To wake the Runes for Wrath

Game Master Wrath


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The Exchange

M

Also, on internal dialogue. Ive always been an advocate for it. It certainly allows for the silent types to remain silent but for the rest of us to get a feel for them anyway.

The only thing is during certain fights where silence etc may be used on players, using internal dialogue to provide hints to characters is a no no. I had that happen in one PbP and it got a little out of hand.

You can always talk tactics in OOC though.

Cheers.

Liberty's Edge

Wrath wrote:

Also, on internal dialogue. Ive always been an advocate for it. It certainly allows for the silent types to remain silent but for the rest of us to get a feel for them anyway.

The only thing is during certain fights where silence etc may be used on players, using internal dialogue to provide hints to characters is a no no. I had that happen in one PbP and it got a little out of hand.

You can always talk tactics in OOC though.

Cheers.

Cool...well, being a bard...and an orator, at that, he's likely to be the most talkative...by far. ;)

At any rate, I also feel that the internal stuff also gives you a little extra...your villains might not know what he's thinking...and I won't use that to give away what I shouldn't...but it might give you good ideas. :)

(Like...who knows...Crokus and the Great Beast might become popular. ;) )


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yay, I can type on a keyboard again!

Liberty's Edge

Rynjin wrote:
Yay, I can type on a keyboard again!

YAY...now post. :D


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Well, y'see, the problem is that I can't really do much until Wrath posts about the bear.

Maybe I should post about Crokus' "Oh shit" moment after he failed to grapple the beast.

I think Crokus may give up on the whole wrestling thing if possible and just try to knock the bear out with his meaty hamfists.

Liberty's Edge

Rynjin wrote:

Well, y'see, the problem is that I can't really do much until Wrath posts about the bear.

Maybe I should post about Crokus' "Oh s~&!" moment after he failed to grapple the beast.

I think Crokus may give up on the whole wrestling thing if possible and just try to knock the bear out with his meaty hamfists.

lol...teasing, mostly...we're off at a snail's pace. ;)

The Exchange

M

Yeah, Mother's Day here so I've been a bit pre occupied. PbP usually works at one post per day. Particularly true with different time zones.

I'll update the bear fight this afternoon when we get back from doing Mother's Day lunch etc.

Posting from iPad at moment. Never an easy proposition for the boards.

Cheers


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

My mom leaves town again at around noon tomorrow (Mother's Day) so I won't get much of a chance to do anything for her.

=(

I had planned on cooking a nice meal tonight though.

Liberty's Edge

Wrath wrote:

Yeah, Mother's Day here so I've been a bit pre occupied. PbP usually works at one post per day. Particularly true with different time zones.

I'll update the bear fight this afternoon when we get back from doing Mother's Day lunch etc.

Posting from iPad at moment. Never an easy proposition for the boards.

Cheers

It's all good. Please excuse my impatience. I know PBP is slow...I've never played one, for that reason. Still, it felt intriguing...and I was a big instigator...so I'm here. :)

You do a fine job, so far...for what it's worth. ;)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You know, I never noticed This Rage Power before. Seems like it would be neat if the Fort save DC wouldn't be at ludicrous levels by the time it would be available. Especially with the "Doubled DR vs Non-lethal attacks" thing.

Also, I kinda have Beast Totem planned out as the "default" but if anyone knows a better "tank" tree of totems I glance over, I'd like to compare the two.

Also also, I added my char sheet to my profile.

The Exchange

M

Anyone heard from Shallowsoul lately? I was hoping he'd have posted his rolls for the archery tournament by now.

This fight with the bear should be interesting to watch.

It will also be interesting to see how Ira fairs after Crokus, since his monk is actually built for hand to hand.

However, this is only one form of competition for the day. It was just the first one that involved both drinking and fighting, something Crokus seemed interested in.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Okie. Shleepy time for me now.

And no, I haven't heard from SS today.

Liberty's Edge

Nice recovery!

The Exchange

Good luck with the game, Wrath. nice to sit you back in the hot seat. They can't keep a good man down!

Cheers


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
EldonG wrote:
Nice recovery!

Thank you, thank you.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Bear tossing.

The sport of champions.

Liberty's Edge

Rynjin wrote:

Bear tossing.

The sport of champions.

I may be buying you your next drink. :p

My orating is working...the ladies are strangely absent. (I may have a male 'follower' with that roll, so...I may stick close) :p


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Hahaha. Seems like this might shape up to be an interesting trend.

"Yes, I am insanely good with the ladies. As long as I can find them. And there are no other men nearby."

Also, I can't help but hear your character's voice as somewhat Italian. Almsot precisely like Ezio, in fact.

The Exchange

M

ok, our first real fight.

The goblin group is only 3 strong, each of them wielding some form of crude, yet sharp weapon.

They are only about 15 feet away from all of you, but the crowds mean a charge is impossible as there will be people rushing across your path as you go. A standard move is possible.

Each goblin is actually currently under a trestle table, ready to rush out and attack the woman and her children. Because of this, the goblins have cover initially. The trestle table seems easily able to be tipped over, but this might leave you exposed to attack if you do so.

There's enough room for each of you to engage them, but you can't get flank on them yet given their position and the trestle table.

Ranged attacks suffer a -4 at this stage due to the crowds as well. A critical miss on a ranged attack means you've actually hit a bystander instead, as they inadvertantly cross your line of attack at just the wrong time. The -4 is for crowds only mind you. The cover from the trestle table doesn't come into play for range attack as you can draw an open bead on them from this distance.

For simplicities sake, ill assume you win initiative for this one. Order of attack comes with your order of posting. This means if someone has already posted before you get to, you can act on their actions as well.

Cheers


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

What would I have to do to Hulk Smash straight through the table?

Edit: Since sleep calls for me, I'ma just leave it at "he hits it", give me the parameters tomorrow.

The Exchange

M

Lets go with a simple trestle table, foldable leg type of deal.

HP 10, hardness 5. Break DC 12.

If you fell on this, it'd break, just like they do in the movies.

Cheers

The Exchange

M

ok, the battle has changed a little now.

A new group of goblins have entered the area from the lower part of town. There are 4 or 5 goblins, hard to tell given the chaos of the situation.

Raimos is between these goblins and the other members of his party.

Raimos = 20 feet from this new group.

Crokus and Ira = 45 feet from this new group.

You can charge across the gap if you wish, but the ground now has corpses and piles of blood. Make a DC 10 refelx save or Accrobatics check if you do so to avoid slipping over.

Please note, there is still one goblin standing from the original fight, but it is dazed.

The wagon has leapt to an immediate blaze given the oil soakde wood. It won't take too many rounds for the goblins to unchock the wheels and try and move it (though they may not succeed).

The longer the wagon burns, the harder it is going to be to approach it without suffering some form of heat effect.

Ok, enjoy this new twist. Over to you for round three.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Crokus is suffering greatly from a "Can only make good rolls when it doesn't matter" syndrome.

The Exchange

M

Hehe, this is always a problem with playing actual games. The dice themselves can kill you.

Your about ten feet from the goblins when you slip.

Liberty's Edge

I am now surrounded by 4 enemies with -2 to AC...I immediately regret this decision :)

Liberty's Edge

This would be a great time for shallowsoul to appear and save me :)

The Exchange

M

ok, some update on the combat situation.

Ira - The goblin warriors stepped between you and the chanter. He 5ft stepped and cast cure light on himself after you punched him the face. He has stopped singing though. They aren't flanking, but they have made it so you can't reach the chanter without provoking AoO from at least one of them. More by luck than good planning mind you. Edit - see the effects of Raimos spell below for a retcon on golbin positions.

Crokus - you're both prone. Very funny indeed actually. You wont provoke standing up that means. Luckily, given how drunk you are.

Raimos - When your sleep goes off, it will actually now hit the two goblins facing Ira and the chanter. Just so you know its effects before you post again. Also, you now have a golbin slicing your leg.

Note: This only comes into effect if Raimos can actually complete the spell, since he may need to make a concentration check if his goblin hit him.

save for chanter 1d20 + 3 ⇒ (16) + 3 = 19, Save for two goblins 1d20 - 1 ⇒ (16) - 1 = 15, 1d20 - 1 ⇒ (13) - 1 = 12.

So the chanter and one of the goblins pass, but the third is sent happily into the land of nod. Assume this happens before Ira acts which means he can now 5 foot step and attack the chanter again. Not as effective as many on the boards would have us believe, but it still opened up a great opportunity for the monk.

The Exchange

M

A note on PbP combats - Things get pretty complex and slow in PbP combats unfortunately.

As you can see above, what is occuring can really come down to single dice rolls.

As such, Ciretose, lets assume Raimos' spell does go off in this situation and you can 5ft in and attack the Warchanter. This allows you to post whenever you get the chance rather than wait for Eldon given time zone differences.

If it turns out that the bards spell fails from damage after this, I'll just rule the goblin isnt asleep and reposition it. No real harm.

An interesting side note. When I was typing the combat stuff in the game thread, initially one goblin had landed a nat 20 attack on Ira, causing 2 damage. Later I realised that I'd forgotten a reflex save for the goblin attacking Raimos, so I went and placed it in there before submitting the post. This caused the nat 20 to move into the reflex save rather than teh attack on you.

I didn't know the boards did that. Lucky for you really hehe.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

F@#+ a duck.

The Exchange

M

Things are looking a bit grim methinks. Father Zantus is on hand for aid if you can get his attention.

I may have to NPC Flightarrow for this part soon as well. Easier for me to do that than keep dropping the difficulty of combats.

We'll see how this progresses I reckon. I don't want this little experiment to end because of bad dice rolls so early in the game.

Cheers


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Okay.

Thankfully I managed to pull out some decent rolls.

Liberty's Edge

I could run Flightarrow if you like.

Also monk saves FTW :)

Liberty's Edge

Ugh. I have Focused Mind, as a trait. I would have made the roll.

$&%$*%*&%%*^%$# 12 hour graveyard shift. :p

The Exchange

M

Ok, initial combat is over. You have a few rounds to recover from that battle before the next scene takes place ( the one pre empted by the screaming man in the game thread).

Zantus can channel to heal for 2d6 ⇒ (6, 5) = 11 hp if necessary. I believe Raimos was hurt at least.

The burning wagon is no longer a threat. I will continue to burn for a few hours, but isn't close enough to any buildings now to pose a problem.

Also, Crokus, I forgot to mention you would've taken heat damage when you killed that warchanter, but that will be repaired by Zantus channel any way so no need to record it now.

When you post next, please include an initiative roll so I can group the combat appropriately.

In terms of fatigue for Crokus, assume 5 rounds pass before the next situation arises. Also, drop the penalty for your drunkeness down to -1 now. That combat probably burnt off some of that feeling. Adrenaline certainly counteracts the suppressant effects of alcohol inhibition it's Ben shown. Still drunk, but not as badly affected.

Cheers.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Cool. So if 5 rounds pass I've only got one round of Fatigue to deal with.

So I've effectively got -2 to attack/damage rolls and -1 AC currently, dropping to a -1 to attack rolls/saves/etc. after one round. Yes?

Liberty's Edge

So I am fully healed at this point and headed toward the screaming.

Because there is also the discussion aside from the overall I want to point out that my monk was the only one who would have made the save with that roll, and that I've actually missed as much because of dice, I've just gotten more attacks because of flurry.

Against a single target, the Barb is awesome, but in this type of long running battle with these kinds of targets, the monk is very effective.

The Exchange

M

Monk has proved quite effective so far. I have to say that dice is playing a major roll too. As you'd expect a low level.

The barbarian is suffering with fatigue in this coming encounter, but only the first round.

Note, I'm running this as close to the AP set out as possible to avoid any unconscious bias from my perspective.

It's been interesting so far. I actually really enjoy that people are playing to character as well, rather than just power gaming. It's given a more realistic perspective on how some classes play out.

Would be interesting to see a full caster class in here to test some of the martial caster disparity arguments.

Cheers

Edit - is everyone happy with no maps so far. It's far less time consuming for me this way.
Also, I'll update I game tonight. Up to my eyeballs in marking at the moment.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, the no map thing is fine so far.

Once full attacks come into play we might need a bit more terrain description though.

Liberty's Edge

No maps is ok for me...I'll adjust by describing actions taking potentials in mind. :)

Liberty's Edge

ciretose wrote:

So I am fully healed at this point and headed toward the screaming.

Because there is also the discussion aside from the overall I want to point out that my monk was the only one who would have made the save with that roll, and that I've actually missed as much because of dice, I've just gotten more attacks because of flurry.

Against a single target, the Barb is awesome, but in this type of long running battle with these kinds of targets, the monk is very effective.

A fighter would be pretty straight-up amazing. :)

The Exchange

M

Ok, ill try to be a bit more descriptive in this one.

The battlefield - You are just emerging from a narrow street (10 feet at most) between a few buildings. This street opens into he small cobbled marshaling area just in front of a stone wall that forms the northern defense of the township.

The wall in 15 feet high, but plays no real role in this skirmish except as a backdrop for the action at hand.

The marshalling yard is a 40ft square area of relatively open ground, again cobbled to allow the movement of wagons and other baggage with ease through the gates.

Scattered around this place are various stacks of crates and water barrels, providing sites for cover if ranged combat ensues. Most of this is placed towards the outer edges of the square, but there is always some form of cover within one move action of anyone in this combat if needed.

The arched exit through the north wall is 15 feet wide, and 15 feet. It is flanked by two towers, though there's no guards here. You suspect the prone shapes huddled in the shadow of teh arch might be guardsmen left here during teh festival, obviously dead at the goblins hands.

The protagonists

You have emerged into the square on the bottom right hand corner, flanked by houses either side. Ira is 10 feet in front, and right on the edge of the square, since he stated he was running ahead.

Crokus and Raimos are behind him(10 feet), still in the street itself. They can see the goblins clearly still.

All distances below are from Ira's perspective. Add 10 feet for Raimos and Crokus.

Goblins - there are 3 goblin warriors. These ones are better armourd than the previous ones. In fact, they look to be from a different tribe completely based on the face paint they wear. Each is armed with a shortsword and cride shield, plus leather armour.

They have emerged from cover and are about to attack a man hiding behind a barrel. This group is on the left hand side of the square, about 20 feet from Ira. All bunched together nicely for an area effect spell if it matters.

Goblin Champion - There is a much larger looking goblin riding a wierd cross between a rat and a greyhound. The animal is completely hairless but looks quite savege. This goblin has just finished killing the nobles hunting dog. IT wields a long handled chopper and a bow is on its back. It seems to know how to handle the dog thing too.

The champion is just in front of the Archway leading out of town. This puts him 40 feet from Ira and directly oppite him in a straight line. There is no interveing cover, since the main square is kept clear for access to the very street you're coming from.

Light is starting to fail. 3 rounds in to this fight and things become low light. This will effect visual distances and provide concealment if you don't have low light vision or better.

Let me know if you need more.

You have a surprise round, and then you get your full actions for round 1 as well. Goblins are flat footed for all of that.

Crokus, you are fatigued for all of the surprise round and round 1. Then it wears off.

Liberty's Edge

Question for clarity, now that it hits me...if it takes a whole round to cast, I won't be able to do the sleep spell on the surprise round, will I?

If I can, I have a post ready to go. If not, I'll have to re-think it.

The Exchange

M

I believe you can begin casting a full round action in a surprise round. It leaves you with only a move action in the full round though.

For the moment, lets roll with that.

Just for kickers, here's the saves for the goblins

1d20 - 1 ⇒ (17) - 1 = 16, 1d20 - 1 ⇒ (2) - 1 = 1, 1d20 - 1 ⇒ (17) - 1 = 16

That's assuming you where going for the group of three. If not, I'll do the other rolls in the morning. Bedtime for me after marking assignments for the entire weekend. Sigh.

Liberty's Edge

Rynjin wrote:

Yeah, the no map thing is fine so far.

Once full attacks come into play we might need a bit more terrain description though.

I agree, but I also know it can be hard to do for the GM in these formats so I'm just glad we have wrath :)

Liberty's Edge

EldonG wrote:
ciretose wrote:

So I am fully healed at this point and headed toward the screaming.

Because there is also the discussion aside from the overall I want to point out that my monk was the only one who would have made the save with that roll, and that I've actually missed as much because of dice, I've just gotten more attacks because of flurry.

Against a single target, the Barb is awesome, but in this type of long running battle with these kinds of targets, the monk is very effective.

A fighter would be pretty straight-up amazing. :)

I think the ranged fighter would be the MVP in this encounter, although the hideous laughter save would have taken him out as well.

The Barbarian fatigue problem gets much better as levels proceed, but is still a problem at this level.

Liberty's Edge

Wrath wrote:

I believe you can begin casting a full round action in a surprise round. It leaves you with only a move action in the full round though.

For the moment, lets roll with that.

Just for kickers, here's the saves for the goblins

1d20-1, 1d20-1, 1d20-1

That's assuming you where going for the group of three. If not, I'll do the other rolls in the morning. Bedtime for me after marking assignments for the entire weekend. Sigh.

Also, and again up to the GM, casting a spell with a verbal component requires "A strong voice".

In this circumstance it is probably irrelevant as with all that is going on they are no more or less likely to notice you with the battle going on, but just adding commentary for discussion.

Liberty's Edge

2 of 3 save. *sigh*. What can go wrong, will go wrong. :p


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
ciretose wrote:
I agree, but I also know it can be hard to do for the GM in these formats so I'm just glad we have wrath :)

Yar, Wrath is a pretteh cool guy. I'm lucky I get to use Roll20 for everything.

Though I have a hard time getting everyone else there.

Like today.

*Beats head against wall.*

ciretose wrote:


A fighter would be pretty straight-up amazing. :)

I think the ranged fighter would be the MVP in this encounter, although the hideous laughter save would have taken him out as well.

The Barbarian fatigue problem gets much better as levels proceed, but is still a problem at this level.

Yeah. Though to be fair to me I could've made the save if I'd rolled a 10, giving me a 50/50 shot to pass.

But the Fatigue thing is a slight issue. At least it wears off next round. At which point the Barbarian will basically be a Fighter for the next day or so.

But at least I'm less drunk!

Liberty's Edge

Oh it isn't a major issue most of the time. Only in long running battles, which can happen. More of an issue is how often a day you can use rage when the day is longish.

Which happens quite a bit in APs in my experience. It really depends on how much consequence each GM deems fair when players run away and come back.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yar. I tend to wanna conserve my Rage at lower levels and only use it versus bosses or things it's good to kill damn quick (things with poison/diseases especially), but much like my character, I was not expecting a fight to actually occur AT the festival.

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