| Cartographer |
With their combined strength, Rex and Isamu move the mattress into position beneath the struggling Yeldrid. Yeldrid fights frantically, but the birds are persistent, and impossible to shake off.
Lily Shadow?
| Zyxebrax Weaver/Lily Shadow |
Seeing Yeldrid's predicament, Lily climbs closer, trying to help her ally by fending the darting singers off with her dagger:
Aid Another: 1d20 ⇒ 9 Exactly what the numerical bonus added to that is here will depend on Yeldrid's next action; it's probably a +2 as an escape artist check to aid Yeldrid getting away.
| Cartographer |
I'll let you add +2 to Yeldrid's CMD.
Round 2: The Birds
"No one is here to help you!" screech the birds, and they attempt to drop Yeldrid from his perch.
CMB: 1d20 + 8 ⇒ (18) + 8 = 26 Shiiit.
The shining singers manage to tear Yeldrid away from the wall. Once they're confident he's beyond the ability to catch himself, they let him fall.
Falling Damage: 1d6 ⇒ 2 lethal plus: 2d6 ⇒ (2, 2) = 4 nonlethal.
Yeldrid bounces painfully on the mattress, which is now especially springy but still considerably softer than stone. The birds look enraged, and begin swirling in a furious spiral. "Cheat! Cheat! Cheat! You cheating lot!"
| Yeldrid Thozosh |
Yeldrid straightens with a crack and a yowl, before whimpering "T-thanks lads, y-ya rea-*ow*"
He rolls off the mattress, pulls out his gun and loads it.
End of turn
| Nakano Isamu |
Isamu takes a ready stance with his blade, giving Yeldrid a short nod, too focused on the foe for more.
Readied action to attack if they get within reach.
Rapier: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 ⇒ 1
| Rex Paladin of Danaan |
Well...can't do a lot until they get closer so.
Rex draws his blade and swings it a few times through some precise arcs. When the blade stops he calls out in Common, "In the name of the light of Danaan I challenge you." He points at the birds and the blade glows with holy light. Then he waits to strike.
Readied attack+Smite+Power Attack: 1d20 + 5 + 3 - 1 ⇒ (11) + 5 + 3 - 1 = 18
damage+Smite+Power Attack: 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Using Smite. If its an outsider with the evil subtype then +1 damage. +3 AC against the birds for a 20. Bypasses DR but I don't think that counts for swarm traits.
| Cartographer |
Lily swipes at the swarm, but the birds flit out of the way, giving mocking chirps and whistles.
Round 4: Bad Birds
The damaged swarm descends, screeching and screaming all the way, and tries to harry Lily. The birds zoom around her, grasping at her clothing, but perhaps Lily's expertly-crafted garments are a bit too fine for the birds to get firm grips. She is able to force them off.
CMB: 1d20 + 8 ⇒ (3) + 8 = 11
Round 4-5: The party is up! The birds are now ten feet off the ground. You can't reach them by default, but perhaps if you found a way to gain some height...
| Yeldrid Thozosh |
Not a bad idea.
"Rex! Get up on my shoulders! I'm going to lift ya towards the birds!"
Yeldrid will take a readied action to lift Rex up towards the birds over taking an attack, when Rex is ready.
| Nakano Isamu |
Isamu shakes his head slightly. "You have a weapon that works at a range. Let me do the lifting--I don't have any way to strike at them myself."
Isamu will take Yeldrid's idea if Yeldrid wants to fire instead.
| Yeldrid Thozosh |
| 1 person marked this as a favorite. |
Yeldrid looks at his gun. "Yeah, fair point. Face the might of the Rolling Thunder, birdies!"
He'll shoot instead
Scatter w/pistol@Birds: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 ⇒ 3
The air is filled with a strange smell, unlike the normal smell of the gun powder. Everyone on the ground is showered in a fine red dust and small ball bearings as his gun misfires. The strange box contraption attached to the firearm peels off with a horrific screech, spinning away into the trees. The barrel has also mostly melted into slag.
Yeldrid stares at his weapon in shock.
"I really need to move my spice bag..."
Well that's not good. I really need to get a crossbow for these scenarios....
| Cartographer |
Lily Shadow, Yeldrid and Rex are up. If you wish to simply maintain your readied action, you can keep your "readied rolls" from last round.
| Rex Paladin of Danaan |
Rez's focus could not be broken. Not by friend or foe. He watched the colorful (at least by his estimation since they were all shades of grey) birds swarm with predatory intensity. He widened his field of vision to focus on even his periphery. He was a sentinal. A guardian.
Are those birds getting closer?
Rex found himself ascending towards the ceiling. However that was happening he hoped they kept going. He wanted something to swing at.
Maintain Readied Action while unknowingly being lifted towards the enemy.
| Zyxebrax Weaver/Lily Shadow |
Lily finishes climbing down the tower, preparing to help rex swing at the annoying birds.
aid another: 1d20 + 3 ⇒ (19) + 3 = 22
aaack, no, don't pull there! Lily struggles as the birds proceed to rip and tear at her garments.
| Cartographer |
I'm gonna get one last post up tomorrow, then I'm off to Paizocon til Tuesday. That said, how is Rex getting lifted up? Is that Isamu? I might have missed something.
| Yeldrid Thozosh |
Yeah it's Isamu. Yeldrid shot instead. And covered everyone in paprika
| Cartographer |
Oh, now it makes sense. For some reason I thought Yeldrid was offering to boost Isamu. That'll trigger Rex's readied action.
Rex is raised up into the air by Isamu, and before he's even fully registered how he got there, he has slashed brutally into the swarm. His blade is covered in blood as birds rain down around him.
Round 5: The birds
The swarm is badly injured, but it still retains enough cohesion and fury to descend downwards, toward Rex and Isamu. "Kill you!" the birds screech. Their voices are far from beautiful now. "Kill you! We will peck out your eyes, feast on your cheating tongues!"
Snatch Rex;Isamu: 1d20 + 8 ⇒ (11) + 8 = 191d20 + 8 ⇒ (11) + 8 = 19
The kitsune and corgyn both find themselves entangled amid the shrill flock. Talons claw and knot into Rex's fur, latch onto and yank Isamu's hair. The birds begin to drag the pair upwards.
So, you can still move around—you're not rooted to anything. That said, you will still retain the Entangled condition after doing so, as enough birds will cling on for the rest of the swarm to "catch up" on their turn. They'll still be able to try to pick you up, too.
A DC 1d20 + 14 ⇒ (1) + 14 = 15 Acrobatics check (opposing their Fly check) is sufficient to escape their grasp as a standard action.
Round 5-6: You are up!
| Yeldrid Thozosh |
Yeldrid, his gun having exploded partially and probably too dangerous to operate at this point, resigns to utilizing his backup weapon.
The weird dagger made of weird metal.
Kunai@Birds: 1d20 + 1 ⇒ (2) + 1 = 3
He's not very good at this stabbing business. Not at all.
| Nakano Isamu |
Isamu struggles to set Rex down and draw his sword against the resistance of the bird-like creatures. As he does, he twists and weaves, trying to break free of them.
Acrobatics: 1d20 + 8 ⇒ (14) + 8 = 22
| Rex Paladin of Danaan |
I could have swore I posted yesterday. Wonder if it got eaten or I posted the wrong place.
Had his world not devolved into a flurry of feathers and talons, Rex might have commented on how silly he felt to not realize Isamu had been holding him up. As it was, he was a little busy to notice at the moment. He spun the blade close to his body to carve at the ones trying to pull him into the air.
Attack+Smite-entangle: 1d20 + 5 + 3 - 2 ⇒ (16) + 5 + 3 - 2 = 22
Damage+Smite: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Using Smite. If its an outsider with the evil subtype then +1 damage. +3 AC against the birds for a 20. Bypasses DR but I don't think that counts for swarm traits.
| Cartographer |
Isamu manages to twist free of the birds' clawing grips, but this forces him to release Rex. The corgyn begins to rise into the air, borne aloft by a flock of screeching avians—
And then he swings his sword, imbued with power against those of evil intent and nature, and cleaves through the swarm. He feels countless little bodies twitch and go still as his blade severs their lives. With this final strike, it is as though a bottle has been unstoppered. With a low hiss, the swarm explodes. The birds fly every which way, confused, frightened, all cohesion lost. They disperse out the window, through the door, up into the treetops, up into the sky.
"CuRsE yOU!" they scream, in voices now disjointed and discordant. "makE YOU pAY! PaY, PAy! A cuRSe On HOuNDS, CaTs anD SkITTErErs! A cURsE ON YOUUUUUUuuuu!"
Their screams fade into the distance as the swarm disperses, as the birds fly out of sight. And then the Lost Tower is silent.
Trin stares out the window, after the departing shadows. "They were kinda odd."
| Nakano Isamu |
Isamu frowns as he watches the birds fly away, his blade still in hand. He shakes himself slightly when Trin speaks.
"I just hope we've seen the last of them," he says, forcing a bit of a grin. "Good thing they didn't figure out I'm not exactly a 'hound', right? Now, then, maybe we should think about camping. If we cleaned this spot out, it might not be bad..."
It was getting on towards evening, right?
| Yeldrid Thozosh |
"Mmphs mph mu phft!" says Yeldrid through an entire bird already stuffed into his mouth. Feathers fly out of his mouth as he tries to mouth the words. He starts picking up the slain birds and proffers one to Lily.
Yeldrid gestures with a limp bird corpse at the inner part of the tower. With a crunch and swallow, he finally articulates "Right, well, I need a bit of time to fix this gun, so I'm happy to watch for about an hour or so if people are okay with a little bit of hammering and drilling. We might want to stick to the lower floor. And rotate watches. Maybe two hours each? Also, what's in the trap door over there?"
First, let's have a look at the trapdoor, but I think a watch of Yeldrid, Isamu, Rex then Lily seems appropriate? That way, we won't have anyone sneak up on us if we keep a low flame in the tower.
| Rex Paladin of Danaan |
Rex lands as most of his kind do from a fall. Right on his back and with a terribly loud pop. The air in his lungs left in a rush leaving not enough to even groan in pain. Instead, he stayed very still until his lungs decided to work. His first word was, "Ooooow." He mental examined the pains and thankfully found to be non-life-threatening. Still hurt though.
He takes a while to roll over and get back to his feet. "I night's rest would be nice." Then he looks over to the trapdoor they ignored at first when they got here. "But securing the place we rest is a wise also move." He trundles over to the trapdoor on all four and sniffing the whole way. He peers through the cracks in the ancient wood before opening it for a peek.
| Cartographer |
Rex can't see anything through the hole in the trapdoor, but he does detect a sharp, spicy scent from down there. It makes him sneeze.
The trapdoor appears to be either locked, barred or blocked from the other side. It will need to be picked or forced in some way.
| Yeldrid Thozosh |
"Hold my bird. I've got this." Yeldrid shuffles forward, places his kunai's rather thick point into a crevice and attempts to leverage the door open. kunai function as crowbars
Strength Check: 1d20 + 2 ⇒ (20) + 2 = 22
HOT DAMN
| Nakano Isamu |
"I think we should clean it up a bit, too," Isamu comments, eying the dead birds.
When Yeldrid starts prying at the trapdoor, Isamu stands not far away with his rapier drawn... just in case.
| Rex Paladin of Danaan |
Sneezing Corgi. Rex jumps back after the first sneeze surprises him. He proceeds to freeze every few seconds to let out another sneeze. It takes a minute to settle and even still he close an eye every few min as if another sneeze was almost there. "Yeldrid...Wait...Smell...Bad."
| Cartographer |
With a single easy crack, the trapdoor pops open.
Down below is a dark, dank root cellar of sorts. It's not exactly large—just 15'x15'—and most of the shelves have completely crumbled away with the years.
Yeldrid catches the same strong scents as Rex, and he, too, begins to sneeze despite himself. There is a curious glass jar heavily styled to resemble a turtle on one of the still-intact shelves, and it is from this jar that the smells originate. The jar appears to be full of some sort of exotic spice.
| Yeldrid Thozosh |
Yeldrid is going to step closer to the jar, holding up a part of his poncho to block the smell. He's going to inspect the room and the jar. Taking 20, since we have time, which means a 27
| Cartographer |
Aside from some ancient tubers long-since past the sell-by date, Yeldrid doesn't find anything else of interest. The jar doesn't have any particularly striking markings, though more than Yeldrid's general examination would be required to learn more.
Appraise applies. You guys have pretty much cleared the tower, so if you wish, you can now make camp. And what I was trying to ask earlier was, what is this group's custom for making camp? Who lights the fire, assuming there is a fire? You guys haven't exactly adventured together before, so there'll have to be some division of labor on those lines.
| Yeldrid Thozosh |
Yeldrid's going to set up fire, but it's doubtful if he's a good cook mostly because his tastes are probably quite different to at the very least Rex and Isamu's. Catfolk have extremely low standards for what constitutes 'a decent meal', and 'cooked' doesn't necessarily apply. So be prepared for that. Yeldrid did just eat a raw bird whole, and probably would continue to do that if he didn't realise that might come off as off-putting. Yeldrid is used to hunting and eating on his own after all.
Also, I hope someone took Appraise...otherwise, we might want to sit on these spices until we do so we don't get the wrong price.
| Cartographer |
Alright, I'll move things along to nighttime in a few hours, assuming you guys aren't interested in roleplaying the campsite process further. I know it's not everyone's thing. :P
| Nakano Isamu |
I don't get on the forums on Sundays, or I would have responded sooner
"Nothing else down there, Yeldrid?" Isamu asks. He looks at his companions. "I'm afraid I don't know anything about spices or glasswork. Might any of you have an idea about this jar?"
When the subject of camping comes up, he says, "I can take whichever watch. I can see fairly well in dim light, but I suspect many of you are better than I."
He pauses a moment. "We probably want a cold camp tonight. Best not to attract attention in case any gangles come looking around here. I've got food that can be eaten cold, so if you don't have any I can share--though I should add, I don't have a lot."
| Rex Paladin of Danaan |
Yeldrid's going to set up fire, but it's doubtful if he's a good cook mostly because his tastes are probably quite different to at the very least Rex and Isamu's. Catfolk have extremely low standards for what constitutes 'a decent meal', and 'cooked' doesn't necessarily apply.
Dogs eat poop. Also, I don't usually post on the weekends. Too much going on most of the time.
As Yeldrid comes out of the cellar with the spice Rex covers his nose. Despite that his eyes still water. "Ugh. Why are you keeping that? I can't smell anything else with that around."
Rex has no survival and okay perception balanced with scent and darkvision.
| Cartographer |
Sorry, the site went down when I was ready to start writing a post.
Trin seems fascinated by the jar, and by Rex's and Yeldrid's reactions to it. They lean in and take a sniff. Their eyes widen. "Whoa! I know that smell! That smell's..." The aasimar pauses, looking unsure. "...from somewhere. I can't remember."
They kick their foot against their ankle sheepishly.
Alright, so you're eating Isamu's trail rations tonight. One-person watches of Yeldrid, Isamu, Rex and Lily. Sound good?
| Yeldrid Thozosh |
"I got the impression you spontaneously existed, Trin. I don't know if that's rude of me to say, but I'm surprised that this brings back memories. Whatever it might be."
Yep, looks good. Although Yeldrid is supplementing his meal with birds
| Cartographer |
Trin frowns. "I don't think so. No. That's not true." But they are unable to provide any further explanation.
That night, the group wisely rotates watches. It is close to midnight as Isamu sits by the tower entrance. The forest is still, save for a slight breeze, but it is by no means quiet. Those unused to nighttime woods may have to struggle to sleep beneath the constant patter of insects, night birds, and distant, stranger things—hoots and whistles, tinny clangs and what sound almost like human voices. It is chilly without a fire—almost chilly enough to make Isamu regret his suggestion for a 'cold camp'.
What do you do to pass the time? And how do you respond to the cold?
Then the Writhing Wood goes quiet. Isamu hears a high-pitched, whining moan slither and slime its way to his ears.
"Faces in the knotholes, grime in the gums. Sadie smells a yummy that is headed for her tums. Eyes in the ground, windpipes fulla mud. Humans in the forest gonna taste so good."
It takes him a moment, but he manages to make out a small, gangling shadow crawling about in the trees outside the tower. A pair of gleaming, sickly yellow eyes stare at him as the figure uses terrifyingly long arms to crawl from branch to branch.
Map is updated, but loosely—you only know the creature's rough location. You don't necessarily have to do anything—just let me know how Isamu responds.
Encounter: 4d100 ⇒ (83, 17, 72, 1) = 173
Weather: 1d100 ⇒ 61
| Nakano Isamu |
Isamu's ears twitch with each sound, as he slowly paces around the Tower, keeping moving to try to stay a bit warmer. He's glad for his fur, though it's not thick enough to really make him comfortable.
Then he hears the voice, and goes stock-still, ears turned to the sound. Slowly he makes his way over to the nearest of his companions and lightly shakes them.
"Wake up," he whispers urgently.
By the way, is the moon out tonight?
| Yeldrid Thozosh |
Yeldrid stirs briefly to sleeply say to Isamu "Oh, is it breakfast already? I just finished dinner..."
He seems content to doze off again until he hears the urgency in Isamu's voice. He slips out of his bedroll, draws his gun, and starts looking around for the source of danger.
| Cartographer |
Yeldrid can see the creature watching them. It continues to move from branch to branch, almost oozing along. A foul smell, like burnt tar, reaches Yeldrid's nostrils.
"Ash in the throat, holes in the teeth. Sadie holds you tight 'til you just can't breathe. Not enough to see, and you're all outta air. Go ahead and scream. Sadie doesn't care."
Its neck seems to bend as it tilts its head perfectly sideways, still watching the catgirl. "It's a pretty night, the moon is bright, perfect time to dance. Come out and play with Sadie, kitty. Why not take a chance?"