We're Gonna Take a Walk Outside Today...

Game Master Kobold Catgirl

Beyond maps, beyond horizon, beyond all but story, out into a world great and wondrous. There is no set arc; there is no overarching villain. There is only the journey. There is only west.

House Rules/Setting Info.


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Paladin 1 | HP 11/12 | AC 17, Touch 11, FF 16 | CMB +3 | CMD 14 | Fort +4, Ref +2, Will +2 | Init +1 | Senses: Darkvision, Scent | Perception +2

Handle Animal: 1d20 + 7 ⇒ (1) + 7 = 8 I should check my character sheet more often. Not like it matters now but at least I saw another option. The dice are being very picky.


Perception +8 Init +4 Active Buffs: Body None! Yeldrid is just a mundane catgirl....or, so he says. Change out She good. Stats: HP 19/19 AC 16 F-F 12 Touch 14 CMD 15 Fort +6 Ref +6 Will +3 Resources: Grit 0/1, Bullets 3, Pellets 7 Powder Horn 1:10 doses;2:3 doses

Yeldrid offers the meat on his pole, hoping that the creature might be pulled away from the tree long enough for everyone to skirt around the bear.

Handle Animal Aid: 1d20 + 5 ⇒ (11) + 5 = 16


Male Kitsune Swashbuckler (Inspired Blade) 1/ Paladin (Virtuous Bravo, Chosen One) 1 | HP 7/18| AC: 17 T: 14 Fl: 13 | CMB: +2 CMD: 16 | F +3 R +5 W +2 | Init +3 Perception +0| Panache 4/5

Isamu waits to see what the result of the others' actions is... though he does draw his blade.


Perception +8 Init +4 Active Buffs: Body None! Yeldrid is just a mundane catgirl....or, so he says. Change out She good. Stats: HP 19/19 AC 16 F-F 12 Touch 14 CMD 15 Fort +6 Ref +6 Will +3 Resources: Grit 0/1, Bullets 3, Pellets 7 Powder Horn 1:10 doses;2:3 doses

I'll amend Yeldrid's last action. That's suss and I would think Yeldrid would comment on that bag to everyone.


Bad Business at the Bridge

Okay, so Yeldrid explains that he heard a whining sound from the bag one of the orcs is carrying.

The bear shows little in the meat, but is clearly wary of the blade and torch. It does not advance, but does not back down, either.

"Hey!" yells one of the gangles. "You...humans!" He then falls silent. This appears to be the full extent of his Common.


Paladin 1 | HP 11/12 | AC 17, Touch 11, FF 16 | CMB +3 | CMD 14 | Fort +4, Ref +2, Will +2 | Init +1 | Senses: Darkvision, Scent | Perception +2

After the explanation, Rex looks up at gangles in the trees. "Does anyone know Gangle?" If not he tries to mime what needs to happen. He calls over to the gangles. He takes his back pack off and holds it to the side. He then points at them and reaches into the bag. He pretends to pull something out and place it gently on the ground. Hopefully they understood.

Perform(Pantomime): 1d20 + 3 ⇒ (17) + 3 = 20

They are orcs right? If not, what is a gangle?


Male Kitsune Swashbuckler (Inspired Blade) 1/ Paladin (Virtuous Bravo, Chosen One) 1 | HP 7/18| AC: 17 T: 14 Fl: 13 | CMB: +2 CMD: 16 | F +3 R +5 W +2 | Init +3 Perception +0| Panache 4/5

Wondering if the gangles might understand more Common than they speak, Isamu glances up at them and states, "I believe the best solution would be for you to return what this bear wants."


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Bad Business at the Bridge

Orcs are covered in the Setting Info document. This is a local variety of orcs, termed "gangles" by the locals.

The orcs watch Rex in momentary confusion, but his skilled pantomime gets the meaning across. They exchange unhappy looks, then start bickering amongst each other.

The bear lets out a roar and advances toward the party. The argument between the orcs quickly becomes a fumbling squabble to get the bag and throw it down. In the process, they lose their grip. The sack falls, catches on a sharp tree branch lower down, and rips.

A fuzzy little grizzly cub lands in the grass with a surprised squeak.

The grizzly bear turns around, seeing the cub, and advances to give it a little sniff. Seeming satisfied, she nuzzles it and starts to move away from the tree and the party, urging the cub to follow. Within about a half-minute, the beast is gone.


Perception +8 Init +4 Active Buffs: Body None! Yeldrid is just a mundane catgirl....or, so he says. Change out She good. Stats: HP 19/19 AC 16 F-F 12 Touch 14 CMD 15 Fort +6 Ref +6 Will +3 Resources: Grit 0/1, Bullets 3, Pellets 7 Powder Horn 1:10 doses;2:3 doses

"Crikey." Yeldrid pulls in his proffered meal, and looks to his companions.

"So what are we gonna do about these cub-nappers?"


Paladin 1 | HP 11/12 | AC 17, Touch 11, FF 16 | CMB +3 | CMD 14 | Fort +4, Ref +2, Will +2 | Init +1 | Senses: Darkvision, Scent | Perception +2

"What can we do? This is their land," Rex says, scratching his own ear and making his foot thump the ground in time. "I can't even talk to them."

Does anyone have a means of communication?


Male Kitsune Swashbuckler (Inspired Blade) 1/ Paladin (Virtuous Bravo, Chosen One) 1 | HP 7/18| AC: 17 T: 14 Fl: 13 | CMB: +2 CMD: 16 | F +3 R +5 W +2 | Init +3 Perception +0| Panache 4/5

Kit is watching the gangles warily. "What was that about?" he asks, vainly hoping their Common is good enough to understand him.


Perception +8 Init +4 Active Buffs: Body None! Yeldrid is just a mundane catgirl....or, so he says. Change out She good. Stats: HP 19/19 AC 16 F-F 12 Touch 14 CMD 15 Fort +6 Ref +6 Will +3 Resources: Grit 0/1, Bullets 3, Pellets 7 Powder Horn 1:10 doses;2:3 doses

"I suppose ya have a point. Still, bloody silly thing for them to do. It's like poking a hazidwasp nest. Just asking to get eaten."

Since the group isn't in danger, Yeldrid will take 10 on trying to communicate with the gangles via Goblin, which results in an 11.


Bad Business at the Bridge

The gangles stare levelly at the group for a moment, before Yeldrid starts speaking Goblin. One of the gangles' eyes light up, and it begins to speak.

Goblin:
"Ah! Gublinch! Yes, yes. Thanks for anti-bear."


Perception +8 Init +4 Active Buffs: Body None! Yeldrid is just a mundane catgirl....or, so he says. Change out She good. Stats: HP 19/19 AC 16 F-F 12 Touch 14 CMD 15 Fort +6 Ref +6 Will +3 Resources: Grit 0/1, Bullets 3, Pellets 7 Powder Horn 1:10 doses;2:3 doses

Goblin:
Yeldrid puts his hands onto his hips. "You weren't helping the situation, mate. What are you doing snatching bear cubs from their mother? That's not very nice."


Bad Business at the Bridge

The orcs scowl. One of them gesticulates a little as it speaks.

Goblin:
"All was controlled. Bear food for hungry lunch. Hunting harder in new forest. Also, not interest in cat people. Not 'mate'."

Yeldrid wonders if his standard slang doesn't translate well to Goblin.


Perception +8 Init +4 Active Buffs: Body None! Yeldrid is just a mundane catgirl....or, so he says. Change out She good. Stats: HP 19/19 AC 16 F-F 12 Touch 14 CMD 15 Fort +6 Ref +6 Will +3 Resources: Grit 0/1, Bullets 3, Pellets 7 Powder Horn 1:10 doses;2:3 doses

Goblin:
Yeldrid shakes his head, "Could have fooled me, m-ah...friend. Listen. Since we helped you, why don't you repay the favour and show us through the forest? Maybe tell your friends how we helped you? How does that sound?"


Bad Business at the Bridge

The orcs pause. They exchange nervous looks.

Goblin:
"Strangeness is in forest. Not safe to pass through. Many orcs abound in fell purpose. In our advice: Go back to Barlily."


Perception +8 Init +4 Active Buffs: Body None! Yeldrid is just a mundane catgirl....or, so he says. Change out She good. Stats: HP 19/19 AC 16 F-F 12 Touch 14 CMD 15 Fort +6 Ref +6 Will +3 Resources: Grit 0/1, Bullets 3, Pellets 7 Powder Horn 1:10 doses;2:3 doses

Yeldrid's frowns, and he relays what the gangles told him to the group. He asks the gangles for directionss towards the other side of the forest. "At least do us that favour."


Paladin 1 | HP 11/12 | AC 17, Touch 11, FF 16 | CMB +3 | CMD 14 | Fort +4, Ref +2, Will +2 | Init +1 | Senses: Darkvision, Scent | Perception +2

"Can they elaborate on the 'strangeness'? I am starting to think we might want to take the boat. We haven't even walked that far into the forest."


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Male Kitsune Swashbuckler (Inspired Blade) 1/ Paladin (Virtuous Bravo, Chosen One) 1 | HP 7/18| AC: 17 T: 14 Fl: 13 | CMB: +2 CMD: 16 | F +3 R +5 W +2 | Init +3 Perception +0| Panache 4/5

"If there's strangeness it might not stay in the forest, though," Isamu points out. "Maybe ask what kind of strange it is?"


Bad Business at the Bridge

Goblin:
"Follow the path if you can. Be careful of the signs."


Perception +8 Init +4 Active Buffs: Body None! Yeldrid is just a mundane catgirl....or, so he says. Change out She good. Stats: HP 19/19 AC 16 F-F 12 Touch 14 CMD 15 Fort +6 Ref +6 Will +3 Resources: Grit 0/1, Bullets 3, Pellets 7 Powder Horn 1:10 doses;2:3 doses

Goblin:
"Okay. What signs are we looking for exactly? Animal leavings? Trail markers? And what exactly is this strangeness? Big beasty?


Bad Business at the Bridge

The gangle who has been speaking gives a brisk reply, then converses with its neighbor a bit before continuing. The neighbor interrupts to speak one word in Common: "Politician".

Goblin:
"Um...signs. Wood. Rock. Be careful of the signs." The gangle hesitates, turning and hissing to the other gangle in the Orc tongue. Then it clears its throat and turns back to Yeldrid, choosing its words with marked care. "Something is claiming orcs. They hunt now for it. Hunt something in the forest. Something it wants very badly. It is a...a..."

"Poly-tishun," says the other gangle.

The orcs grow increasingly unwilling to talk the more Yeldrid presses them on this particular subject, and indeed, he gets the sense they haven't encountered the "strangeness" themselves—only heard gossip.


Perception +8 Init +4 Active Buffs: Body None! Yeldrid is just a mundane catgirl....or, so he says. Change out She good. Stats: HP 19/19 AC 16 F-F 12 Touch 14 CMD 15 Fort +6 Ref +6 Will +3 Resources: Grit 0/1, Bullets 3, Pellets 7 Powder Horn 1:10 doses;2:3 doses

Yeldrid relays this with a puzzled expression to the rest of the group.

"You think they mean like...a monarch or a warlord or something? This is very odd. What 'politician' would rule in a forest?"


Male Kitsune Swashbuckler (Inspired Blade) 1/ Paladin (Virtuous Bravo, Chosen One) 1 | HP 7/18| AC: 17 T: 14 Fl: 13 | CMB: +2 CMD: 16 | F +3 R +5 W +2 | Init +3 Perception +0| Panache 4/5

Isamu frowns in thought. "Maybe that's not quite the word they want? It sounds like something they've never met before. Whatever the case, it certainly sounds like trouble."


Paladin 1 | HP 11/12 | AC 17, Touch 11, FF 16 | CMB +3 | CMD 14 | Fort +4, Ref +2, Will +2 | Init +1 | Senses: Darkvision, Scent | Perception +2

"Doesn't sound like we are going to get very far using, what is that, Goblin? Thank the nice Gangles and let's get moving. I am sure the ranger and her green friend can give us plenty of warning. And if not that, our noses should help," Rex says confidently.

We do get experience for the bear right?


Male Kitsune Swashbuckler (Inspired Blade) 1/ Paladin (Virtuous Bravo, Chosen One) 1 | HP 7/18| AC: 17 T: 14 Fl: 13 | CMB: +2 CMD: 16 | F +3 R +5 W +2 | Init +3 Perception +0| Panache 4/5

Are we even doing experience?


Perception +8 Init +4 Active Buffs: Body None! Yeldrid is just a mundane catgirl....or, so he says. Change out She good. Stats: HP 19/19 AC 16 F-F 12 Touch 14 CMD 15 Fort +6 Ref +6 Will +3 Resources: Grit 0/1, Bullets 3, Pellets 7 Powder Horn 1:10 doses;2:3 doses

Kc has always hated experience so I'm pretty sure no.

Goblin:
"You have been right helpful, you lot. Cheers."

Yeldrid doffs his hat and gives everyone the thumbs up.


Bad Business at the Bridge

Nope! You'll level up at the end of this chapter.

The group departs from the gangle pair, who doff their own hats and climb off.

A half-hour goes by. The sun must be approaching its resting place with the earth, because it is now dark enough that the humans in the party are having trouble seeing. They begin to hear the sounds of a stream up ahead. At the same time, though, they hear sounds of violence, and shrieks in a strange, bubbly tongue.

Linguistics 13:
The shouts are in Aquan, the language of talking rivers, watery fey, and water elementals.

Anyone without low-light vision or darkvision is dealing with shadowy illumination (that is, a 20% miss chance on anything you try to hit).


Male Kitsune Swashbuckler (Inspired Blade) 1/ Paladin (Virtuous Bravo, Chosen One) 1 | HP 7/18| AC: 17 T: 14 Fl: 13 | CMB: +2 CMD: 16 | F +3 R +5 W +2 | Init +3 Perception +0| Panache 4/5

Linguistics: 1d20 + 3 ⇒ (10) + 3 = 13

Isamu's hand goes to his sword hilt. "I believe that's Aquan," he says. "I'll scout ahead," he impulsively adds.

He focuses for a moment... and his form shifts and shrinks, quickly changing from vulpine man to a rather ordinary looking fox. Isamu then darts ahead, ears perked up and head low as he makes his way towards the sound.


Bad Business at the Bridge

Are you taking 10 on Stealth, or...?


Male Kitsune Swashbuckler (Inspired Blade) 1/ Paladin (Virtuous Bravo, Chosen One) 1 | HP 7/18| AC: 17 T: 14 Fl: 13 | CMB: +2 CMD: 16 | F +3 R +5 W +2 | Init +3 Perception +0| Panache 4/5

Ah, right. Fox Shape effectively gives Isamu a +10 to Stealth (+8 from being Tiny, +2 from increasing his Dex by 4), which, added to his normal Dexterity, would give him a +13 modifier. I should write that down somewhere. Anyway, yes, he takes ten and gets 23.


Bad Business at the Bridge

My internet's going off and on and I'm trying to get the map done. I hope to have the post up later today!


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Bad Business at the Bridge

Isamu, in fox form, scurries ahead of the group and quickly makes it out of sight.

Isamu:
The little kitsune makes his way amid brush and fallen branch to where a curious battle is taking place. Three gangles wielding great cruel hooks have surrounded a creature not dissimilar to a bipedal snapping turtle the size of a dog. The creature is bloodied and scraped up, and its sharp teeth are clenched tightly as it balls up its clawed fists and gurgles an Aquan challenge. Isamu notices that the top of its head is hollowed, like a bowl, and filled with water.

The gangles, for their part, seem to be content to take their time. A couple of them have taken blows already, but it is clear they are now having some fun. None of the lot appear to have noticed Isamu.

Turtle creature.
Map. The rest of the group is about ten feet off the map.


Male Kitsune Swashbuckler (Inspired Blade) 1/ Paladin (Virtuous Bravo, Chosen One) 1 | HP 7/18| AC: 17 T: 14 Fl: 13 | CMB: +2 CMD: 16 | F +3 R +5 W +2 | Init +3 Perception +0| Panache 4/5

Isamu takes in the sight quickly, and just as swiftly determines that he little likes what the gangles are doing here. He can't bear to see them tormenting this creature, even though he has little idea of what it is. As loudly as he can, he yips at them, hoping to draw their attention for a moment while the rest of his group catches up.


Bad Business at the Bridge

The rest of the group hears a high-pitched yipping from up ahead. They hurry forward to see what's going on. Meanwhile, the gangles whirl around, seeing this little creature. They exchange uncertain looks.

The group can now see more-or-less what's going on: Refer to the previous spoiler real quick. The map in my profile has been updated.

Inits:
Isamu: 1d20 + 3 ⇒ (10) + 3 = 13 Yeldrid: 1d20 + 4 ⇒ (4) + 4 = 8 Lanuola: 1d20 + 0 ⇒ (14) + 0 = 14 Baylily;Jerm: 1d20 + 4 ⇒ (11) + 4 = 15 Rex: 1d20 + 1 ⇒ (1) + 1 = 2 Gangles: 1d20 + 0 ⇒ (15) + 0 = 15 Turtle: 1d20 + 3 ⇒ (18) + 3 = 21

Init Order:
Turtle
Baylily/Jerm
Gangle Orcs
Isamu/Yeldrid/Lanuola/Rex

Round 1: Turtle

Seeing the orcs distracted, the turtle lets out an angry burble and takes two swings at the gangle in front of it. It leaps up and delivers one solid sock to the jaw, but the orc only growls and spits out a tooth.

Slam: 1d20 + 5 ⇒ (4) + 5 = 91d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d3 + 1 ⇒ (2) + 1 = 3 Grab: 1d20 + 7 ⇒ (6) + 7 = 13

Round 1: Baylily is up!


Bad Business at the Bridge

Jerm's head cocks. Without warning, he turns and takes off into the bushes.

"Jerm? Jerm, come back!" Baylily looks between the group and her familiar, then starts running after. "What is it?"

Round 1: Gangle Orcs

One of the orcs stays where it is and swings again at the turtle creature, saying something mocking in its hissing tongue. The turtle attempts to block with its bare fists, but the hook catches its right arm. The sound of ripping skin is audible, though perhaps unfamiliar to some in the party.

The other two orcs, however, seem more interested in the newcomers. One carefully disengages from the hollow-headed turtle, edging underneath low-hanging branches to reach Isamu. The other just rushes straight ahead and swings in a vicious arc. Only Isamu's small size causes it to instead slash into the nearby boulder, and the little fox sees large strips of moss and plant life torn away by the enormous hook. It is an uncomfortable visual.

Hook @Turtle: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d12 + 4 ⇒ (6) + 4 = 10
Hook @Isamu: 1d20 + 5 ⇒ (5) + 5 = 10

Round 1: You are up! The map has been updated. Moving under the trees is difficult terrain.

Lanuola hesitates. "She ought not beest alone," she says, reluctantly following. "We shall meeteth back up after!"


Perception +8 Init +4 Active Buffs: Body None! Yeldrid is just a mundane catgirl....or, so he says. Change out She good. Stats: HP 19/19 AC 16 F-F 12 Touch 14 CMD 15 Fort +6 Ref +6 Will +3 Resources: Grit 0/1, Bullets 3, Pellets 7 Powder Horn 1:10 doses;2:3 doses

Yeldrid looks over to his quickly departing comrades, looks back at the fray, and sighs.

He pulls out his gun and begins preparing the match cord.

Yeldrid moves over to L20, and makes an attack against the gangle in M16

Ranged Attack@Gangle M16 (Pistol, Touch, Melee Penalty -4): 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d8 ⇒ 8

The sound of the blast reverberates through the forest. Brief but shaking. An opaque, odorous cloud obscures Yeldrid briefly, drifting through the air.

He begins preparing to reload.


Male Kitsune Swashbuckler (Inspired Blade) 1/ Paladin (Virtuous Bravo, Chosen One) 1 | HP 7/18| AC: 17 T: 14 Fl: 13 | CMB: +2 CMD: 16 | F +3 R +5 W +2 | Init +3 Perception +0| Panache 4/5

Isamu hops forward, then whirls, his form shifting as he turns. He only flinches slightly at the sound of Yeldrid's gunfire.

He gives the gangle in front of him a toothy vulpine grin as he draws his rapier. "You might consider running, now," he states.

5' step back, change form, draw sword. He'll try to parry the first attack that comes at him.

Parry: 1d20 + 5 ⇒ (7) + 5 = 12
Riposte: 1d20 + 5 ⇒ (19) + 5 = 24
Riposte crit confirm: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 ⇒ 5
Crit damage: 1d6 ⇒ 5


Bad Business at the Bridge

The gangle trying to advance past Isamu suddenly reels back. A spot of red appears on its shoulder and rapidly grows, staining the simple cloth. It shrieks in pain.

The gangles watch Isamu warily, even as they try to work out what Yeldrid just did.

M16 Orc is very badly hurt, but still standing. It's taken 11 damage so far in this fight, and all the orcs were slightly injured when you arrived).

Rex is up!

As a clarification I forgot to mention: Small creatures can move on the outer squares of trees without treating it as Difficult Terrain. Those branches don't hang down too low.


Paladin 1 | HP 11/12 | AC 17, Touch 11, FF 16 | CMB +3 | CMD 14 | Fort +4, Ref +2, Will +2 | Init +1 | Senses: Darkvision, Scent | Perception +2

Yeldrid's gun goes off and Rex practically leaps most of the distance to the orcs. In actually fact, his small feet move fast enough to blur He covers the last few remaining feet on two legs and draws his blade as he goes.

Double move to M17. Draw weapon as part of second move.


Bad Business at the Bridge

Round 2: Turtle

The snapping turtle-like creature lets out a last desperate snarl and leaps into the air to release two mighty whallops, catching the orc in twin upper-cuts. The gangle reels back, momentarily stunned, and the turtle takes the opportunity to take a few swings at the orc's kneecaps as it lands, then skitters back.

Turtle Power: 1d20 + 5 ⇒ (15) + 5 = 201d20 + 5 ⇒ (18) + 5 = 23 If the Right One Don't Get You Then The Left One...: 1d20 + 5 ⇒ (13) + 5 = 181d20 + 5 ⇒ (15) + 5 = 20
Damage: 4d3 + 4 ⇒ (2, 1, 1, 3) + 4 = 11

Q13 Orc has now taken 14 damage total, including previous bruises. M16 Orc is in the exact same state. N16 Orc (Isamu's foe) has taken 3 damage and seems fairly fine.

Round 2: Gangle Orcs

Hissing, the gangles facing the fox and the hound press their smaller foes, taking brutal swings with their hooks. Rex barely fails to dodge a nasty scratch along his cheek, while Isamu manages to duck under the artless attack.

Meanwhile, the third gangle snarls and tries to finish off the wounded turtle, but its hook only catches in the wily creature's hard shell.

Hook @Rex: 1d20 + 5 ⇒ (12) + 5 = 17 1d12 + 3 ⇒ (1) + 3 = 4 Rex takes 4 damage.
Hook @Isamu: 1d20 + 5 ⇒ (8) + 5 = 13 Miss!
Hook @Turtle: 1d20 + 5 ⇒ (8) + 5 = 13 Miss!

Lily Shadow:
Hearing a loud commotion a little ways from your hideout, you jumped down to investigate. You have stumbled upon a strange scene—a humanoid turtle creature faces off against one badly bruised orc, while two other orcs face a pair of canine warriors and a catperson. You recognize a couple of the gangles as major troublemakers, though you don't know any of them by name.

Whenever you're ready to enter the fray, assuming at least one of the gangles is still alive, post the following text and feel free to act as if you began your turn in Q6:

There is a loud rustling from the brush on the other side of the river. [Insert character description here]. One of the orcs turns back and lets out a loud curse. "Lily Shadow!"

Round 2: Isamu, Rex and Yeldrid are up! Map is updated.


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Perception +8 Init +4 Active Buffs: Body None! Yeldrid is just a mundane catgirl....or, so he says. Change out She good. Stats: HP 19/19 AC 16 F-F 12 Touch 14 CMD 15 Fort +6 Ref +6 Will +3 Resources: Grit 0/1, Bullets 3, Pellets 7 Powder Horn 1:10 doses;2:3 doses

Yeldrid starts packing powder into his gun, stepping for a more clearer look at the gangle now facing Isamu.

Goblin:
"You know, they say lightning doesn't strike the same place twice. You want to put that to the test?"

Yeldrid reloads his pistol, and takes a 5-foot step into L19

Demoralize@Gangle M17 (Larger than Life): 1d20 + 4 ⇒ (10) + 4 = 14

As a Gunslinger with Larger than Life, Yeldrid should be allowed to make cheesy wise cracks as part of his Intimidate checks. This is only fair and true to theme.


Bad Business at the Bridge

The gangle swallows, looking between Isamu and Yeldrid. She seems torn between the two threats, unable to take her eyes off either one to concentrate on the other.

N17 Orc is Shaken for 1 round.


Paladin 1 | HP 11/12 | AC 17, Touch 11, FF 16 | CMB +3 | CMD 14 | Fort +4, Ref +2, Will +2 | Init +1 | Senses: Darkvision, Scent | Perception +2

Rex barks something in his own language, both at the damage to his face and on his return shot.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Male Kitsune Swashbuckler (Inspired Blade) 1/ Paladin (Virtuous Bravo, Chosen One) 1 | HP 7/18| AC: 17 T: 14 Fl: 13 | CMB: +2 CMD: 16 | F +3 R +5 W +2 | Init +3 Perception +0| Panache 4/5

Question, could Isamu move to N17, or is that rock in the way? If the rock is in the way, could Isamu dramatically jump up on it with a successful Acrobatics check?


Bad Business at the Bridge

Yeah, go ahead and try an Acrobatics check, DC 15. If you succeed, you move there without an AoO. Otherwise, you take an AoO.


Female Arachna Vigilante (stalker) Init +2; HP 5/19; AC 19, Touch 13, FF 17; CMD 14; FCMD 12; Fort +3, Ref +5, Will +2; Perception +4

There is a loud rustling from the brush on the other side of the river.

Zyxebrax looks up from her search to see a strange turtle-creature surrounded by gangles and a band of strange people. Is this what they're looking for? No time to ponder the matter, Zyxebrax moves in to aid the poor turtle, rushing across the bridge to take up a flanking position (Q12).

One of the orcs turns back and lets out a loud curse.
"Lily Shadow!"

Lily thrusts out at the gangle with her dagger.

1d20 + 5 ⇒ (15) + 5 = 20 (assumes the turtle is threatening, and can provide flanking, otherwise -2)
1d3 + 1d8 + 3 ⇒ (1) + (8) + 3 = 12 (assumes gangle is caught flat footed, otherwise it's 1d4 hidden strike damage, instead of 1d8)


Male Kitsune Swashbuckler (Inspired Blade) 1/ Paladin (Virtuous Bravo, Chosen One) 1 | HP 7/18| AC: 17 T: 14 Fl: 13 | CMB: +2 CMD: 16 | F +3 R +5 W +2 | Init +3 Perception +0| Panache 4/5

Acrobatics, using Derring-Do: 1d20 + 8 + 1d6 ⇒ (4) + 8 + (2) = 14 XD

Isamu gracefully leaps over to the rock to the side of the Gangle, but doesn't quite land right, slipping a bit and leaving a brief opening in his defenses.

He recovers quickly, however, the point of his rapier darting towards the gangle.

Rapier stab: 1d20 + 5 ⇒ (19) + 5 = 24
Critical confirm: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 ⇒ 3
Crit damage (let me know if it's a crit so I can recover Panache): 1d6 ⇒ 3


Bad Business at the Bridge

Rex swings, but is still off-balance from the cut, and his target leaps over the blade.

The other gangle lunges at Isamu, nearly putting the kitsune off-balance, but he somehow manages to leap off the hook and land safely on the boulder. From there, he stabs into the orc's shoulder, achieving a critical blow that causes it to shriek in pain.

AoO: 1d20 + 5 ⇒ (9) + 5 = 14

At that moment, Lily Shadow runs out and embeds her dagger in the shocked orc's shoulder blade. The orc screams and collapses, spasming on the ground.

P13 Orc (Lily Shadow's foe) is now dead. M16 Orc (Rex's foe) has taken 15 damage. N16 Orc (Isamu's foe) has taken 10 damage.

Init Order:
Turtle
Gangle Orcs
Isamu/Yeldrid/Lily Shadow/Rex

Round 3: Turtle

The turtle creature gives a respectful nod to Lily Shadow, then scampers back onto the bridge, leaving bloody footprints on the grass and dirt wherever it treads.

Round 3: Orcs

The two remaining orcs look around, hissing under their breath in the Orcish tongue. They seem to weigh their odds a moment. Then, one of them rushes toward Yeldrid, as the other slashes down at Rex again.

Isamu and Rex may take AoOs on the N16 gangle. Isamu, don't forget your elevation bonus. It has an AC of 14. If the two of you inflict at least 8 damage, you drop it before it reaches your catgirl.

Hook @Yeldrid: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d12 + 3 ⇒ (6) + 3 = 9 Barring interception, Yeldrid takes 9 damage.
Hook @Rex: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d12 + 3 ⇒ (2) + 3 = 5 Rex takes 5 damage.

Round 3: The party is up!

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