The Twice Dead Professor's Carrion Crown

Game Master gmpathfinder

Beginning in January 2013


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Male Human Undead Scourge Paladin 3
Quick Stats:
HP 33/33; AC 19/11/18; Fort +7, Ref +4, Will +6; Init +3, Move 20, Perc +1

Sorry, crazy couple of days.

Riding 1: 1d20 + 5 ⇒ (17) + 5 = 22
Riding 2: 1d20 + 5 ⇒ (11) + 5 = 16


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

The fog clings to the carriage and dampens your weapons, your armor, your clothes. The carriage picks up speed, bouncing along the cobbled road. Trees whisk by.

You round a bend just as the clouds break briefly.

perception > 15:
Ahead, mid road, is a man walking down the middle of the road, partially obscured by mist. They turn toward the noise of the horses. Without immediate action, your carriage will run them down. The distance is not enough to pull the horses to a full stop without potential injury or toppling the carriage.

Actions?


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

vachordi rides listening to the wind.


Male Varisian Imperious Human Beast Rider (Cavalier) 4 [ HP 30/36 | AC 17/12/15, CMD 20, Fort +5, Ref +3, Will +1 | Init +4; Perception +4 ]

Perception 1d20 ⇒ 13

Garin notices nothing amiss and continues riding on ahead of the coach.


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

Garin:

Your loyal steed keeps pace ahead of the rest of the party. You almost ride right over a man dressed in tails and a top hat, who seemed to emerge out of the mist itself. Brun reacts before you do, and veers off to the side of the road. Unlike Brun, however, the coach is heavy and the two horses pulling it have blinders- so it is unlikely that Edrik will be able to stop or steer away before they connect with the walker.

The man turns just in time to see you gallop past, and then lurches to face the coach.

Looks like we're waiting on our faithful driver's perception/reaction. Feel free to check out the spoiler in my last post, and Garin's above.


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Shel made the roll, but I am assuming in the carriage, I won't have a chance to alert Edrik.


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

Shel's reaction could help Edrik.


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Shel tried to sit still in the carriage, but she was much to hyper to hold still for long. As she was looking around, she notice something in the road. "Edrick, look out," she squeals.

Not sure what kind of roll, if any could help, but remember Shel's helpful trait gives a +4 on Aid Another, if applicable.


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

Perception to Hear Shel 1d20 + 4 ⇒ (20) + 4 = 24 Reflex to help grab the reigns 1d20 + 3 ⇒ (9) + 3 = 12 Ride 1d20 + 2 ⇒ (14) + 2 = 16

Out of the way!

Vachordi tries to pull the carriage out of the path of the man.

That might not be allowed or I might have been to slow, but seemed plausible


Human Sorcerer 1
quick stats:
Init+8, Perc+2, AC 12, hps 7, F 0, R +2, W +2

Jakira is too distracted by the moonlit clouds to think of anything until suddenly the halfling and the gassy one are shouting and making the coach lurch wildly.
"What the...? Who's driving this thing?" she complains, as her elbow bangs against the frame of the carriage.


Quick Stats:
I +3, P +8, F+5, R+2, W+8, AC 18, HP 26
Dwarf Cleric, 4 (5/5 Channels)

"What's going on out there?"

Gilda grabs her trusty battleaxe in case it's trouble.


Male Varisian Imperious Human Beast Rider (Cavalier) 4 [ HP 30/36 | AC 17/12/15, CMD 20, Fort +5, Ref +3, Will +1 | Init +4; Perception +4 ]

Garin exhales heavily in relief, adrenaline spurring him awake from the close call.

"Watch out!"


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Male Human Undead Scourge Paladin 3
Quick Stats:
HP 33/33; AC 19/11/18; Fort +7, Ref +4, Will +6; Init +3, Move 20, Perc +1

Perception: 1d20 + 1 + 4 ⇒ (20) + 1 + 4 = 25

Sorry for the delay, weekends are always a bit dodgy for me in terms of time. Anyway, I'm assuming with a natural 20 perception that Edrik is well ahead of the game with respect to the man at the side of the road.

Military training kicking in, Edrik is on alert given the foggy conditions. Before even hearing Shel or Vachordi, Edrik spies a human shape moving through the fog and quickly chokes up on the reigns to avoid him as much as possible, while yelling at the figure in the fog.

"You there, get out of the way!"

Making a hasty attempt to slow down the carriage without veering or toppling it over, Edrik guides the horses "Easy there fellas, whooa!"

Ride Check if Applicable: 1d20 + 5 ⇒ (11) + 5 = 16


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

Edrik yanks on the reigns, trying to thread the needle between stopping the coach before colliding with the walker, and a catastrophic loss of life and limb. Vachordi adds his booming voice and a hand on the reins to no avail...

The horses miss the gentleman by mere inches, however the coach fishtails and the man goes under both of the wheels.

DM rolls, dm only:
Damage 2d8 ⇒ (1, 1) = 2 initiative 1d20 ⇒ 8
You hear a sickening crunch as the coach lurches over the body.

Your extra roll is a will save, add your will bonus and check the result.

Will < 15:
You have witnessed a horror which has shaken you for 1d4 rounds. [/ooc]

The carnage leaves a slick smear on the rocks and timbers that pave the road. A loud groan emanates from the broken husk of a man. To your horror, it turns toward you- you see its flesh is desiccated and rotting, but it's eyes are filled with an unholy green glow. Even though its arm is broken and its face was smashed under the wheel, and begins dragging itself toward the horses. It hisses and begins to lurch upward.

Combat begins
Initiative:
Jaikira (24)
Shell (20)
Gilda (16)
Vachordi (14)
Gavin (11)
Zombie(s)8

You're all still seated (or mounted). The zombie is prone 10' behind you. Actions?

perception > 10:

The sound of brush cracking and moaning directs you to the trees where 4 more zombies are lurching their way toward the crash.


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Perception 1d20 + 7 ⇒ (9) + 7 = 16

"Oh goodness, there are more of them over in the tree line! Get ready.". The halfling scurries out of the carriage and pulls her sling, ready to start heaving rocks at the undead.

Just made the Will save!


Quick Stats:
I +3, P +8, F+5, R+2, W+8, AC 18, HP 26
Dwarf Cleric, 4 (5/5 Channels)

Gilda exits the stopped coach still holding her battleaxe.

Perception 1d20 + 5 ⇒ (10) + 5 = 15

She will hold action for now. Exiting the conveyance is all she can do, realistically

"Iomedae preserve us, there are four more zombies coming!"


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

1d20 + 2 ⇒ (10) + 2 = 12 perception 1d20 + 4 ⇒ (2) + 4 = 6

Vachordi rises on the seat and begins a wordless Shoanti chant of bravery.

inspire courage +1 to hot damage and saves vs fear and mind effecting


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

shaken for 1d4 ⇒ 1


Male Human Undead Scourge Paladin 3
Quick Stats:
HP 33/33; AC 19/11/18; Fort +7, Ref +4, Will +6; Init +3, Move 20, Perc +1

Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Overwhelmed at first by grief, Edrik had convinced himself that he had just killed a man accidentally. Realizing quickly that he had in truth only hit something that had died a long time ago, anger quickly replaced his guilt.

"Abomination!"

Grabbing his shield and warhammer, Edrik jumps off the coach and prepares to fight the walking dead, no trace of fear in his demeanor... and no sign that he noticed the other four zombies, so fixated on his target.

Will Save: 1d20 + 3 ⇒ (19) + 3 = 22

Edrik is gunning for the first Zombie, and won't notice the others until after hearing Shel or Gilda. Where is Edrik in the initiative? In the event I forgot to roll, it's below.

Initiative: 1d20 + 3 ⇒ (5) + 3 = 8


Male Varisian Imperious Human Beast Rider (Cavalier) 4 [ HP 30/36 | AC 17/12/15, CMD 20, Fort +5, Ref +3, Will +1 | Init +4; Perception +4 ]

Will Save Roll: 17 Passed!
Perception (Garin)1d20 ⇒ 9
Question: how do I play my mount? Should I roll for perception and other such rolls for him? And if he, for example, passes a perception check Garin didn't, does Garin immediately understand his mount's warnings?

Garin grimaces when he sees the man get run over by the coach, the loud crunch making him flinch. He is about to approach the body to see who it was when he hears it groan and look at him, drawing a startled gasp from the cavalier.


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

Please post your first round actions in spoiler form. The 4 zombies are 30' coming from the west, the injured zombie is 5' behind the wagon and prone.

Edrik- you were the last one to roll, you're tied with the zombies at 8.

Gavin- roll for your horse (he takes initiative with you)- if he perceives something, he'll give a warning snort or some other signal. As you level together you'll learn to read his signals better.

I apologize that there's not a map right now- I will usually have one ready, but right now I'm swamped at work (hence only 1x posting, and late at night).


Male Varisian Imperious Human Beast Rider (Cavalier) 4 [ HP 30/36 | AC 17/12/15, CMD 20, Fort +5, Ref +3, Will +1 | Init +4; Perception +4 ]

Perception (Brun) 1d20 + 5 ⇒ (1) + 5 = 6

The horse doesn't notice any of the other zombies, but his group's warning has Garin looking at the treeline.

"What the--?" The cavalier tenses. "I didn't think the rumors were actually true."

Delayed Full-round Action: Charge zombie (wait until a zombie is out of the treeline and in Garin's charging line), taking out lance as free action on the way
Lance attack roll: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Lance damage roll: 1d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14 (multiply by 2 due to charging)
Ride check to negate a hit on mount: 1d20 + 6 ⇒ (1) + 6 = 7


Male Human Undead Scourge Paladin 3
Quick Stats:
HP 33/33; AC 19/11/18; Fort +7, Ref +4, Will +6; Init +3, Move 20, Perc +1

Moving to engage the zombie, Edrik slips on the mud at his feet and makes a clumsy swing while trying to regain his footing.

Attack Roll: 1d20 + 4 ⇒ (1) + 4 = 5

Pfft... great start.


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

dont forget your inspire courage bonuses folks!!


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

Sorry for the delay- Jakira hasn't posted. I'll bot her anyway.
[spoiler=GM Rolls, gm only]
Jakira damage: 1d4 + 1 ⇒ (2) + 1 = 3

The sorceress steps from the carriage and launches a glowing orb from her hand, which darts straight to the chest of the first zombie to leave the woods (zombie #2). The zombie does not flinch as the energy burns into it.

Shel stands with her sling drawn, whirling a stone to send flying. Go ahead and roll the attack/damage and we'll count it for this round

Gilda: Exiting the carriage is a move action, so Gilda could still do a standard action.

The hum of Vachordi's gravely voice fills there air. To the untrained ear, the Shoanti sounds guttural and barbaric, yet underneath the sound is a simple, but captivating beat.

Edrik swiftly draws and swings at the prone zombie, but misses.

The zombie damaged by the cart flounders in the mud, then rises to face Edrik. His slow, deliberate movements are a mockery of the agility displayed by the living.

Zombies 2-5 shuffle awkwardly into the road, arms outstretched toward the warm humanoid flesh of the part.

Gavin wastes no time spurring his mount toward zombie #2. When the dust clears, the undead is split in twain. A puff of green smoke disperses from each half of the corpse.

If you have an additional action for round 1 please post it. Then go ahead with round 2. Zombies are staggered, meaning they can move or attack, but not both.


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

Fail on the gm rolls, eh?


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Last round attack.

Shel whirls her sling and looses a bullet at the closest zombie to her. Also, I didn't add the bardic bonus as i went before him in the first round.

Attack 1d20 + 4 ⇒ (16) + 4 = 20

Damage 1d3 + 1 ⇒ (3) + 1 = 4

Round Two

Taking advantage of the undead's slow pace, Shel fires another bullet at the closest.

Attack 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Damage 1d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

Vachordi continues to chant as he moves up on top of the carriage and sends an arrow at a zombie within 30 feet, preferably.

1d20 + 2 + 1 + 1 ⇒ (19) + 2 + 1 + 1 = 23 for 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Inspire courage continues

Have no fear! The winds have taken my fear away let it take yours as well!

Inspire courage conitnues Shaken ends


Quick Stats:
I +3, P +8, F+5, R+2, W+8, AC 18, HP 26
Dwarf Cleric, 4 (5/5 Channels)

Gilda attacks the prone unliving critter.

1d20 + 1 + 1 ⇒ (6) + 1 + 1 = 8 for 1d8 + 1 ⇒ (7) + 1 = 8 damage.

Next round, she does much the same thing.

1d20 + 1 + 1 ⇒ (14) + 1 + 1 = 16 for 1d8 + 1 ⇒ (3) + 1 = 4 damage


Male Human Undead Scourge Paladin 3
Quick Stats:
HP 33/33; AC 19/11/18; Fort +7, Ref +4, Will +6; Init +3, Move 20, Perc +1

Assuming Gilda doesn't defeat the Zombie before Edrik's second round action, he'll continue to attack it. Otherwise, he'll move to the closest Zombie and attack it if it's within 20 ft.

His footing more secure, Edrik continues his assault one the Zombie before him with his warhammer.

Attack Roll: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Damage Roll: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

If Gilda and Edrik are flanking the Zombie, I'm going to use Power Attack which will add an additional 2 points of damage.


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

Round 2 addendum:

Gilda swings, driving her battle ax in to the shoulder of the zombie on the ground.

Shel whips a bullet into the shoulder of one of the 3 walking zombies. The bullet buries itself deep with a thunk.

Round 3:

Jakira has been out for nearly a week. How long should we give her?

Jakira launches another magic missile at #2. 1d4 + 1 ⇒ (1) + 1 = 2

Shel connects a second time with zombie #2.

Gilda's second swing lops the top of the zombies head off, the green glow fades from it's eyes and it stops twitching.

Vachordi's shot finds its mark, dropping the zombie as a lifeless husk. (#1, 2, and 5 are down).

Garin wheels and stabs at #4, but the zombie's groan scares his mount. The undead lurches at the knight, and finds a weak spot in his armor near the hip. The zombie's sharp finger bones puncture into Garin's side. -10 hp. Ouch!

Edrik advances and slices cleanly through zombie #3 as it rakes him with its dirt encrusted fingers. 5 dmg from the zombie to Edrik

GM:

Garin: Attack 1d20 + 5 ⇒ (6) + 5 = 11
Dmg 1d8 + 6 ⇒ (2) + 6 = 8

Attack Edrik: Attack 1d20 + 4 ⇒ (14) + 4 = 18
Dmg 1d6 + 4 ⇒ (1) + 4 = 5

Attack Garin: Attack 1d20 + 4 ⇒ (13) + 4 = 17
Dmg 1d6 + 4 ⇒ (6) + 4 = 10

End of round: 1 zombie remains, two of the party are injured (Garin severely).

Round 3!


Quick Stats:
I +3, P +8, F+5, R+2, W+8, AC 18, HP 26
Dwarf Cleric, 4 (5/5 Channels)

Gilda channels energy through her holy symbol for healing.

1d6 ⇒ 3

2/3 remaining


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

Vachordi continues his rumbling chant continue inspire courage

Vachordi send another arrow at the remaining zombie.

shortbow 1d20 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11 for 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Shel pulls her dagger and begins moving toward the scrum developing between the remaining undead and her two companions.


Male Varisian Imperious Human Beast Rider (Cavalier) 4 [ HP 30/36 | AC 17/12/15, CMD 20, Fort +5, Ref +3, Will +1 | Init +4; Perception +4 ]

HP: 4/11

Garin cries out in pain and holds his weapon with one hand to clutch at his wound with the other. Blood freely flows from the wound, seeping through the cavalier's clothes. Gilda's healing helps him but he's still in terrible shape.

Brun, perhaps sensing his master's distress, goes wild on the remaining zombie.

Brun: Full-Round Attack
Bite (PA) 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 for 1d4 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Hooves (PA) 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7 for 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Hooves (PA) 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14 for 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Well, that's unlucky.


Male Human Undead Scourge Paladin 3
Quick Stats:
HP 33/33; AC 19/11/18; Fort +7, Ref +4, Will +6; Init +3, Move 20, Perc +1

Just a note Prof, Edrik uses a Warhammer (good for skeletons!), so his hit would habe been a sickening thud rather than clean slice.

Oh yeah, and this action assumes the last zombie is still alive by the time Edrik's action rolls around on 8. If possible, Edrik will charge and power attack.

Seeing Garin is in danger, Edrik kicks the zombie corpse off him and charges at the remaining zombie.

Charge attack: 1d20 + 4 + 1 + 2 - 1 ⇒ (10) + 4 + 1 + 2 - 1 = 16

Damage: 1d8 + 3 + 2 + 1 ⇒ (8) + 3 + 2 + 1 = 14

Current HP 10/15


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

Round 3:
The party converges on the final zombie. Vachordi's arrow goes astray, but the channeled energy from Gilda leaves the zombie smoking. Brun, the horse, rears and strikes the zombie in the head with a hoof. Edrik shatters the spine of the zombie with his warhammer, ending the fight.

Combat is over.

Examining the bodies:

knowledge local > 15:
The faces (or mash of leftover faces) and clothes are familiar. After a few minutes of staring at them, you realize that they are long dead townsfolk (one you recognize from a few months ago- an aging patriarch who was buried in the town graveyard). He has the least decay.
The others you recognize by partial features and clothing. All are in funeral dress from the town.

Come to think about it, the direction they were heading was directly away from the graveyard toward town.

Perception > 10:

The hands of each of the zombies look as though they had dug their way up through the earth, and were damaged from breaking through their coffins. They are all long dead.


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Know. local 1d20 + 5 ⇒ (11) + 5 = 16

Perception 1d20 + 7 ⇒ (10) + 7 = 17

"This looks really bad, guys. Look,at their fingernails...they clearly clawed their way out of their coffins. They resemble townsfolk from what I can tell. The worst part seems to be that from their direction, it looks like they were heading toward the town!"


Quick Stats:
I +3, P +8, F+5, R+2, W+8, AC 18, HP 26
Dwarf Cleric, 4 (5/5 Channels)

1d20 + 5 ⇒ (1) + 5 = 6 Perception

Gilda looks around for more undead.


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

Perception1d20 + 4 ⇒ (20) + 4 = 24

There is an I'll wind about us. What shall we do?


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

"I've not seen anything that should change what we originally decided. We need to find the tools the Professor placed not far from here. Especially since he seemed worried about undead as well. After than we can begin our investigation..."


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

Clarify: was the party returning back to Lorrimor Manner? or were you attempting to break into the cemetery crypt that holds the cache of supplies mentioned in the journal. If the later, if you wanted to ask permission from Father Grimburrow, please roll a diplomacy check.


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

I had thought we were waiting until dark then we were try to get the items described in the journal. It never dawned on me to ask permission, to be honest.


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

Retcon diplo 1d20 + 7 ⇒ (18) + 7 = 25


Male Varisian Imperious Human Beast Rider (Cavalier) 4 [ HP 30/36 | AC 17/12/15, CMD 20, Fort +5, Ref +3, Will +1 | Init +4; Perception +4 ]

I thought we were heading back to the manor myself.

Garin clumsily puts his lance away, unable to be bothered with doing it properly. He coughs hoarsely, grimacing as his wound sends a spike of pain in protest. "I think I'd like to see a healer first."


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

Vachordi walks over to Garin.

Shoanti:
May the south wind carry your aches away

Casts Cure Light Wounds

1d8 + 1 ⇒ (4) + 1 = 5


Male Varisian Imperious Human Beast Rider (Cavalier) 4 [ HP 30/36 | AC 17/12/15, CMD 20, Fort +5, Ref +3, Will +1 | Init +4; Perception +4 ]

Current HP: 9/11

A shuddering breath escapes Garin's clenched teeth when the spell is cast on him, the soothing sudden and unexpected as his wound heals. He's still hurt but it's nothing serious.

"Thank you," the cavalier says honestly, removing his bloodied hand from the wound. He takes out a handkerchief and cleans up as much as he can before putting his lance away properly.


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

The least I can do. You fought bravely.


Male Human Undead Scourge Paladin 3
Quick Stats:
HP 33/33; AC 19/11/18; Fort +7, Ref +4, Will +6; Init +3, Move 20, Perc +1

Putting away his hammer, Edrik listens to Shel's observations with grim silence. "The dead rise, and are heading back to their village. Pharasma save us." Heading over to the carriage, Edrik inspects the damage and pushes it back out onto the road.

"We should continue on our way. Having said that, we need to burn these corpses before we go. Simply burying them might not be a sufficient measure."


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

There are plenty of sticks and tree branches off the side of the road. The road branches a few hundred yards ahead to the Restlands or to the town.

Back at the church:

Father Grimborrow considers Vachordi's request to open one of the crypts to look for a cache of supplies. If my predecessors left behind some equipment, we should retrieve it. Return sometime during the daylight tomorrow and we'll send a couple of the acolytes out to help you open the crypt.

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