Varisian Chronicler's Skinsaw Murders

Game Master Guy Player Man


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Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"No magical traps to be seen," Lym reports. "We are good to go, as far as I am concerned."


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim scans for evil.


Praxim:
You don't detect evil.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

"All clear so far, but I can't detect up to the roof."


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

"Look, the door opens. We can gain entrance. Let me cast some light on my wand, it will help us see in the gloom beyond." Rhianni moves away from the door and makes her wand glow with the light of a torch.

I guess its Tomaru and Praxim leading the way, followed by Rhianni and Lym. If that's OK guys... Rhianni will let somone else open the door fully...and enter. Unless you want her to?


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Tomaru goes into the building. He will step in and off to one side.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim follows, stepping to the other side, holding his bow out, and scans for evil, forwards and up.


You enter the ground floor of the clock tower, a room roughly 60 by 60 feet large. The air inside is dusty and dry, and swaths of rubble and mounds of plaster lie in heaps on the stone floor, particularly in the southwest corner. A single wagon sits to the northeast, and six partially collapsed office line the northern and eastern walls, their doors hanging askew and the ceiling caved in. A wooden staircase winds up into the cavernous space above. High overhead, four immense bronze bells hang from sturdy crossbeams.

Praxim:
You detect evil.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim holds up his "I'm getting tingly" signal, and he attempts to pinpoint. He motions everybody to hug the walls.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Lym mutters a brief spell, encasing herself in magical protection before she follows Praxim's lead.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9


Shield of Faith +3 AC; 6 minutes

Tomaru also puts up some magical protection.
Cast Shield of Faith.


Praxim:
You detect faint evil in the northernmost part of the room.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

If he can pinpoint its space, but can't see it, he'll casually move his bow around like he's scanning, and then whip off a shot at the correct square.

Miss chance: 1d100 ⇒ 63 High hits
Attack: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27
Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Rhianni creeps in, staying close to the wall casting a spell to protect her as she goes. Cast Protection from evil on self. She moves along the wall towards the offices, taking one of her wands in hand. Wand of Magic Missile


Praxim's arrow hits something with a very soft thud, as if the force of the projectile had been absorbed and dissipated. Out from the shadows lumbers a large misshapen humanoid wielding a scythe. A jumbled mass of body parts incorporating as much beast as it does man, the monster's considerable girth is topped by an idiot head that leers and drools like a grotesque baby. It is dressed in straw and dung-covered rags, giving it the appearance of that of a scarecrow, and giving off the sickly sweet smell of decay. It's face is cruelly stitched, the lips sewn partially together. A trio of what first appears to carved pumpkins hang from cords on the Scarecrow's belt, but a second glance reveals these to be horribly bloated human heads with a sick yellow tinge.

Scarecrow

Initiative: Praxim/Rhianni/Lym, scarecrow, Tomaru

Map

Arcana knowledge checks apply.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Sorry, I thought the room was smaller. Take off one damage from that last attack for Praxim not being within 30 feet.

Praxim takes a 5-foot step forward to L7 and unleashes three arrows at the creature.

Arrow 1: 1d20 + 10 ⇒ (3) + 10 = 13

Arrow 2: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Arrow 3: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 2 ⇒ (7) + 2 = 9


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Knowledge (arcana) to identify this monster and its potential weaknesses before I take any other actions: 1d20 + 13 ⇒ (19) + 13 = 32


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Rhianni shocked at the appearance of the big lumbering creature takes a long hard look at it. She sends a missile from the wand towards the creature.

Knowledge(Aracana) 1d20 + 5 ⇒ (12) + 5 = 17
MM 1d4 + 1 ⇒ (4) + 1 = 5
Move to J,10


Lym:
This is a flesh golem. It is immune to magic, with the exception that magical cold or fire effects cause to slow. It is also immune to death effects, disease, stun, paralysis, sleep, poison, necromantic effects, fatigue, and ability/energy drain/damage. It's also resistant to all weaponry except of adamantine weapons.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"Flesh golem!" Lym shouts. "Cold and fire magic will slow it down, but all other magic fails against it! It will shrug off most damage from all but adamantine weapons!"

Immediately, the Wizard steps forward and levels her hand at the approaching horror while she chants a quick spell: "Ignem iubeo!" A ray of scorching heat flies at the flesh golem.

Lym moves to K7 and casts Scorching Ray; ranged touch attack 1d20 + 4 ⇒ (2) + 4 = 6 for 4d6 + 2 ⇒ (2, 4, 4, 6) + 2 = 18 fire damage. Y'know, before immunities and such...


Round 1

Praxim and Rhianni's missiles bounce off the construct as it lumbers toward the middle of the room and mows down Lym with its scythe (10 dmg).

Tomaru, then round 2

Map

Read the discussion thread.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Given that the leveling is retroactive, Praxim's shots should each be at +1 to hit. Also, I hadn't realized before the things was large size, so all his attacks should have +1 to hit and +2 damage from Big Game Hunter.

This round, he unleashes archery hell on the creature.

Arrow 1: 1d20 + 13 - 2 + 1 + 1 ⇒ (19) + 13 - 2 + 1 + 1 = 32
Damage: 1d8 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6
Arrow 2: 1d20 + 13 - 2 + 1 + 1 ⇒ (11) + 13 - 2 + 1 + 1 = 24
Damage: 1d8 + 2 + 1 + 2 ⇒ (5) + 2 + 1 + 2 = 10
Arrow 3: 1d20 + 8 - 2 + 1 + 1 ⇒ (6) + 8 - 2 + 1 + 1 = 14

With Clustered Shots, total the damage from all arrows, then subtract damage reduction once.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Tomaru chants a Summon Monster spell the first round.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Lym coughs up blood and cringes before the towering horror.
"E... E visu abscindo!" she croaks -- and vanishes from sight.

Lym casts Greater Invisibility and gets the *bleep* out of the way. Moving to E10 and hoping the flesh golem can't see the invisible. Oh -- and she will make sure not to move through anyone else's line of fire while they're shooting!


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Rhianni covers the ground under the golum with brown slippery oily substance.

Casts Grease Reflex save DC=16, or fall.


Round 1

One of Praxim's arrows pricks the golem's recycled flesh.

Tomaru begins casting a spell.

Round 2

Praxim targets one spot and opens a decent-sized wound on the monster. Lym vanishes from sight. Rhianni makes the ground underneath the flesh golem slippery, and it falls.

The creature crawls out of the grease, toward the party.

Map

Tomaru, then round 3.

The golem is prone.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Tomaru finishes casting and a rhinoceros appears at the wall and it Charges at the golem.
Gore: charge, powerful charge
to hit 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13 to hurt 2d6 + 12 + 4d6 + 12 ⇒ (3, 2) + 12 + (3, 6, 5, 3) + 12 = 46

Tomaru steps over to Praxim (5'step to M6) and imbues him with a bit of his goddess' blessing (Bit of Luck).
Should have made the rhino lucky


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Again, Praxim concentrates his fire. The thing is probe, but he's feeling lucky today.

Arrow 1: 1d20 + 13 - 2 + 1 + 1 ⇒ (5) + 13 - 2 + 1 + 1 = 18
Arrow 1: 1d20 + 13 - 2 + 1 + 1 ⇒ (13) + 13 - 2 + 1 + 1 = 26
Damage: 1d8 + 2 + 1 + 2 ⇒ (7) + 2 + 1 + 2 = 12
Arrow 2: 1d20 + 13 - 2 + 1 + 1 ⇒ (10) + 13 - 2 + 1 + 1 = 23
Arrow 2: 1d20 + 13 - 2 + 1 + 1 ⇒ (5) + 13 - 2 + 1 + 1 = 18
Damage: 1d8 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6
Arrow 3: 1d20 + 8 - 2 + 1 + 1 ⇒ (4) + 8 - 2 + 1 + 1 = 12
Arrow 3: 1d20 + 8 - 2 + 1 + 1 ⇒ (5) + 8 - 2 + 1 + 1 = 13

I guess not that lucky. 1 in 6 above ten???


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Invisible Lym moves to F4, opposite side of the Grease-slick and providing Praxim, and Tomaru and the rhino with flanking benefits.

Out of empty air, a voice starts chanting familiar words: "Ignem iubeo!" -- and a ray of sizzling, searing energy stabds out at the crawling flesh golem. "Tarry a while, you misbegotten construct," you can all hear Lym snarl. "Tarry and fall!"

Scorching Ray, ranged touch attack 1d20 + 5 ⇒ (15) + 5 = 20 for 4d6 ⇒ (3, 6, 1, 4) = 14 fire damage. Whatever else it does, the fire damage should slow the flesh golem.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

With the creature prone, begins to encourage her friends in their battle with the creature. "Like the great colossus of Trawan, that rose from out of the jungles of Mwangii, once it fell before the tribes, it was at their mercy. Take the opportunity to force home your advantage."

Bardic Performance 1/9 Inspire Courage +1 to hit and damage to allies.


Round 2

Tomaru summon a rhino that rushes at the construct, who rolls over and dodges its horn, before moving over to Praxim and blessing him with fortune.

Round 3

Rhianni performs a story to boosts the confidence of her allies. Praxim hits the golem with two more arrows, further opening a gash in its body. Lym fires a ray of fire, but misses her target.

The construct stands up and swings at Praxim, missing wide.

The rhino gets an attack of opportunity, then Tomaru's turn.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Rhino gores the lumbering golem as it stands
Gore: charge
to hit 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22 to hurt 2d6 + 12 ⇒ (5, 2) + 12 = 19

Then quickly does so again
Gore: charge
to hit 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19 to hurt 2d6 + 12 ⇒ (2, 6) + 12 = 20

Tomaru again gives Praxim a touch of good luck.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

I missed with a ranged touch attack of 20?! O_O


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim backs up one square and fires again.

Clustered rapid shot 1: 1d20 + 13 - 2 + 1 + 1 + 1 ⇒ (15) + 13 - 2 + 1 + 1 + 1 = 29
Clustered rapid shot 1: 1d20 + 13 - 2 + 1 + 1 + 1 ⇒ (20) + 13 - 2 + 1 + 1 + 1 = 34
Confirm shot 1: 1d20 + 13 - 2 + 1 + 1 + 1 ⇒ (11) + 13 - 2 + 1 + 1 + 1 = 25
Confirm shot 1: 1d20 + 13 - 2 + 1 + 1 + 1 ⇒ (14) + 13 - 2 + 1 + 1 + 1 = 28
Damage: 3d8 + 6 + 3 + 6 + 3 ⇒ (4, 8, 6) + 6 + 3 + 6 + 3 = 36

Clustered rapid shot 2: 1d20 + 13 - 2 + 1 + 1 + 1 ⇒ (13) + 13 - 2 + 1 + 1 + 1 = 27
Clustered rapid shot 2: 1d20 + 13 - 2 + 1 + 1 + 1 ⇒ (14) + 13 - 2 + 1 + 1 + 1 = 28
Damage: 1d8 + 2 + 1 + 2 + 1 ⇒ (6) + 2 + 1 + 2 + 1 = 12

Clustered rapid shot 3: 1d20 + 8 - 2 + 1 + 1 + 1 ⇒ (17) + 8 - 2 + 1 + 1 + 1 = 26
Clustered rapid shot 3: 1d20 + 8 - 2 + 1 + 1 + 1 ⇒ (13) + 8 - 2 + 1 + 1 + 1 = 22
Damage: 1d8 + 2 + 1 + 2 + 1 ⇒ (7) + 2 + 1 + 2 + 1 = 13

51-DR.

Praxim buries three arrows in its neck.


Lym Blackhand wrote:
I missed with a ranged touch attack of 20?! O_O

You're right, the creature is slowed.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"Rhianni, keep making the ground slick beneath that thing," Lym calls out. She then unslings her crossbow and starts loading it.

Not much else I can do right now...


Round 3

The rhinoceros impales its horn in the constructs side.

Round 4

Praxim nearly decapitates the golem and it falls deader than dead.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxis knocks another arrow as the golem falls over and resumes scanning for evil auras.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

After a few moments of tense silence, Tomaru begins to cautiously move further into the building.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim gives the all clear signal. "For now, at least."


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Lym finishes loading her crossbow and slips on the safety catch.
"Such constructs are not easily made," she says, grimly. "We should be prepared to face a rather powerful spellcaster."


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

"Lovely. If we are to go up, I think now is the time for the magical flying. No doubt those stairs are trapped, probably to give way."


You move further into the building.

Now what?


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

How far up can we see? Does it look like there are any other floors or landings?

Tomaru takes a look around on this level.
Perception: 1d20 + 4 ⇒ (13) + 4 = 17


The stairs look like they exit out of the tower near the beams where the bells hang. You don't see any other floors.

You don't find anything on this level.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

"Then yes. Time to fly."


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

"Fly! I have a couple of scrolls to help me rise up, but not fly. So let's start up somehow at least. Let's have a closer look at the stairs in case we need to use them." says Rhianni as she takes a closer look at the condition and stability of the stairs.

Knowledge(engineering) 1d20 + 1 ⇒ (18) + 1 = 19 on the condition of the stairs.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim gets his flying scroll out, and hands it to Tomaru.


Rhianni:
The stairwell looks treacherous, made up of rotting wood and, in some places, missing two or three stairs at a time.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

"Hmmm... well Praxim, looks like you are right, its magic or nothing. Someone take a rope and pull me over, my magic only takes me up, but once there you can pull me towards a landing point." says Rhianni. "Those stairs are really unsafe. Who else might need some magic to move up, unless of course you have the magic able to fly."

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