Bomiwa

Swan the Shaman's page

88 posts. Alias of Cotton Tree.


Full Name

Swan

Race

Dwarf

Classes/Levels

Shaman 1 | XP: 0 | HP: 22/22 | A: 0(2*) | DMG: d8

Gender

Female

Size

Stout

Age

Nearly Marriageable

Alignment

Good

About Swan the Shaman

STR 8/-1 | DEX 9/+0 | CON 16/+2 | INT 12/+0 | WIS 15/+1 | CHA 13/+1

Damage: d8
Hit Points: 22/22
Armor: 0/2 (Light Leathers/Spirit Withheld)

Appearance: Hooded Eyes, Raven Hair, Lots of Fetishes, Tattooed Body
Alignment - Good: Use your magic or skills to help a spirit or person.
Race - Dwarf: Your people are of the earth, and the spirits of those places protect you. While you are underground, no spirit will attack you or those under your protection unless attacked first.

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SPEAK WITH SPIRITS
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When you attempt to attract the attention of nearby spirits through several minutes of chanting, roll+CHA.
On a 10+, they are pleased and will perform a service for you. On a 7-9, they agree to help you, but will want something in return.

SPIRIT COMPANION
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Background: How was your Spirit acquired?
I was on the verge of death, and it was thanks to the spirit that I recovered.
• When you call upon your spirit to heal someone, you heal an extra 1d6 hit points.

A spirit is bound to your flesh and soul. It can speak any language you do, and unlike an animal it is about as intelligent as a scion. Normally it dwells within you, offering you its strength and wisdom. When your spirit is withheld, you add:
• Its Might to your damage.
• Its Armor to yours.
• Its Insight when you Discern Realities or Spout Lore about spirits.

When your spirit is released you suffer any damage it takes, but it can assist your allies:
• If it helps you or an ally fight, add its Might to damage.
• If it protects you or an ally from harm, add its Armor.
• If it helps you or an ally look for danger or Spout Lore about spirits, add its Insight to your roll.

Spirit Companion:

Gentle Asiaq, the Rain Serpent's Daughter
Might +1, Armor +2, Insight +1
Flaw: Capricious

SPIRIT MAGIC
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When you call upon your spirit’s power, choose an effect:
• An ally you touch regains 1d8 hit points.
• You take +1d4 forward to damage.
• You or your spirit unleashes nature’s wrath upon a nearby creature: deal 1d8 damage to it.

Then roll +CON. On a 7+, the effect happens. On a 7-9, choose 1:
• You take -1 ongoing to call upon your spirit until you spend several minutes giving it an offering.
• The spirit’s personality flaw manifests in a problematic way.

SPIRIT SIGHT
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When you Discern Realities, you can also ask this question:
• What spirits and ley lines are nearby?

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BONDS
Fill in the name of one of your companions in at least one:

Trapdodger's spirit has many voices - I will not let him lose his own.
Brunhilda must be wary of the spirit within her axe - it will as soon drink her blood as that of her foe.

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LOAD: 2/7
COINS: 0
Dried meat and fruit (ration, 5 uses, 1 weight)
Rain Serpent Fetish (0 weight)
Loose-fitting leathers (0 weight)
Rune-carved staff (close, +1 damage, two-handed, 1 weight)
1 healing potion (1 use, 0 weight) [1 given to Ameiko]
3 Antitoxin (0 weight)
2 Vision-inducing mushrooms (1 use, 0 weight)