
Torillan |

For the sake of TRUE random, here are the rest of my Halfling Outlaw's rolls:
[dice=Height 3'4" plus]1d10[/dice]
3'10"
Weight: 1d100 ⇒ 44
100 lb.
Hair Color: 1d10 ⇒ 6
black
Eye Color: 1d10 ⇒ 10
dark brown
Distinguishing Marks: 1d100 ⇒ 52
snaggle teeth
No. of Siblings: 1d10 ⇒ 10
5! (must be Catholic...)
Star Sign: 1d100 ⇒ 71
Vobist the Faint (Darkness & Uncertainty)
Age: 1d100 ⇒ 75
50 years...call me "Grandpa"...
Birthplace: 1d100 ⇒ 9
the Moot
Name: 1d100 ⇒ 27
Edgar!

Llaelian |

Here it goes
height: 1d10 ⇒ 7 3'11
1d100 ⇒ 57 100 pounds
hair color: 1d10 ⇒ 7 light brown
eye color: 1d10 ⇒ 6 brown
distinguishing marks: 1d100 ⇒ 78 broken nose
number of siblings: 1d10 ⇒ 2 2 siblings
star sign: 1d100 ⇒ 44 Mammit the Wise
age: 1d100 ⇒ 15 24
birthplace: 1d100 ⇒ 93 Human birth place
birthplace 2: 1d10 ⇒ 2 Hochland
birthplace 3: 1d100 ⇒ 10 Hergig (Capital city)
Halfling name element 1: 1d100 ⇒ 36 Ethan
Halfling name element 2: 1d100 ⇒ 14 er
Halfling surname: 1d100 ⇒ 23 Curlytoes
Okay that's about it. I'll summarize in another post

RIZZENMAGNUS |

ok. i am closing the recruitment for this. I am no longer accepting submissions. those that have submitted something i will consider for the final group. I am hovering between 4 and 6... so if you still have to finish up a character, please do so.
who i have so far
torillan: halfling outlaw
llaelian: halfling graverobber
brandr: elf seaman (insert joke here)
adventurer33: elf hunter
KDtompos: elf outlaw
tvarog: dwarf runebearer
blackdow: human protagonist
spazmodeus: human apprentice wizard
spinning dice: human something...
One final thing: answer the following question. Why are you on the road to Middenheim? aka backstory

kdtompos |

And the rest of the randomness:
Gender (Odd-female, Even-male): 1d100 ⇒ 87 Female
Height 5'4" plus: 1d10 ⇒ 9 6'1" amazon hight!
Weight: 1d100 ⇒ 2 85 lbs. bean pole...
Hair Color: 1d10 ⇒ 9 Dark Brown
Eye Color: 1d10 ⇒ 1 Grey Blue
Distinguishing Marks: 1d100 ⇒ 47 Missing tooth
No. of Siblings: 1d10 ⇒ 4 1 sibling
Star Sign: 1d100 ⇒ 70 The Piper (Sign of the Trickster)
Age: 1d100 ⇒ 42 70 years
Birthplace: 1d100 ⇒ 82 The Great Forest ...just up the road from the Mediocre Forest, before you get to the Marginally Impressive Mountain...
Name: 1d100 ⇒ 29 Fanriel

Llaelian |

Just missed my doom and a roll for a second potential career.
doom: 1d100 ⇒ 95 Thou shalt stand like Wymund until Shallya courts thy enemies.
Is that cryptic enough ?
second career: 1d100 ⇒ 81 Tomb robber
Tomb or Grave that is the question? I'll chose depending on what ideas I've got for a background.

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Dooming: 1d100 ⇒ 45
"Thy Broken Cart shalt herald thy end"
Gender(evens maie): 1d10 ⇒ 9 female
Height: 1d10 ⇒ 2 5'3"
Weight: 1d100 ⇒ 33 145lbs
Hair: 1d10 ⇒ 4 Yellow
Eyes: 1d10 ⇒ 1 Pale Gray
Siblings: 1d10 ⇒ 2 1
Age: 1d100 ⇒ 71 30
Star Sign: 1d100 ⇒ 20 Gnuthus the Ox (sign of Dutiful Service)
Birthplace: 1d10 ⇒ 11d10 ⇒ 9 An Arable Farm in Averland
Name: 1d100 ⇒ 57 Klara
Distinguishing Marks: 1d100 ⇒ 94 Large Mole
Hmmm, not sure how a young lady from a farm in Averland would be a student, so think I'll probably go for Servant...
Hand Weapon: 1d100 ⇒ 43 Won in a local sporting competition...

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Not creating a profile yet, but I've worked up a character sheet:
Klara
Female Human Servant from a farm in Averland
WS: 36 (Adv 5/5) (Shallya's Mercy)
BS: 27
St: 35 (Adv 0/5)
To: 40 (incl. +5 Very Resilient)
Ag: 34 (Adv 0/10)
IQ: 36 (Adv 0/5)
WP: 43 (Adv 0/10)(incl. +5 Coolheaded)
Fe: 31 (Adv 0/5)
A: 1
W: 14 (Adv 0/2)(incl. +1 Hardy)
SB: 3
TB: 3
M: 5 (incl. +1 Fleet Footed) (+1 for 1d10 rounds when fleeing)
Mg: 0
IP: 0
FP: 2
Skills
Blather; Common Knowledge (Empire); Dodge Blow; Drive; Haggle; Gossip (+10); Perception; Sleight of Hand; Speak Language (Reikspeil) Trade (Cook)
Talents
Coolheaded (+5WP); Flee! (+1M for 1d10 rounds when running away); Fleet Footed (+1M); Hardy (+1W); Very Resilient (+5To)
Gear
Hand Weapon
Dagger
Good Craftsmanship Clothing
Common Clothing (shirt, skirt, boots, cloak)
Sling Bag (containing Blanket, Wooden Tankard, Wooden Cutlery, Purse GC: 2d10 ⇒ (10, 10) = 20)
Pewter tankard, Tinderbox, Storm Lantern, Lamp Oil
Klara was born in the Klausner farmstead in northern Averland, where she spent most of her early life. While in her teens the farm fell on hard times, bandit raids cutting most of their income, her family were forced to leave their jobs and home and have worked odd jobs, working their way slowly northwards.
Leaving then soon after reaching adulthood, Klara spent a few years working as a servant in a roadside Inn between Untergard and Grimminhagan.
However after a an unfortunate encounter with the owners son, who was getting a little too forward (who was still a little annoyed at her for winning the local race and inheriting the famous Klatschenhammer), Klara has decided to move on and try her luck in the big City further North.
It has been a little while since I last WFRP'd, so if I've screwed anything up please tell me.

kdtompos |

Finally, skills and talents
Elf
Skills: Common Knowledge (Elves), Speak Language (Eltharin), Speak Language (Reikspiel)
Talents:Specialist Weapon Group (Longbow), Savvy, Excellent Vision, Night Vision
Outlaw
Skills: Common Knowledge (Empire), Concealment, Dodge Blow, Drive, Secret Signs (Thief), Perception, Scale Sheer Surface, Set Trap, Silent Move
Talents: Rover, Sharpshooter
Trappings: Bow with 10 Arrows, Light Armour (Leather Jerkin), Shield
*Holding off on Free Advance until groups are chosen. Might change skills if needed too to complement a group.
--------------------------------------------
Background
At their feet lay the barely recognizable corpse of little 'Magpie.'
Not many knew the halfling's real name, though rumor of the 'Magpie' had covered quite a bit of ground. He had shared his birth name with the length elf only once, which she committed to memory even as she continued to refer to him by his trinket hoarding moniker. He was the whole reason she took to the forest--drawn in by his wit and that tiny mustache, so perfectly waxed.
"Long arms like those..." he had remarked, with a wink and an appreciative whistle, "could draw a bowstring further then I could stretch with my whole length. What'ya say 'legs'?"
But now the bastard lies in a heap of his own entrails, minced as if by some pack of vermin, or a few man-sized ones. He was certain he had heard something in the dawning hours, but probably wishes now that he hadn't. Come to think of it, it's doubtfull that pile of hamburger wishes or thinks much of anything at all. The remainder of his trio, Fanriel and Rolph, get to do the bulk of that now that they find themselves leaderless.
They had worked these hills, covering the sloping roads up to Middenheim, for only a couple of weeks. Little 'Magpie' had the silver-tongue, Rolph had the muscle, and Fanriel was getting better sniping from the woods. Though more often than not she only offered cover fire, or the appearance of someone far more proficient. She enjoyed learning, but more honestly she enjoyed 'Magpie.' She had rather grandiose and fabricated dreams of the two of them running off together (her at a much slower pace, given the discrepancy in stride), though she never had a clue of whether he felt the same way. He had given her that gold tooth that now fills the rather noticible gap in her lower jaw, and would have to suffice as her only token of the rakish halfling--because nothing else was gonna be recovered from that mess.
"What do we do now?" Rolph asks, still pale faced and exhausted. They are the first words that have been spoken since the two found the body moments before, save for the same curse Fanriel continues to repeat in rapid succession. She suddenly stops the string of profanity and turns to face her muscle-bound and nauseated partner.
"You go south," she commands, answered by a nod, "and I'll go north." The second half is met with a curious look from the brute. "Because whatever did this probably isn't far, and you reek of vomit. I bet they love that."
I prefer the snippets to the exhaustive background. But let me know if you prefer the latter and I'll flesh it out quite a bit more.

Nargond |

...
There is rumor of illicit skulkings in the ale house. I have no work, I say. I will place scrutiny on the skulkings. I will find the unscrupulous culprit and slash its throat meat. I will solve this scheme.
...
Two nights of ambush. Tainted stableboy was culprit. Boy human, vandaled the horse of a nobleman with flesh. I worked murder upon the foul creature. His blood stacked on the ground and on the walls. Sheriff got informed, I told him beware the taint. He bellowed me there was no taint. I showed him extra arm of boy human, he did not see it three times. Sheriff complained lack of evidence. Oh, that unscrupulous sheriff! He does not understand taint. I am bewared of Sheriff. Unscrupulous guards required coins for cleaning of stables and murder of horse. Wolf beast is to be blamed, they bellowed. I got no reward for solving scheme. At least I bring no shame upon dwarfs.
...
A score and seven days have passed, and I contain bile for Sheriff and city dwarfs and waiting. I spoke with city dwarfs again today, they bellowed at me for vandaling their talk. I do not want to be made outcast. A dwarf is adamant against threats, I bellowed. A dwarf braves! No illicit skulking, no illicit extra arms, no vandaling of horse beast. I am not unscrupulous dwarf. City dwarf glared at me with malice, bellowed I will take message north, to human Middenheim city. I have heard the stories, I do not wish to go. But, I am not unscrupulous dwarf. I do not question city dwarf to his beard hair. I will take the message. As I left, city dwarf laughed with malice. He bellowed at me what "Middenheim" means.
...
Three days on the road to Middenheim human city. I feel observed. Illicit skulkings, I am bewared. I have seen no food beasts. My blades shine with sharp, but they go unused. A dwarf does not coward. If ambush is attempted, it will be to my excitement to give them sharp death. A dwarf knows this to be kindness, corpses do not suffer. I do not look forward to human Middenheim city. I, Nargond, make useful. This message will arrive. Nargond endures.

Adventurer#33 |

Elven Hunter- Elthaslas Palemoon
male 6' 150 lbs
Ash blond hair Copper eyes
100 years old
Born in the great forest
Primary Profile Advance
ws = 33
bs = 40 +5 +15
str = 31
tough = 31 +5 +5
agility = 35 +10
intelligence = 35 +5
will power = 33 +5
fellowship = 36
Secondary Profile
At =1
Wnds =9 +3
SB =3
TB =3
Mov =5
Mag =0
IP =0
FP =2
Skills
common Knowledge (elves)
Speak Language (Eltharin, Reikspeil)
Concealment
Follow Trail
Outdoor Survival
Perception
Secret Signs(Ranger)
Search
Silent Move
Talents
specialist Weapon Group(longbow)
Hardy
Rapid Reload
Excellent Vision
Night Vision
Coolheaded
Very Resiliant
Marksman
Trappings
longbow +30 arrows
2 animal traps
antitoxin kit
common cloths(shirt, Breeches, worn boots, tattered cloak)
dagger in belt
backpack
blanket
wooden tankard
Wooden cutlery set
sword
purse(7 gc 16s)
Career Exits
Bounty Hunter
Charcoal Burner
Kithband Warrior
miner
scout
soldier
Targeteer
Elthaslas Palemoon was a long way from home. The Great Forest was almost the entire length of the empire away from Middenheim the human city Elthaslas could see in the distance. Elthaslas would normally never have come to a place like Middenheim he preffered the shady glades and hidden clearings of his home, but when grandmother gave a command it was obeyed. Grandmother had decided that since Elthaslas was not involved in preparing for his cousin's wedding he could carry the news and invitations to family members living outside the Great Forest. So here he was with one final invitation in the bottom of his pack, and the knowledge that second cousin it was addressed to was in Middenheim, somewhere.
I'm not really happy with the backstory but couldn't come up with another reason for an elf that is a hundred years old to have left his home and traveled the whole length of the empire to visit a human city.

RIZZENMAGNUS |

I will get some backstory up tomorrow it is the middle of the night here.
I don't get what you mean by anyone can take dodge blow as a skill. Do you mean we can buy it with xp no matter what career we have or do you mean we all get it for free?
it's available to everyone, no matter what career you are in.
you have to spend xp to get it.

Torillan |

before i go into a tangent, let me ask this, are you a nurse or doctor, or some other health person that helps care for injured/sick people?
My official title is "Clinical Care Technician"...basically a nurse without authority to give meds. Otherwise, I can do everything else (IV/blood draws, Foley caths, splinting, etc.)
I get occasional minutes throughout the day to check posts, just don't have all the rules here with me!
So, posting isn't an issue, in case anyone was curious.

RIZZENMAGNUS |

** spoiler omitted **...
while i like your background, i dont think it fits within the context of being a runebearer. I know you stated that you never played WFRPG. So just to further explain, the runebearers are the messengers between dwarven holds. The way you portraid your dwarf, he was more in line with an outlaw than runebearer..

RIZZENMAGNUS |

1d100 ⇒ 32
1d100 ⇒ 65
1d100 ⇒ 80
1d100 ⇒ 82
1d100 ⇒ 92
1d100 ⇒ 43
1d100 ⇒ 73
1d100 ⇒ 53
1d100 ⇒ 40
1d100 ⇒ 99
1d100 ⇒ 15
1d100 ⇒ 49
1d100 ⇒ 96
1d100 ⇒ 75
1d100 ⇒ 74
1d100 ⇒ 64
1d100 ⇒ 82
1d100 ⇒ 19
1d100 ⇒ 12
1d100 ⇒ 52
1d100 ⇒ 97
1d100 ⇒ 65
1d100 ⇒ 11
1d100 ⇒ 29
1d100 ⇒ 55
1d100 ⇒ 55
1d100 ⇒ 61
1d100 ⇒ 40
1d100 ⇒ 39
1d100 ⇒ 9
1d100 ⇒ 81
1d100 ⇒ 69
1d100 ⇒ 61
1d100 ⇒ 23
1d100 ⇒ 55
1d100 ⇒ 60
1d100 ⇒ 8
1d100 ⇒ 4
1d100 ⇒ 30
1d100 ⇒ 11
1d100 ⇒ 43
1d100 ⇒ 46
1d100 ⇒ 31
1d100 ⇒ 92
1d100 ⇒ 45
1d100 ⇒ 4
1d100 ⇒ 43
1d100 ⇒ 89
1d100 ⇒ 6
1d100 ⇒ 70
1d100 ⇒ 2
1d100 ⇒ 34
1d100 ⇒ 74
1d100 ⇒ 3
1d100 ⇒ 67
1d100 ⇒ 42
1d100 ⇒ 72
1d100 ⇒ 74
1d100 ⇒ 100
1d100 ⇒ 35
1d100 ⇒ 65
1d100 ⇒ 87
1d100 ⇒ 46
1d100 ⇒ 40
1d100 ⇒ 73
1d100 ⇒ 52
1d100 ⇒ 38
1d100 ⇒ 8
1d100 ⇒ 39
1d100 ⇒ 20
1d100 ⇒ 3
1d100 ⇒ 89
1d100 ⇒ 88
1d100 ⇒ 49
1d100 ⇒ 71
1d100 ⇒ 31
1d100 ⇒ 77
1d100 ⇒ 55
1d100 ⇒ 13
1d100 ⇒ 36
1d100 ⇒ 90
1d100 ⇒ 57
1d100 ⇒ 82
1d100 ⇒ 33
1d100 ⇒ 67
1d100 ⇒ 39
1d100 ⇒ 21
1d100 ⇒ 11
1d100 ⇒ 98
1d100 ⇒ 89

RIZZENMAGNUS |

torillan: halfling outlaw
llaelian: halfling graverobber
brandr: elf seaman (insert joke here)
adventurer33: elf hunter
KDtompos: elf outlaw
tvarog: dwarf runebearer
spazmodeus: human apprentice wizard
So we have 7 players. i usually run a group of 4-6. So rather than select the group, i will let attrition whittle the group down. All of you are in, but some of you may die. Or you all may live for a long time, which would be very odd within this campaign setting...

Edgar Underfoot |

torillan: halfling outlaw
llaelian: halfling graverobber
brandr: elf seaman (insert joke here)
adventurer33: elf hunter
KDtompos: elf outlaw
tvarog: dwarf runebearer
spazmodeus: human apprentice wizardSo we have 7 players. i usually run a group of 4-6. So rather than select the group, i will let attrition whittle the group down. All of you are in, but some of you may die. Or you all may live for a long time, which would be very odd within this campaign setting...
Sweet! I should have background done later today.