Whoo! Its Chilly Out Here! A Reign of Winter Campaign (Inactive)

Game Master KatsuneSage

Reign of Winter campaign run by KatsuneSage


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Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

Reflex Save: 1d20 + 5 ⇒ (19) + 5 = 24

The alert paladin dodges most of the cone and flanks with Llyr, and although she does not aim at a crucial spot, the sheer power of her Cold Iron blade is enough to put down the weaker creatures in one hit!
At the Mephit, or at the elemental if that's impossible/he is dead.
PA Greatsword: 1d20 + 8 + 2 + 1 ⇒ (10) + 8 + 2 + 1 = 21! Damage: 2d6 + 9 + 1 ⇒ (3, 6) + 9 + 1 = 19


Skills:
| Bluff +10 | Diplomacy +11 | Know(Arc) +11 | Know(Nob) +12 | Spellcraft +12 | Use Magic Device +10 |
Vital:
HP: 14/14, - AC: 13/T: 12/FF: 11 - Initiative: +2 - F: +1 / R: +3/ W: +4 - CMB: +1 - CMD: 13, Speed: 30
Daily Uses:
1st Level: 2/6 | Elemental Ray 6/7 | Pyrotechnics 1/1 |

1d20 + 3 ⇒ (6) + 3 = 9

Purple in the face is right. Between the blast and the other attack, she crumples to the ground.

-1 HP


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Reflex DC 13: 1d20 + 5 ⇒ (6) + 5 = 11
CLW: 1d8 + 3 ⇒ (8) + 3 = 11

Nev feels the ice shatter harmlessly against his skin but then staggers and swallows back bile. Seeing Karyne fall, he steps protectively in front of her and touches her with a hand glowing gold with healing energy.

I'll use Misfortune on the next thing to hit Karyne to force a reroll.


Overseer of the Lands Controller of the Universe

I will update tomorrow. Nev decided to wait all late and junk so I had already shut my computer off and am now on ze tablet.


Overseer of the Lands Controller of the Universe

Between Llyr and Elz, the first swirly bad guy dissapates. Lex's strike doesn't quite connect.

I will post the monsters move tomorrow.


Skills:
| Bluff +10 | Diplomacy +11 | Know(Arc) +11 | Know(Nob) +12 | Spellcraft +12 | Use Magic Device +10 |
Vital:
HP: 14/14, - AC: 13/T: 12/FF: 11 - Initiative: +2 - F: +1 / R: +3/ W: +4 - CMB: +1 - CMD: 13, Speed: 30
Daily Uses:
1st Level: 2/6 | Elemental Ray 6/7 | Pyrotechnics 1/1 |

Karyne scrambles to her feet and gives Nev an appreciative nod.


Overseer of the Lands Controller of the Universe

More Monster Mayhem:

1d20 + 4 ⇒ (10) + 4 = 14
1d20 + 3 ⇒ (18) + 3 = 21

1d20 + 9 ⇒ (18) + 9 = 27
1d6 + 3 ⇒ (3) + 3 = 6

1d4 ⇒ 3
1d20 + 3 ⇒ (18) + 3 = 21
1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 4 ⇒ (16) + 4 = 20

Two bolts of ice shoot from the red mephits fingers, one towards Elxurian and one towards Nev. Their armor begins to get cold, but they both fight off the feeling. Elxurian gets bashed in the head by the swirly whirly for 6 damage. And blue mephit comes down to Karyne, Nev, and Grimkell and opens its mouth releasing the same attack. Everyone takes one damage but is not sickened or resickened.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Attack: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
Damage: 1d8 + 6 - 2 ⇒ (6) + 6 - 2 = 10

Nev steps closer to Blue Mephit and stabs at it with his spear. Unfortunately, the toxicity of the recent ice blast causes him to launch into a coughing fit, and his attack goes wide.

Still planning to Misfortune the first thing to hit Karyne (or myself if nothing hits her this round)


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Going to wait to see if that drops the mehpit befor going. Well struck!


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

The blue mephit's 10ft in the air, so only a reach weapon can hit it. Red's too high up for me. :-(


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Which part of him is 10' in the air? His feet, or his head? If he's that high up, cone effects from his mouth may not hit the people directly in front of him and still get the full range. Also, I hate flying foes, without models it gets way too complicated.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

It depends on which part of him is 10' up. If he is occupying the 5'-10' vertical square, you can attack him just fine. If he is in the 10'-15' vertical square, yeah, only reach can hit him, but also, everything at his feet is save from cone effects. We shall see how Whispers rules.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

I'm going off of what Whisper's been telling me. She's been fighting a cold, but I'll try to get her to hop on and clarify in a bit. 3d combat is rough in text format; I had to get really creative with terrain in an attempt to simplify my S&S group's first underwater combat encounter. For now, assume the mephit's are currently just out of normal melee range, but ranged attacks (or an enlarged PC) can hit them.


Grimkell protects his face from the cold blast by the mephit. Once the wind passes by, he nods to Nev for healing Karyne, before unsheathing his sword and attacking the remaining elemental.

The skald swing his sword with the rythm of the saga, interleaving battle cries with the rhymes.

Sword 2handed swing: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 4 ⇒ (7) + (5) + 4 = 11

Inspire courage still on.
Erased my previous thread by "mistake" (but saved it before) here it is reworked for an attack on the elemental and without the precise strike damage.


Female Human Staff Magus (Hexcrafter) 1

Annoyed that she missed the elemental, Lex tries again with little result. She can't exactly fire off area of attack spells when her allies were already in the middle of the melee.

Quarter Staff Attack (Imbued, CE, IC+1): 1d20 + 6 + 1 + 1 - 1 ⇒ (4) + 6 + 1 + 1 - 1 = 11
Damage: 1d6 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)
Grimkell son of Ogmundr wrote:
Erased my previous thread by "mistake" (but saved it before) here it is reworked for an attack on the elemental and without the precise strike damage.

I believe you just won the "weirdest pbp action" from the guy who rolled 30 d20s before rolling for his atributes (which by the way came better than any section of the first 30 dice)...

Elxurian decides to try to finish the last elemental before switching for a ranged weapon.
PA Greatsword: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26! Damage: 2d6 + 9 + 1 ⇒ (5, 4) + 9 + 1 = 19

She also swiftly heals herself, negating the damage taken by swirly wirly, whatever that is.
1d6 ⇒ 6


Overseer of the Lands Controller of the Universe

What Nev said is what I have rules. Sorry for being vague guys. I seem to have problems with that! Hehe


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

With the mephitis out of reach, Llyr darts around the side to sandwich the final elemental between he and Grimkell, hoping to use their practiced techniques to good use.

Attack: 1d20 + 7 + 2 + 1 ⇒ (18) + 7 + 2 + 1 = 281d6 + 4 + 2d6 + 1d6 + 1 ⇒ (1) + 4 + (1, 1) + (2) + 1 = 10
Confirm?: 1d20 + 7 + 2 + 1 ⇒ (14) + 7 + 2 + 1 = 241d6 + 4 ⇒ (4) + 4 = 8


Overseer of the Lands Controller of the Universe

Sorry guys, having a hhorrible head cold. I should post by tonight. :)


Overseer of the Lands Controller of the Universe

Rollie Polies:
Red: 1d20 + 5 ⇒ (12) + 5 = 17
Blue: 1d20 + 5 ⇒ (1) + 5 = 6
Nev Red AoO: 1d20 + 5 ⇒ (13) + 5 = 18
Nev Blue AoO: 1d20 + 5 ⇒ (7) + 5 = 12
Red Reroll: 1d20 + 5 ⇒ (7) + 5 = 12
Nev Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Llyr skewers the Elemental, and it dissipates. The mephits swoop down on Karyne and Elx. Red almost hits Karyne, but in a spot of bad luck, gets momentarily caught in a snow flurry and misses (Nev, you suck). Blue Mephit has to dodge tree branches and completely misses Elx. As the mephits fly around, Nev's able to clip Red's wing, but doesn't deal much damage (AoO dealt 1pt damage).

Your turns


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

Knowing the flying creatures have the advantage with this much snow around, Elxurian let her sword falls to the floor and draws her bow, shooting an impressive arrow at the Blue Mephit!
Longbow: 1d20 + 4 ⇒ (20) + 4 = 24! Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Confirmation: 1d20 + 4 ⇒ (10) + 4 = 14! Damage: 2d8 + 2 ⇒ (2, 1) + 2 = 5
And impressively lame damage...


Are they still flying high?


Skills:
| Bluff +10 | Diplomacy +11 | Know(Arc) +11 | Know(Nob) +12 | Spellcraft +12 | Use Magic Device +10 |
Vital:
HP: 14/14, - AC: 13/T: 12/FF: 11 - Initiative: +2 - F: +1 / R: +3/ W: +4 - CMB: +1 - CMD: 13, Speed: 30
Daily Uses:
1st Level: 2/6 | Elemental Ray 6/7 | Pyrotechnics 1/1 |

Standing up slowly, she brushes the snow off of her and then thrusts her hand up in the air and creates the firey snow ball she has so often before and hurls it at it.

1d20 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11
4d6 ⇒ (2, 6, 3, 3) = 14


Female Human Staff Magus (Hexcrafter) 1

"Stupid flying things that stay out of reach," Lex grumbles, lobbing a globe of conjured acid at the blue mephit.

Acid Splash (Ranged Touch, IC +1): 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage: 1d3 + 1 ⇒ (3) + 1 = 4


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Attack: 1d20 + 8 + 1 - 2 ⇒ (17) + 8 + 1 - 2 = 24
Damage: 1d8 + 6 + 1 - 2 ⇒ (4) + 6 + 1 - 2 = 9

Nev steps closer to Red and stabs at it again.

If Blue Mephit hits me or Karyne, I'll Misfortune it.


Overseer of the Lands Controller of the Universe

They are flying 10 ft in the air.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

With the remaining foes flying out of range, Llyr gets himself clear of any area effects and hopes to limit further damage to himself.

Someone just want to move him away from the group about 20'. Can't at work.


Grimkell leaves the fight to reach for his belongings. From those, he takes out his quiver and bow.

Inspire courage still active


Overseer of the Lands Controller of the Universe

I will post tomorrow. Had a long day what with school and the zoo and petting stingrays and getting bit by an ant and this google pokemon April Fools... Yeah LONG day.


Overseer of the Lands Controller of the Universe

Nothing to see here:
Nev AoO: 1d20 + 7 + 1 - 2 ⇒ (8) + 7 + 1 - 2 = 14
Damage: 1d8 + 6 + 1 - 2 ⇒ (1) + 6 + 1 - 2 = 6
Red: 1d20 + 5 ⇒ (15) + 5 = 20Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Red 2: 1d20 + 5 ⇒ (9) + 5 = 14Damage: 1d3 + 1 ⇒ (2) + 1 = 3
Blue: 1d20 + 5 ⇒ (3) + 5 = 8Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Red Misfortune: 1d20 + 5 ⇒ (15) + 5 = 20

Elxurian's arrow bounces harmlessly off her target. Nev hits Red for 4pts damage. Everyone else misses. Both mephits fly over to attack Nev. He stabs wildly with his spear (AoO) as Red flies over but misses. Red appears to claw him once but ends up only scratching a bit of his cloak. It still draws blood, though (used Misfortune, but the low roll was a 20. Take 4pts damage). Blue, however, misses.

Your turns. Both mephits are hovering 5ft off the ground.


Grimkell grunts as he finally sees the mephits come at their level. He instantly drops his bow moves to the nearest ennemy (red) and swing his sword at it.

2handed sword swing: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d8 + 4 ⇒ (1) + 4 = 5

Moved everyone upward to get to go around the mephit.
Inspire courage still on.


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

The paladin picks up her sword from the floor with one hand and, still with the bow on the other, moves closer to the red creature.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Llyr sees the mephit's lower into weapon range and darts around the side, limiting their escape routes.


Skills:
| Bluff +10 | Diplomacy +11 | Know(Arc) +11 | Know(Nob) +12 | Spellcraft +12 | Use Magic Device +10 |
Vital:
HP: 14/14, - AC: 13/T: 12/FF: 11 - Initiative: +2 - F: +1 / R: +3/ W: +4 - CMB: +1 - CMD: 13, Speed: 30
Daily Uses:
1st Level: 2/6 | Elemental Ray 6/7 | Pyrotechnics 1/1 |

Taking a short step back, she creates another snowball of fire and hurls it at blue.

Touch: 1d20 + 3 + 1 + 1 ⇒ (20) + 3 + 1 + 1 = 25
Damage: 4d6 ⇒ (5, 1, 5, 6) = 17
Crit?: 1d20 + 3 + 1 + 1 ⇒ (14) + 3 + 1 + 1 = 19
Oh Hai!: 4d6 ⇒ (6, 3, 6, 5) = 20


Female Human Staff Magus (Hexcrafter) 1

Lex steps up to surround the red mephit, shouting as she swings her enchanted staff two-handed to smack it over the top of its head.

Staff Attack, (Imbued, IC +1): 1d20 + 6 + 1 + 1 ⇒ (20) + 6 + 1 + 1 = 28
Damage: 1d6 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7
Confirm: 1d20 + 6 + 1 + 1 ⇒ (13) + 6 + 1 + 1 = 21
Crit Damage: 1d6 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8

Double crit round! If only Lex had rolled higher damage. <.<


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Nev mirrors Karyne's movement and takes another stab at Red Mephit.

Attack: 1d20 + 7 + 1 - 2 ⇒ (12) + 7 + 1 - 2 = 18
Damage: 1d8 + 6 + 1 - 2 ⇒ (8) + 6 + 1 - 2 = 13


Overseer of the Lands Controller of the Universe

Blue is dead. OH SO DEAD. It falls to the ground and melts the snow, still burning from Karyne's crazy fire spell.

Grimkell JUST misses red mephit, but it dodges into Nev's spear, then is promptly hit again By Lex, making the mocking grin it flashed at Grimkell last only a second.

Combat over! Sorry for the infrequesncy. Crazy stuffs!


Female Human Staff Magus (Hexcrafter) 1

Lex looks down at the Mephit she'd finished off with a blow that had probably snapped its tiny spine in half, picking it up by the ankle and casting a detection spell to see if it wasn't hiding anything on its body. "Well, look on the bright side. If they've resorted to ambushing us, means we're almost to the source, aren't we?" Lex tells the other while stifling a yawn.

"...Right, let's put more wood on the fire and get some extra sleep so we spellcasters can function properly, right?"


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

"Yes, sorry for waking you up, but we never know." Elxurian moves up to the creatures to guarantee they are both dead. If any is not, she finishes the job.


Skills:
| Bluff +10 | Diplomacy +11 | Know(Arc) +11 | Know(Nob) +12 | Spellcraft +12 | Use Magic Device +10 |
Vital:
HP: 14/14, - AC: 13/T: 12/FF: 11 - Initiative: +2 - F: +1 / R: +3/ W: +4 - CMB: +1 - CMD: 13, Speed: 30
Daily Uses:
1st Level: 2/6 | Elemental Ray 6/7 | Pyrotechnics 1/1 |

Karyne slumps. "I need sleep. Zhat took a good bit out of me," she whispers.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Don't worry, we'll let you sleep. It's these damnable winter touched that keep interrupting it. remarks Llyr with a wink before resuming his watchman duties, trying desperately to resist dropping snow on Lex and her magical cloak.


Grimkell doesn't seem to listen to anyone. Actually, once the battle is over he seems to be in a hurry to set a few things straight. As such, before going back to sleep, he takes the bodies of the mephit out of their camping site and buries then further away in the snow. He then proceeds to play a short dirge before coming back to the camp and diving into his covers.

As he does so, it is clear to anyone looking that Grimkell's body shape without his armor is much different than what they would imagine. His shoulders are much less large and well the rest looks strange even though he his wearing ample clothing.

From his covers, Grimkell rearranges his belonging and goes back to sleep.

So... does the stuff our character used during the night (like bardic performance) is fully recovered in the morning?


Overseer of the Lands Controller of the Universe

If you sleep 8 hours. :)


bahhh, who needs 8 hours!


Female Human Staff Magus (Hexcrafter) 1

Technically, it's not 8 hours of sleep but 8 hours uninterrupted rest. So you don't need to be sleeping, just resting.


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

Which was interrupted by a stressful and dangerous situation, of course. We are in trouble. Do you all still have spells from the previous day?


I think I got slightly confused, there was no 8h rest period since the level up right?


Overseer of the Lands Controller of the Universe

Guys, you could just rest longer, let the casters get their spells. If something happens I'll wake ya up. ;)

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