Yorick's Rise of the Runelords (DW Style) - Group 2 (Inactive)

Game Master YoricksRequiem


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Onrik Ironoath

  • What position do you hold in society? Are you a legitimate authority? And if so, is that limited to Dwarven lands?

  • What do you worship / believe in?

  • Are you on any kind of a mission? If so, what is it?

  • How do other Dwarves feel about you, and what you do?

Swan the Shaman

  • Where did you first encounter Gentle Asiaq? How long have you been together?

  • How many other spirits have you bonded with? What happened to them?

  • Is this aspect of being able to communicate with spirits common for Dwarves? For other races? How do others feel about it?

  • Where do you believe spirits come from? And how do you view them? As slaves, friends, beings to worship, etc. Is that viewpoint common?

  • What brings you to Sandpoint?

Trapdodger Barefoot

  • Where have you learned your shapeshifting ability? Is it a common thing for Halflings to be able to do? For other races?

  • What are halflings, as a people, like?

  • How does it feel when you shapeshift?

  • What brings you to the mainland from the Sapphire islands? How long have you been here?

  • What makes your pipes distinct?

Questions for Everyone

  • You are two Dwarves and a Halfling. Do Elves / Humans exist in this world? Or is it just your two peoples?


Female Dwarf Shaman 1 | XP: 0 | HP: 22/22 | A: 0(2*) | DMG: d8

The elves are a desert dwelling folk, their ancient dynasty decaying and corrupt.

The gnomes, dwarves and halflings share the forests and wild places, their cooperation and camaraderie somewhat offsetting their smaller size and numbers.


Male Halfling Druid 1
YoricksRequiem wrote:


Trapdodger Barefoot

  • Where have you learned your shapeshifting ability? Is it a common thing for Halflings to be able to do? For other races?

  • What are halflings, as a people, like?

  • How does it feel when you shapeshift?

  • What brings you to the mainland from the Sapphire islands? How long have you been here?

  • What makes your pipes distinct?

Questions for Everyone

  • You are two Dwarves and a Halfling. Do Elves / Humans exist in this world? Or is it just your two peoples?

Trap was just a boy when he was castaway from a ship wreck and segregated from halfling society onto a remote and uninhabited chain of the sapphire islands.

The island was teeming with life and although he knew how to swim he learned how to dive, climb, and swim from the marine iguanas. The iguanas were not the only life he found there the birds imitated his voice and came fearlessly near for food and water.

The first time he shape shifted he was swimming with the iguanas joining with them and swimming among them, and then suddenly he was swimming like them the water connecting their life forces and then he was one of them and no longer was he nor had he ever been a boy....

It was with the iguanas he swam from island to island, then in the dark of night new voices called to him in the dark skies, bats who had no words and navigated the air sea without sight. It took some time but eventually the boy became a bat swimming through the air as easily as the seas...

Eventually trap swam to an inhabited island of the sapphire chain, it was here he encountered other peoples and the customs of sharing pipeweed, the village accepted him and his comings and goings.

The village though remote was a part of halfling society, and so as trap learned the tribes ways he heard tales of other halfling living in other ways. The tribe elected the reluctant youth to travel to a meeting with other halflings on the mainland.

When trap returned to the halfling world he was thrust from child to adult suddenly the world was bewildering and filled with rules that had no natural course or reason, those on the mainland stayed indoors and ate to excess. Yet over and over he was sent from the tribe to see the civilized halfling folk.

Although they held little interest to him, the idea of more lands to see kept him traveling for a year, the change of seasons surprised him as they were so subtle in his homeland, but he adjusted.

Trap carries pipes that are long steamed and made from wood only found on the island, the bowls are made from black stone of volcanoes that combine to make a unique flavor in the pipes as they are smoked.

Trap has not yet come across the big folk and he suspects they are just tall tales to warm younglings to not become too powerful or covetous....vain or arrogant,


Brunhilda

  • What attributes make an opponent “worthy” in your eyes?

  • Where were you taught your fighting style? Alternatively, if you developed it, how? What prompted you to learn / develop it?

  • Is your status / profession common for female Dwarves? If not, how do others feel about it? If so, what separates you from others?

  • What brings you to Sandpoint?


Female Dwarf | HP 25/25 | Peerless Fighter 1 | XP 2 | 3 Armour | Battleaxe (close, +2 damage, +2 piercing) [d10 dmg]
YoricksRequiem wrote:
What attributes make an opponent “worthy” in your eyes?

The challenge of battle. An opponent is worthy if it causes fear in others, they are able to hurt me severely, and they are willing to fight. A true opponent pierces my thick dwarven scale, and draws blood. When they lie broken and bleeding on the ground, I can breathe easy and be proud of of besting them.

YoricksRequiem wrote:
Where were you taught your fighting style? Alternatively, if you developed it, how? What prompted you to learn / develop it?

As per my clan's cultural history - the Stormaxes, my family has learned this style for generations. My father and his siblings were taught by my grandmother. She and her siblings were taught by my great-grandfather. This lineage traces back through all of my ancestors, where the most skilled parent of the family teaches the children who want to become fighters for the clan.

The style has evolved over the years, or so I'm told. It's essence is that we are taught how to effectively fight in a damaging manner; find the weak points, and hit them hard. Training lasts for years, and we start young. My brothers and I were all given the opportunity to learn, but naturally I was the best at it. During my coming of age trials, I took down an ogre alone. My father cried that day.

YoricksRequiem wrote:
Is your status / profession common for female Dwarves? If not, how do others feel about it? If so, what separates you from others?

Within my clan, it is common for the dwarven women to become axemaidens. In these instances, the counterpart males usually take on non-military roles within the community if she is a more proficient fighter. Within my caste, I did not choose a mate, as I elected to travel before I do. I will settle down one day, but until then I must feed my axe the blood of worthy foes. Only a few dwarves within the Stormaxe leave the territories we control to venture into the greater world, but when they return they are hailed as champions if they have great tales, boons and artifacts of their exploits.

Regarding the male/female system within the Stormaxe Clan, it is an uncommon relationship compared to other clans throughout the world, as most others have systems where the females are always non-military. I scorn these clans, as I have proven myself to be an adept fighter. Better than many of the male dwarves I've seen.

YoricksRequiem wrote:
What brings you to Sandpoint?

The group I'm with has been searching for adventure for a while now, since finishing our last quest where we slew a band of orcs that were terrorising a trading route. They offered a slight challenge, but it wasn't enough. I've heard rumours that Sandpoint needs a great champion, and I feel I can provide.

(Don't know much about Sandpoint or our party's previous relationship, so I just blew steam out my ass)


Wow. Never ever have I been in a group containing a pair of female dwarves. Go us! :D


Male Halfling Druid 1

Me to. Maybe romance is in the air???


HP 23/26 | Templar 1 | 2 (3) Armor | Long Sword (d8 dmg) | XP: 5
YoricksRequiem wrote:
What position do you hold in society? Are you a legitimate authority? And if so, is that limited to Dwarven lands?

Onrik is a hunter of heretics, oath breakers and pillagers of society. Onrik's authority is legitimatized by the divine tenets of Tyr, God of Law and Justice, whose reach stretches across the Freelands where those among his order are recognized and generally given width berth. In the dwarven lands while Tyr's followers ('The Handsmen') are respected they are not generally recognized as an authority of the law.

YoricksRequiem wrote:
What do you worship / believe in?

Onrik believes in the divine tenets established by Tyr. A lawful society. Equal justice and protection for all enlightened races (humans, dwarves, elves, halflings, gnomes). He also believes that without these tenets that the Freelands would digress back into a wasteland of chaos where heretics and pillagers would look to enslave us all for the next millennia.

YoricksRequiem wrote:
Are you on any kind of a mission? If so, what is it?

Onrik has been assigned to travel to Sandpoint by his superiors as it lies on the edge of the Freelands. He is at this time only been given authority to be the eyes and ears of The Handsmen. The reason for the secrecy is twofold. One is to establish if Sandpoint has heretics operating within it and the second reason is to discover the whereabouts of the Shrine of Delsan. The Shrine of Delsan is said to hold a scroll of great importance to the Church, but why it

is important Onrik is unclear.

YoricksRequiem wrote:
How do other Dwarves feel about you, and what you do?

Onrik is one of the few dwarves who have taken up the calling to serve Tyr. In the eyes of many dwarves, especially the clergy of dwarven gods, Onrik is looked at as abandoning his people in favor of a human god.

In Onrik's eyes he finds no contempt or bitter attitudes to those dwarves who look at his calling as wrong. It is a dwarf's task to find his calling and once he finds it he must give everything to this task. That others do not understand this he has no time for. His energy must go to protecting the Freelands from those that would destroy what has been built by all the enlightened.

YoricksRequiem wrote:
You are two Dwarves and a Halfling. Do Elves / Humans exist in this world? Or is it just your two peoples?

Elves, humans and gnomes exist within the Freelands. In Onrik's travels he has met all of them. He holds no biases towards any race in particular and chooses to judge each person by their actions not their size or shape of their ears.


HP 23/26 | Templar 1 | 2 (3) Armor | Long Sword (d8 dmg) | XP: 5

GM I like how you put the elves in the other group and asked if dwarves exit in their world. Clever :)


Female Dwarf | HP 25/25 | Peerless Fighter 1 | XP 2 | 3 Armour | Battleaxe (close, +2 damage, +2 piercing) [d10 dmg]
YoricksRequiem wrote:


Questions for Everyone

  • You are two three Dwarves and a Halfling. Do Elves / Humans exist in this world? Or is it just your two peoples?

In the Freelands, the Dwarves often remain within their own communities in the hills, constructing towns and cities over and underground. They rarely allow outsiders to live with them, but many Dwarves leave the stuffy and constricting lives of these settlements to go to cities that have mixed races living together.

Whilst we have chance, let's work on our bonds and get them sorted. Here are my suggestions:

Quote:

Onrik owes me their life, whether they admit it or not.

I have sworn to protect Swan.
I worry about Trapdoor's ability to survive in battle.
Swan is soft, but I will make them tough like me.

For explanation, I can see Brunhilda seeing Onrik as a fellow strong Dwarf, but she might believe that he doesn't recognise her worth in battle. In a prior fight, she may have saved his hide even if he wasn't aware of it.

Regarding Swan, she is another Dwarfess out in the wilds, but she is not a true fighter like Brunhilda - as such, Brunhilda wishes to both protect Swan and teach her how to protect herself.

Trapdoor is a halfling, and thus Brunhilda automatically assumes that he is not as tough nor as battlehardy as herself. She will be watching out for him in battle, and will be do her best to keep him alive.


Female Dwarf Shaman 1 | XP: 0 | HP: 22/22 | A: 0(2*) | DMG: d8

Running behind - busy family weekend. I'll get my answers up as soon as I can.


Your characters all sound excellent. The damn forums have been down most of the afternoon so I've lost a few hours, but I will be reading the answers more in depth tomorrow and potentially posing more questions as things occur to me.

Swan the Shaman wrote:
Running behind - busy family weekend. I'll get my answers up as soon as I can.

No problem at all! The forums being down today has made me a bit behind as well. I am hoping to kick the game off proper come Monday, but it is certainly fine if it is bumped back a couple of days.

Onrik Ironoath wrote:
GM I like how you put the elves in the other group and asked if dwarves exit in their world. Clever :)

Haha - I actually didn't plan it that way, but since it lined up, sure, why not. I had a really hard time with the groups, honestly. I'm used to recruiting for Pathfinder, where it's like "we're playing x, everyone write your character's backstory" and you evaluate based on that.

A couple people did that a bit with this - had more fleshed out backstories - but since the world is meant to be crafted after the fact, I certainly wasn't pushing it, and it makes it hard to gauge based purely on class / alignment how some things will play, and figuring out what will go nicely / interestingly together without, you know, inner-party murder.

I felt like it would probably be a not great idea to put you with the evil World-Ending Cult Worshipper Mage, for instance. ;)

Brunhilda Oakenarm wrote:
(Don't know much about Sandpoint or our party's previous relationship, so I just blew steam out my ass)

When it comes to Pathfinder canon, 100% ignore it. We'll use a couple of names and the Adventure Path will serve as a loose template, but we're still going to make things up. Basically Sandpoint as canon for us is like, "~1000 people coastal town, reasonably popular with trade and travelers."

Oh, and the stuff that Onrik and Brunhilda said about it being on the edge of the Freelands, and what those are, is now also canon. Basically, we'll still build the world. The Pathfinder stuff is there if we want to use it, but certainly don't feel like you have to. Hell, this could end up not even really being Rise of the Runelords after a few months, who knows!

As for previous relationships, you can establish bonds with specific characters if you want to, but if you've adventured together before, it wouldn't be around these parts, so don't worry about trying to force an existing relationship. You'll murder-kill things together soon enough.

Brunhilda Oakenarm wrote:
Whilst we have chance, let's work on our bonds and get them sorted. Here are my suggestions:

Bonds are definitely a good idea to get started, because even if you don't yet know each other, it'll help you guys establish what you want or expect the relationship to be like. It'll help keep people on the same page.

But again, don't worry about forcing it if something isn't coming to mind, or if you want to see how the characters interact together. You can make up bonds at literally any time. And, of course, you don't have to use the ones on the sheet, but obviously I'll want to veto it if you choose a bond like, "Onrik doesn't know how to tie his shoes, but I will teach him."


Female Dwarf Shaman 1 | XP: 0 | HP: 22/22 | A: 0(2*) | DMG: d8

* Where did you first encounter Gentle Asiaq? How long have you been together?

Swan has long loved the rainy coastlines of the Freelands (varisia?) and often listened to the songs of the Rain Serpent as his blessings nourished the land, or lashed the surf to crashing heights, or wore the strong seacliffs to sand. Slowly, she began to differentiate the voices within his songs, and learned to love most the soothing summer rains that cooled parched grasses and offered respite to dusty laborers. This was the voice of Gentle Asiaq and in her heart and bones and soul, Swan longed to sing with her.

* How many other spirits have you bonded with? What happened to them?

Only one. Morroq the Salamander, a powerful fever spirit. Driven by a cruel master, he raged through Sandpoint several years ago, and claimed Swan, along with many others of the young, the weak, and the aged. Gentle Asiaq came to Swan in her dying dreams, and there, hand in hand, they quenched the ravening Salamander and broke his tethers one by one until he fled, alive, but greatly diminished.

* Is this aspect of being able to communicate with spirits common for Dwarves? For other races? How do others feel about it?

Spirit speakers are rare among Dwarves, and those few that have the ability are almost exclusively bonded with spirits of the earth or stone.
Gnomes and Halflings seem to be far more sensitive to the call of the spirits.
Spirit speakers are respected in the way that eccentric, but rich relatives are respected - with a touch of caution and a nervous laugh.

* Where do you believe spirits come from? And how do you view them? As slaves, friends, beings to worship, etc. Is that viewpoint common?

Spirits are in any and all things, in different measure; a sword, a hill, a copse of birch trees, a well-kept hearth. Swan views and values each individually on their own merits, a view that most dwarven spirit speakers do not share. Spirits of earth and stone are stubborn and recalcitrant by nature, and those who wish to make use of them are often forced to compel obedience, rather than requesting or bartering for it.

* What brings you to Sandpoint?

Option 1: Swan was raised here, or close.
Option 2: She has come here to investigate tales of increasingly violent spirits.
Option 3: Both of the above.


Female Dwarf Shaman 1 | XP: 0 | HP: 22/22 | A: 0(2*) | DMG: d8

Bond ideas:

Trapdodger's spirit has many voices - I will not let him lose his own.
Brunhilda must be wary of the spirit within her axe - it will as soon drink her blood as that of her foe.
Onrik must learn that Mercy and Strength are not enemies.

Probably let the 4th develop during play, but I'm pretty happy with these.


Female Dwarf | HP 25/25 | Peerless Fighter 1 | XP 2 | 3 Armour | Battleaxe (close, +2 damage, +2 piercing) [d10 dmg]

Thanks for the feedback, Yoricks. I personally am not a huge fan of D&D as a whole, so my knowledge of Pathfinder's world is extremely limited. I am a big fan of DW though, although I only ever GM it.

I do have a question; my class sheet just says I start with a weapon fitting for my 'Weapon Mastery' move. But in the list of weapons, there are two options; the standard axe, or the battle axe (which weighs more but does +1 damage). I went with the standard for now and figured I'd just ask you.

Swan the Shaman wrote:


Brunhilda must be wary of the spirit within her axe - it will as soon drink her blood as that of her foe.

My only issue with this is that I see Brunhilda's axe as being nothing more than that, an axe. I can see this being an abstract thing though, where Brunhilda's bloodlust gets the better of her very character. And this stems from her axe, which is a family heirloom of sorts.

Also, did I miss something regarding gear? Everyone seems to be starting with a buttload of it aside from me haha


Brunhilda Oakenarm wrote:
I do have a question; my class sheet just says I start with a weapon fitting for my 'Weapon Mastery' move. But in the list of weapons, there are two options; the standard axe, or the battle axe (which weighs more but does +1 damage). I went with the standard for now and figured I'd just ask you.

Sorry, what list of weapons are you referring to? I have two slightly different variations of the Peerless Fighter and I don't see a Battleaxe listed in either?

Brunhilda Oakenarm wrote:
Also, did I miss something regarding gear? Everyone seems to be starting with a buttload of it aside from me haha

I think you did, actually. The copy I have says:

Quote:

Your Load is 12+Str. You carry a weapon appropriate to your signature style, scale armor (2 armor, worn, clumsy, 3 weight) and dungeon rations (5 uses, 1 weight). Choose two:

- 1 healing potion (0 weight)
- A shield (+1 armor, 2 weight)
- 22 coins
- Adventuring gear (5 uses, 1 weight),
- Poultices and herbs (2 uses, slow, 1 weight) and 1 antitoxin (0 weight)

It looks like you took the shield for one, but I think you should still have a second of those choices. I think you do still start with slightly less because of the power of the weapon and that you start with some pretty powerful armour, but yeah, I think you should have more than you actually do.


Female Dwarf | HP 25/25 | Peerless Fighter 1 | XP 2 | 3 Armour | Battleaxe (close, +2 damage, +2 piercing) [d10 dmg]
YoricksRequiem wrote:
Sorry, what list of weapons are you referring to? I have two slightly different variations of the Peerless Fighter and I don't see a Battleaxe listed in either?

I was actually using the SRD

YoricksRequiem wrote:
It looks like you took the shield for one, but I think you should still have a second of those choices. I think you do still start with slightly less because of the power of the weapon and that you start with some pretty powerful armour, but yeah, I think you should have more than you actually do.

My second choice was the coins, as I saw that the others had an abundance of equipment at their disposal.


Oh I missed the coins at the top. Yeah, I think it's just a matter of power. I'm sure you'll find some neat things, at least!

As to the Battle Axe, I think that's fine. Since the text reads "As long as you wield your chosen weapon or a weapon like it, you may choose to use these enhancements', even if I said no, you could just pick up a Battle Axe and do it anyway, haha.


Female Dwarf | HP 25/25 | Peerless Fighter 1 | XP 2 | 3 Armour | Battleaxe (close, +2 damage, +2 piercing) [d10 dmg]
YoricksRequiem wrote:
If the weapon is going to inherently give +1 damage, though, I'd prefer you not use the Deadly tag with it for now. When you take the Advanced move of "Improved Weapon Mastery", let's say that in addition to giving a third Enhancement, that will also allow you to add extra damage on something that already has a damage boost. So you could then take Deadly, giving +1 damage in addition to the weapon's normal +1 damage. Deal?

This was the reason that I wanted to ask you about it, as it seemed pretty powerful to start with +2 damage and 2 piercing off the bat. I'm fine with your addendum to the rules. As the weapon is an heirloom (although not a signature weapon, as it's purely based on narrative) I'd rather Brunhilda kept the weapon for a while rather than swap out for a battleaxe later on.

Would you rather I just started with another enhancement instead of deadly?


I actually edited my post while you were replying.

I think it's fine either way. +2 damage when you already do a d10 is probably not a big deal, and I'm not convinced that forcing you to choose a different enhancement (of which there are a lot of powerful ones) would actual deter any kind of power. And even if it would, I'm not sure that it should.

So! I'll say what I should have said in the first place - go with what fits the character / fiction. I think having a particularly damaging / sharp battleaxe is definitely a cool idea. There will likely be some questions as to how she manages what is likely a good-sized weapon with a shield in her opposite hand.

But really, with it being an heirloom, it makes sense that it would be worthy of being an heirloom.


Female Dwarf | HP 25/25 | Peerless Fighter 1 | XP 2 | 3 Armour | Battleaxe (close, +2 damage, +2 piercing) [d10 dmg]

Okay, Battleaxe it is! In regards to how Brunhilda wields it, I'm trying to visualise it, as I wouldn't consider it a two-handed weapon (the other weapons in that category were one-and-a-half handed weapons at most, I'd say) but I can see how it might be unwieldly for a typical user. In the same sense, as per her story this fighting style is something she's honed since she was very young so I'm sure there is a way.


Trapdodger

  • You missed one question, which is understandable given my rapidfire delivery - is shapeshifting a common thing for Halflings to be able to do? Is it common for other races? If it's uncommon, how do others feel about it?

Brunhilda

  • You said you're traveling before finding a mate. How old are you, and is that a common practise? Is there worry over you potentially becoming a spinster, or is that not a bad thing in Dwarven culture? And when Dwarves do mate, does it tend to be for life?

Onrik

  • Is the Freelands a region? Or more of a country? Does it share a government? Or is it more of an.. unofficial kind of idea? 'Everything the light touches'

Swan

  • You said that Dwarf Spirit Speakers almost exclusively bond with spirits of Earth. How do / would they feel about you having bonded with one of Water?

  • Do you travel with some kind of Tribe or are you a loner?

Brunhilda Oakenarm wrote:
Okay, Battleaxe it is! In regards to how Brunhilda wields it, I'm trying to visualise it, as I wouldn't consider it a two-handed weapon (the other weapons in that category were one-and-a-half handed weapons at most, I'd say) but I can see how it might be unwieldly for a typical user. In the same sense, as per her story this fighting style is something she's honed since she was very young so I'm sure there is a way.

Oh I'm sure there is, too. I googled Shield Maiden and this came up almost instantly, haha. Which actually raises another question - how large / what shape is your shield?


Female Dwarf | HP 25/25 | Peerless Fighter 1 | XP 2 | 3 Armour | Battleaxe (close, +2 damage, +2 piercing) [d10 dmg]
YoricksRequiem wrote:

Brunhilda

You said you're traveling before finding a mate. How old are you, and is that a common practise? Is there worry over you potentially becoming a spinster, or is that not a bad thing in Dwarven culture? And when Dwarves do mate, does it tend to be for life?

Brunhilda is 83 Winters old. Dwarves typically live natural lives up to 200-250 winters, so she is considered to be nearly at the peak of marriageable age - most female dwarves are married and bearing dwarflings by the age of 100.

Her family is worried about her becoming a spinster somewhat, but she also has two brothers who are a bit older than her to continue the Oakenarm name. Brunhilda's mother was not a warrior, and wishes for many grandchildren.

Brunhilda is irked by her mother's nagging, as Brunhilda's hero did not settle and is revered in the Stormaxe Hall of Heroes (which in certain militaristic dwarven communities is their form of theology, whereby the heroes of the clan retain their strong spirits in the afterlife, and watch their descendants from the Hall). Brunhilda's father was taught by Brunhilda's grandmother. This grandmother only had one sibling, a sister. To Brunhilda, that was Greataunt Gerda. She was known as 'Gerda the Giantkiller'. She and a brave band of axewarriors set out to clear out a nearby tribe of giants that were terrorising the Stormaxe clans, and some other neighbours. Only Gerda and one other gravely injured dwarf returned. Before he died, this dwarf confirmed that the modest Gerda had singlehandedly taken down most of the giants. Gerda was swarmed with suitors after this, and was proclaimed a hero before she'd even passed.

Brunhilda was only a few winters old when this happened, and knows much of this through second hand stories. Her grandmother told her that Gerda did not want the attention, and nor a mate (When Brunhilda was old enough, she realised that this may have been because of how genuine, or not, a suitor may have acted towards Gerda).

Regardless, Gerda later left the clan, and has yet to return. She is still unofficially not in the Hall of Heroes because no one knows of her fate. Brunhilda has no idea where she went, but secretly hopes to find her greataunt one day.

YoricksRequiem wrote:
Which actually raises another question - how large / what shape is your shield?

That looks a lot like how I picture Brunhilda, minus a helm! Her shield? Very similar to the picture - rounded bottom, pointed top, straight sides. Large, thick, and fitting for a shieldwall. Mostly comprised of a strong wood, like Oak, but held together (and decorated) with metal.


HP 23/26 | Templar 1 | 2 (3) Armor | Long Sword (d8 dmg) | XP: 5
YoricksRequiem wrote:


Onrik

Is the Freelands a region? Or more of a country? Does it share a government? Or is it more of an.. unofficial kind of idea? 'Everything the light touches'

The Freelands are a collection of countries governed by the various enlightened races. Each country is governed by it's own elected/appointed leader(s). However The Freelands are united by a common goal: protection of these lands from the Dragon nations to the East, the marauders from the South and Titans in the North. While occasional raids do happen none of these neighbouring nations have thought to invade The Freelands in quite sometime.


Female Dwarf Shaman 1 | XP: 0 | HP: 22/22 | A: 0(2*) | DMG: d8
Brunhilda Oakenarm wrote:


Swan the Shaman wrote:


Brunhilda must be wary of the spirit within her axe - it will as soon drink her blood as that of her foe.
My only issue with this is that I see Brunhilda's axe as being nothing more than that, an axe.

Perhaps this, then, is the plight of those who are blind to the spirits that surround them.

Spirit Speakers carry many burdens; protecting those who cannot protect themselves is but one of them.

Interpret the phrasing however you feel most comfortable, let's play to find out!

• You said that Dwarf Spirit Speakers almost exclusively bond with spirits of Earth. How do / would they feel about you having bonded with one of Water?

Swan has met only two other Dwarven Spirit Speakers since her bonding with Gentle Asiaq, and neither offered the respect traditionally due a fellow Speaker; the first leaning towards patronizingly dismissive, the second openly scornful.

• Do you travel with some kind of Tribe or are you a loner?

Raised in the hills east of Sandpoint (Ravenroost, in PF canon), a member of a small prospecting enclave of 3 dwarven families. Swan has always enjoyed her freedom, and has traveled the coastlines in both directions for a decade now, led by the spirits and the rains.

Only recently, as the spirits have become more restless, has she felt the need to ally herself to other folk. She feels the spirits have led her to Trapdodger, Brun and even Onrik for a specific reason.


Male Halfling Druid 1
YoricksRequiem wrote:

Trapdodger

  • You missed one question, which is understandable given my rapidfire delivery - is shapeshifting a common thing for Halflings to be able to do? Is it common for other races? If it's uncommon, how do others feel about it?

A note on initial gear. I selected what the srd gave me and DM told me to finish my gear, I went back through the thread looking for a gear amount, could not find one so just selected reasonable gear.....

Shape shifting is not common among the island dwelling nor the mainland halflings, and it is not something Trap advertises....

That knowledge is known only to the tribe on the island; it was this reason that he was given a place of honor and given task to make the dangerous journey between the island and the mainland.

Trap is uncertain of the how common or unique the ability to shape shift is or is not. He feels that he is also those animals, that he is a halfling and a marine iguana, and a bat, and also he is........


Female Dwarf | HP 25/25 | Peerless Fighter 1 | XP 2 | 3 Armour | Battleaxe (close, +2 damage, +2 piercing) [d10 dmg]
Trapdodger Barefoot wrote:


A note on initial gear. I selected what the srd gave me and DM told me to finish my gear, I went back through the thread looking for a gear amount, could not find one so just selected reasonable gear.....
Quote:

Your load is 6+Str. You carry some token of your land, describe it.

Choose your defenses:

Hide armor (1 armor, 1 weight)
Wooden shield (+1 armor, 1 weight)

Choose your armament:

Shillelagh (close, 2 weight)
Staff (close, two-handed, 1 weight)
Spear (close, thrown, near, 1 weight)

Choose one:
Adventuring gear (1 weight)
Poultices and herbs (2 uses, 1 weight)
Halfling pipeleaf (0 weight)
3 antitoxin (0 weight)

You start with one defence, one armament, and one option from the misc stuff. As per the SRD.


Female Dwarf Shaman 1 | XP: 0 | HP: 22/22 | A: 0(2*) | DMG: d8

Slight change to Swan's backstory as outlined in GM questions above:

When Morroq the Salamander ravaged Sandpoint and the Lost Coast nine years ago, Swan had only just begun to learn the rudiments of Spirit Speaking (from her mother).

When her family - most of the small enclave, as a matter of fact - fell under the Salamander's fever, Swan did the only thing she could think of; She invited Morroq in, and wrapped him tight to her soul with tethers forged from desperation, love and despair.

Despite his struggles, these spiritual bonds held... so the Salamander began to burn his way out from within. Swan fell, comatose, her flesh a scorched desert for days on end, with none but the corpses of her family to see... until, with a soft patter of raindrops that rose to the drenching fury of a hurricane, Gentle Asiaq quenched Morroq.

Sandpoint was not spared the unseasonal storm's fury, and in the resultant chaos and rebuilding, most of the townsfolk had little cause to notice that the storm had washed away the remnants of the fever along with the docks and much of Junker's Beach.

Swan and Asiaq have shared the years since learning of each other and helping and healing where they can along the Lost Coast, even visiting the Human city of Magnimar for a wretched span of days.

She still calls Sandpoint home and, when not traveling, resides in her mostly empty hillside home atop Ravenroost, watching the distant waves and basking in the near-daily rains.


Female Dwarf Shaman 1 | XP: 0 | HP: 22/22 | A: 0(2*) | DMG: d8

Sorry, yet another belated change: As I get time, I'll collate this all into her profile sheet.

The little dwarven community that raised Swan were not prospectors - though they may have let others think so - but archaeologists researching traces of an ancient civilization (Thassilon!). Swan's second love - and part time hobby - is the continuation of their work. She takes every opportunity to visit documented sites on her travels, and often spends rainy mornings looking for new mysteries in the nooks and crannies of the Lost Coast.

Related World-Building tangent: Since we have very little of the elves in Canon so far... what if they're DEAD and PF's Thassilon is/was actually the Long Forgotten Empire of the Elves? I *really* like the idea of (non-Drow) elves as Baddies, and this seems like a good fit, trying to keep them from returning to the world.

Thoughts?


HP 23/26 | Templar 1 | 2 (3) Armor | Long Sword (d8 dmg) | XP: 5

Swan I dont mind that idea nice spin on things. Whether they are the Thassilonians or not. All Elves = bad.


Male Halfling Druid 1

Why is it dwarves always dislike elves!

Actually I don't think I would want my island sanctuary full of any peoples group....

A better question we might want to work on is how do dwarves and halflings view each other???

If we are going to fill in the bonds stuff it might make sense!


Female Dwarf Shaman 1 | XP: 0 | HP: 22/22 | A: 0(2*) | DMG: d8
On Thursday, Swan said wrote:

The elves are a desert dwelling folk, their ancient dynasty decaying and corrupt.

The gnomes, dwarves and halflings share the forests and wild places, their cooperation and camaraderie somewhat offsetting their smaller size and numbers.

With that and several other snippets scattered here and there, I think the Dwarves, Halflings and Gnomes of the Freelands get along well, in general.

I *love* elves, but it's about time they were non-cliche. :D


Female Dwarf | HP 25/25 | Peerless Fighter 1 | XP 2 | 3 Armour | Battleaxe (close, +2 damage, +2 piercing) [d10 dmg]

That's fine with me, I don't mind.


Male Halfling Druid 1

Maybe view the elves and humans as the fading empire like in the Eleric Books, old and currupted.

DM

Spoiler:
What are we doing about initial gear, limited to just the srd or add a few things?


I super dig the idea of having the Elves as villains who have all but died out. Their long lifespans (assuming at least 2x that of Dwarves) make them particularly fitting for this idea.

Trapdodger Barefoot wrote:
What are we doing about initial gear, limited to just the srd or add a few things?

Stick to what your class says for initial gear. You'll get more stuff before long.


Male Halfling Druid 1

Ready!


Male Halfling Druid 1
Swan the Shaman wrote:
On Thursday, Swan said wrote:

The elves are a desert dwelling folk, their ancient dynasty decaying and corrupt.

The gnomes, dwarves and halflings share the forests and wild places, their cooperation and camaraderie somewhat offsetting their smaller size and numbers.

With that and several other snippets scattered here and there, I think the Dwarves, Halflings and Gnomes of the Freelands get along well, in general.

I *love* elves, but it's about time they were non-cliche. :D

Evil elves! Decadent humans!


Gameplay thread is up for dotting, though it contains nothing so far. I'm anticipating having the first post up today or tomorrow, though.

Swan

I love this. What happened to Morroq when he was quenched? And is it a common thing for Spirits to interact this way? Do they normally just kind of keep each other in check, or are there like, active wars?


Male Halfling Druid 1

Have we all met yet? Can we generically interact in the gameplay thread?

if not can we make an initial generic post like Swan?


You can make a post so that the game shows up on your campaigns page, but no meeting or interacting yet. I'll be posting an actual first post within the next day or so. Waiting for Swan to respond to my question here.


Female Tiefling City Thief 1 | XP:1/8 | HP:20/20 | A:1

I'll get it tonight Yoricks - had an inexplicably busy day today, and yet got nothing done.


That is quite alright, I'm dealing with similar a lot lately.


Female Dwarf Shaman 1 | XP: 0 | HP: 22/22 | A: 0(2*) | DMG: d8
DM YoricksRequiem wrote:
What happened to Morroq when he was quenched?

Asiaq will only say that he fled; cowed and dissipated. In her naiveté, Swan accepted that as a victory. Now, viewed through wiser eyes, Swan would name it merely a retreat. Her enemy still has a skin in the game, and a grudge.

DM Sez wrote:
Is it a common thing for Spirits to interact this way?

Direct confrontations are infrequent at best, happening when much is at stake for one or the other. The spirits more often work through intermediaries or catspaws.

DM Sez wrote:
Do they normally just kind of keep each other in check, or are there like, active wars?

The politics of the veil (spirit world/astral plane) are as tangled as those of the real world, if not more so. The domains are smaller but much more personal, leading to very intense enmities and alliances.


Paizo's numerous hits from the humble bundle is severely limiting my ability to interact with the forums, which I assume is the same for many of you. I'll do what i can to post over the next few days, but it took hours to access anything today, so let's anticipate some slowdowns a bit.


HP 23/26 | Templar 1 | 2 (3) Armor | Long Sword (d8 dmg) | XP: 5

Here I thought it was my work fw. Good to know thks.


Female Dwarf Shaman 1 | XP: 0 | HP: 22/22 | A: 0(2*) | DMG: d8

Yup. It's been painful. :(


Male Halfling Druid 1

So obviously Swan and I know each other.
Do I know about Swan's spirits, and does she know about my shape shifting?
-not sure how often or in what way she talks about it...

---I almost added to my post that I thought maybe it was one of her spirits that roused me from my window sill. Which led me to another question can druids see spirits or can spirits see druids even when they are in animal form????

Do we both know the other two?


Trapdodger Barefoot wrote:

So obviously Swan and I know each other.

Do I know about Swan's spirits, and does she know about my shape shifting?
-not sure how often or in what way she talks about it...

Totally up to you guys! It's a matter of how well you know each other, whether you've fought together before, how trusting you are, etc.

Trapdodger Barefoot wrote:
---I almost added to my post that I thought maybe it was one of her spirits that roused me from my window sill. Which led me to another question can druids see spirits or can spirits see druids even when they are in animal form????

I'll leave it up to Swan whether spirits can recognise Druids when they're in Animal Form, but as to whether Druids can see spirits - probably not. Since it's not a natural thing for Druids to do (compared to Shamans), I think it's something that you'd have to be taught and practise.

For instance, a Druid may see a Wildfire as a natural occurrence or as the wrath of a nature god, while a Shaman could perceive whether a spirit is behind it. They have different interpretations and perceptions.

Trapdodger Barefoot wrote:
Do we both know the other two?

Swan mentioned Brunhilda so probably you both know her, but with Onrik just arriving to Sandpoint, it's possible that you don't know him. Again, up to you guys.


HP 23/26 | Templar 1 | 2 (3) Armor | Long Sword (d8 dmg) | XP: 5

I would say that Onrik would not know either Swan or Trap.

But he has crossed paths with Brunhilda very briefly. I would think Onrik is a little older than Brunhilda by a decade or so. Brunhilda wouldn't know Onrik's function as a templar but she would remember that something is not right about him.

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