To Gaze into the Abyss (Inactive)

Game Master Dreaming Warforged

Dreaming Warforged's Wrath of the Righteous


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16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources:
Spells per day: - | 1/5 Wasting Ray: 5/7
Human (Taldan) Sorcerer 2

Dalmien follows Eamch by about 30 feet, attempting to see the beings, ready to cast a spell if the need should arise.


"Then come over and give us a hand! Our friend is stuck beneath the rubbles!" say the two shadowy figures.

Eamch:
Now that you are closer, you can see the two shapes are mongrels. One of them is a hunchbacked woman, her face is warped by tumors. The second is a tall, thin male with a face that melds the features of an attractive elven man, a goat, and a lizardfolk. They have no weapons in their hands.


Male
Skills:
Climb +7, Craft(Weapons) +8, Know(Arcana) +7, Know(History) +6, Know(Local) +6, Know(Nature) +7, Know(Planes) +8, Know(Religion) +6, Perception +4, Sense Motive +8, Survival +5
Kellid (Human) (AC 17/12Tch/15FF, HP 28/28, Fort +4, Ref +3, Will +4, Init +2, Per +4) Lore Warden (Fighter) 3

Sense Motive: 1d20 + 5 ⇒ (5) + 5 = 10

Hearing the voices, Zoresk pulls his cloak from his blade, bathing the cavern in light again. Keeping a hold on his fauchard, he walks closer to the shadowy pair. Something doesn't seem right about this. Was their deceit in their voice? Zoresk keeps level with Eamch, lighting the way for the group.


Eamch murmurs to Zoresk "Hold that light up and keep an eye on them. Let's see if we can get through this without bloodshed."

Eamch will push his new found hammer to the back of his belt, making it less accessible and visible. He'll approach, looking for who or what they are trying to dig out. He'll say "The ground shaking trap your friend? It is what sent us down here too."

If it looks like it is just one of their kind trapped, Eamch will help clear away rubble.


Male Human Cleric of Iomedae 1; HP 12/12, AC 21, Fort +5, Ref +1, Will +5, Init+1, Perception +7, Greatsword +4 (2d6+6/19-20x2)
Track Resources:
2/4 1st Level Spells; 3/3 Channels

Kord puts his weapon aside and assists Eamch, "Greetings friends, let's see if we can get you free."

Strength check:1d20 + 4 ⇒ (3) + 4 = 7


Human Rogue (knife fighter/scout) 2
Vitals:
HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5

Sleight of Hand: 1d20 + 7 ⇒ (19) + 7 = 26

Barek works to hide his weapons again as he also approaches the group. The con man certainly doesn't trust the new folks, as he tries to discern the truth (or lies) in their words.

Sense Motive: 1d20 + 4 ⇒ (4) + 4 = 8


As you get closer, you can make their features.

[oocYou can read the previous spoiler.[/ooc]


16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources:
Spells per day: - | 1/5 Wasting Ray: 5/7
Human (Taldan) Sorcerer 2

Dalmien will approach the creatures, letting Kord and Eamch help out their friend.

"I'm glad there are other survivors. It's nice to see some friendly faces down here. My name's Dalmien, and my companions here will get your friends out in no time. Were you here long? Do you remember what happened earlier? We just sort of.. woke up in these caves.."

Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26


Male
Skills:
Climb +7, Craft(Weapons) +8, Know(Arcana) +7, Know(History) +6, Know(Local) +6, Know(Nature) +7, Know(Planes) +8, Know(Religion) +6, Perception +4, Sense Motive +8, Survival +5
Kellid (Human) (AC 17/12Tch/15FF, HP 28/28, Fort +4, Ref +3, Will +4, Init +2, Per +4) Lore Warden (Fighter) 3

Shocked as he sees the features of the pair, Zoresk stifles a grasp and takes a firm hold on his fauchard. What are these creatures? Demonspawn? They aren't attacking us, but there's no indication that they're going to be friendly either. Zoresk holds his fauchard over the place Eamch is digging, providing light and looking for evidence of their buried companion as Dalmien makes his diplomatic entreaty.

Sorry, I ended up having to work most of the weekend. I'm still here and eager to keep going. :)


The man with the mixed features of a reptile, an elf and a goat looks at you with some surprise: "You're from the city! What happened up there? The ground has shaken several times and brought our watch tower down on our friends!"

Sense Motive DC 15:
The sense of urgency in his voice seems to be overruling a deeper fear of you.


16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources:
Spells per day: - | 1/5 Wasting Ray: 5/7
Human (Taldan) Sorcerer 2

"Yes, we're from the city...wait does that mean you're from down here? Kenabres was attacked by demons all of sudden...I don't remember much but it was a massacre up there"

From his conversation, Dalmien attempts to get some insight on the mutant's intentions

Sense Motive: 1d20 + 1 ⇒ (10) + 1 = 11


Male Human Cleric of Iomedae 1; HP 12/12, AC 21, Fort +5, Ref +1, Will +5, Init+1, Perception +7, Greatsword +4 (2d6+6/19-20x2)
Track Resources:
2/4 1st Level Spells; 3/3 Channels

"I'm Kordica Carriway, Cleric of Gorum. Are you friends of the crusade? If so, we should work together. Can you help us get back to the surface?"

Sense Motive: 1d20 + 2 ⇒ (12) + 2 = 14

Kord will triage their wounds.

Heal: 1d20 + 6 ⇒ (19) + 6 = 25


"The Holy Crusade is no friend of ours... Our parents and us were hunted by Hulrun's men!" snaps the mongrel back in reply, his voice thick with resentment.

His partner remains silent. From the look of her, it seems she is too deformed to speak.

Please roll Diplomacy, even if you stay quiet.


Human Rogue (knife fighter/scout) 2
Vitals:
HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5

Diplomacy: 1d20 + 2 ⇒ (6) + 2 = 8


16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources:
Spells per day: - | 1/5 Wasting Ray: 5/7
Human (Taldan) Sorcerer 2

Dalmien winces as the mongrel replies, realizing Kord's involuntary faux pas.

"I apologize for my friend here. You see, Hulrun certainly seems to have hidden that fact from the wide public... In fact, most of us had no idea there were even people living under the city. Regardless, crusader or not, I think we are all in great danger right now"

I'll use my 26 Diplomacy roll from a few posts above, or should I roll again?


Diplomacy 1d20 + 0 ⇒ (3) + 0 = 3

Eamch works quietly and diligently, smiling awkwardly during the tense discussion.


Male
Skills:
Climb +7, Craft(Weapons) +8, Know(Arcana) +7, Know(History) +6, Know(Local) +6, Know(Nature) +7, Know(Planes) +8, Know(Religion) +6, Perception +4, Sense Motive +8, Survival +5
Kellid (Human) (AC 17/12Tch/15FF, HP 28/28, Fort +4, Ref +3, Will +4, Init +2, Per +4) Lore Warden (Fighter) 3

Diplomacy: 1d20 + 0 ⇒ (14) + 0 = 14

Surprised by the mongrel's involvement with the crusade, Zoresk holds his lighted fauchard steady with one hand and makes a calming motion with the other, "No offense meant. We aren't actually with the Crusade, though I think all of us wish to see the vile demons of the World Wound cleansed. For my own part, I consider myself a loyal son of Sarkoris."


Male Human Cleric of Iomedae 1; HP 12/12, AC 21, Fort +5, Ref +1, Will +5, Init+1, Perception +7, Greatsword +4 (2d6+6/19-20x2)
Track Resources:
2/4 1st Level Spells; 3/3 Channels

Diplomacy: 1d20 ⇒ 8

"I apologize. I didn't know. Still, we should work together. I'm a cleric, I can provide healing if you need it."


The mongrel's eyes narrow as he looks at you. "Stop staring at her! She was born that way. The gift of the Crusade..." You realize too late that most of you were taken aback by the mongrel woman's deformity and have been staring a little too directly at her.

She mumbles a few sounds to the other and he says with an angry voice: "Anyhow, we're not the one who needs help. He's under there. Now help us move those stones, or move along. Every second counts!"


16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources:
Spells per day: - | 1/5 Wasting Ray: 5/7
Human (Taldan) Sorcerer 2

Dalmien will attempt to help clear their friend from the rubble, if it looks like there's enough room for him to be efficient. Otherwise he'll just assist one of the stronger characters, or stand out of the way so that they can do the work

Strength Check: 1d20 ⇒ 8


Eamch will wave to the others who aren't helping to move past the site where they are working, so that when they are done most of us are on the 'right' side of the cave in to continue on.


Male
Skills:
Climb +7, Craft(Weapons) +8, Know(Arcana) +7, Know(History) +6, Know(Local) +6, Know(Nature) +7, Know(Planes) +8, Know(Religion) +6, Perception +4, Sense Motive +8, Survival +5
Kellid (Human) (AC 17/12Tch/15FF, HP 28/28, Fort +4, Ref +3, Will +4, Init +2, Per +4) Lore Warden (Fighter) 3

"Here, Dalmien, hold this and provide light and let me have a go of it. I'm a bit more suited to hauling around rocks and such." Handing over his fauchard, Zoresk stoops and begins digging into the rubble.

Strength check: 1d20 + 3 ⇒ (6) + 3 = 9 Edit: Ouch. I'll take 10 if I can I guess. Here are some more if not.

Strength check: 1d20 + 3 ⇒ (12) + 3 = 15
Strength check: 1d20 + 3 ⇒ (5) + 3 = 8


Human Rogue (knife fighter/scout) 2
Vitals:
HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5

Barek just grumbles quietly about becoming like some mythical piper, the whole lot of them picking up every stranger along the way. Seeing no real danger to the current situation (and no real idea which way is out), he also attempts to help.

Strength: 1d20 + 1 ⇒ (14) + 1 = 15


Male Human Cleric of Iomedae 1; HP 12/12, AC 21, Fort +5, Ref +1, Will +5, Init+1, Perception +7, Greatsword +4 (2d6+6/19-20x2)
Track Resources:
2/4 1st Level Spells; 3/3 Channels

Kord will continue clearing rubble.

Strength:: 1d20 + 4 ⇒ (17) + 4 = 21


16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources:
Spells per day: - | 1/5 Wasting Ray: 5/7
Human (Taldan) Sorcerer 2

Slightly embarrassed, Dalmien takes Zoresk's Fauchard and lights the tunnel while they dig. In the meantime, he checks on the undercity dwellers, to see if they're still as hostile, and on Horgus, to make sure he isn't doing something to exacerbate the situation.


Secret Rolls:

1d20 + 2 ⇒ (19) + 2 = 21
1d20 + 2 ⇒ (4) + 2 = 6

Ok, every Aid Another adds +2, but failed attempts remove 1.

It takes about ten minutes of work to clear the rubble. A great stone stands on top of the trapped mongrel, making it almost impossible for him to breathe. With concerted efforts, you lift it long enough for Dalmien to help him slide away from underneath it.

"I don't think I could have lasted much longer!" says the mongrel with a painful smile. This one has the mouth of a goat, with eyes like a cat of sorts. He raises his hand in thanks, though he quickly falls back to the floor, exhausted.

"I'm Herald," he says in a low, rasping voice "I thank you for your gallant gesture. The three others are still under, but I couldn't hear them..."


Male Human Cleric of Iomedae 1; HP 12/12, AC 21, Fort +5, Ref +1, Will +5, Init+1, Perception +7, Greatsword +4 (2d6+6/19-20x2)
Track Resources:
2/4 1st Level Spells; 3/3 Channels

Kord nods, "Well met Herald. No need to thank us. Like I said, our groups need to work together. Let's dig out the others."

Kord keeps clearing rubble.

Strength Check:: 1d20 + 4 ⇒ (9) + 4 = 13


The first Mongrel who spoke with you and helped with the rubble has a cautiour smile as he embraces his friend: "It's good to see you alive Herald!"

He turns to you: "I am Valor, and my friend, she is Crusade's-Gift. Thank you for helping us dig out our friends. At first, we thought you were with Righteousness..."


From the back, and having watched with impatience the whole scene, Horgus bursts out: "We have to move on, no?! I'm fine with rescuing mole people, but the rest are clearly dead, and we should move on!"


Male
Skills:
Climb +7, Craft(Weapons) +8, Know(Arcana) +7, Know(History) +6, Know(Local) +6, Know(Nature) +7, Know(Planes) +8, Know(Religion) +6, Perception +4, Sense Motive +8, Survival +5
Kellid (Human) (AC 17/12Tch/15FF, HP 28/28, Fort +4, Ref +3, Will +4, Init +2, Per +4) Lore Warden (Fighter) 3

The fool man is going to lead the charge right into the middle of a swarm of demons." Rounding on the man, Zoresk grits his teeth and glares as he strides up. Angry with the man's one-note whining, Zoresk whispers to Horgus, "And if these people know a way out? We're all eager to move on, but use your brain, man. They seem to be more at ease down here then we are and that may well save us time overall should we spend a moment here and now. We also don't need any more enemies; we'll find plenty of those once we hit the surface!" His tirade complete, Zoresk unclenches his fists and turns back to the mongrels.

"Apologies for the outburst, we're just worried about what's going on in the city. Harsh as it may be, Horgus is likely right that your other friends are likely gone. I'm sorry for the loss." Zoresk gives them a moment's peace and silence to grieve. After a moment, he clears his thrat and says, "My name is Zoresk. A pleasure to meet all of you though, Valor, Crusade's-Gift, Herald. I wish it were under better circumstances. I don't suppose that you know the way back to the surface?"


16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources:
Spells per day: - | 1/5 Wasting Ray: 5/7
Human (Taldan) Sorcerer 2

"Well met , Valor. I am glad we were able to help at least you."


Valor speaks up: "There are many ways to the surface. Most of them hard to find or to climb. With the recent earthquake, it's hard to know which have collapsed. Once this is done, allow us to invite you to our settlement. I'm sure Iomedae's Sword would like to hear more of what is happening up there..."


"This sounds like a great idea!" blurts out a spastic Aravashnial.


16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources:
Spells per day: - | 1/5 Wasting Ray: 5/7
Human (Taldan) Sorcerer 2

After hearing the invitation, In anticipation of Horgus' protest, Dalmien shoots him a dark stare, as if to remind him of their earlier conversation.


Horgus returns the stare: "..." but soon looks down, remaining silent.


Eamch says nothing, but his vote is quite clear when he turns back and begins moving more stones from the collapse.


Male Human Cleric of Iomedae 1; HP 12/12, AC 21, Fort +5, Ref +1, Will +5, Init+1, Perception +7, Greatsword +4 (2d6+6/19-20x2)
Track Resources:
2/4 1st Level Spells; 3/3 Channels

"Greetings Valor. I would be honored to visit your settlement. Thank you for the invitation."

Kord continues to clear rubble.


Human Rogue (knife fighter/scout) 2
Vitals:
HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5

"It sounds...interesting, to say the least. Lead on and hopefully we'll find our way back above ground. Eventually."

Barek shifts slightly, from one foot to the other, as he watches intimidation techniques and overall strange social events.


After two hours of work, you unearth three lifeless mongrels. Another hour is spent to bury them properly.

Valor turns to Kordica and pleads: "You are a priest, aren't you? Could you say a few words for them?"


When they find the remains, Eamch chokes out a "Sorry-" to Herald, when he meant to say "Sorry for your losses."

Quietly to Horgus, Eamch will say "They certainly know a way to the surface from their settlement that we can follow. And best we have them with us as we move on; we wouldn't want to run into more that might take us for foes without question." Diplomacy 1d20 + 0 ⇒ (15) + 0 = 15


Male Human Cleric of Iomedae 1; HP 12/12, AC 21, Fort +5, Ref +1, Will +5, Init+1, Perception +7, Greatsword +4 (2d6+6/19-20x2)
Track Resources:
2/4 1st Level Spells; 3/3 Channels

Kord nods at Valor, "Of course."

He requests a moment of silence from the group,"Lord, please bless these brave souls. The path of the righteous mongrel man is beset on all sides by the inequities of the selfish and the tyranny of evil demons. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of the world wound. For he is truly his brother's keeper and the finder of lost children. And know, demons of the world wound, that our lord will strike down upon thee with great vengeance and furious anger those of you whom attempt to poison and destroy my brothers. And you will know that we are crusaders when we lay our vengeance upon you!"


The three mongrels stare at you, frozen like deers in the headlight of a dancing lantern, as though you were about to produce crossbows and open up on them with savage cries of revenge.

Than a moment passes and, as nothing happens, Herald says: "Powerful words... May Gorrum protect his soul as it passes on!"

He turns to the tunnel leading further into darkness. "That way lies our home. We can lead you there."

With them as guide, but hindered by your injured companions, you follow the winding tunnel for about half an hour. Herald stops in his tracks and lowers his head, disheartened, for in front lies a wide chasm, splitting the tunnel floor. The floating rock dust in the air and the groans as the tunnel walls settle indicate that the tunnel split recently.

"That wasn't there before..."


16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources:
Spells per day: - | 1/5 Wasting Ray: 5/7
Human (Taldan) Sorcerer 2

Can we see how deep and how wide is the chasm?

"Fear not Herald. We'll figure something out."


Male Human Cleric of Iomedae 1; HP 12/12, AC 21, Fort +5, Ref +1, Will +5, Init+1, Perception +7, Greatsword +4 (2d6+6/19-20x2)
Track Resources:
2/4 1st Level Spells; 3/3 Channels

Kord stares down the chasm, wary of danger. "Someone will have to take a rope and climb down and then climb back up the other side. Barek, are you up for it?"

Perception: 1d20 + 6 ⇒ (11) + 6 = 17


As best you can tell, the chasm is 10 feet across, 70 feet wide, and 30 feet deep.


"Those two will need help..." says Horgus as he points to Aravashnial and Anevia.


16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources:
Spells per day: - | 1/5 Wasting Ray: 5/7
Human (Taldan) Sorcerer 2

"Horgus makes a fair point. If I count right, we had eight scales. Perhaps we should assign one of them to flying, so we can float over."


Human Rogue (knife fighter/scout) 2
Vitals:
HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5

"The flight option makes most sense, really. Just make sure you have a bag or something that you can tie a rope to, so we can get the scale back to the rest of us. It's a much slower process but I'd rather that than take my chances with falling..."

He looks over at the deepness of the small cavern to prove his point.


Male Human Cleric of Iomedae 1; HP 12/12, AC 21, Fort +5, Ref +1, Will +5, Init+1, Perception +7, Greatsword +4 (2d6+6/19-20x2)
Track Resources:
2/4 1st Level Spells; 3/3 Channels

Kord shakes his head."Don't ask me how I know, but I know my scale will not help with the chasm. Does anyone else have a scale with a power that could help? If not, I think we're going to have to climb."


Male
Skills:
Climb +7, Craft(Weapons) +8, Know(Arcana) +7, Know(History) +6, Know(Local) +6, Know(Nature) +7, Know(Planes) +8, Know(Religion) +6, Perception +4, Sense Motive +8, Survival +5
Kellid (Human) (AC 17/12Tch/15FF, HP 28/28, Fort +4, Ref +3, Will +4, Init +2, Per +4) Lore Warden (Fighter) 3

Shrugging his shoulders, Zoresk says to the gropu, "I also am doubtful my scale would be useful for trying to fly across this chasm. Do we have a few spare? If not, I guess we'll have to resort to climbing together."

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