you talking. The chairs are mostly comfortable but subtly restrictive - almost forcing a occupant to sit facing the other chair (and in the best position for good camera coverage). She begins the questions without too much preamble, citing the need to not delay the actual mission beyond the end of the commercial break.

"Our audience hasn't had many opportunities to see formians on-camera except in war films or documentaries about Castrovel, and almost none have seen members of your people off on their own before! So far, our viewers have noted that you seem to possess a very controlled personality and logical mind; but you are also clearly very strong of body as well. What can you tell us about yourself and other formians who are part of, or who might seek to join, the Starfinder Society?"

"What do you think of this recent development, finding dwarves here with their wild claims? Also, language-barrier aside, what do you think of your teammate Gab doing so much of the decision making? It is also hard to ignore that fully half of your team today are vesk. Do you find that intimidating at all? Do you have any concerns that there are so many agents form the Veskarium in the Starfinders as a whole?"

"Now a few general questions we'll air near the end of the show: What's the best thing about being a Starfinder? On the flip-side, what about being a Starfinder makes you mad? And lastly, is there anything stressful going on between you and your fellow agents? If so, this is a great chance for you to get that off your chest!"

Enjoy :P

While the production crew gets their gear up, Ylga makes note of something she finds odd (comparatively). "This language you speak amongst yourselves...I have heard it before. Sometimes, spirits in the stone have spoken, but with phrases that have no meaning..." In heavily accented common she repeats the things she's heard: "critical error" "sequence initiated" "segment fault" but clearly does not know what any of these mean.

During the walk, Wazasha gently puts an arm on Ssslusssk's shoulder, asking him if he'd like to also have an interview during the walk. She'll have the hexapodal robot hand off its heavier gear to the android assistants, so it can carry "the bubble" while keeping up with the others walking.

Assuming he agrees...

Ssslusssk Only:
Inside "the bubble" Wazasha will close the holographic curtain behind you, offering you your pick of the seats as she takes the other. The camera drones take good positions - one facing you directly over her shoulder, and the other above to get a good view of both of you talking. The chairs are mostly comfortable but subtly restrictive - almost forcing a occupant to sit facing the other chair (and in the best position for good camera coverage). She begins the questions without too much preamble, citing the need to not delay the actual mission beyond the end of the commercial break.

"Our audience finds you to be something of a contradiction to their preconceptions, agent Ssslitherer. Their notes on our webpage have been that you exhibit amazingly wonderful and honorable traits such as being a keen observer and being protective of your team...but you also show a depth of learning and knowledge that some find surprising and others refreshing. What do you say to questions about being able to balance your combat skills alongside being able to devote time to study and learning? Is it something that anyone can do, or are you simply an extraordinary agent who can do just about anything?"

"What do you think of this recent development, finding dwarves here with their wild claims? Also, language-barrier aside, what do you think of your teammate Gab doing so much of the decision making? A full half of your team today are vesk. Who do you think is the strongest of the three of you? Who do you think makes for a better Starfinder agent? Why do you think so many vesk choose to leave the Veskarium and join the Starfinders?"

"Now a few general questions we'll air near the end of the show: What's the best thing about being a Starfinder? On the flip-side, what about being a Starfinder makes you mad? And lastly, is there anything stressful going on between you and your fellow agents? If so, this is a great chance for you to get that off your chest!"

Enjoy :P

Please feel free to RP in response to all of the above, and anything else you'd like to as the production crew will be ready by the time Kitkul is done in the bubble with Wazasha, and you'll have approximately 30 minutes of walking during which the interview with Ssslusssk will take place.

Exo-Guardians

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Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Interview with Wazasha, GM only:
Kitkul enters the bubble, seeing the camp chair, looking at its hind quarters, and promptly folds it up. It then crouches into the space that the chair had occupied, less restrictive but still being in the picture.

"One has seen a few of the war films about the war between its previous people and the lashuntas. One does feel sympathy for the loss of life on both sides. One would also want to mention that it was well before one's time, or even the time of one's matron."

"This one was removed from its hive, as it was more independent than even some of its fellow soldiers. It was thought that being solarian caused it to be more unruly to the hive. One went to the Society as it still needs to be part of a clan....part of a family. The Society has given one purpose, to be here to help its Society-mates in learning about what has happened to the rest of the Society, and to learn more about the wonders of the universe."

"Other formians that are expelled from the clan would do well in the Society. Even workers, or other soldiers like oneself. The Society provides structure, and even something resembling the hierarchy of its hive on Castrovel."

"Dwarves here on this moon, it is an interesting puzzle that it wants to find out more about. Gab is here to be the voice of the Society, as that is his job, as one's job is to protect Gab and the others. He is doing his job better than this one could do." Kitkul tilts its head slightly at the question about its teammates. "Should this one care that half the team is vesk? Vesk are decent warriors, a bit more individualistic and chaotic than what one is used to as soldiers for the formians...but even chaos has its uses in battle."

"Should this one feel intimidated by the vesks? One sees them as fellow guards and warriors to protect the more...fragile...of our Society."

"One has answered the best on being a Starfinder....having a clan, and having a purpose for the clan. It is a bit stressful in dealing with other individuals that does not always have like minded purpose to protect and help the Society, but those people are rare. Stressful with others of my clan here on this rock...nothing that this one has yet seen, sorry, as one does not know exactly what you are asking it."

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Gab nods to Ylga and says, in Draconic, "It is a language common among our people. I have some ability to speak to the, uh, spirits like the one you mention, so let me know if you see a place where the stone says this, let me know, and I will check it out."

As they walk, he keeps alert for any signs of technology or access ports. In Common he says to the group, "Ylga says she sometimes hears Common from the 'spirits' in the 'stones.' Sounds like place might be having some maintenance issues. Keep your peepers peeled."

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

As they walk, Gab introduces the other Starfinders to the dwarves.


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With open coms

“What combat ssskillsss? I am durable withhh my heavy armor but carry no weaponsss excccept my handsss. I am a ssstudiousss lizzzzard and a healer.”

“Asss we are ssstill ssso clossse to thhhe sssurfaccce it ssseamsss ssstrange thhhat thhhey have been sssearching for the sssurfaccce ssso long without sssuccccesss.”

“Gab isss thhhe faccce of thhe group, it isss not unussssual for thhhem to take a leaderssship role.”

“I am thhhe rock thhhat gives othersss ssstrengthhh, I may not be a forccce to be reckoned withhh but I make othhherss ssstrong.”

“Thhhere isss nothhhing ssstresssfull here, if we get lossst, the Vesssk will eat the othhhersss and continue thhhe missssion.”

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

The dwarves lead your team and camera crew through the caves, Ylga explaining that during the Quest for Sky, they would periodically settle for a year or two to gather resources, rest, and allow scouts time to trail-blaze ahead. It has been more than a year since this branch of the Marblehearts has been in one place, primarily due to "orc" raids with alien weapons that have killed many of their clan. As you approach, you can see that their settlement is fortified - reinforced doors, arrow slits, and other stonework.

Engineering (Recall Knowledge) DC 10:
Against archaic weaponry, this would be a difficult place to attack, but against modern firearms...not as much.

Once your group is noticed, several dwarves run up to Ylga, clearly in distress. The dwarven leader quickly translates for you - the recent (goblin-caused) earthquake that brought you to her attention was also felt here. Less than an hour ago, a fissure split down the middle of the settlement’s cavern, dropping a massive chunk of stone to crash into the Temple of Torag’s facade, trapping their priest, Holsin, inside. As she urges you to come with her to the temple, the dwarves relate that the fissure should lead to chambers at the rear of the temple, but after forming it quickly filled with an unknown, toxic liquid.

Perception DC 10:
As the dwarves are describing what the situation is, you can see your ghast producer's wrist-computer flash with a constantly-shifting bar-graph, suggesting that Zo! is conducting another audience poll.

As you arrive near the bridge to the temple, where a dozen dwarves are working at breaking through the massive facade blocking their back, Wazasha catches your attention, whispering to you, "Our audience just voiced their opinions for you, darlings. 82% want you to explore the fissure to get into the temple!"

Perception DC 14:
Taking the front entrance looks like it would require some combination of Athletics, Engineering, Survival, Physical Science, Perception; and maybe even Diplomacy or Intimidate to get the dwarves more coordinated. Taking the fissure route suggests Engineering, Physical Science, Acrobatics, or Athletics checks might be needed.

What will you do?!

Exo-Guardians

1 person marked this as a favorite.
M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

Poking the goblin on his shoulders the vesk jests, “What do you say, little one, what sort of sound do you think a goblin makes when they fall down a fissure. I say we give it a closer look, how about it? Aghhhh, don’t worry. Hold on tight and nothing will happen to you.”

Whispering quietly to the party, “I doubt I’ll be much help at the fissure, but as long as we get the ratings, I’m sure we will be fine.”

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul looks at the defense works, and admires the archaicness of them. Then it goes over to the area near the entrance and the fissure and scopes them out.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14
Kitkul looks over at Wazasha, noticing a blinking on her wrist computer.

Perception: 1d20 + 2 ⇒ (20) + 2 = 22

When Wazasha comes closer and reports what the audience wants, Kitkul nods. "One thanks you for telling us that the audience wants us to take the more dangerous route. From what one understands of these shows, that was already a foregone conclusion that one was expecting."

Telepathically to the group only, and will tell them what its DC 14 Perception (so everybody can look at that one without me in character trying to put that into telepathic speech), though here is what you all hear about Kitkuls thoughts on this."Wazahsa wants us to go to the fissure, though likely being the more dangerous path. From what I can see I would be of limited use myself. I would be fine with either the Athletics it might take to on either paths. I could possibly help look around if we went to the entrance and maybe even be able to get the dwarves to be better coordinated. However, if we want to go for ratings, the fissure is probably where we can get the biggest rating."

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Engineering(Recall Knowledge): 1d20 + 8 ⇒ (20) + 8 = 28 vs DC 10
Perception: 1d20 + 5 ⇒ (11) + 5 = 16 vs DC 10
Perception: 1d20 + 5 ⇒ (7) + 5 = 12 vs DC 14

Before continuing deeper into the caves with their new companions, Gab is sure to reclaim the weapons that he put aside when winning over the dwarves.

"Unknown toxic liquid, eh?" He checks to make sure his radiation badge is active and placed on the exterior of his suit, in a location where it does not obscure any of the corporate logos. "I don't know how many of these dwarves understand Draconic, so not sure I can coordinate them real well. Maybe the fissure's the best move. I have some medical supplies, including antitoxin, and some titanium cable." He eyes the fissure. "Wish I had a grappler, though." He strokes his chin.

He says to Ylga, in Draconic, "Since they know it's toxic, I assume someone's touched it. Are they okay, or do they need medical attention?"

Exo-Guardians

Male N Vesk Mercenary Soldier 1 (Blitz) | SP 10/10 HP 13/13 | RP 3/3 | EAC 14; KAC 15 | Fort +5; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 50ft | Spells: None | Active conditions: None.

Salamander shuffles his feet.
"If that is what the audience wants, I guess I'm ready to explore the fissure. Will the crew descend with us?"

Wayfinders

Male Human Xenoseeker Operative / 4 Sta 24 / 24 HP 28 / 28 RP 5/5 EAC 18(22), KAC 18(22), AC vs. CM 25, Init +6, Fort +3(+5), Ref +8, Wil +4

Know ENGINEERING: 1d20 + 6 ⇒ (6) + 6 = 12

PERCEPTION: 1d20 + 5 ⇒ (14) + 5 = 19 vs. DC 10
PERCEPTION: 1d20 + 5 ⇒ (11) + 5 = 16 vs. DC 14

"I am thinking that the fissure might be our best course. But lets see if they need medical attention first, since I think Gabbers is right about knowing what the toxic liquid is. May be the dwarves have some type of climbing gear they could loan us"

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

so apparently paizo ate the posts I tried to make to both of my pbps before our local game night *sigh* I'll get it posted tomorrow morning...sorry about that

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Sorry for the late post - my day kind of got away from me.

Ylga assures you that her people are fine - apparently one dwarf named Fulgrim got light headed after breathing some of the fumes in and is now mumbling in his sleep about being psychic and having new ideas for brewing beer.

Heading around to the fissure, you see that it lances through the cavern wall and winds as it encounters especially dense bands of stone. It’s only about 5 feet tall, and is filled with oily fluid to a depth of 3 feet.

Engineering or Physical Science (Recall Knowledge) DC 13:
You identify this as synthetic lubricant that you would expect to find in a mechanical engine or hydraulic system. The fumes coming off of the fluid are mildly toxic if breathed in for too long. The fluid isn't harmful to the touch, however it would adhere to clothing and armor, making everything extremely slippery until vigorously washed off.

If you beat the DC by 5 or more (18+) you can open the second spoiler below.

Spoiler:
You can see into the structure underlying the rock of the cavern here, and you recognize that this whole place is, in effect, part of a massive conveyor system! The machines beneath the rock can destroy, reprocess, and create rock and other "natural" elements at will; while slowly using the hydraulics to "move" the caves, possibly giving the impression of an underground journey taking decades...even centuries!

100% OOCly, for fans of Star Trek: The Next Generation, this might sound somewhat familiar.

Several of the ghouls attach devices to their cameras, turning them into remote-controlled drones to follow you, as Wazasha recognizes that they might get into your way in these tight quarters.

To pass through the fissure, you can make an Acrobatics check to wade through the fluid or an Athletics check to brace against the narrow walls and climb above the fluid. If you succeeded at the DC 13 Engineering/Science check earlier, you get a +2 to your Acrobatics/Athletics attempt!

Wayfinders

Male Human Xenoseeker Operative / 4 Sta 24 / 24 HP 28 / 28 RP 5/5 EAC 18(22), KAC 18(22), AC vs. CM 25, Init +6, Fort +3(+5), Ref +8, Wil +4

KNOW ENGINEERING: 1d20 + 6 ⇒ (18) + 6 = 24
Deloran explains his findings to the party and camera crew, pointing out some of his findings and he explains.
"But the big question is should we tell the Dwarfs and change their whole perception of their world? But for now fallow me in."

ACROBATICS: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul listens to Deloran and realizes that the fumes might be slightly more toxic to it (because of it great sense of smell), so she engages it environmental protections.

With that, Kitkul starts to brace itself against the wall, using its four legs to brace on one set of wall, and its arms to brace against the other side, attempting to make it look like this is something the formians can do naturally. And keeping watch on the others to make sure they make it safe.

If it can be done here that Daring thing, so I believe it was a -4, if not, please adjust, maybe allow this to help any others who does't pass, but would pass with an aid
Athletics: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

Watching his allies swiftly make their way past the deadly fluid, he braves himself.

“Alrighty Satchel, hold on. And hold your breath. If you wriggle and I drop you, well let’s not have hay happen. Ahhhhhg. Okay here we go, one, two, three. “

Acrobatics: 1d20 + 5 ⇒ (13) + 5 = 18 — he makes sure to follow the steps of his allies, placing his hands where they did. For a big vesk he isn’t very graceful.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Satchel chooses to remain behind, staring at the camraghouls' controls as they fly their makeshift drones around your team.

Kitkul activates her environmental seals and, at great risk, braces arms and legs against each wall of the fissure, climbing expertly through as the cameras make passes for obvious close-ups!

Rahdokama and Deloran both slosh through the fissure, gear held above their waists like soldiers trekking through a swamp, and are able to make it to the other side, albeit a bit wetter than before with the fluid that clings to their armor and clothing, a bit.

Deloran and Rahdokama only:
You are now effectively functioning as per the Grease spell until further notice, with the following changes:

  • You can move at half-speed with no check.
  • Moving at more than half-speed requires a DC 10 Acrobatics check.
  • Failing the Acrobatics check by 4 or less (i.e. rolling a 6-9) means you slip a bit and cannot move, and then must make a DC 10 Reflex save or fall prone. If you fail the check by 5 or more (i.e. rolling a 5 or less) means you automatically fall prone.
  • You gain the spell's normal bonuses to escaping from a grapple and to your AC versus grapple combat maneuvers.

    Enjoy ;)

  • Gab, Salamander, and Ssslusssk still must decide where/how they go!

    Acquisitives

    Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

    Engineering(recall knowledge): 1d20 + 8 ⇒ (16) + 8 = 24

    Gab nods to Deloran. "Yeah, this is a weird situation. Definitely be interested in getting to this high priest, and figuring out what the full story is behind how these folks think they got onto this quest for the surface."

    Gab shrugs and tries to move by bracing himself against the wall. "I try not to wade through muck if I can avoid it." He says to Salamander and Ssslusssk, "Once I get on the other side, i'll see if I can secure the cable for you."

    Athletics, with bonus: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9

    Wayfinders

    | Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

    Botting Salamander and Ssslusssk:

    Salamander Athletics: 1d20 + 6 ⇒ (12) + 6 = 18
    Ssslusssk Athletics: 1d20 + 1 ⇒ (3) + 1 = 4

    Salamander is able to work his way through the fissure, but unfortunately, both Gab and Ssslusssk slip and emerge slathered with the hydraulic fluid!

    Gab and Ssslusssk:
    You are now effectively functioning as per the Grease spell until further notice, with the following changes:

  • You can move at half-speed with no check.
  • Moving at more than half-speed requires a DC 10 Acrobatics check.
  • Failing the Acrobatics check by 4 or less (i.e. rolling a 6-9) means you slip a bit and cannot move, and then must make a DC 10 Reflex save or fall prone. If you fail the check by 5 or more (i.e. rolling a 5 or less) means you automatically fall prone.
  • You gain the spell's normal bonuses to escaping from a grapple and to your AC versus grapple combat maneuvers.

    Enjoy ;)

  • With some of you suffering the effects of the hydraulic fluid, you all make it to the temple. Inside, you can hear the sounds of an older male dwarf calling out for help (yellow speech-bubble on the map), but as you arrive in the area, you notice three blob-like shapes moving around threateningly!

    Initiative:

    Deloran: 1d20 + 5 ⇒ (17) + 5 = 22
    Gab: 1d20 + 1 ⇒ (6) + 1 = 7
    Kitkul: 1d20 + 2 ⇒ (9) + 2 = 11
    Rahdokama: 1d20 + 2 ⇒ (8) + 2 = 10
    Salamander: 1d20 + 6 ⇒ (2) + 6 = 8
    Ssslusssk: 1d20 + 1 ⇒ (2) + 1 = 3
    Blue Blob: 1d20 + 2 ⇒ (5) + 2 = 7
    Cyan Blob: 1d20 + 2 ⇒ (4) + 2 = 6
    Green Blob: 1d20 + 2 ⇒ (4) + 2 = 6

    ROUND 1
    Deloran
    Kitkul
    Rahdokama
    Salamander
    Gab

    Blue Blob
    Cyan Blob
    Green Blob
    Ssslusssk
    ROUND 2

    Engineering (Recall Knowledge) Check once you can see the blobs:

    DC 5:
    These are "Autonomous Synth Fluids" - a technological type of ooze creature. They are unintelligent and have ooze immunities and the mindless trait. They also have viibration-based blindsight, but are otherwise sightless, making them immune to visual effects.

    DC 10:
    All of the above, plus:
    In addition to a slam attack, they can spit caustic acid as a ranged attack. If struck with an attack that targets their KAC, part of their acidic structure reflexively spews in the direction of the attack, also making that area difficult terrain.

    Once you have line-of-sight on the yellow speech bubble:
    An old dwarf priest is trapped under a fallen rock, unable to move except to call out for help!

    Deloran, Kitkul, Rahdokama, Salamander, and Gab are up!

    Map is updated!

    Exo-Guardians

    Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

    Kitkul hears the sound of the dwarf yelling for help, so it turns on its jump jets as it moves forward.

    Move action: Move forward 30' (using jump jets as part of the move action to turn them on)

    Free action: Going toward Photon Attunement.

    Seeing the blob near the dwarf, it recklessly charges forward, the blue-white nimbus surrounding it.

    Kitkul then rushes into the blob, attempting to knock it away.
    Bull Rush (Stellar Rush): 1d20 + 5 ⇒ (11) + 5 = 16
    Standard action: Stellar Rush (DC 14 Reflex for half of 2d6 + 1 ⇒ (3, 2) + 1 = 6 damage)

    I realize it won't likely be knocked to the right, but I figure you can only take so many "part of a move action" and I need to manifest my weapon....so bull rushing should at least get it's attention.

    Wayfinders

    Male Human Xenoseeker Operative / 4 Sta 24 / 24 HP 28 / 28 RP 5/5 EAC 18(22), KAC 18(22), AC vs. CM 25, Init +6, Fort +3(+5), Ref +8, Wil +4

    ACROBATICS: 1d20 + 5 ⇒ (7) + 5 = 12 First move
    ACROBATICS: 1d20 + 5 ⇒ (7) + 5 = 12 Second move

    Deloran runs in to the room and draws his weapons, not even thinking of the greasy fluid on him.

    Wayfinders

    | Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

    Reflex Save: 1d20 ⇒ 5

    The Blue blob isn't budged at all by Kitkul's rush, but it is heavily singed! Deloran pushes through the grease and also enters the chamber.

    This hall of worship bears several lovingly carved likenesses of dwarves performing great deeds of forging and warfare, though much of the room’s surfaces are bare.

    Rahdokama, Salamander, and Gab are still up!

    Exo-Guardians

    M Vesk 5 | Solarion
    Tag:
    LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

    Rahdokama spends his first round pulling out his tactical pike and getting in reach of the enemy with the end of his movement. He will ready an action to strike when the enemy comes around the corner and out of cover. He activates Photon Mode as soon as combat starts.

    Redied Attack:
    Tactical Pike + Photon At.: 1d20 + 5 ⇒ (20) + 5 = 25
    Piercing Damage: 1d8 + 5 ⇒ (4) + 5 = 9
    Special! Allies who shoot the target Rahdokama is in melee with, gain +1 to hit!

    Wayfinders

    | Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

    Botted Rahdokama Acrobatics check: 1d20 + 5 ⇒ (17) + 5 = 22

    Rahdokama also pushes through his grease-covered armor (please check the spoiler for you, above) and readies an attack.

    Salamander and Gab can still act!

    Acquisitives

    Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

    Engineering(recall knowledge): 1d20 + 8 ⇒ (20) + 8 = 28

    Acrobatics(move 1): 1d20 + 5 ⇒ (13) + 5 = 18
    Acrobatics(move 2): 1d20 + 5 ⇒ (18) + 5 = 23

    Gab darts through the area, using the coating of lubrication to his advantage to skid through the area, bouncing off of walls to change direction. As she moves into the room with the blue ooze, he calls out, "Watch out! That thing spits acid. You'll want to target it from range, preferably with energy attacks ..."

    He aims his motion toward the trapped dwarf, ending his run right next to him. In Draconic, he says, "Hey there. My name's Gab. These are my buddies. We're here to help you out. Any idea where these blobs came from?"

    I'd like to do an Engineering roll to see if I can figure out a way to safely leverage the rock off of him. I'll go ahead and make the roll, to keep things moving, but I may not be able to make it officially until next turn.

    Engineering: 1d20 + 8 ⇒ (15) + 8 = 23

    Wayfinders

    | Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

    The old dwarf replies in Draconic. "I'm pinned and bruised, but still here! They came out of the fumes and fluid the same way you came from...a voice in the spirit-language said... 'liquidate' and the fluid came to life and started absorbing all of our texts!"

    Gab can see that getting the stone off of the priest would be easy with a few formians-and-vesk, but would take a few seconds of dedicated effort (i.e. several combat rounds, or "free" outside of combat).

    (Botted) Salamander uses his superior speed to rush forward while drawing his sword and pistol. Hearing Gab's warning, he aims the gun at the one not as-close to Kitkul, and fires!

    Semi-Auto Pistol: 1d20 + 3 ⇒ (14) + 3 = 17 vs. KAC
    Piercing Damage: 1d6 ⇒ 3

    The bullet bites deep, causing a little spray of acid (squares marked with an X on the map).

    Enemy post coming shortly.

    Wayfinders

    | Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

    The Blue Blob stops moving towards the trapped dwarf, turning to try and slam Kitkul!

    Blue Slam: 1d20 + 6 ⇒ (1) + 6 = 7 vs. KAC
    Bludgeoning Damage: 1d6 + 1 ⇒ (4) + 1 = 5

    The Cyan Blob spits acid at the person who attacked it - Salamander!

    Cyan Spit: 1d20 + 3 ⇒ (1) + 3 = 4 vs. EAC
    Acid Damage: 1d4 ⇒ 1

    It will then close the distance on the vesk soldier!

    The Green Blob slithers towards Rahdokama, whose readied attack is a critical hit!

    Rahdokama Crit Damage: 1d8 + 5 ⇒ (2) + 5 = 7

    Rahdokama's mighty stab destroys the ooze, but it still gets to spray a bit of itself at the powerful vesk!

    Rahdokama, DC 9 Reflex Save or else:
    You take 1d3 ⇒ 2 points of Acid damage. Either way, the square you are in is now difficult terrain.

    ROUND 1
    Ssslusssk
    ROUND 2
    Deloran
    Kitkul
    Rahdokama
    Salamander
    Gab

    Blue Blob (6 Damage)
    Cyan Blob (3 Damage)
    Green Blob (Destroyed)

    Ssslusssk is up, followed by the rest of the party!

    Acquisitives

    Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

    Gab pulls his static arc pistol, making sure that the corporate logo is clearly visible to the camera hover drones as he points it the nearest ooze. "Liquidate this, slimeball."

    Arc pistol attack vs. nearest ooze: 1d20 + 4 ⇒ (2) + 4 = 6
    Arc pistol dmg: 1d6 ⇒ 5 E

    He winces as the shot goes wide, then plays it off with a chuckle. "Guess my gun slipped a little in my hand ..."

    Acquisitives

    Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

    Gab pulls his static arc pistol, making sure that the corporate logo is clearly visible to the camera hover drones as he points it the nearest ooze. "Liquidate this, slimeball."

    Arc pistol attack vs. nearest ooze: 1d20 + 4 ⇒ (11) + 4 = 15
    Arc pistol dmg: 1d6 ⇒ 5 E

    He winces as the shot goes wide, then plays it off with a chuckle. "Guess the gun slipped a little in my hand ..."

    Wayfinders

    Male Human Xenoseeker Operative / 4 Sta 24 / 24 HP 28 / 28 RP 5/5 EAC 18(22), KAC 18(22), AC vs. CM 25, Init +6, Fort +3(+5), Ref +8, Wil +4

    Using the rubble as cover Deloran fires at the blob(blue) with his Pulsecaster.

    Attack Pulsecaster pistol: 1d20 + 4 ⇒ (12) + 4 = 16
    Shock Damage E: 1d6 ⇒ 5 Nonlethal

    Survival trick Attack: 1d20 + 11 ⇒ (7) + 11 = 18 DC equal to 20 + your target’s CR
    Trick Damage: 1d4 ⇒ 3

    Exo-Guardians

    Male N Vesk Mercenary Soldier 1 (Blitz) | SP 10/10 HP 13/13 | RP 3/3 | EAC 14; KAC 15 | Fort +5; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 50ft | Spells: None | Active conditions: None.

    Thanks for botting me, its been a rough week.

    Heedless of the camera crew, Salamander shuffles with the blob as they exchange feints. Eventually Salamander sees an opportunity and slashes at the creature with his sword.

    Attack: 1d20 + 3 ⇒ (2) + 3 = 5
    Damage: 1d8 + 2 ⇒ (8) + 2 = 10

    Unfortunately the blob's shape shifts as the tip of the blade arcs through the space the blob once occupied.

    "Just wait, you'll feel the sword's sting soon!"

    Exo-Guardians

    M Vesk 5 | Solarion
    Tag:
    LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

    "Ahhhgghh! These are nothing but blobs of goo! Just bash em!"
    he walks over patiently, and decides to go for cyan.

    Tactical Pike + Photon At.: 1d20 + 5 ⇒ (15) + 5 = 20
    Piercing Damage: 1d8 + 5 ⇒ (8) + 5 = 13
    Special! Allies who shoot the target Rahdokama is in melee with, gain +1 to hit!

    Wayfinders

    | Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

    Rahdokama, you can't do that, unfortunately. Please see the notes about the map, the condition your character is dealing with, and also the reflex save (mentioned in my last post). I'll let your most recent d20 roll be your Acrobatics check (especially since it is the same +5 bonus) to move without falling down, but you won't have enough speed to get to the spot on the map you indicated due to the terrain. You can change your action/destination if you'd like, or alternatively you can double-move to the spot you indicated. Thanks!

    Gab, Paizo is having some sort of error where when I post, it disappears, only to reappear when I refresh the page. My guess is that your double-post is likely due to that same error that's affecting me, so I'll just go with your first one.

    Gab and Salamander both have their attacks go wide, but Deloran is able to land a glancing blow with his pulsecaster!

    (Blue Blob: 11 Damage)

    Ssslusssk, Kitkul, and Rahdokama can still act!

    Edit: I mentioned this to Rahdokama under a spoiler in my last post but didn't write it for everyone else to see - the Xs on the map are where the fluids spat acid. Those squares are difficult terrain. Sorry about that!

    Exo-Guardians

    Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

    Doing this on my tablet, so my spelling and grammer--only okay under perfect conditions--will be worse.

    Kitkul reaches up and grabs the blue-white mote and it forms its mace. With it's mace now in hand, Kitkul swings it at the ooze.

    Free Action: Photon attune 2
    Love Action: Pull Solar Mace
    Standard Action: Attack

    Stellar Mace (KAC): 1d20 + 5 ⇒ (2) + 5 = 7 to hit.
    Damage: 1d6 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8 damage (7 bludgeoning, 1 energy)

    Exo-Guardians

    M Vesk 5 | Solarion
    Tag:
    LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

    Okay goIcha. Sorry, I didn’t see the spoilers cause they weren’t for me. Rahdokama will simply double move up after making that Acrobatics roll. “Ahhhggg, this slime is seriously making me angry! Even the swamps on Vesk V weren’t as putrid!”

    Wayfinders

    | Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

    Rahdokama, when you get a second, please check these two posts when you can. Thanks!

    Botting Rahdokama's Reflex Save: 1d20 + 2 ⇒ (16) + 2 = 18

    Botting Ssslusssk: Ssslusssk draws a weapon while he advances to join the party as fast as he can (double move behind Salamander), while Kitkul's attack goes a bit wide.

    The Blue Blob tries to slam Kitkul, while the Cyan one targets Salamander!

    Blue Slam: 1d20 + 6 ⇒ (4) + 6 = 10 vs. KAC
    Bludgeoning Damage: 1d6 + 1 ⇒ (3) + 1 = 4

    Cyan Slam: 1d20 + 6 ⇒ (19) + 6 = 25 vs. KAC
    Bludgeoning Damage: 1d6 + 1 ⇒ (1) + 1 = 2

    ROUND 2
    Ssslusssk
    ROUND 3
    Deloran
    Kitkul
    Rahdokama
    Salamander
    (2 Damage)
    Gab

    Blue Blob (11 Damage)
    Cyan Blob (3 Damage)
    Green Blob (Destroyed)

    The whole party is up!

    Map is updated!

    Exo-Guardians

    Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

    Kitkul decides quantity is better than quality and swings twice at blue.

    Smash (Solar Mace)): 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
    Blunt Damage: 1d6 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7 (6 bludeoning, 1 energy)
    Critical damage: 1d6 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9 (8 bludeoning, 1 energy)

    Smash (Solar Mace)): 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11
    Blunt Damage: 1d6 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7 (6 bludeoning, 1 energy)

    Acquisitives

    Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

    Gab comes over the comms, "Rahd, give Kitkul some space, and I think he can get into a position to blast both the blobs without hitting us."

    Gab fires again at the blue blob or the other, if blue is gone by my turn

    Arc pistol atk: 1d20 + 4 ⇒ (7) + 4 = 11 vs EAC
    Arc pistol dmg: 1d6 ⇒ 3 E

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