GM TOP #9-10: Signs in Senghor (Standard) (Inactive)

Game Master Pete H.

Signs in Senghor Maps


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Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

"Shtup...jarst...oooooh...m'hed.........me...hed."

Well being disabled all I'm really useful for is NOT going unconscious so the phantom can continue to fight. As soon as I'm unconscious she gets shunted right back into my head. Therefore she'll continue to pummel at things since there's not much else she can do.
All it means this round is she misses with a 6 instead of missing with an 8.

The Concordance

M NN Gnome Spellslinger 1/ Sorcerer 1 | HP: 14/14 | AC: 18 (14 Tch, 15 FF) | CMB: -2, CMD: 9| F: +2, R: +3, W: +4 | Init: +11 | Perc: +0, SM: +0 | Speed 20ft | Spells: 1st 4/4, 1/2 |
Bot Me:
[dice=Acid Splash, Acid Flask (M) vs Touch]1d20+4[/dice] [dice=Damage]1d3+1[/dice]

Gack howls from the ground as his ribs break. "YOUCH!"

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

"gack two? ...guis....kil'em...ooooh....whar sh go? ... oooh ... hed"

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Hey guys, what's going on in theeeeeeree? Can you push them back a bit more?

Whines the elf.

Delay?

Dark Archive

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True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

Well aren't we a fun group. Incoherent halfling stumbling around, injured dwarf lying on his back like a turtle, and an elf stuck in the other room feeling left out. Please Prickles, save us all!!!


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

With Dolora almost completely out of the action drooling and stammering, her Phantom seems distracted and the gooey arm tendril misses completely.

Shifting into a combat stance, the boss lady tries to carefully avoid further slime attacks and steps up next to the pathfinders.

Acrobatics to Avoid AoO DC 16: 1d20 + 8 ⇒ (16) + 8 = 24
Acrobatics to move into Grease DC 10: 1d20 + 8 ⇒ (5) + 8 = 13

Successfully doing both, she brings a carefully aimed foot down towards Gack, hoping to take him out with one blow... at least for a short time. (Using Stunning Fist)

GM Screen:
Improved Unarmed + Prone: 1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10 for Bludg: 1d6 + 3 ⇒ (4) + 3 = 7

Whelp, get a 20 then get a 1, seems fair.

She clearly misses the easy to hit target and seems quite annoyed at her failure.

Avasir (Delayed)

Round 6
P (-9 HP)
Dark Schnyder
Danicka & Prickles
Gack Blooth (-9 HP)

G (-15 HP, Down, Stable)
R (-17 HP, Down) & B (-13 HP)
Dolora (-17 HP, Disabled) & Phantom

Bold may Act!

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

Deciding that taking down the goon first so everyone can focus on the woman, Dark thrust his sword out and tries to take the goon out.

+1 Long Sword vs Purple: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

Seeing her companions all slip, slide, fall, whine, or get beaten up, Danicka squeaks in anger at the Aspis meanies, "Leave them alone!" She waves around her broom and stammers out some magical words.

Provoking from the blue thug. Using a point from her arcane reservoir to increase the spell DC by +1.

A sudden burst of light flashes from her hands, engulfing the thug and the mean lady.

Colour Spray. DC 16 Will save. Area of effect marked in yellow on the map.


Male Thuvian Desert Dog (wolf) Animal Companion | HP: 31/31 | AC 17 (T13, FF 14) | CMB: +5 CMD: 17 | F:+7 R:+7 W:+2 | Init +2 | Perc +5 (+7 adjacent to Danicka) | Speed 50 ft. | Combat Reflexes: 4/4, Active Conditions: None

If the thug takes an attack of opportunity on Danicka, Prickles uses on of his attacks of opportunity to:

Prickles growls ferociously and snaps at the man's hands!

Bodyguard: Aiding Danicka's AC: 1d20 + 4 ⇒ (16) + 4 = 20 Her AC against his attack is 21.

Angry that the prey tried to harm his pet, Prickles pushes back Danicka (she uses a move action to step back with the rest of her turn. Then Prickles moves into the space she vacated) and tries to tear out the blue thug's throat!

Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
If it hits: Trip: 1d20 + 4 ⇒ (11) + 4 = 15


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

The spell cast does not trigger an AoO. Danicka has cover vs. the Thug and you can't take AoO's if the target has cover. If him not attacking would prevent Prickles from attacking the thug, I'd suggest a Handle Animal (DC 10 free action in this case) command to trigger his attack.

Dark swishes and slashes and slices his sword in a complicated pattern of attacks. The thug flinches and then looks down, slightly surprised that he is not in ribbons.

Danicka pulls a handful of multicolored sand from her pouch, chants a few words and throws it towards the two Aspis. A rainbow of bright colors sparkle into effect and...

GM Screen:
Blue Will Save DC 16: 1d20 + 1 ⇒ (4) + 1 = 5 for Unc/Blind/Stunned: 2d4 ⇒ (2, 2) = 4 + Blind/Stunned: 1d4 ⇒ 2 + 1 Stunned.

Purple Will Save DC 16: 1d20 + 8 ⇒ (5) + 8 = 13 for Blind/Stunned: 1d4 ⇒ 1 + 1 Stunned.

Well that's almost the game right there... but we'll see what happens!

...the thug in front of Dark collapses to the ground, dropping his mace. The woman's arms fall to the side as her brain tries to manage the blast of colors.

Avasir (Delayed)

Round 6
P (-9 HP)
Dark Schnyder
Danicka & Prickles
Gack Blooth (-9 HP)
G (-15 HP, Down, Stable)
R (-17 HP, Down) & B (-13 HP, Prone)
Dolora (-17 HP, Disabled) & Phantom

In case anyone is wondering, the lady is not helpless, even though she is not exactly at top fighting form. The thugs are all helpless, among other things.

GM Screen:
Current Conditions of Enemies

Blue = Unconscious 4/4, Blind 6/6, Stunned 7/7
Purple: Blind 1/1, Stunned 2/2

Stunned: A stunned creature drops everything held, can’t take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).

Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks.

Bold may Act!

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

Prickles would not have attacked then, and Danicka would not order him to. Instead she'll back up as placed, Prickles will remain where he was, and the space would remain free for Avasir to move in and take his actions.

Have at it, Avasir!

As the enemies fall to her spell she gives her head a nod, making her ugly, floppy hat flap around. "Hmph!"

The Concordance

M NN Gnome Spellslinger 1/ Sorcerer 1 | HP: 14/14 | AC: 18 (14 Tch, 15 FF) | CMB: -2, CMD: 9| F: +2, R: +3, W: +4 | Init: +11 | Perc: +0, SM: +0 | Speed 20ft | Spells: 1st 4/4, 1/2 |
Bot Me:
[dice=Acid Splash, Acid Flask (M) vs Touch]1d20+4[/dice] [dice=Damage]1d3+1[/dice]

Gack lets out a happy "Harumph" when the two enemies are distracted by Danicka's blast. He stands, triggering an AoO from the blind boss?, and smiles. "That was quite rude!" He bounces up onto his toes and tosses a small bit of saltpeter into the air. "Time to for some just desserts!" He mimics the shape of his pistol with his right hand and whispers a magic word. A wave of fire shoots out of his finger, enveloping the two enemies!

Burning Hands, DC 17 Reflex for half: 4d4 + 1 ⇒ (3, 1, 3, 2) + 1 = 10

Yay, fiery finger guns! I feel a little bad setting near-helpless enemies on fire, but hey. Most of our party was about to be brutally murdered.

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Ah, finally! Are there any left? He casually saunters up to the doorway and releases a fan of flame similar to Gack's.

Cast burning hands, re-using same cone area as Danicka's Color Spray.

Fire damage, reflex DC16 half: 2d4 ⇒ (3, 4) = 7


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

DC 10 Acrobatics to stand Gack and which enemy do you try to hit with your flames?


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

I'm going to assume Gack casts his spell to hit the woman, since Avasir's will finish off the other thug without even a save allowed. Thus, the following happens.

Acrobatics DC 10: 1d20 + 3 ⇒ (2) + 3 = 5

Gack tries to stand, but his hand slips out from under him. Not wanting to waste his opportunity as the dangerous punchy lady in front of him appears to be significantly distracted, he blasts another cone of fire at her, hoping that the phantom can handle it as well. (Phantom DC 17 Reflex save to take half of Gack's Burning Hands attack, fire area shown in orange)

Boss Reflex DC 17 w/ Evasion: 1d20 + 5 ⇒ (16) + 5 = 21

Her body twists automatically out of the way of the blast, only a slight singe to her clothes.

Avasir moves up to the doorway and blasts more flame (fire area shown in tan). The unconscious thug takes the full brunt of it, his body crackling under the heat. The room is definitely smelling like rancid burned hair with an undertone of BBQ. The boss lady...

Boss Reflex DC 17 w/ Evasion: 1d20 + 5 ⇒ (3) + 5 = 8

...ducks Gack's attack right into Avasir's flames and also gets scorched pretty good but she remains standing.

Round 6 & 7
P (-16 HP)
Dark Schnyder
Danicka & Prickles
Gack Blooth (-9 HP)
Avasir
G (-15 HP, Down, Stable)
R (-18 HP, Down) & B (-20 HP, Down, Stable)
Dolora (-17 HP, Disabled) & Phantom (Reflex DC 17 for 1/2 of 10)

Bold may act

GM Screen:
R Stabilize DC 12: 1d20 + 1 ⇒ (5) + 1 = 6 and B Stabilize DC 15: 1d20 + 1 ⇒ (15) + 1 = 16

Current Conditions of Enemies from Danicka's Spell
Blue = Unconscious 4/4, Blind 6/6, Stunned 7/7
Purple: Blind 1/1, Stunned 2/2

Stunned: A stunned creature drops everything held, can’t take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).

Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks.

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

I wonder what her morale is like. If I was blind and being burned alive by a pack of rowdy mages, I think I’d cut my losses.

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

Dolora stumbles backwards against the wall a bit and suddenly remembers something.
"wand!"
She reaches into her pouch and pulls out a wand of CLW...then stares at it quizzically as she tries to remember how it works. "poke? say word? huh?"

free action: 5 ft step (stumble) south
move action: retrieve wand
due to disabled cannot take standard action to use it til next turn


True Neutral Female Phantom 2 | HP 13/13 | Ecto: AC 16 (T 14/FF 12) DR 5/Slashing | Incorp: AC 16 (T 16/FF 12) special | Init:Shared | Perc +5 | F+4 R+2 W+3 | Current Form: Incorporeal

Reflex vs DC 17: 1d20 + 2 ⇒ (11) + 2 = 13
The phantom, enraged at the damage done to her other half, doesn't even try to dodge Gack's flames, powering through them to slam into the woman.

Slam attack (left): 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Slam attack (right): 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Full round action: 2 slam attacks
Miserable Strike: A hit with slam attack causes -2 atk/dam penalty (does not stack with itself) to target for 1 round (DC14 Will negates)

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

Danicka shrieks in terror as the people she just helped start burning people alive.

"Eeeeeek! Careful you don't kill them!"


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

It's a move with Acrobatics to leave the grease but I honestly don't think it'll matter. Combat is super close to ending (but not quite).

The very emotional angry phantom slams her tendrily arms into the Asimar. Both arms connect very solidly with the mostly disabled woman who reels in pain and anger... that you can only see in her eyes as she remains stunned.

Round 7
P (-26 HP)
Dark Schnyder
Danicka & Prickles
Gack Blooth (-9 HP)
Avasir

G (-15 HP, Down, Stable)
R (-18 HP, Down) & B (-20 HP, Down, Stable)
Dolora (-17 HP, Disabled) & Phantom (-10 HP

Bold may act

GM Screen:

Current Conditions of Enemies from Danicka's Spell
Blue = Unconscious 3/4, Blind 5/6, Stunned 6/7
Purple: Blind 0/1, Stunned 1/2

Stunned: A stunned creature drops everything held, can’t take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).

Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks.

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

Good point, even if it doesn't matter I like to follow RAW like a good Pathfinder
Acrobatics to take 5' step: 1d20 + 2 ⇒ (5) + 2 = 7
Acrobatics to not fall down: 1d20 + 2 ⇒ (16) + 2 = 18
RETCON: Dolora stumbles in a circle attempting to get farther away from the melee but finds herself exactly where she started when she pulls her wand out ... "huh?"

With combat pretty much over, this also probably doesn't matter but the phantom is at -11. She took one damage from the boggards earlier and doesn't heal naturally so it's still there.

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

With one enemy left and a proven dangerous enemy, Dark decides to go all out and initiates his Spellstrike ability. His sword suddenly starts sparking electricity as he slashes at the woman.

+1 Long Sword (Spellstrike) +Flank: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Sword Damage + Shocking Grasp (Electric Damage): 1d8 + 3 + 2d6 ⇒ (4) + 3 + (5, 3) = 15

Standard: Spellstrike (Shocking Grasp)
*Spellstrike allows you to replace (Melee Touch) attacks of spells with your melee weapon.


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

With a crackling EXPLOSION of sparks, Dark's sword strikes the Asimar hard. She crumples to the ground with a thump.

Round 7
P (-41 HP, Down)
Dark Schnyder
Danicka & Prickles
Gack Blooth (-9 HP)
Avasir

G (-15 HP, Down, Stable)
R (-18 HP, Down) & B (-20 HP, Down, Stable)
Dolora (-17 HP, Disabled) & Phantom (-2 HP, no temp HP left)

Bold may act. While there are no more threats, at least one of you has shown an interest in keeping enemies alive so I'll keep us in round format until all are stabilized or dead. If you have no interest in being involved in that you are welcome to move on with other actions.

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

I'm a fan of stabilizing enemies in order to question / turn in to authorities but Dolora isn't quite able to work on that one yet.

Dolora finally realizes how to make the stick in her hand do something and pokes herself in the chest with it. The throbbing, constricting, incredibly painful feeling in her head almost immediately starts to fade. She slumps to the ground leaning up against the boxes while she looks around at the group.

"I'm not exactly sure about everything that was happening there, but I felt pretty close to done for a while"

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

I missed something. What made the phantom go from -11 HP (2/13) to "-2 HP, no temp HP left"?


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

The phantom header showed her to have 9 temp HP, so I adjusted her actual HP based on using that up first. I think you used false life on her earlier?


True Neutral Female Phantom 2 | HP 13/13 | Ecto: AC 16 (T 14/FF 12) DR 5/Slashing | Incorp: AC 16 (T 16/FF 12) special | Init:Shared | Perc +5 | F+4 R+2 W+3 | Current Form: Incorporeal

Must have been a typo or something, I haven't cast any spells on her, I don't even have false life or a spell that can give temp HP. She went from 13/13 to 12/13 during the boggard fight, then lost another 10 to Gack going to 2/13.


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

Whoops, misread. That was on Danicka. My bad!

The Concordance

M NN Gnome Spellslinger 1/ Sorcerer 1 | HP: 14/14 | AC: 18 (14 Tch, 15 FF) | CMB: -2, CMD: 9| F: +2, R: +3, W: +4 | Init: +11 | Perc: +0, SM: +0 | Speed 20ft | Spells: 1st 4/4, 1/2 |
Bot Me:
[dice=Acid Splash, Acid Flask (M) vs Touch]1d20+4[/dice] [dice=Damage]1d3+1[/dice]

Shoot, I totally forgot how a 15 foot cone worked there. I definitely thought I was hitting both enemies, not Despair! My bad.

Gack cries out in shock as the fire goes the wrong way! "No, not the nice ghostie!" He frowns in embarrassment. "Sorry, Dolora's... friend."

Acrobatics: 1d20 + 3 ⇒ (11) + 3 = 14
Acrobatics: 1d20 + 3 ⇒ (11) + 3 = 14

He stands up and moves past the greasy area. The gnome approaches the ghost with some tentativeness. "Sorry! That must be why you're always so sad! Everybody keeps burning you!" He reaches out a hand to pat the ghost, not realizing it would go right through. He draws his gun and watches the fallen foes. No funny business...

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

Round Seven:
Danicka hurries over to the blue enemy and casts stabilize on him!

Round Eight:
Then she casts stabilize on the mean aasimar lady.

She looks around, checking to see if anyone else is at risk of dying.

No one else is left, right?


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

That covers them all! Barely got to the lady... literally last round before death. I'll try to get a descriptive post up as to what you all see soon.

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

Dark smiles at his handy work. After Danicka stabilizes them, he disarms all of them before dragging them all to the upper left corner of the room and lays them on top of each other. The Asimar woman on the bottom. "Be harder for them to try something, especially her, if they are laying on top of each other."

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

Assuming now that everyone is stabilized and piled up, we're out of round format

Commence the CLW Spam!!!

CLW on Dolora: 1d8 + 1 ⇒ (8) + 1 = 9 (now 15/17)
CLW on Phantom: 1d8 + 1 ⇒ (5) + 1 = 6 (now 8/13)
CLW on Phantom: 1d8 + 1 ⇒ (1) + 1 = 2 (now 10/13)
CLW on Phantom: 1d8 + 1 ⇒ (5) + 1 = 6 (now full)

Gack - you want some of this??

Dolora motions to the phantom, who eventually comes over and begins to fade
(demanifesting and returning to consciousness for now)

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

Danicka blushes. "Oh, dear..." Clearing her throat she pulls out a wand and assesses her allies wounds. "Oh, look at the state of you! That looks like it hurts. Let me see..."

Danicka goes around fussing and fretting over her fellow Pathfinder's wounds while she waves her healing wand at them.

"Oh, Gack! What happened? Here, let me see..."
Healing: 1d8 + 1 ⇒ (8) + 1 = 9

And Dolora already healed herself.


True Neutral Female Phantom 2 | HP 13/13 | Ecto: AC 16 (T 14/FF 12) DR 5/Slashing | Incorp: AC 16 (T 16/FF 12) special | Init:Shared | Perc +5 | F+4 R+2 W+3 | Current Form: Incorporeal

The phantom smiles at Gack. "It's ok. You're good friend."

She makes her round of the group, saying goodbye. "Danger is over. I need rest. Goodbye friends if this is last time for us."

She then moves over to Dolora and fades away.

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

Now I feel bad. I should have just healed Gack instead of asking him :(


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

The grease splashed on the floor fades away.

Given a chance to breath, the pathfinders look around. Natural light pours in through the pair of skylights in this warehouse’s arched roof. Two wall-mounted oil lamps flank the double doors to the south, while single lamps rest on the floor by the doors to the east and the northwest. Piles of crates ranging from 4 feet to 8 feet high are scattered about. The crates contain little of value, mostly ropes, sailcloth, and various trade goods in poor condition.

The one very new and very special feature is the piled bodies of your foes in the corner.

Current Status
Everyone is fine, nothing to see here.

There is an open door in the back of the warehouse (east). (Map has been updated)

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

Dolora stands, does a full body shake, pauses, shakes again, and somehow seems to have completely forgotten about any hardship she might have just endured. Full of smiles again she prances over towards the door to the east.

"Whew. That was exciting! Is the punchy lady still alive? We might need to take her back to the council as 'evidence'. I bet this is her office! Do you think she kept some kind of notes or plans in here?"

Upon reaching the door, she pauses and looks back at the group. "You guys coming? Maybe someone should come along in case there's another punchy lady in there."


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

Dolora enters the dark office and it looks like the boss punchy lady has not used it in several days. A pair of lamps hangs near the door on the west wall, while the doors on the north and south walls remain unadorned. Books of all ages are scattered haphazardly around the room. Maps hang in loose layers on an easel to the northwest.

A journal written by a lady who calls herself Shinri rests open on the desk, with several letters tucked within its pages. The letters are several pieces of correspondence that she has received from various Aspis agents. It is clear from the replies that Shinri has been asking everyone to keep an eye out for tablets matching the description of the Twelve Rites, promising to pay well anyone who can bring one to her. One of her pieces of correspondence is with a man named Lutebu Alrati. Lutebu informs Shinri that his mining enterprise has been quite successful and that he has located an object that matches her description. He requested that she come to Bloodcove to inspect it personally and come to an arrangement for its purchase.

Make only 1 roll for the below checks please.

Knowledge (religion) DC 10 or Wisdom DC 8:
Several months ago, Shinri made contact with a malign presence during her meditations. The presence offered Shinri forbidden martial techniques so long as she continued to contact it regularly.

Knowledge (religion) DC 14 or Wisdom DC 12:
After continued contact during her meditations, Shinri realized the being was in fact a powerful fiend. The fiend offered Shinri blasphemous knowledge of blood magic in exchange for her loyal servitude, and Shinri accepted.

Knowledge (religion) DC 18 or Wisdom DC 16:
Shinri soon learned her master was bound somewhere within the Mwangi Expanse, and that a number of Ghol-Gan relics would be required to hasten the fiend’s return. Her task was to acquire the Twelve Rites, which were taken to the now-ruined city of Boali centuries ago by the Boalisi people.

Knowledge (religion) DC 22 or Wisdom DC 20:
Shinri’s strict adherence to the fiend’s teachings and continued contact with a growing number of the Twelve Rites have allowed the fiend’s essence to manifest itself within Shinri’s psyche. She appears as a grotesque six-armed female giant with blackened flesh and three heads. Each of her heads
sports a dozen eyes and a splayed crown of golden horns.

There are two doors that lead off this room, one to the south and one to the north. Both are closed.

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

"It's ok guys, nobody in here is trying to kill me! Dolora looks through the documentation trying to figure it all out. "She kept a journal in here, which might be useful for us to take back with us"
Wisdom: 1d20 ⇒ 15
Dolora is neither knowledgeable about religion, nor very wise, but she does know some things.
"Looks like she had some kind of a deal with a fiend that helped her learn to fight better in exchange for her service. Someone else might want to take a look though, you might understand it better."

She gathers up the documents and leaves them in a neat pile on the desk.

"There's also two more doors here, want me to check 'em out?"

I have no idea why she's being so impulsive, but she's directing my posts now. Heading in the office alone seems pretty irresponsible to me.

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Avasir joins Dolora in the office and looks over the letter.

Yes, I think we've cleared out most of the excitement. I don't doubt you were fine in here. But these look interesting...

Wisdom: 1d20 ⇒ 3 lol

Your explanation makes sense but some of these details are unfamiliar to me. In any case it sounds like we should find her at Bloodcove.

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

Wisdom: 1d20 ⇒ 5

Dark joins Delora and Avasir in the back room and looks over what is found but can't provide anymore insight. "Lets check the northern door first." He heads to open the north door.

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

Danicka hurries after the others. She looks through the notes on the desk...

Wisdom (inspiration): 1d20 + 2 + 1d6 ⇒ (18) + 2 + (2) = 22

"Oh, my! The fiend Shinri made contact with is imprisoned in the Mwangi Expanse, and a number of ancient Ghol-Ghan relics would be needed to free her. Shinri set about collecting the Twelve Rites to that end... And... Oh, dear! Shinri’s strict adherence to the fiend’s teachings and continued contact with a growing number of the Twelve Rites have allowed the fiend’s essence to manifest itself within Shinri’s psyche. The fiend appears as a grotesque six-armed female giant with blackened flesh and three heads. Each of her heads sports a dozen eyes and a splayed crown of golden horns." Danicka pales. "This is serious! What if other people have been contacted by the same being?! Why! Someone else could be trying to free her right now! Oh, my...."

Danicka fans herself.

"This in very important information." Danicka begins to pack up the papers and other evidence in the room.

Using Tireless Logic to roll twice and take the higher result:
Knowledge Planes (do I recognize this fiend's description?): 1d20 + 10 ⇒ (5) + 10 = 15
Knowledge Planes (do I recognize this fiend's description?): 1d20 + 10 ⇒ (9) + 10 = 19

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

The elf's eyes widen at the revelations conveyed by Danicka.

....so, when we catch up with Shinri, she's not going to be... "alone." This could get interesting.

He rubs his fingers along his cold iron long sword.

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

"If we catch up with this Shinri. Remember, our mission was to only find evidence of the Apsi's operation in Boali and report that to the Senghor Council of Elders."

After saying that reminder, he goes back to the north door to open.

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Hmm, right. Somehow I don't think we're leaving this region without that... encounter. But, I can be pessimistic sometimes, and you're right. On with the search for evidence. He follows Dark into the next room.


"According to what I understand, that lady in the corner over there is Shinri."

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

"Yes, I think you're right, Dolora. I believe that woman was Shinri Dells."

Danicka continues packing up the evidence.


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

Correct Dolora/Danicka. I 'spect I could have been more clear. Eh, you all resolved it on your own.

North Door
This room is scarcely illuminated, apparently Shinri prefers to keep the lamp near the south door snuffed out, allowing the room to remain dark while she sleeps in her bed or trains with the wooden dummies in the east corners.

A tall cabinet in the southwest corner of the room is unlocked and contains several Ghol-Gan relics that Shinri collected during her explorations in Boali before her descent into madness. It contains a Large masterwork cold iron bastard sword and a set of special muleback cords. (Unless you need help carrying 4 unconscious Aspis, don't worry too much about this stuff as there is no more combat pending in this scenario... but you can still fail your mission!!! :D)

South Door
This dark chamber currently bears no illumination of any kind, and its lamp beside the north door has been shattered. A circle is drawn in the center of the room in blood, surrounded by a ring of twenty-four unlit candles of various heights. Four small stone tablets are laid out along the circle, forming an irregular ring.

Back in the Entry Room
Prickles starts sniffing at a large book lying on the floor. It seems to be quite well crafted and smells of fish (probably why Prickles was sniffing at it). It could be valuable.

What do you all do next?

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

Last post before I hit the road.

Dolora looks through the southern room and points out the four tablets. "These are probably four more of those tablets that Shinri was collecting." She begins to collect up the tablets. "They're probably safe to take, since Shinri's journal said she needed all 12 to do the ritual. We already have the two from before, and if we bring all 6 to the council then they can be kept safe from the Aspis." Turning back to the group, "We already have Gideon willing to testify, and Shinri's journal and notes. We should probably bring Shinri as well. Did you find any evidence in the other room? The more we take to the council the easier it will be to convince them."

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Doh! Yes I should have known that. I don’t know why the connection dropped from my head.

Ah yes, that would make sense. It’s just that it was too easy and I expected more obvious demonic signs in this person. Thankfully we readily handled it.

The elf wanders over and inspects the book in the entry room.

Hey little guy, what did you find here? He pets Prickles briefly until he yields the book.

detect magic
Know (arcana): 1d20 + 9 ⇒ (10) + 9 = 19

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