Dark's Curse of the Crimson Throne: Team Ragtag

Game Master Darkmeer


201 to 250 of 405 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

LN Human Female | Wizard (conjuror 2) ||HP 15/15 | AC 12 (16) Touch 12 Flat 10 CMD 11| Fort 2 Ref 2 Will 3 | Init 6 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +3, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 41gp |
skills:
Perception 1, Spellcraft 10, Craft 9, Knowledge (arcana) 10, Knowledge (Planes) 10, Knowledge (Religion) 10, Knowledge (Dungeoneering) 9, Knowledge (nobility) 10, Use Magic Device +4, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, Prestidigitation , Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I , Enlarge Person, Summon Monster I, Grease

"I have brought the children safely to your care lady, I will not play nursemaid for your temple. The children are strong and willing. I have no doubt that after a good night's sleep they will be more than capable of earning their own keep. I am of course willing to help in whatever way I can if the trouble outside knocks on your door while I am here, but as soon as my companions are ready I have business elsewhere." Maria says

Grand Lodge

F Dwarf Cleric (5)/ HP 31/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 2/6/ Orisons 0/4/ Lvl 1 0/5/ Lvl 2 0/4/ Lvl 3 0/3/ Harrow 0/2

-Past-

"We're sorry to bother you at so late an hour, ma'am," Ernhild says upon her arrival. "But these children have not slept in a proper bed for months, and they need urgent care."

She lets Tawni and Riren explain the situation, and spends the rest of the evening trying to be as useful as possible -whether to keep an eye on the children, making the beds, clearing away the tables, or clearing her throat in a not-so-subtle way when she notices that Juliet is drifting away from the task at hand.

-Current-

When everything has calmed down a little, Ernhild sits on the nearest chair, drained of all energy. She frowns a bit at Maria's words:

"If you still need help," she tells Lessilyn. "One or two of us can stay behind."


Dennvyn and Grigori have just finished putting beds together and have just gone to the dining hall, meeting Tawni and Lessilyn with the children. The children are eating quietly and they are almost afraid, despite the kindness. It shows the abuses that Lamm put them through.

As if on cue, a knock on the door the group entered the Orphanage from has indicates the first sign of danger. The second sign is the masked group of masked men and women in green hats bashing in the door to the orphanage.

Gorum comes for ye! Shouts a masked half-orc.

There are two hands men and two human women and the half-orc leading them. They are all wielding flails.

The players may go in any order then the green hats may go. You are in a 15 by 40 entry hall.

In the entry hall is Sister Sicara, Riren, Maria, Ernhild, and Juliet.
In the central hall is Grigori, ostensibly heading to bed after eating. Finally, in the dining hall is Lessilyn, the 28 other children, Dennvyn, and Tawni. This room will not act on round one.


(Abandoned Game/Character)

Riren steps forward. "Gorum is the god of battle and strength, you dare use that power in a orpanage. Where the children can't defend themselves. I do not wish to deny you battle, but go find others willing to fight. There is where the real challenge will be, the real test of your strength"

Diplomacy: 1d20 + 5 ⇒ (13) + 5 = 18

Riren would like to have stepped in front of the innocents without blade drawn. Attempting to look more like clergy than a warpriest.


"Gorum needs recruits!" is all Riren hears the half-orc scream.


(Abandoned Game/Character)

"These children have been through enough. I will defend them from you. Leave, or risk a fight someone your own size."

Move action pull out blade. Readied attack on first person to approach.

Scimitar: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Edit:Adding attack for any future triggered attack


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Past

Juliet cringes up as Ernhild coughs at her, and sighs. Folding a sheet over a cot, the singer frowns. Helping people was boring. Wiping her hands as if from a job well done, Juliet turns to Ernhild and shrugs. "Think they need some help in the main hall. I'm gonna see what I can do..."

Now

Gorumites. Generally the dumbest pack of fanatics you can find, and cruel in nature to boot. Cruel enough to terrorize a house full of orphans first chance a little chaos throws at them. Good thing she was here then - turns out her help was needed in the front hall after all!

Standing next to Riren, Juliet puffs herself up as much as she can, a full five and half feet in height. "Beat feet, flunky, before you get a different beating!"

Fully expecting there to be a fight - it is what Gorumites do best, after all - Juliet is delaying and hoping to provoke one into attacking her. She'll draw her dueling sword and attack the first that comes into reach.

attack: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 + 1 ⇒ (5) + 1 = 6


LN Human Female | Wizard (conjuror 2) ||HP 15/15 | AC 12 (16) Touch 12 Flat 10 CMD 11| Fort 2 Ref 2 Will 3 | Init 6 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +3, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 41gp |
skills:
Perception 1, Spellcraft 10, Craft 9, Knowledge (arcana) 10, Knowledge (Planes) 10, Knowledge (Religion) 10, Knowledge (Dungeoneering) 9, Knowledge (nobility) 10, Use Magic Device +4, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, Prestidigitation , Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I , Enlarge Person, Summon Monster I, Grease

As Riren issues a challenge based on his size, Maria summons a handful of tacky energy with the consistency of putty and throws it at him. For a moment it sticks and then it begins to flow across his body, washing over him in expanding waves that layer on top of him slowly building his form to twice it's original size.

she casts enlarge person. Increasing his size to large and granting +2 str, -2dex, -1 to hit and a.c. and increasing his weapon die one step. It lasts a minute and takes 1 round to cast so I'm not sure if it takes effect this round or next

Grand Lodge

F Dwarf Cleric (5)/ HP 31/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 2/6/ Orisons 0/4/ Lvl 1 0/5/ Lvl 2 0/4/ Lvl 3 0/3/ Harrow 0/2

If these brutes didn't listen to Riren, then nothing would deter them. Ernhild grumbles, drawing her weapon and taking her place by the fighters.

"Breaking into a civilian's home in the middle of the night -you cannot call that a fair fight. Leave those children alone, they're not old enough to be interested in your pamphlets."

Diplomacy (aid Riren): 1d20 + 5 ⇒ (12) + 5 = 17

It seems like Ernhild is doing something else while talking.

Cast Deflection Auraeveryone gets +2 AC this round!


The four Gorumites try to charge in, listening to their leader. Who is smiling a sinister grin.

Two thugs charge Ernhild and two Thugs charge Juliet. Juliet is waiting, impaling one of the thugs in her rapier as soon as he charges. Ernhild is struck by the club of one very weakly, but the charge is ineffective, as the shortswords of the others seem to miss their marks, in no small part to Ernhild's quick defensive thinking. Sister Sicara, on the other hand, Casts Bless. It is a good thing, as the Half orc very quickly responds by casting Bane, neutralizing the spell.

In the hall, Grigori hears the sound of combat, and rushes to the dining hall, yelling that there's trouble at the entry hall. Someone's trying to break in and attack!

thug attack Ernhild: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d6 - 1 ⇒ (1) - 1 = 0
thug attack Ernhild: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d6 + 1 ⇒ (6) + 1 = 7

thug attack Juliet: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d6 + 2 ⇒ (2) + 2 = 4

DM Rolls

Spoiler:

Riren 1
Ernhild 2
Maria 3
Juliet 4
Grigori get help 30% or more

Thug one attacks: 1d4 ⇒ 2
Thug two attacks: 1d4 ⇒ 2
Thug three attacks: 1d4 ⇒ 4
Thug four attacks: 1d4 ⇒ 4
Grigori gets help?: 1d100 ⇒ 63
rounds until surprise: 1d10 ⇒ 5


M Varisian Human | AoOs 1 /1| Panache 2/2 | Swashbuckler 1 | HP 11/11 | AC15 T13 F12 CMD14 | F+0 R+5 W+1 | 30' | I+3 | P+5 SM+5 |

"Stay here and out of sight, if you can!" Tawni orders the children, as he moves towards the conflict, pulling his blade for the second time tonight.


(Abandoned Game/Character)

As the thugs seem to ignore him, the strange energy absorbs into his body, as his body and weapon increase in size, filling the room.

"Through Sarenrae's light, I will smite you!"

Riren steps forward to the Half Orc leader and swings his blade. Attempting to use his reach to minimize others attacking him

Scimitar: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

"Leave this place, take your fight elsewhere. These children are not for you or your god, back off now!"


LN Human Female | Wizard (conjuror 2) ||HP 15/15 | AC 12 (16) Touch 12 Flat 10 CMD 11| Fort 2 Ref 2 Will 3 | Init 6 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +3, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 41gp |
skills:
Perception 1, Spellcraft 10, Craft 9, Knowledge (arcana) 10, Knowledge (Planes) 10, Knowledge (Religion) 10, Knowledge (Dungeoneering) 9, Knowledge (nobility) 10, Use Magic Device +4, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, Prestidigitation , Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I , Enlarge Person, Summon Monster I, Grease

"You have chosen the wrong orphanage to target tonight" Maria says, unleashing an acidic dart at the closest thug and then retreating towards the corridor

acid dart: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 ⇒ 6

Grand Lodge

F Dwarf Cleric (5)/ HP 31/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 2/6/ Orisons 0/4/ Lvl 1 0/5/ Lvl 2 0/4/ Lvl 3 0/3/ Harrow 0/2

Aren't we allowed a will save for Bane?

With a grunt, Ernhild swings her hammer, aiming for the thug with the shortsword.

Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

Rounds 1 and 2

Dennvyn's head pokes up as he hears a strange sound in the other room, his expression curious as if he's trying to place it... but the uncertainty vanishes when he hears the scream of alarm. His eyes narrow, Who in the Hells would attack an orphanage -- and one you know to be run by clerics of the Dawnflower? The only thing more stupid would be attacking the Calistrians -- because then, you'd need to sleep with an eye open for the rest of your life... He shakes his head, then says reassuringly, "Don't worry, kids. We can easily take anyone dumb enough to attack an orphanage. But lock the door behind us, just to keep the looters out." With that, he draws his blade and spins on his heel, rushing toward the sounds of combat.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Round 2

Stepping aside, Juliet watches as the thug's blade sweeps the air where Juliet's face just was. Then, just as quickly, Juliet lashes out again with Spite putting more power than accuracy behind her thrust.

attack: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d8 + 1 ⇒ (8) + 1 = 9


Ernhild: He was using Bane to Dispel Bless from Sister Sicara, thus the no Will Save needed.

Riren hops through the other attackers, who will get a single attack of opportunity on him, missing horribly. Sadly, Riren's blows miss the half-orc, who grins at the surprise on Riren's face. "Not yer' typical thug, Chel Scum."

Club: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Maria's acidic dart hits a thug with acid, melting his face as he falls to the ground, dropping his light mace as he goes down screaming (0 hp), at the same moment, Ernhild successfully gets past the thug with the Shortsword's defenses. She slams into his chest, hearing quite a bit of cracking, forcing the thug to step back (yes, a 5' step). The thug then takes out a vial and drinks it, looking quite a bit healthier than he did before.

The half-orc then sees the quick progress that the party has made on their group. "Groetus has found worthy opponents! We shall meet again! Kill the failures!"

To which the remaining clubber looks down at the one that Maria sprayed with Acid and successfully performs a coup de grace, splattering brains all over the floor. Someone will need a mop.

Damage: 2d6 + 2 ⇒ (2, 6) + 2 = 10

The half-orc then steps back and begins chanting.
Maria Spellcraft: 1d20 + 9 ⇒ (5) + 9 = 14
Dennvyn Spellcraft: 1d20 + 6 ⇒ (1) + 6 = 7

A ray of blackened, but blinding energy shoots from his fingers and slams into the body on the floor of the first dropped thug, and the thug breathes its last.

attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 2d8 ⇒ (2, 5) = 7

Zone 1: Entry Room:
Enemies: 2 Thugs, 1/2 Orc Cleric/thug? (All wearing masks and green hats).
Allies: Juliet, Ernhild, and Riren

Zone 2: Central Hall
Allies: Grigori (near the Dining hall now), Maria just out of the Entry Room, with Tawni and Dennvyn moving towards the dining hall (and able to enter combat next round.

Zone 3: Dining Hall: Now locked with Lessilyn and 28 of the children inside. Lessilyn is armed with a kitchen knife and butcher's cleaver if need be.

Zone 3 and beyond (upstairs there are more children, there are other playrooms and teaching rooms in the place).


(Abandoned Game/Character)

Are they leaving? I got the impression they were going to leave now..


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Not willing to let any go alive if she can help it, Juliet steps into the nearest fleeing thug, using the thug's motion to try and run him through with Spite.

attack: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 + 1 ⇒ (7) + 1 = 8


Yes, they are leaving. Killing the ones that have fallen behind them.

Juliette's strike hits home, bringing down the shortsword-wielding thug. Only the clubber and the cleric remain!


(Abandoned Game/Character)

Riren stands back, trying to place himself in front of all innocents. Looking to the ones left behind, "Leave now. My friends here might not be able to resist an easy kill. Leave and try to live a better life!"

Riren readies an action to hit the spell caster (with reach because of size) if he casts any spell

---Readied Attack---
Scimitar: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 6 ⇒ (4) + 6 = 10


M Varisian Human | AoOs 1 /1| Panache 2/2 | Swashbuckler 1 | HP 11/11 | AC15 T13 F12 CMD14 | F+0 R+5 W+1 | 30' | I+3 | P+5 SM+5 |

Scrambling through the building, the sailor makes it into the room with the fight and works his way across it to the enemies.

If I understand the premise, I don't get to make an attack this round. I'f I'm wrong, I would be happy to, but I don't think I'm supposed to.


Feasably, you could, Tawni. You would be fine, but you do see them retreating

The Orc and his lone ally begin filing out of the building doing the "I'll be back" idea, defensively retreating and closing the door. The bloody mess at the party's feet leaves three bodies, all wearing green hats and green masks. One with a club, one with a mace, and one with a shortsword. All are wearing studded leather and chokers bearing a wooden symbol painted green, the symbol of Groetus.

Further information would require a perception check.

The group breathes a sigh of relief, and Sister Sicara bars the front door closed. "I'll get a mop. No use in having the children see this mess."


(Abandoned Game/Character)

Riren looks around the room, at the various bodies.
Perceptoin: 1d20 + 2 ⇒ (16) + 2 = 18

His body shrinking down in size as he looks.
"That was an interesting sensation. Have to say, in battle I could get used to that."


LN Human Female | Wizard (conjuror 2) ||HP 15/15 | AC 12 (16) Touch 12 Flat 10 CMD 11| Fort 2 Ref 2 Will 3 | Init 6 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +3, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 41gp |
skills:
Perception 1, Spellcraft 10, Craft 9, Knowledge (arcana) 10, Knowledge (Planes) 10, Knowledge (Religion) 10, Knowledge (Dungeoneering) 9, Knowledge (nobility) 10, Use Magic Device +4, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, Prestidigitation , Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I , Enlarge Person, Summon Monster I, Grease

"You are welcome. "
Maria emerges from the doorway and looks at the corpses in disgust. "who would attack an orphanage? I mean what could they possibly want to gain here? Children? "


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

Dennvyn nods, "Aye, probably. Kids are easily to manipulate and turn into cultists, criminals, or even footsoldiers. And, at least in Korvosa, they're disposable... Lamm might have been the worst, but certainly not the only one."

maybe that's what I do now to fill the void now that Lamm is dead
I got my revenge but there are so many who can't... So maybe then I handle the job for them... Replace living for revenge to seeking to avenge those that can't or couldn't fight back...

Grand Lodge

F Dwarf Cleric (5)/ HP 31/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 2/6/ Orisons 0/4/ Lvl 1 0/5/ Lvl 2 0/4/ Lvl 3 0/3/ Harrow 0/2

"Followers, probably," Ernhild shrugs. "God of Brawl. Not God of Brains."

Speaking of brains, there is quite a mess on the floor. The cleric grimaces; no matter how good of a healer she is, there's no way anyone might succeed to stuff the whole thing back in.

"Let's check on the children first, and help cleaning after."

Perception: 1d20 + 3 ⇒ (1) + 3 = 4 Yep, they look dead. Very dead.


M Varisian Human | AoOs 1 /1| Panache 2/2 | Swashbuckler 1 | HP 11/11 | AC15 T13 F12 CMD14 | F+0 R+5 W+1 | 30' | I+3 | P+5 SM+5 |

"Yes, try to calm the children and keep them out of here until we've cleaned this up. Please." He starts trying to contain the mess as he talks.


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

Dennvyn looks at the mess and shakes his head, The City's gone mad, and in a little nervous about who is going to be restoring what kind of order... and, for that matter, how we're going to navigate out there to bring Zellara her head... which is still the strangest thing I've ever agreed to do. .

He sighs, "I'll go back to talk to the kids, I told them to lock the door until we got to them.". He smiles slightly as he adds, " Besides, I didn't prepare a prestidigitation today, and I've got lousy reach with a mop."


LN Human Female | Wizard (conjuror 2) ||HP 15/15 | AC 12 (16) Touch 12 Flat 10 CMD 11| Fort 2 Ref 2 Will 3 | Init 6 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +3, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 41gp |
skills:
Perception 1, Spellcraft 10, Craft 9, Knowledge (arcana) 10, Knowledge (Planes) 10, Knowledge (Religion) 10, Knowledge (Dungeoneering) 9, Knowledge (nobility) 10, Use Magic Device +4, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, Prestidigitation , Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I , Enlarge Person, Summon Monster I, Grease

"suddenly prestidigitation looks a lot more useful than either of us assumed."Maria says, "We might as well get this cleared. The night is far from over and much as I want to conclude our business with our mysterious benefactor, I am uncomfortable leaving the children here until we can be sure they are safe.


(Abandoned Game/Character)

"Agreed. This is definitely unsanitary. Plus we can clean this area and keep it guarded. Who checked on the children, are they ok?"

Riren would work on cleaning up while also trying to stay alert to any more intrusions.


Sister Sicara requests some ammonia water, and goes about scrubbing the floor with it, taking any help she can get. Lessilyn is still with the children, who, outside of Grigori, are very frightened. Grigori seems angry that the green-hatted men have come here.

The bodies are disposed of quickly, and the children are placed into their beds and the evening is otherwise quiet.


The morning comes to Korvosa. The initial riots have subsided, but, if anything, you all know that they will continue later. The streets will be unsafe alone, for sure, but it would likely be safest to get to Zellara's home at this point.


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

Dennvyn shakes his head with a slight chuckle, "..and thanks to Lamm, I did end up in an orphanage after all... if only for a night."

He stretches and splashes water on his face to ensure that he's fully awake, and then says, "Looks like we have a safe window in which we can get to Zellara's... and, besides, if we don't leave soon, we'll likely get roped into morning chores."


M Varisian Human | AoOs 1 /1| Panache 2/2 | Swashbuckler 1 | HP 11/11 | AC15 T13 F12 CMD14 | F+0 R+5 W+1 | 30' | I+3 | P+5 SM+5 |

"Yes, she's probably assumed we failed and are dead by now."


On cue, Sister Sicara peeks in on Deevyn and says Chores! Are you volunteering?

She sees the look of horror at the timing and can't hold her laughter any longer. A little humor. Poor kids are terrified of me walking around the corner if they are shirking their duties. All that time in the Cinderlands mad me disciplined. It was that or dead, so I try to instill the former on the children.. She Pat's him on the shoulder.

Lessilyn appreciated everything you have done for the orphanage, especially last night. I am grateful for that, too. Be careful out there. There are moving rioters and masked men about.


LN Human Female | Wizard (conjuror 2) ||HP 15/15 | AC 12 (16) Touch 12 Flat 10 CMD 11| Fort 2 Ref 2 Will 3 | Init 6 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +3, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 41gp |
skills:
Perception 1, Spellcraft 10, Craft 9, Knowledge (arcana) 10, Knowledge (Planes) 10, Knowledge (Religion) 10, Knowledge (Dungeoneering) 9, Knowledge (nobility) 10, Use Magic Device +4, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, Prestidigitation , Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I , Enlarge Person, Summon Monster I, Grease

"Discipline is valuable sister. I am glad you are instilling it in these children." Maria says, gathering her things, "Well lets get this over with. Our mysterious benefactor needs to know justice has been served."


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

Dennvyn laughs, once the startle passes, a smile on his face, "What?! Are the rumours true? Do you have clairaudience in all the rooms to hear what the children are plotting?!"

He then nods more soberly, "Appreciate the praise, and the warning. I plan to hide behind all these people like I'm one of the children," he finishes with a wink.

He then takes a breath a sighs, And now to deal with the ghost in the room... literally..., and says, "Don't think we need to worry about that, Tawni, given that she's already dead and has been following our progress anyway."


With that, the group begins s to gather, and a very sleepy Grigori comes rushing out to Tawni. Wait fer me! We had a Deal!

Sister Sicara was just about to un-bar the door, and turns and shakes her head.

You said you'd train me. I wanna get that trainin' an' help stop people like those crazies with the green hats. You good to yer word?. Grigori stands there looking at Tawni.


(Abandoned Game/Character)

After a long night, keeping himself as on guard as he can, while still getting the rest his body needed. Riren dreams of a safer place, with less evil in it.

Waking up to the sun raising, At least the sun is here to guide us in this new day

Watching Grigori talk to Tawni about being trained, Riren waits for the answer. Knowing he too could train this child, though his mission is always at hand. Will need to pray on it, and see if it is in the plan.

"Well, we are off to Zellara's... Need to learn more about what last night meant.."


M Varisian Human | AoOs 1 /1| Panache 2/2 | Swashbuckler 1 | HP 11/11 | AC15 T13 F12 CMD14 | F+0 R+5 W+1 | 30' | I+3 | P+5 SM+5 |

Tawni looks at the young man with an expression of, well, fear. "I did NOT! I said I knew someone who would teach you things Lamm never would." He points at Sister Sicara. "Now, I could, I suppose, teach you a few things. But if the Sisters don't think you're pulling your weight and doing what you should here, you're not getting ANYTHING ELSE from me. Understand that?"


Grigori looks down. Almost sobbing, but wanting to look stronger.

Yessir. I can get the work done here. But you hafta promise to visit. Just like you said when I helped you take away that mean old goat Lamm.

He spits on his hand and holds it out to seal the deal.


M Varisian Human | AoOs 1 /1| Panache 2/2 | Swashbuckler 1 | HP 11/11 | AC15 T13 F12 CMD14 | F+0 R+5 W+1 | 30' | I+3 | P+5 SM+5 |

The sailor looks down at the pitiful boy and tries to guess how much of this display is real and how much is calculated. After all, working the streets for several years should have taught him to calculate this kind of interaction by now. He spits in his own hand and reaches for the boy's, looking him in the eye. "I promise to visit. I hope you'll still be here when I do and not have run off back into the streets." He gives the child a little more attention before turning his own to the Chelaxian.

"Hunh?"


LN Human Female | Wizard (conjuror 2) ||HP 15/15 | AC 12 (16) Touch 12 Flat 10 CMD 11| Fort 2 Ref 2 Will 3 | Init 6 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +3, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 41gp |
skills:
Perception 1, Spellcraft 10, Craft 9, Knowledge (arcana) 10, Knowledge (Planes) 10, Knowledge (Religion) 10, Knowledge (Dungeoneering) 9, Knowledge (nobility) 10, Use Magic Device +4, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, Prestidigitation , Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I , Enlarge Person, Summon Monster I, Grease

"very touching." Maria says dryly


Grigori looks at Maria. Miss, I don't know your name, but I know you saved us all from Lamm. I think you might just be a bit too hurt on the insides to let it out, y'know. But I think, sometimes soon, you will find the strength to let that bitter out. But I'm just a kid of fourteen winters.

At that point, Sister Sicara half drags the smart-mourhed teenager out of the room, wishing you all well.


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

Dennvyn shakes his head, and rubs the tattoo over his left eye, What the kid doesn't get is that the bitterness was been driving us for years --it's what's kept us going... so much so that I don't know how I'll replace it.


(Abandoned Game/Character)

Watching the exchange of the boy, not knowing if he should chime in, offer assistance. [i]No, the boy will find his own way. The freedom to choose, and to hopefully choose right. There is enough happening in this city for him to get involved in. May the light of the Dawn shine his path.[/b]

Not even sure if a simple prayer will really do much. Riren shakes his head out of whatever trance he was in.

"Well, shall we be off today? Not sure what to do after last night. My training, my life.. Almost feels lost" Riren rambles on for a second. Letting his voice fall.

"Anyway, let us go to the woman's house."

Burning last spell slot from last night to heal up
Spontaneous Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

F Dwarf Cleric (5)/ HP 31/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 2/6/ Orisons 0/4/ Lvl 1 0/5/ Lvl 2 0/4/ Lvl 3 0/3/ Harrow 0/2

Heavy-hearted, Ernhild pats Grigori on the shoulder:

"Do not worry. We'll keep our promise. You won't be left behind."

She's so deep in her thoughts, mentally praying Abadar to keep the children safe, and already making plans to visit them, that Grigori's comment about Maria catches her completely off-guard. For a few seconds, Ernhild lets out a brief laughter like the chime of a bell, before biting the inside of her cheeks to keep her mouth shut. Although she seems to have gotten back her composure, repressed chuckles occasionally make her shiver.

She calms down when she hears Riren's distress, akin to her own, and goes after him to talk to him privately.

"Do you believe you have angered your God?"


(Abandoned Game/Character)

Looking to Ernhild, "I do not believe she is angry with me, I do believe one of my main reasons for training how I did was to finish what we just did. Now that it is done, I have to look within myself, and to Sarenrae for the next step to take. There is more evil in this world, other than Lamm."

Gripping the hilt of his blade, "I have had the same mission since I was a child. Didn't realize that lifting that burden would actually bring distress. I got used to the weight on my shoulders."

Looking down on the other cleric, "What of your god. What is asked of you?"


LN Human Female | Wizard (conjuror 2) ||HP 15/15 | AC 12 (16) Touch 12 Flat 10 CMD 11| Fort 2 Ref 2 Will 3 | Init 6 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +3, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 41gp |
skills:
Perception 1, Spellcraft 10, Craft 9, Knowledge (arcana) 10, Knowledge (Planes) 10, Knowledge (Religion) 10, Knowledge (Dungeoneering) 9, Knowledge (nobility) 10, Use Magic Device +4, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, Prestidigitation , Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I , Enlarge Person, Summon Monster I, Grease

Maria responds to Grigory with a tight smile, "Not bitterness youngster, pragmatism."

And a little bit of bitterness, she privately admits to herself, but Gaedrin is gone now and that is all behind her.

1 to 50 of 405 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Dark's Curse of the Crimson Throne: Team Ragtag All Messageboards

Want to post a reply? Sign in.
1 to 50 of 148 << first < prev | 1 | 2 | 3 | next > last >>

Here is where we will discuss and everything.


2 people marked this as a favorite.
N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Hi All! Looking forward to gaming with you!


(Abandoned Game/Character)

Hello all! Happy to be here! Very curious what was said that got me into this group.

Very happy to be here. Super curious about the AP.


Happy to oblige Riren. Also, I will be posting again tomorrow evening, tomorrow is the first day of the school year, so it will be a busy day. Expect 8-9 pm postings for a few weeks as I adjust. I may be able to post on my lunch at work, too, but not often.


LN Human Female | Wizard (conjuror 2) ||HP 15/15 | AC 12 (16) Touch 12 Flat 10 CMD 11| Fort 2 Ref 2 Will 3 | Init 6 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +3, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 41gp |
skills:
Perception 1, Spellcraft 10, Craft 9, Knowledge (arcana) 10, Knowledge (Planes) 10, Knowledge (Religion) 10, Knowledge (Dungeoneering) 9, Knowledge (nobility) 10, Use Magic Device +4, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, Prestidigitation , Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I , Enlarge Person, Summon Monster I, Grease

Wow, you go back early. Another couple of weeks before school starts here in the UK.


M Varisian Human | AoOs 1 /1| Panache 2/2 | Swashbuckler 1 | HP 11/11 | AC15 T13 F12 CMD14 | F+0 R+5 W+1 | 30' | I+3 | P+5 SM+5 |

I need to spend time looking for a different avatar. While the current one works well for a generic sailor/swashbuckler, the coloration is all wrong for Varisian stock.


@Maria: Agreed.

And sadly, Maria, I have kids that I have to get up and go to school and get into a routine. I have to fight tooth and nail every day for a few weeks to make that happen.

@Tawni: I don't mind the Avatar at all. It's a good swashbuckler. I get that it's not particularly Varisian, but hey. Also, sorry about the snipe on the in-character. It was the first chance I had since the forums came back up. Sad nature of the beast, though.


1 person marked this as a favorite.
M Varisian Human | AoOs 1 /1| Panache 2/2 | Swashbuckler 1 | HP 11/11 | AC15 T13 F12 CMD14 | F+0 R+5 W+1 | 30' | I+3 | P+5 SM+5 |

Zero stress. It IS the nature of the beast. That's why I adapted and rolled with it.

I think the new avatar is a better combination for Varisian Swashbuckler, even if the character is older than Tawni.


Sorry for no post last night. The forum issues got me. I will be advancing tonight got. I do not have time for a proper post this morning.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Got me the last couple of days too. I'll get caught up today.


Forums appear to be stable. I will have harrows up tonight when I can access my notes.

I couldn't post at all for the past week.


(Abandoned Game/Character)

I sure missed my games! Though a mini vacation was nice.


Thanks all. There will be another delay. I am sorry. My young daughter is puking her guts up and laying on my lap. Notes are on the PC. I am going to be a good dad and comfort her and post tomorrow. Sorry all


(Abandoned Game/Character)

I 100% understand. My daughter turned 1 yesterday. 2 days ago she got, what we think is, Rotovirus. She was puking all day.

Then the fun thing happened, where she got better, and both her mom and me are enjoying a 101 degree fevers.

Take care of your little one.


M Varisian Human | AoOs 1 /1| Panache 2/2 | Swashbuckler 1 | HP 11/11 | AC15 T13 F12 CMD14 | F+0 R+5 W+1 | 30' | I+3 | P+5 SM+5 |

Family first. Always.


I am uncertain how to do so, but with the site issues, I will be setting up a discord server. A player in my other game has done so, and I created this one for this game. Server

Feel free to pop in and provide color commentary. The paizo forum instability makes me want to ensure a way to communicate.


LN Human Female | Wizard (conjuror 2) ||HP 15/15 | AC 12 (16) Touch 12 Flat 10 CMD 11| Fort 2 Ref 2 Will 3 | Init 6 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +3, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 41gp |
skills:
Perception 1, Spellcraft 10, Craft 9, Knowledge (arcana) 10, Knowledge (Planes) 10, Knowledge (Religion) 10, Knowledge (Dungeoneering) 9, Knowledge (nobility) 10, Use Magic Device +4, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, Prestidigitation , Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I , Enlarge Person, Summon Monster I, Grease

Hi guys. After the Instability I was off grid at a festival. Just got back


Welcome back, I thought we had lost you!


(Abandoned Game/Character)

Rule Lawyer hat..

I think summons take 1 round to perform. So you start casting and the summon appears at the beginning of the next round. Which leaves you open to getting interrupted.

Up to GM to decide if that is how he wants to run summons, but that is just something I have had to stick to with my table. Figured I would mention it here.


LN Human Female | Wizard (conjuror 2) ||HP 15/15 | AC 12 (16) Touch 12 Flat 10 CMD 11| Fort 2 Ref 2 Will 3 | Init 6 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +3, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 41gp |
skills:
Perception 1, Spellcraft 10, Craft 9, Knowledge (arcana) 10, Knowledge (Planes) 10, Knowledge (Religion) 10, Knowledge (Dungeoneering) 9, Knowledge (nobility) 10, Use Magic Device +4, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, Prestidigitation , Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I , Enlarge Person, Summon Monster I, Grease

I have a feat that reduces them to 1 round thanks to my training at the Academae. It was suggested by Alleziella in the recruitment thread.

EDIT: although I have just relooked at the feat and she does need a fortitude check to avoid becoming fatigued.

I will make the check here

Fortitude check (dc16): 1d20 + 2 ⇒ (9) + 2 = 11


(Abandoned Game/Character)

Ah.. I forgot about that. I guess it's in the Curse of the Crimson thrown players guide too.

It does mean that you have to do a Fort save every time you shorten the cast time. Or you become fatigued. Then make you exhausted if you fail again.

I don't want to be that guy.. so I am going to stop. Summons are something I have always wanted to try out, but they can be such a pain at the table. Very cool though. Either way, death by summon bird!


LN Human Female | Wizard (conjuror 2) ||HP 15/15 | AC 12 (16) Touch 12 Flat 10 CMD 11| Fort 2 Ref 2 Will 3 | Init 6 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +3, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 41gp |
skills:
Perception 1, Spellcraft 10, Craft 9, Knowledge (arcana) 10, Knowledge (Planes) 10, Knowledge (Religion) 10, Knowledge (Dungeoneering) 9, Knowledge (nobility) 10, Use Magic Device +4, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, Prestidigitation , Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I , Enlarge Person, Summon Monster I, Grease

No, please do be that guy. I am prone to forgetting rules, and I only noticed the fatigue roll because I looked up the feat again to check it after you brought it up.

I am never going to be offended by a friendly rules reminder.


(Abandoned Game/Character)

Ok good. Glad I was not too annoying about it. Quick summons is pretty nice, but being fatigued, then exhausted are going to be rough too.

I think its a pretty fun trade off.


1 person marked this as a favorite.
LN Human Female | Wizard (conjuror 2) ||HP 15/15 | AC 12 (16) Touch 12 Flat 10 CMD 11| Fort 2 Ref 2 Will 3 | Init 6 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +3, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 41gp |
skills:
Perception 1, Spellcraft 10, Craft 9, Knowledge (arcana) 10, Knowledge (Planes) 10, Knowledge (Religion) 10, Knowledge (Dungeoneering) 9, Knowledge (nobility) 10, Use Magic Device +4, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, Prestidigitation , Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I , Enlarge Person, Summon Monster I, Grease

Yes. Given the high chance of fatigue I may need to be strategic about when fast casting is actually necessary, although I quite like it - it reminds me of raistlin majere.


I have two sick kids, so probably no more posts today, but I did want to get some advancement going. Sorry for the delay.


LN Human Female | Wizard (conjuror 2) ||HP 15/15 | AC 12 (16) Touch 12 Flat 10 CMD 11| Fort 2 Ref 2 Will 3 | Init 6 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +3, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 41gp |
skills:
Perception 1, Spellcraft 10, Craft 9, Knowledge (arcana) 10, Knowledge (Planes) 10, Knowledge (Religion) 10, Knowledge (Dungeoneering) 9, Knowledge (nobility) 10, Use Magic Device +4, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, Prestidigitation , Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I , Enlarge Person, Summon Monster I, Grease

No problem. Family comes first


(Abandoned Game/Character)

No worries.

On another note, I am going to be going on a mini vacation Thursday Night till Sunday. I don't think I will have internet, but I plan on bringing my laptop to post if I can.

During that time please bot me if I don't respond in time. Though I will try.


LN Human Female | Wizard (conjuror 2) ||HP 15/15 | AC 12 (16) Touch 12 Flat 10 CMD 11| Fort 2 Ref 2 Will 3 | Init 6 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +3, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 41gp |
skills:
Perception 1, Spellcraft 10, Craft 9, Knowledge (arcana) 10, Knowledge (Planes) 10, Knowledge (Religion) 10, Knowledge (Dungeoneering) 9, Knowledge (nobility) 10, Use Magic Device +4, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, Prestidigitation , Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I , Enlarge Person, Summon Monster I, Grease

An arcane wand of use to anyone else?

I can use it to free up a cantrip otherwise.


As a heads up to all, I have multiple members of my family in the hospital and ER right now. I will not likely be posting until Thursday. My apologies to all. When it rains, it pours.

I am pasting this to all my games.


M Varisian Human | AoOs 1 /1| Panache 2/2 | Swashbuckler 1 | HP 11/11 | AC15 T13 F12 CMD14 | F+0 R+5 W+1 | 30' | I+3 | P+5 SM+5 |

Wow. Family first. Take care of them.


LN Human Female | Wizard (conjuror 2) ||HP 15/15 | AC 12 (16) Touch 12 Flat 10 CMD 11| Fort 2 Ref 2 Will 3 | Init 6 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +3, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 41gp |
skills:
Perception 1, Spellcraft 10, Craft 9, Knowledge (arcana) 10, Knowledge (Planes) 10, Knowledge (Religion) 10, Knowledge (Dungeoneering) 9, Knowledge (nobility) 10, Use Magic Device +4, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, Prestidigitation , Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I , Enlarge Person, Summon Monster I, Grease

Take all the time you need.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Oof. I hope things get better for everyone involved, and soon. Good luck to you and yours DM_Darkmeer.


(Abandoned Game/Character)

Family first! Take whatever time you need.

Grand Lodge

F Dwarf Cleric (5)/ HP 31/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 2/6/ Orisons 0/4/ Lvl 1 0/5/ Lvl 2 0/4/ Lvl 3 0/3/ Harrow 0/2

That awkward moment when you realize that you missed a lot of things in the discussion thread.

I'm very sorry about your family, GM. Take care!

I also wanted to warn you that I'll be on a student trip from Friday until Saturday. I won't have any access to the Internet during these three days, but will get back to normal on Monday.

Please feel free to bot Ernhild while I'm away, if you need to.


Thank you all for your well wishes. It's been an overwhelming time. My father and grandmother have been very ill at the same time. Nothing is certain yet other than "not cancer" fory grandmother and my father... My father is in another not cancer but bad catergory.

Needless to say, I have been busy with family stuff.


(Abandoned Game/Character)

Moving to discussion for this.

PbP is a bit messy at times. Situations like this are even trickier. He is aware of us, not looking.. My character saw him go for a weapon, which sorta triggers the start of combat.

Honestly I am down for whatever DM_Darkmeer wants. I have 0 issue with retcons or having bits out of order. In my games my players often have blocks of text for something that happened awhile back, so backfill RP chances. As long as what we are doing is not bothering Darkmeer I will stick to that plan. Just don't want it to get too messy.

Currently my only issue, and its minor and am able to override it, is the lack of map. I am just having a hard time visualizing it. I think I tend to be an overly visual person. It is less about the specifics of combat, than it is the overall map picture. This is minor, and I am enjoying the game. But if there was ever a vote for "Should there be some form of map" my vote would be yes.

Again, thank you for DMing! And all the players. I am very excited to see where the game goes and how our characters interact within it.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Work is giving me a kicking at the moment. I'll probably not be able to post until Friday. Please bot as needed.


Life threw a couple of curve balls at me the past couple of days. Between my grandmother in the hospital and volunteer work, I am a bit exhausted. I will post a proper update in the morning.

I realized I had not updated this group. My apologies to all.


LN Human Female | Wizard (conjuror 2) ||HP 15/15 | AC 12 (16) Touch 12 Flat 10 CMD 11| Fort 2 Ref 2 Will 3 | Init 6 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +3, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 41gp |
skills:
Perception 1, Spellcraft 10, Craft 9, Knowledge (arcana) 10, Knowledge (Planes) 10, Knowledge (Religion) 10, Knowledge (Dungeoneering) 9, Knowledge (nobility) 10, Use Magic Device +4, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, Prestidigitation , Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I , Enlarge Person, Summon Monster I, Grease

No problem. I understand that you have a lot on your plate and that this is not your only priority. Work is crazy for me at the moment, so happy to just flow along at whatever pace works for you


M Varisian Human | AoOs 1 /1| Panache 2/2 | Swashbuckler 1 | HP 11/11 | AC15 T13 F12 CMD14 | F+0 R+5 W+1 | 30' | I+3 | P+5 SM+5 |

It is a problem we all share one way or another at one time or another.

Work has me putting in entire extra days right now, and we just rented a new place, so we're doing the whole moving our lives thing at the same time.

Not the emotional stress of family in the hospital, but a pretty serious drain on time.


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

It's all good. Totally understand how life comes first. Heck, due to local tornadoes, I just went 26 hours or so without electricity at home. ;)


(Abandoned Game/Character)

Yeah, life takes precedence always. My wife and daughter are leaving for a 3 week long trip over seas. the last few days have been frantic packing or me wanting to spend as much time with my daughter before she leaves (only 1 year old).

Don't feel pressure to post if you have family to work with. Family first.


(Abandoned Game/Character)

Ok team..

How do we want to track loot? I can make a google doc or something unless there are better ideas out there. Going to need a lot of appraise and spellcraft checks :)


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

I'm most used to a Google doc, but if someone's got a better idea, I'm all ears.


M Varisian Human | AoOs 1 /1| Panache 2/2 | Swashbuckler 1 | HP 11/11 | AC15 T13 F12 CMD14 | F+0 R+5 W+1 | 30' | I+3 | P+5 SM+5 |

I've seen a "loot cart" NPC. Not really any easier or even especially better, but I've seen it.


(Abandoned Game/Character)

I can set up a google doc later. Later next week if people are willing to wait.

Life is kinda crazy till Wednesday.


M Varisian Human | AoOs 1 /1| Panache 2/2 | Swashbuckler 1 | HP 11/11 | AC15 T13 F12 CMD14 | F+0 R+5 W+1 | 30' | I+3 | P+5 SM+5 |

Given how fast I went back upstairs, I am pointedly NOT reacting to the head of our employer for now.

Tawni is currently blissfully ignorant. And I don't think I mind.


I find that mildly amusing, Tawni.

Doing some laundry then will be near the PC. Next update is later this evening.


M Varisian Human | AoOs 1 /1| Panache 2/2 | Swashbuckler 1 | HP 11/11 | AC15 T13 F12 CMD14 | F+0 R+5 W+1 | 30' | I+3 | P+5 SM+5 |

My apologies. Been doing some preparation work, but it is time to knuckle down and focus.

Moving from my apartment to a rented home. Movers arrive Wednesday.

I hope to be reach a new normal schedule by Monday.

I'm not supposed to be without internet except while moving my home network, but . . ..


Understood Tawni. Will both as needed. If something comes up, I expect Tawni would be first in line to jump to protect the children?

There is an encounter table I have made for this.

1 to 50 of 148 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Dark's Curse of the Crimson Throne: Team Ragtag Discussion All Messageboards

Want to post a reply? Sign in.