Thunderscape: Frost Storm (Inactive)

Game Master Darkfire142

The lands of Ionara are the farthest north in all of Aden and the harshest realm on the planet to survive. The biting cold can freeze a man solid and the fearsome winds can tear apart the hardiest of individuals. And this is but only some of the dangers that are prevalent in this realm. But also within the frozen wastes lie many great and unclaimed treasures. Mineral wealth virtually untapped by civilized folk and veins of diamonds that are in high demand for both murdane and magical means.

While the mining settlement of Permis taps into one vital source of resources, there is still many unexplored places where vast resources lie unclaimed. Thus a call has been put out by a new mining company from Urbana for mercenaries to be hired to travel into the northlands and survey for a location where a new mining colony can be built and new resources can be exploited. Thus you have all traveled to the city of Floe, where the mining company has set up shop to take advantage of this opportunity. But what dangers will you face in the frost storm of the frozen north?


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Shadow Lodge

There will be a plot which involves being sent out into the north to find mineral resources. I then intend to do something like Kingmaker in that your characters once they have established a mining colony will do their part to make sure it prospers and does quests to deal with threats or solve problems that may plague the efforts.


Hey GM,

Please find my character submission (wolf ferran ranger) for your consideration in the alias.

Let me know if you have any comments or need anything else at this time.

L8r,

Shadow Lodge

Looks good Trebek, welcome aboard.


Black Shadow, may I also get the gold amount for the Golemoid? Almost finished hashing out his details.
Thanks!


Sorry for the delay, the holidays have had me rather unproductive on the boards.

However, I am back with a few more questions.

-What is the damage dice on the Sniper Rifle?
-With Quick Reload and Alchemical Cartridges, would that make the loading time for the Sniper Rifle a free action?

Shadow Lodge

The Golemoid starts with the same gold as a fighter. The sniper rifle does 1d10 damage, but also has a scope on it that reduces the penalty for range by -2 so long as you use it in conjunction with an aim action. Also with an aim action precision damage (such as sneak attack or similar abilities) can be applied at any range so long as the aim action is done with the shot. Quick reload and alchemical cartridges would give you a free reload, but would up the misfire chance to 2 as alchemical cartridges are customized ammunition. You will have to decide to use that or use one of the other bullet types. These include.

Heavy shot: -1 to hit but +2 damage
Armor piercing: -2 ac to target but the bullet does one lower die of damage

There is also special Sniper bullets that give +1 to hit for every range increment beyond the first [up to a +4 but then it goes no farther]. The downside is they give a -2 penalty within the first range increment.

Dark Archive

Hey, Black Shadow. I am interested in this, if there is still room for one more.

If so, I'd like to hear more about predator Ferran. I may create a white-tiger Ferran paladin.


Would there be an opportunity for a Tiefling Arbiter?

I'm thinking he had been abandoned as an infant, and found by an Arbiter who was kind enough to take him in. Raised among the Arbiters, it was only natural that he take up their cause. Even with his dark taint, those that know him, trust him and know that he will have their back. I'm thinking maybe LG (but not Lawful Stupid. :) )

The Exchange

I am interested in this what would a Goreaux Mechamage look like, and would whoever is making the Golemoid brute want to work together on the backstory. If you are planning on using kingdom building rules how many pc's are you planning to have

Shadow Lodge

I am willing to take up to 6 players for this game. As for our new applicants:

A Goreaux would work well with this group. A mechamage, steamwright and a golemoid make a pretty good combo. The Goreaux also are the best mechamages in all of Aden as they have racial abilities that give them bonuses and have a high racial mod to intelligence.

As for a white tiger Ferran, sounds interesting but we already got a Ferran brute Golemoid and a Ferran predator Ranger, that is enough Ferrans. What would round out the group would be a divine caster such as a cleric, druid or oracle.

The tiefling arbiter could work except you would have to clarify on your origins. Tieflings before the darkfall were quite rare. The darkfall hit 10 years before this game so you Likey would not be a 1/2 nocturnal. Either you were born before the darkfall or were transformed into a tiefling due to nocturnal, demon or devil influence.

Currently we have:

Ferran Brute Golemoid
Ferran Predator Ranger
Elf Steamwright
Human Fallen

Unfortunately of the new classes only two have divine spells. The entomancer and the seer. The seer is not a great healer though as while some of their auras enhance healing, their divine spells are on the level of a ranger and don't arrive until higher levels. So a healer would round the group out nicely.

The Exchange

I found the Goreaux in there website but the fact that they are still a few weeks from selling the pdf's prevents me from knowing about the mechamage part. I do hope the doll golem is cool though.

Dark Archive

OK, in that case I'll bow out and wait for the official PDF. Thanks for your time.


The Black Shadow wrote:

The tiefling arbiter could work except you would have to clarify on your origins. Tieflings before the darkfall were quite rare. The darkfall hit 10 years before this game so you Likey would not be a 1/2 nocturnal. Either you were born before the darkfall or were transformed into a tiefling due to nocturnal, demon or devil influence.

What would be a couple of acceptable origins of Tiefling born before the darkfall? Perhaps he was abandonded because his mother saw his birth as a bad sign or simply abandonded just because he was a tiefling born to a mother who had no idea her husband dealt with dark magics and demons?

The Black Shadow wrote:
Unfortunately of the new classes only two have divine spells. The entomancer and the seer. The seer is not a great healer though as while some of their auras enhance healing, their divine spells are on the level of a ranger and don't arrive until higher levels. So a healer would round the group out nicely.

There does seem to be a strong melee presence, so perhaps a Tiefling Cleric with the Healing domain fighting to prove himself to those around him that his appearance doesn't mean everything?

Shadow Lodge

Tieflings as descendants of devils/demons are results of summonings could be either a bloodline of infernal origin or perhaps a magical mishap that cursed you in the womb with demonic energies. Generally before the darkfall, most demons/devils are the result of summoning rituals, perhaps by power hungry wizards seeking power or to enslave demons to their wills as servants. Few infernals entered Aden on their own accord before the darkfall, much in the same way as celestials. Elementals on the other hand were the more preferred means of summoning, much easier to summon and a lot less volatile than infernals,hence why I am allowing the elemental races.


if there is still room, I'd be interested in playing. I was thinking about a human Seer from the High Steppes. particularly, he would be a minor Kazan who's tribe was killed in battle with another tribe and was forced to wander.

I would focus more on his "force multiplier" aspect, and keep his fate abilities hidden.


could I get some info on the seer class so I can work on the mechanical side? fluff-wise, here is his background:

Kazan Athen Arete:

Description: Athen is a 6'5", 245 lbs. human with dark hair (so black it almost looks blue) and Emerald eyes. Athen is in excellent shape, and his body language shows that he is clearly used to having his orders followed. While he is devoid of any sort of scar, he does have the tattoo of a Yosa (Dire Bear in his native language) above his right eye.

History: The Kama Yosa (Stalking Bear) tribe has hunted the steppes since the time before time. initially just skilled hunters, the Kama Yosa tired of pursuing prey that lacked a challenge, and so took up the mantle of the warrior to hunt the most dangerous prey of all: Intelligent life. Within the tribe, each hunter specialized in a different form of life to hunt, so that they could pool their knowledge and make the tribe as a whole strong. The Kama Yosa existed this way until the darkfall, which ultimately lead to their extinction. Refusing to bend knee to any man, The Kama Yosa were wiped out by the numerous forces of the newly appointed Grand Kazan. surviving the disasterous battle with the forces, The Grand Kazan had the young Kazan (Athen) exiled from his homeland with nothing but a rusted dagger to defend himself. it was during his exile that, after being driven into a cave by a freak storm, that he had his first vision: himself drinking corrupted water and turning into a monster. avoiding drinking the water in the cave, Athen began receiving visions on a regular basis, which he used to stay one step ahead of the hunters who doggedly pursued him. Winding up penniless in Ionara, the young Kazan has been forced to take the first job that he was offered: leading a group of explorers north to search for untapped resources.

would that work?


Unfortunately, I think I'm pushing myself a bit too far so I think I'm going to withdraw from this one. Thanks for the chance though and good luck to everyone else.


so if I don't go seer, I would build Athen as follows:

Athen's non-seer build:

race: Human
class and level: Bard 1

Ability Scores:
STR: 16
DEX: 12
CON: 14
INT: 8
WIS: 10
CHA: 16 (includes +2 racial)

HP 11
AC 17 touch 11 flat-footed 16
BAB 0 cmb: +3 cmd: 14
INITIATIVE 1
FORTITUDE +2
REFLEX +3
WILL +3

SPEED: 30'

skills:
Perform (Oratory, dance, percussion, act) r1 +7, climb r1 +7, swim r1 +7, Perception r1 +4 (all knowledge r0 +0 can make untrained)

feats:
lingering performance, extra performance

traits:
maestro of the society, indomitable faith

class features:
bardic performance: (dc 13/16 rounds a day; fascinate, countersong, distraction, inspire courage +1); bardic knowledge, cantrips

spells:
0: detect magic, prestidigitation, spark, read magic
1: cure light wounds, liberating command

gear:
chain shirt, longsword, dagger, heavy wood shield, cold weather gear

once I get the details on the seer, i'll post my build for him going that route.


Here's a small bit of Ja'vris' background concept.....

Spoiler:
Ja'vris knows little of his birth family. His mother died giving birth to him, and while what few memories he has of his father make him think he is the son of a Mage, he doesn't have a clear enough memory to be sure. His father left him, at the age of 5, on the steps of a church known for caring for the abandoned and orphans. At first, due to Ja'vris' strange appearance, the priests thought to simply abandon him themselves out in the wilderness, however the Mother Superior decided against that, to raise him as her own (to much astonishment and hushed whisperings).

As he grew and his infernal heritage became more apparent, he found himself simply having to fight for every bit of respect he could get among the other children as well as the adults. This lead the Mother Superior to punch him into the Church's more martial areas, to serve both as a Healer and a Protector. In this way, she hoped to channel his feelings of anger and give him a way of proving to those around him that he was meant to be a part of the church.

When the church received a request for help in establishing a mining colony, the first name brought up was Ja'vris. Most members of the church thought it a good way to get rid of him, while the Mother Superior thought it an excellent opportunity for him to learn and grow into a role she felt he was destined for, that of a leader and warrior combined.

Shadow Lodge

It looks good so far Arknight. The background looks OK Arknight and I will allow it. You probably work for the Church of All Saints in Carraway as those are the most common Arbiters in Aden. It could also be a source of your origins as the land was corrupted by an evil necromancer known as the Silent One in the past, making undead and other evils more frequent there.

As for the class, they get the following at level 1.

+1 BAB, Fort +2, Reflex +0, Will +2
Hit Die: 1d12

They have 4+intelligence modifier skills per level.

Strength is their NO 1 stat, followed by Intelligence (As many class abilities rely on intelligence on future levels). Beyond that Constitution and Dexterity are useful

At level 1 they get the Combat Expertise feat for free.

They also have Relentless. They add their intelligence modifier to all intimidate, sense motive and perception checks (in addition to any other modifiers)

their class skills are: Appraise, Bluff, Climb, Craft, Diplomacy, Intimidate, knowledge (All), Linguistics, Perception, Profession, Ride, Sense Motive, Survival and Swim.

They have the same weapon proficiencies as a fighter but also have firearms proficiency and proficiency with all shields (More specifically they use Kite Shields.)

Arbiters start with the same starting gold as a fighter.

The Kite Shield is a major item for an Arbiter. Its a step up from a Heavy Shield but a step below a tower shield. It gives +3 Armor Class but a -4 Armor Check Penalty.


Sounds good. Are you allowing the Fiendish Heritage feat or not? What about the Alternate Racial Traits?

Thanks!
TC

Shadow Lodge

I'ed allow the Fiendish Heritage feat to be taken along with the Alternate Racial Traits. As for the Variant Fiendish Heritage, if you take the feat, roll 3 times here and pick the one you want.


so, anything on the seer?

The Exchange

I also need information on the Mechamage.


I had been interested but I just started another live campaign so I think I will bow out for now. I hope you all have a great time.


since there has been no response in almost a week, I think I will go ahead and bow out. good luck and have fun guys!


Hey GM, is this not starting?

Please update us.

Thanks.

Shadow Lodge

Hello folks, I am still interested in running the game, I just have been hella busy with life events. But it looks like some people have withdrawn so we'll have to keep recruitment open.


Things have calmed down quite a bit for me in RL so I could probably do this one now, if Black Shadow is still interested in GMing it.


Also the official pdf is available now from here. I'm looking forward to seeing my hardcover in the mail very soon.


And you found it :)


I'd still be interested :) I should have the PDF soon, so may slightly revise my concept, but overall a Tiefling looking to show that his heritage doesn't make him as bad as most perceive.


I'm definitely interested and will be purchasing the PDF. Just seems different enough to really peak my interest.

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