| Varisian Chronicler |
You go up and reach the top of the tower. The smoky filthy rooftops of Underbridge sprawl below this dizzying perch. The conical roof supports an onyx statue of an angel. Towering like a god, her weathered features are caked with grime, making her seem almost demonic in countenance. At the far end of the hollow space under the roof, in the angel’s shadow, lay a nest of cushions, silk sheets, and a line of several small chests.
| Lym Blackhand |
Lym casts Detect Magic and scrutinizes the statue, trying to see whether she knows anything about it...
Knowledge (arcana) 1d20 + 14 ⇒ (11) + 14 = 25
Knowledge (history) 1d20 + 13 ⇒ (11) + 13 = 24
Knowledge (planes) 1d20 + 9 ⇒ (18) + 9 = 27
Knowledge (religion) 1d20 + 13 ⇒ (19) + 13 = 32
| Lym Blackhand |
"I'm not sure how intelligent they are," Lym says, shrugging. "Maybe they were... maybe they're not. Maybe their boss is hiding under a shroud of invisibility."
| Tomaru |
This is what that Lantern Archon was for. Since he doesn't have one left, Tomaru instead casts Spiritual Weapon.
"You are an offense to this realm, little demon. In Desna's name, I smite you.
Spiritual Weapon:
to hit 1d20 + 8 ⇒ (17) + 8 = 25 Damage 1d8 + 2 ⇒ (5) + 2 = 7
| Praxim |
Ignoring the flying demon, Praxim briefly closes his eyes and concentrates inwardly. A moment later, his bow begins to glow with a soft white light.
Standard action to divine bond his bow, making it a +2 bow. Move action, continue detecting evil (directing his cone to cover the roof tops and avoid the obvious decoy).
| Lym Blackhand |
"Where there's a summons, there has to be a summoner," Lym says, frowning. "Hoc quod non est visus, video!"
Lym casts See Invisibility. Knowledge (planes) to identify the demon and its traits: 1d20 + 9 ⇒ (12) + 9 = 21.
| Varisian Chronicler |
Rhianni and Lym can take a standard action.
| Lym Blackhand |
"Snake-monster!" Lym shouts, and levels a blast of searing cold at the invisible monster.
Lym casts Freezing Ray (Elemental Spell-altered cold version of Scorching Ray) at the creature. Ranged touch attack: 1d20 + 5 ⇒ (14) + 5 = 19 for 4d6 + 2 ⇒ (2, 5, 5, 3) + 2 = 17 cold damage.
| Varisian Chronicler |
Rhianni covers the monster with glitterdust, outlining a large snake-like creature and half a dozen mirror images, all occupying the same space. It shakes off the blinding effect and continues after Rhianni.
Lym fires a freezing ray, and it hits one of the outlines, causing it to dissipate.
The villain attacks the gypsy, and its invisibility wears off, revealing a large monstrous woman-snake creature wielding a massive spear with a thorn-shaped head and wearing a medusa-like mask. Rhianni takes a large gash in her side (11 dmg) and a wave of despair is unleashed over everyone (everyone make a DC 16 Will save or take -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls).
Initiave: Rhianni/Lym, monster, Tomaru/Praxim
| Tomaru |
Spells:
Fly- 1min/lvl
Divine Favor- 1 min; +2 attack and wpn dmg
Spiritual Weapon 1 rd/lvl, 6/7 rounds
Will 1d20 + 9 ⇒ (16) + 9 = 25
How many hit points does Rhianni have left?
| Lym Blackhand |
Will save 1d20 + 8 ⇒ (15) + 8 = 23
Lym swears sulphurously when her spell is wasted on an illusion, and hurls a different, simpler one at the monster. A very effective one, given the circumstances: "Sagittae magicae, omne errore vacuae, volete!"
Lym casts Magic Missile and backs away to give the warriors room to move in.
At Lym's level, that's for missiles, each aimed at one of the copies (or the creature, of course). Damage rolls: 1d4 + 3 ⇒ (1) + 3 = 4 - 1d4 + 3 ⇒ (1) + 3 = 4 -1d4 + 3 ⇒ (2) + 3 = 5 -1d4 + 3 ⇒ (1) + 3 = 4. Time to pare down the number of images!
| Lym Blackhand |
Then by all means, 4d4 + 6 ⇒ (1, 4, 2, 1) + 6 = 14 force damage to the snake-monster. I hope she bleeds...
| Rhianni Verdani |
Rhianni gasps as the weapon causes her damage, she takes a step backward, out of reach of the weapon, before she starts to speak of the great deeds done by her friends.
5ft step back, before starting a bardic performance, +1 to hit/damage and +1 to will saves vs fear and charm.
| Tomaru |
Spells:
Fly- 1min/lvl
Divine Favor- 1 min; +2 attack and wpn dmg
Spiritual Weapon 1 rd/lvl, 6/7 rounds
Prayer 7/7rd
Tomaru intones a tune of the Song of the Spheres. The notes combine with Rhianni's words to further bolster the group while ringing discordantly in their enemy's ears which undermine's her efforts.
Caat Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
The spectral starknife moves to attack the snake-woman
Spiritual Weapon: prayer, bard song
to hit 1d20 + 8 + 1 + 1 ⇒ (11) + 8 + 1 + 1 = 21 Damage 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
| Varisian Chronicler |
Round 1
Lym's missiles hit the target square in her chest and she flinches slightly. Rhianni begins her oratory just as the serpentine attacks, thrusting her spear three times in succession, each time cutting through Rhianni (15+11+10 dmg). Rhianni collapses, dying.
Praxim and Tomaru, if he wants to change his actions.
| Praxim |
Current Effects for Praxim: -2 aura of despair (-2 penalty on attack, weapon damage, saves, etc.), divine bond (bow is now +2), weapon of awe spell on bow (+2 damage), smite evil (+2 to attack and AC, +7 to weapon damage)
Praxim activates his smite evil against the snake woman.
Praxim eyes Rhianni's still form, and although he agonizes for a second, he makes the decision to unleash some death at the creature.
Rolls of 1s hit the real target
Arrow 1: 1d20 + 13 - 2 + 1 + 2 + 1 + 1 - 2 ⇒ (5) + 13 - 2 + 1 + 2 + 1 + 1 - 2 = 19 (base, despair, divine bond, smite evil, PBS, big game hunter, rapid shot) (If it misses, it should be enough to remove an image)
Image: 1d6 ⇒ 5
Damage: 1d8 + 2 - 2 + 1 + 7 + 1 + 2 ⇒ (2) + 2 - 2 + 1 + 7 + 1 + 2 = 13
Arrow 2: 1d20 + 13 - 2 + 1 + 2 + 1 + 1 - 2 ⇒ (17) + 13 - 2 + 1 + 2 + 1 + 1 - 2 = 31 (base, despair, divine bond, smite evil, PBS, big game hunter, rapid shot)
Image: 1d5 ⇒ 2
Damage: 1d8 + 2 - 2 + 1 + 7 + 1 + 2 ⇒ (3) + 2 - 2 + 1 + 7 + 1 + 2 = 14
Arrow 3: 1d20 + 8 - 2 + 1 + 2 + 1 + 1 - 2 ⇒ (19) + 8 - 2 + 1 + 2 + 1 + 1 - 2 = 28 (base, despair, divine bond, smite evil, PBS, big game hunter, rapid shot)
Image: 1d4 ⇒ 1
Damage: 1d8 + 2 - 2 + 1 + 7 + 1 + 2 ⇒ (1) + 2 - 2 + 1 + 7 + 1 + 2 = 12
Two images removed, and one arrow hits for 12 damage, bypassing any DR.
| Lym Blackhand |
"NO!" Lym shouts when she sees Rhianni go down. "Sphaeram ignis expandens e manu meu evolet!"
The Half-Orc Wizard flings a bead of bright light into the air above the snake-monster, where it expands into a sphere of roaring, devouring flame.
Lym casts Fireball, aimed so it will hit the snake-monster, but not Rhianni or any of the other party-members. DC17 Reflex save to halve 7d6 + 2 ⇒ (6, 6, 1, 3, 3, 6, 1) + 2 = 28 fire damage.
| Rhianni Verdani |
As the spear is pulled from Rhianni's body, she falls to the floor, blood spilling from her deep and deadly wounds. As she screams in agony, she spits blood from her mouth.
HPs = -4
Con Check 1d20 + 2 ⇒ (16) + 2 = 18 DC=14 to stabalise.
| Varisian Chronicler |
Round 1
Praxim's first arrow whiffs all targets, while the second dispels a false image, and the third sticks the monster in the tail.
...
That depends, is there someone or something between me and her? How close am I to Rhianni?
There's nothing between you two. You're a movement action away from her.
Lym casts Fireball, aimed so it will hit the snake-monster, but not Rhianni
That's not possible. Rhianni is 10 feet away from the monster.
| Varisian Chronicler |
But she's prone, right? I meant to aim the fireball well overhead.
OK, I get it.
Did the first arrow miss by less than five? If so, it still hits an image.
It missed by more than five, so it missed everything.
...
Round 1
Tomaru calls on Desna's favor. His spiritual weapon attacks, dispelling another of the enemy's images.
...
Round 2
Lym explodes a fireball above the creatures's head, and the creature twists her body to avoid much of the flame.
Rhianni stabilizes.
The monster fires a scorching ray and hits Praxim (12 dmg).
Praxim and Tomaru.
| Praxim |
Arrow 1: 1d20 + 13 - 2 + 1 + 2 + 1 + 1 - 2 + 1 ⇒ (12) + 13 - 2 + 1 + 2 + 1 + 1 - 2 + 1 = 27
Image: 1d4 ⇒ 3
Arrow 2: 1d20 + 13 - 2 + 1 + 2 + 1 + 1 - 2 + 1 ⇒ (11) + 13 - 2 + 1 + 2 + 1 + 1 - 2 + 1 = 26
Image: 1d3 ⇒ 2
Arrow 3: 1d20 + 8 - 2 + 1 + 2 + 1 + 1 - 2 + 1 ⇒ (15) + 8 - 2 + 1 + 2 + 1 + 1 - 2 + 1 = 25
Image: 1d2 ⇒ 2
Praxim fires three arrows, each blasting an image, which should clear her of images.
| Tomaru |
Spells:
Fly- 1min/lvl
Divine Favor- 1 min; +2 attack and wpn dmg
Spiritual Weapon 1 rd/lvl, 5/7 rounds
Prayer 6/7rd
The spectral starknife jabs at the monster
Spiritual Weapon: prayer
to hit 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 Damage 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Channel Energy to heal, excluding monster 4d6 ⇒ (1, 1, 5, 4) = 11
Back up to be no closer than 20' away from snake-woman if I can.
| Lym Blackhand |
"Over here, snake-beast!" Lym shouts while backing up. "Over here! Yah! Ignem iubeo!" Two sizzling rays shoot from the Half-Orc's index finger and blaze towards the creature, hopefully distracting her from Rhianni.
Lym casts Scorching Ray and then hides behind Tomaru and Praxim. Ranged touch attack #1: 1d20 + 5 ⇒ (17) + 5 = 22, ranged touch attack #2: 1d20 + 5 ⇒ (17) + 5 = 22. Damage #1: 4d6 + 2 ⇒ (6, 2, 5, 5) + 2 = 20, damage #2: 4d6 + 2 ⇒ (3, 6, 5, 6) + 2 = 22.
| Rhianni Verdani |
Rhianni feels the waves of healing roll over her body, bringing life back to her cold and lifeless form. She waits, one eye open watching the creature with the deadly spear, as it threatens her and her friends.
Ready action: When the creature moves more than 10ft from Rhianni, she will get up and casts grease on the spear. Reflex Save DC 16 or drop the spear, saving throw each round for 7 minutes, if the spear is used.
| Praxim |
Praxim growls angrily as the images reappear.
Arrow 1: 1d20 + 13 - 2 + 1 + 2 + 1 + 1 - 2 + 1 ⇒ (18) + 13 - 2 + 1 + 2 + 1 + 1 - 2 + 1 = 33
Image: 1d7 ⇒ 6
Arrow 2: 1d20 + 13 - 2 + 1 + 2 + 1 + 1 - 2 + 1 ⇒ (3) + 13 - 2 + 1 + 2 + 1 + 1 - 2 + 1 = 18
Image: 1d6 ⇒ 5
Arrow 3: 1d20 + 8 - 2 + 1 + 2 + 1 + 1 - 2 + 1 ⇒ (13) + 8 - 2 + 1 + 2 + 1 + 1 - 2 + 1 = 23
Image: 1d6 ⇒ 2
Two images destroyed.
| Lym Blackhand |
As soon as there are no more images (nor the original) of the snake-monster within ten feet of Rhianni, Lym starts muttering a complex incantation under her breath. When the last word leaves her lips, the ground starts to rumble and tremble, and thin, black threads start to slither up into view.
The threads thicken and grow, becoming a forest of black, rubbery tentacles, which lash out at the serpentine creature, gripping it fast if they can. From beneath the floor, from beneath the tentacles, a shrill voice seems to chitter: "Li? Ti Li? Teke-Li-LIII!"
Provided we have the room on this roof, and provided the monster and its images are at least 5 ft. away from all of us, Lym casts Black Tentacles, positioning it so that the forest of squirming tentacles hits the enemy, but not any of the party members. Grapple check for the black tentacles: 1d20 + 12 ⇒ (1) + 12 = 13
| Tomaru |
Spells:
Fly- 1min/lvl
Divine Favor- 1 min; +2 attack and wpn dmg
Spiritual Weapon 1 rd/lvl, 4/7 rounds
Prayer 5/7rd
The mystic starknife slashes again.
Spiritual Weapon: prayer
to hit 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21 Damage 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Tomaru gives another Channel Positive Energy to heal the party, excluding the enemy monster. 4d6 ⇒ (1, 6, 2, 2) = 11
| Rhianni Verdani |
Rhianni continues to wait for an opportunity to get up and cast a spell to grease the monster's weapon, once it returns to a single image and doesn't threaten her.
HPs: 18
| Varisian Chronicler |
1d4 - 1 ⇒ (3) - 1 = 2
Round 3
Tomaru continues healing the party while his starknife dispels an image.
Round 4
Rhianni keeps waiting for an opportunity to act, and she notices the snake-woman look at her through the corner of its eye and sneer.
The monster points at Praxim and shouts out, "You don't mean to be doing this, do you?"
Lym, the monster stays within 10 feet of Rhianni. Are you still going to cast the spell?