| Kalimac Proudfoot |
Moving over the heads your enemies that way will provoke attacks of opportunity, both from Naquun and from a couple of the undead. I will presume you are OK with that unless you tell me otherwise.
I'm good with that. It's the price of doing business.
| liothonae cromvathar |
Shalelu's lower body is moving now as well, in little movements, grinding and rubbing itself against your temptingly presented thigh.
Experimentally, her tongue burrows into your ear canal itself, as her hand reaches out to stroke your other ear.
She isn't quite ticklish, not even there, but she does squirm, moving against you. You think that maybe for a moment she isn't sure if she likes it, because it feels a little strange, but she quickly concludes strange can be good, and as you touch her other ear, you bring forth a little moan, and her small movements against you become rhythmic, as she matches your grinding and rubbing pace.
| liothonae cromvathar |
| 1 person marked this as a favorite. |
"All you have done during our time together is make me happier than I have ever been," Shalelu replies seriously.
Lio doesn't argue. She holds you, her expression an acknowledgement that she feels the same. She has never been this happy before.
At this, she smiles. "I like that plan."
Lio's blush deepens "It's a good plan." She concurs, a serious nod and an overly wise dramatic expression quickly melting into a happy grin.
She draws you a little closer into her arm, if such a thing is possible. "Because I say too little. What do you wish to know about me?"
"I don't rightly know what to ask, anwyl." She admits. "I didn't have a normal upbringing, I don't even know how elves are raised or what their lives are like."
She doesn't use the word wish. She has gotten more direct, more willing to take chances with her words. Perhaps it helps that she knows you won't get mad at her for just asking a question. But even with that knowledge, she's not sure how to start asking. It takes her a few moments of collecting her thoughts. Once she has glimpsed what she wants to ask, her words are rapid. "I just... I want to know everything. I want to know why you love the wild places and what makes your heart sing, and why you feel the way you do about everything and anything. I want to know about the quiet moments, when you hunt, or look up at the stars. I want to know about what you're thinking when you say so little. I want very much to know what makes you happy, from all the little things to the big ones. I want to know about your family and your friends growing up, and what made you whom you are today, why you took up adventuring, how you met everyone from Koya down to Tollin. I want to know how you saved the world, and why I've never heard anyone talking about that. I just... would like... to know about you. A pause. A sudden small but certainly worried look that maybe it's creepy that she wants to know so much. That you're the most important person in her life, and maybe she shouldn't have just sprung all those questions on you. Her voice is almost inaudible "I'm sorry, anwyl, you don't have to answer any of that."
| Rhost Mab-i-gof |
Round 2 of Rage
I have counted up Rhost's damage three times now and come up with a different amount each time. I am clearly not yet mentally recovered from yesterday's drive. Please let me know at the end of Round 2 either how many HP Rhost has remaining or how much damage he has taken. I should be capable of simple subtraction.
Round 1 (of 3) Sickened
A look of disgust crosses Rhost's face when the nauseating wave hits, and with a noise like tearing cloth, Rhost summons phlegm to his mouth, then spits it in Naquun's general direction.
Rhost demonstrates that he, too, can close wounds with the force of his Rage, healing 1d8 + 6 ⇒ (7) + 6 = 13.
| Kyrademon |
2d6 + 2 ⇒ (6, 4) + 2 = 12
Hoarfrost AoO:
1d20 + 6 ⇒ (19) + 6 = 251d20 + 6 ⇒ (8) + 6 = 141d4 + 1 + 1d6 ⇒ (2) + 1 + (6) = 91d4 + 1 + 1d6 ⇒ (2) + 1 + (5) = 8
Hoarfrost attacks:
1d20 + 6 ⇒ (15) + 6 = 211d20 + 6 ⇒ (11) + 6 = 171d20 + 6 ⇒ (5) + 6 = 111d20 + 6 ⇒ (11) + 6 = 171d4 + 1 + 1d6 ⇒ (3) + 1 + (6) = 101d4 + 1 + 1d6 ⇒ (3) + 1 + (5) = 91d4 + 1 + 1d6 ⇒ (4) + 1 + (1) = 61d4 + 1 + 1d6 ⇒ (4) + 1 + (1) = 6
Note Glaciate.
Kalimac's block
1d20 ⇒ 7
| Kyrademon |
COMBAT ROUND 2
Part 1
Naquun swings his axes at Rhost once again. His first strike hits, but – solely because magic is forcing him to keep his eyes upon Melinda – his next two miss. This fact undoubtedly saved Rhost’s life, because the additional blows would have slain even the doughty barbarian.
Rhost takes 16 hit points damage.
Emboldened by Ameiko's song and Alaric's profanity, Hrunndalf strikes at the tracker again, this time drawing blood. However, although it is a powerful blow, once again the attack does less damage than might be expected, and the electricity merely crackles harmlessly on Naquun’s skin.
Zaiobe grabs Lio and flies her back out of the range of the deadly spell battle.
Mel looks down the hallway at the still invisible shaman and places a fireball to engulf both the undead and the living enemies. One of the undead simply explodes as its ice crack and shatter in the fiery blast. The rest look severely damaged. Naquun also took some damage from the fireball.
The undead creature who opened the door previously now unleashes a blast of frigid air.
Reflex Saves DC 17:
Melinda 1d20 + 2 ⇒ (12) + 2 = 14 (Sickened, Cold Resistance 30), Xanderghul 1d20 + 4 ⇒ (8) + 4 = 12 (Improved Evasion), Rhost 1d20 + 1 ⇒ (10) + 1 = 11 (sickened, magic circle), Hrunndalf 1d20 + 5 ⇒ (11) + 5 = 16 (Magic Circle), Kalimac 1d20 + 6 ⇒ (3) + 6 = 9 (magic circle, sickened), Attatoq 1d20 + 11 ⇒ (12) + 11 = 23 (Magic Circle, Evasion), Myriana 1d20 + 10 ⇒ (15) + 10 = 25, Silmemir 1d20 + 7 ⇒ (9) + 7 = 16 (Evasion), Shalelu 1d20 + 7 ⇒ (9) + 7 = 16 (sickened)
Melinda takes no damage. Xanderghul takes 5 damage. Rhost takes 10 damage. Hrunndalf takes 10 damage. Kalimac takes 10 damage. Attatoq takes no damage. Myriana takes 5 damage. Silmemir takes 10 damage. Shalelu takes 10 damage.
Rhost is at -7 hit points, conscious, and staggered.
| Kyrademon |
Combat round 2, Part 2
"I cannot let this stand. Naquun, you shall find justice this day at the hands of Kalimac Proudfoot," says Kalimac, Challenging the tracker.
All allies receive a +2 circumstance bonus on melee attack rolls against Naquun whenever Kalimac is threatening Naquun.
"Friends! Remember our training! Get around our foes and attack from all sides!" calls Kalimac.
Kalimac has just used his Tactician ability to grant the Precise Strike feat to all allies within 30 feet. (Rhost, Hrunndalf, Attatoq, Shalelu, and Mel.) Allies will retain this feat for 6 rounds.
Since he is above their heads, Kalimac and Attatoq Air Walk over Rhost and the Tracker to stand on the other side of the Tracker from Rhost. As he passes by, Naquun and two of the undead creatures take attacks of opportunity – not on Kalimac, but on his mount.
Kalimac uses his skill as a rider to block Naquun’s axeblow against Attatoq. But one of the undead manages to rend him with a claw.
Attatoq takes 9 hit points of damage.
Attatoq’s Fort save: 1d20 + 8 ⇒ (15) + 8 = 23
Attatoq suffers no additional ill effects from the blow.
| Kyrademon |
Combat Round 2, Part 3
One of the undead creatures strikes at Attatoq twice more, but misses both times.
Buttersnips zips forward, blurring into visibility, and picks up the wand where Myriana has dropped it.
Shalelu fires two more arrows, and another thuds into Naquun.
Myri targets an undead with a blunt arrow. The skull of the creature, already weakened by the heat from Melinda’s spell, shatters. It collapses into a heap of bones and ice.
Silmemir obediently trots back to Liothonae, who is still in Zaiobe’s arms. She tugs on Lio’s pant leg a bit, but does not wrench her out of Zaiobe’s grasp.
Spivey’s mystical starknife slices at another of the undead, and this time does damage it, but it does not fall. At the same time, Spivey moves forward and channels.
Everyone except Kalimac, Attatoq, Hrunndalf, and Rhost heals 4 hit points.
Another wave of greasy evil washes over the front line warriors.
Will Saves DC 21:
Rhost 1d20 + 4 ⇒ (6) + 4 = 10 (sickened, magic circle), Hrunndalf 1d20 + 9 ⇒ (6) + 9 = 15 (Magic Circle), Kalimac 1d20 + 1 ⇒ (14) + 1 = 15 (sickened), Attatoq 1d20 + 3 ⇒ (13) + 3 = 16, Shalelu 1d20 + 2 ⇒ (12) + 2 = 14 (sickened)
Rhost, Hrunndalf, Kalimac, and Shalelu take 14 points of damage. Attatoq takes 7 points of damage.
Rhost is at -21 hit points, staggered, and 1 hit point away from death.
The whole front line is not looking well at all.
Length of time sickened (does not stack with previous; replaces if longer, no effect if shorter): Rhost 1d4 ⇒ 1 rounds, Hrunndalf 1d4 ⇒ 1 rounds, Kalimac 1d4 ⇒ 2 rounds, Shalelu 1d4 ⇒ 2 rounds. This part only has an effect on Hrunndalf.
| Kyrademon |
Combat Round 2, Part 4
Ameiko continues singing softly, maintaining the bardic music. As she does so, she draws a wand, casts a spell, and touches Liothonae.
Liothonae is now conscious, with 8 hit points.
Lio once again finds herself waking up in Zaiobe’s arms. She gets to the ground and strategically moves back and away from the evil spells as far as she can. Because it's much better to summon something big and nasty and made of fire from a little bit away, than it is to fall down again.
Seeing Liothonae is not at immediate risk of death any more, Alaric moves forward to catch as many people as possible in his channel.
Everyone except Kalimac, Attatoq, Silmemir, and Liothonae heals 22 hit points.
Rhost has 1 hit point and is no longer staggered.
A look of disgust crosses Rhost's face when the nauseating wave hits, and with a noise like tearing cloth, Rhost summons phlegm to his mouth, then spits it in Naquun's general direction.
Rhost demonstrates that he, too, can close wounds with the force of his Rage.
Rhost heals 13 hit points.
Currently, Rhost is down 79 hit points, putting him at 14 remaining. Hrunndalf is down 24 with 32 remaining. Liothonae is down 22 (plus 5 from a negative level) with 8 remaining. Kalimac is down 51 with 6 remaining. Silmemir is down 6 with 18 remaining. Attatoq is down 30 with 15 remaining. Zaiobe is down 6 hit points, and Shalelu is down 25 hit points. Everyone else is at full hit points.
Naquun -46
Tunuak -11
Hoarfrost 1 -30
Hoarfrost 2 -23
Rhost -79, sickened 2
Hrunndalf -24, sickened 1
Lio -27 (-5 from neg level)
Alaric
Kalimac -51, sickened 3
Myriana
Silmemir -6
Shalelu -25 sickened 2
Zaiobe -6 sickened 3
Melinda sickened 1
Xanderghul
Attatoq -30
| Kyrademon |
When Kalimac passes through the door, the chamber he finds himself in is a wide irregular pit, open to the sky through a crack in the ice hundreds of feet above. Errant flakes of snow filter down through the crack. A narrow, slick ramp circles down to a slushy basic 60 feet below, but it is difficult to see more in the dim light.
| Kyrademon |
ROUND THREE
the map
without people
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX..
XXXXXXXX6666666\..................X.X
XXXXXXXX52333334XXXXXXXXXXXXXXXXX...X
XXXXXXXX52000004XXXXXXXXXXXXXXXXXXXXX
XXXXXXXX52000014XXXXXXXXXXXXXXXXXXXXX
XXXXXXXX52000+14XXXXXXXXXXXXXXXXXXXXX
XXXXXXXX52221114XXXXXXXXXXXXXXXXXXXXX
XXXXXXXX55554444XXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X = Wall
. = Floor (Icy; difficult terrain and DC of all Acrobatics checks increased by 5 without counteracting effect such as boots of the winterlands, flight, freedom of movement, etc.)
0123456 = Icy ramp (0 is 0’ above bottom level, 1 is 1’ to 10’, 2 is 11’ to 20’, etc., etc. until 6 which is 51’ to 60’ above base of ramp.)
\ = Door
+ = Thing you can’t see yet
Here is
the map
WITH people
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX..
XXXXXXXX666666KUNRH..EMABPY.Z.S.ILX.X
XXXXXXXX52333334XXXXXXXXXXXXXXXXX...X
XXXXXXXX52000004XXXXXXXXXXXXXXXXXXXXX
XXXXXXXX52000014XXXXXXXXXXXXXXXXXXXXX
XXXXXXXX52000+14XXXXXXXXXXXXXXXXXXXXX
XXXXXXXX52221114XXXXXXXXXXXXXXXXXXXXX
XXXXXXXX55554444XXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X = Wall
. = Floor (Icy; difficult terrain and DC of all Acrobatics checks increased by 5 without counteracting effect such as boots of the winterlands, flight, freedom of movement, etc.)
0123456 = Icy ramp (0 is 0’above bottom level, 1 is 1’ to 10’, 2 is 11’ to 20’, etc., etc. until 6 which is 51’ to 60’ above base of ramp.)
+ = Thing you can’t see yet
N = Naquun
U = Undead creatures (one beneath Kalimac, not visible on map)
M = Melinda
R = Rhost
H = Hrunndalf
A = Alaric
L = Liothonae
K = Kalimac (on Attatoq)
Y = Myriana
S = Silmemir
I = Ameiko
E = Shalelu
B = Buttersnips
Z = Zaiobe
V = Spivey
Kalimac is currently providing flanking on Naquun for both Rhost and Hrunndalf.
| Kyrademon |
Naquun
Fast healing
Ranger focus on Rhost
Handaxes 1d20 + 16 ⇒ (4) + 16 = 201d20 + 16 ⇒ (19) + 16 = 351d20 + 11 ⇒ (7) + 11 = 18
Damage 2d6 + 6 ⇒ (6, 4) + 6 = 162d6 + 6 ⇒ (6, 5) + 6 = 172d6 + 6 ⇒ (2, 6) + 6 = 14
Lock gaze miss chance: 1d5 ⇒ 31d5 ⇒ 51d5 ⇒ 4
2Hoarfrost Spirits
Claws 1d20 + 6 ⇒ (8) + 6 = 141d20 + 6 ⇒ (15) + 6 = 211d4 + 2 + 1d6 ⇒ (3) + 2 + (3) = 81d4 + 2 + 1d6 ⇒ (1) + 2 + (1) = 41d20 + 6 ⇒ (7) + 6 = 131d20 + 6 ⇒ (4) + 6 = 101d4 + 2 + 1d6 ⇒ (2) + 2 + (3) = 71d4 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10
Note Glaciate
Tunuak
Unholy Blight DC 21
9d6 ⇒ (5, 6, 6, 3, 4, 6, 6, 3, 1) = 40
4d8 ⇒ (5, 1, 8, 7) = 21
Ameiko
Maintain Bardic Music
Cure Light 1d8 + 3 ⇒ (5) + 3 = 8
Shalelu
Arrows 1d20 + 10 ⇒ (11) + 10 = 211d20 + 5 ⇒ (12) + 5 = 17
Damage 1d8 + 5 ⇒ (7) + 5 = 121d8 + 5 ⇒ (7) + 5 = 12
Zaiobe
Cure Light 1d8 + 4 ⇒ (8) + 4 = 12
Spivey
Spiritual Weapon, Starknife
1d20 + 10 ⇒ (8) + 10 = 18
1d8 + 1 ⇒ (5) + 1 = 6
Channel 2d6 ⇒ (4, 5) = 9
Buttersnips
UMD 1d20 + 8 ⇒ (12) + 8 = 20
| Kyrademon |
She isn't quite ticklish, not even there, but she does squirm, moving against you. You think that maybe for a moment she isn't sure if she likes it, because it feels a little strange, but she quickly concludes strange can be good, and as you touch her other ear, you bring forth a little moan, and her small movements against you become rhythmic, as she matches your grinding and rubbing pace.
Now both of her hands are upon your ears and her mouth is on yours, her tongue questing for your tongue. Her hips are moving faster and more urgently.
| liothonae cromvathar |
Promptly, she begins summoning Nature's Ally III.
Fire Elemental - Large. As close to the bad guys as possible, preferably behind them.
| liothonae cromvathar |
Now both of her hands are upon your ears and her mouth is on yours, her tongue questing for your tongue. Her hips are moving faster and more urgently.
Your tongue finds hers. She returns your kiss, moaning into your mouth. Her hips and pelvis matching yours, grinding against you. A hand finds your ear, and begins to stroke it, mirroring what you're doing.
| Kyrademon |
... Once she has glimpsed what she wants to ask, her words are rapid. "I just... I want to know everything. I want to know why you love the wild places and what makes your heart sing, and why you feel the way you do about everything and anything. I want to know about the quiet moments, when you hunt, or look up at the stars. I want to know about what you're thinking when you say so little. I want very much to know what makes you happy, from all the little things to the big ones. I want to know about your family and your friends growing up, and what made you whom you are today, why you took up adventuring, how you met everyone from Koya down to Tollin. I want to know how you saved the world, and why I've never heard anyone talking about that. I just... would like... to know about you. A pause. A sudden small but certainly worried look that maybe it's creepy that she wants to know so much. That you're the most important person in her life, and maybe she shouldn't have just sprung all those questions on you. Her voice is almost inaudible "I'm sorry, anwyl, you don't have to answer any of that."
"Of course I'll answer, Anwyl," Shalelu replies. "I'll answer all of it ... although it will likely take me longer than one night to do so. Shall we start with one, and see how many we get to tonight? Perhaps you could pick a question to begin with?"
| Rhost Mab-i-gof |
Round 3 of Rage
Rhost is at 14 HP - thank you
Round 2 (of 3) Sickened
Rhost gains 1 hit point from Regenerative Vigor
Rhost is at 15 HP
Time to put Naquun to bed. Rhost hammers out a soothing melody on Naquun's temples with his Earth Breaker.
First To Hit: 1d20 + 12 + 1 + 1 + 2 - 2 ⇒ (5) + 12 + 1 + 1 + 2 - 2 = 19 (includes Bardic Music, Bless, Kalimac Threatening, and Sickened respectively)
Damage: 2d6 + 8 ⇒ (5, 5) + 8 = 18 (includes Bardic Music) plus 1d6 ⇒ 2 fire plus 1d6 ⇒ 5 Precise Strike
Second To Hit: 1d20 + 7 + 1 + 1 + 2 - 2 ⇒ (6) + 7 + 1 + 1 + 2 - 2 = 15 (includes Bardic Music, Bless, Kalimac Threatening, and Sickened respectively)
Damage: 2d6 + 8 ⇒ (2, 3) + 8 = 13 (includes Bardic Music) plus 1d6 ⇒ 2 fire plus 1d6 ⇒ 1 Precise Strike
| Melinda Sorn |
"Tunuak is resistant to fire," Mel voice is quiet as she sees him shrug off her fireball. "And watch your back, Kalimac, he is fifteen feet behind you. And while I'm stating the obvious... Since you are blocking Alaric's path to Rhost, Hrunndalf, maybe you can heal him?"
Her attention back on the Naquun, "Sure you don't want to tell us? I mean... we can ask your corpse and get our answers then... but it is much more pleasant to speak to someone who is still breathing."
Mel moves up in the air to crouch above Hrunndalf, reaching down to touch Rhost's shoulder. She smiles at Naquun, "Just balancing out the field since you already have magic on yourself."
| Myriana Bayden |
Myriana targets the undead first with two blunt arrows, the third arrow is targeted towards Naquun, hoping to take him down before his axes to any more damage.
to hit1: 1d20 + 13 - 2 - 2 + 1 + 1 + 2 ⇒ (14) + 13 - 2 - 2 + 1 + 1 + 2 = 27 Deadly Aim(-2), Rapid Shot(-2), Bardic(+1), Bless(+1), FE:Undead(+2)
dam: 1d8 + 1 + 4 + 1 + 2 ⇒ (5) + 1 + 4 + 1 + 2 = 13 +1 magic bow, +4 Deadly Aim, +1 Bardic, +2 FE:Undead
to hit2: 1d20 + 13 - 2 - 2 + 1 + 1 + 2 ⇒ (8) + 13 - 2 - 2 + 1 + 1 + 2 = 21 Deadly Aim(-2), Rapid Shot(-2), Bardic(+1), Bless(+1), FE:Undead(+2)
dam: 1d8 + 1 + 4 + 1 + 2 ⇒ (2) + 1 + 4 + 1 + 2 = 10 +1 magic bow, +4 Deadly Aim, +1 Bardic, +2 FE:Undead
to hit3: 1d20 + 8 - 2 - 2 + 1 + 1 ⇒ (1) + 8 - 2 - 2 + 1 + 1 = 7 Deadly Aim(-2), Rapid Shot(-2), Bardic(+1), Bless(+1), FE:Human?(+4) not included
dam: 1d8 + 1 + 4 + 1 ⇒ (5) + 1 + 4 + 1 = 11 +1 magic bow, +4 Deadly Aim, +1 Bardic, FE:Human?(+4) not included
other factors: Precise Shot, Improved Precise Shot, Pt Blank(+1/+1) not incl
or not
to hit3 Fumble confirmation: 1d20 + 8 - 2 - 2 + 1 + 1 ⇒ (15) + 8 - 2 - 2 + 1 + 1 = 21 Deadly Aim(-2), Rapid Shot(-2), Bardic(+1), Bless(+1), FE:Human?(+4) not included
| Kalimac Proudfoot |
"Thanks for the heads up, Mel!" calls Kalimac.
Kalimac is currently providing flanking on Naquun for both Rhost and Hrunndalf.
May I assume that I can take flanking bonus as well? I would guess that if I'm providing flanking for Rhost and Hrunndalf, that they're providing flanking for me. I'll be taking it, and you can deduct it if I'm incorrect.
"Teie lahke teeb mul südame pahaks!" snarls Kalimac at Naquun, as he clenches his stomach at the nausea. He stabs again at the Tracker.
Halfling: "Your kind makes me sick!"
Attack rolls are at an additional +2 (+1 from Bless, +1 from Bardic Music, +2 for Flanking, -2 from Sickened)
Damage rolls are an additional +8 (+1 from Bardic Music, +7 from Challenge)
Lance Attack 1: 1d20 + 11 ⇒ (12) + 11 = 23
Lance Damage 1: 1d6 + 9 ⇒ (4) + 9 = 13
Possible Precise Strike Bonus Damage: 1d6 ⇒ 4
Lance Attack 2: 1d20 + 6 ⇒ (10) + 6 = 16
Lance Damage 2: 1d6 + 9 ⇒ (4) + 9 = 13
Possible Precise Strike Bonus Damage: 1d6 ⇒ 6
| Hrunndalf Jarlsson |
Though Hrunndalf does not understand Melinda's Taldane, he comes to a similar conclusion. He is sickened, and his enemy resistant to his weapon. Perhaps Rhost and his hammer will have better luck. He casts a spell on the hulking half-elf, closing several of the bleeding slashes on his body.
Cure Serious Wounds 3d8 + 7 ⇒ (8, 3, 2) + 7 = 20
| Kyrademon |
COMBAT ROUND 3
Part 1
Naquun once again heals a small amount of the damage he has taken. He slashes his axes into Rhost again and again, shouting, ”WHY” slash ”WON’T” slash ”YOU” slash ”DIE?” His axesblows quickly undo the healing Rhost has received.
Rhost takes 34 hit points of damage. Rhost is at -20 hit points, staggered, and conscious.
Though Hrunndalf does not understand Melinda's Taldane, he comes to a similar conclusion. He is sickened, and his enemy resistant to his weapon. Perhaps Rhost and his hammer will have better luck. He casts a spell on the hulking half-elf, closing several of the bleeding slashes on his body.
Rhost heals 20 hit points. He is at 0 hit points, conscious, and staggered.
Zaiobe also noted the barbarian was in trouble. With a nod to Lio, she wings her way swiftly the entire way down the corridor to arrive above Rhost’s head. With a touch, more of his damage is healed.
Rhost heals 12 hit points. He is at 12 hit points and no longer staggered.
Mel also moves up in the air to crouch above Hrunndalf, reaching down to touch Rhost's shoulder. She smiles at Naquun, "Just balancing out the field since you already have magic on yourself."
Rhost’s strength increases by +4
One of the undead scrabbles fruitlessly at Attatoq, doing no damage.
"Teie lahke teeb mul südame pahaks!" snarls Kalimac at Naquun, as he clenches his stomach at the nausea. He stabs again at the Tracker.
One of his blows lands, the damage increased by the precision of his strike.
The second remaining undead slashes its claws at Attatoq with no more success than the first.
Buttersnips give Myriana’s wand a tentative shake, and suddenly all of Myriana’s arrows burst into flames. ”It worked!” she says with a smile.
Shalelu fires two more arrows at Naquun, and once again hits with one of them.
Myriana targets the undead first with two blunt (and now flaming) arrows, the third arrow is targeted towards Naquun, hoping to take him down before his axes to any more damage. Both of the undead creatures are shattered completely by the fire and impact, but her last arrow misses Naquun.
Silmemir continues to follow after Liothonae and tug gently on her clothing, attempting to get her back to Alaric.
Spivey moves forward once again and channels. Her mystic starknife of force hovers in the air, awaiting new orders.
Rhost, Zaiobe, Hrunndalf, and Shalelu heal 9 hit points.
| Kyrademon |
Combat Round 3, part 2
Hrunndalf and Melinda are no longer sickened.
Another roiling wave of pure Evil washes over the front line warriors.
Will saves DC 21:
Melinda 1d20 + 7 ⇒ (12) + 7 = 19 (magic circle), Xanderghul 1d20 + 8 ⇒ (4) + 8 = 12 (magic circle), Rhost 1d20 + 4 ⇒ (15) + 4 = 19 (magic circle, sickened), Hrunndalf 1d20 + 9 ⇒ (3) + 9 = 12 (Magic Circle), Kalimac 1d20 + 1 ⇒ (8) + 1 = 9 (sickened), Attatoq 1d20 + 3 ⇒ (5) + 3 = 8, Shalelu 1d20 + 2 ⇒ (3) + 2 = 5 (sickened), Zaiobe 1d20 + 8 ⇒ (7) + 8 = 15 (magic circle, sickened)
Melinda, Rhost, Hrunndalf, Kalimac, Shalelu, and Zaiobe take 18 hit points damage.
Xanderghul and Attatoq take 9 hit points damage.
Kalimac is at -12 hit points, unconscious, and dying. 25% chance to fall out of military saddle (low bad): 1d100 ⇒ 55. Kalimac remains in his saddle.
Rounds sickened (supersedes current sickening rather than adds): Melinda 1d4 ⇒ 2, Rhost 1d4 ⇒ 2, Hrunndalf 1d4 ⇒ 4, Kalimac 1d4 ⇒ 3, Shalelu 1d4 ⇒ 2, Zaiobe 1d4 ⇒ 3
| Kyrademon |
Combat Round 3, part 3
Ameiko maintains bardic music, and casts another healing spell on Liothonae, this time from her own magic rather than a wand.
Liothonae heals 8 hit points.
Lio glances at Zaiobe before she wings away, a serious, but thankful expression on her face for getting her out of harm’s way, and then a small, not quite smile is offered Ameiko for waking her up, again. Promptly, Liothonae begins a summoning chant.
Alaric once again moves forward and channels, exempting Naquun from his healing power.
Everyone who is injured except for Liothonae and Silmemir heals 20 hit points.
Kalimac is conscious with 8 hit points.
A small cut on Rhost also heals on its own.
Rhost decides it is time to put Naquun to bed. Rhost hammers out a soothing melody on Naquun's temples with his Earth Breaker. He manages to hit once only due to the fact that Kalimac is once again awake and flanking. The mighty blow smashes into Naquun’s head and shatters it. His corpse drops to the floor.
A strange mist seeps out of Naquun’s body, and solidifies and materializes over the corpse. It takes the form of tiny winged demon, thin and wiry, with rams horns curling back from its twisted head. It looks down at the formerly living body it had lately been inhabiting, and then back up at you.
”Well, this probably explains a lot, doesn’t it?” it asks. ”See, if you’d just been patient, you’d have gotten your answer.”
Currently, Rhost is down 69 hit points, putting him at 24 remaining. Hrunndalf is down 13 with 43 remaining. Liothonae is down 14 (plus 5 from a negative level) with 16 remaining. Kalimac is down 49 with 8 remaining. Silmemir is down 6 with 18 remaining. Attatoq is down 19 with 26 remaining. Shalelu is down 14 hit points. Everyone else is at full hit points.
Quasit
Tunuak (77 prot fire remains)
Rhost -60, sickened 2
Hrunndalf -13 sickened 4
Lio -19 (-5 from neg level)
Alaric
Kalimac -49, sickened 3
Myriana
Silmemir -6
Shalelu -14 sickened 2
Zaiobe sickened 3
Melinda sickened 2
Xanderghul
Attatoq -19
| Kyrademon |
ROUND FOUR
the map
without people
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX..
XXXXXXXX6666666\..................X.X
XXXXXXXX52333334XXXXXXXXXXXXXXXXX...X
XXXXXXXX52000004XXXXXXXXXXXXXXXXXXXXX
XXXXXXXX52000014XXXXXXXXXXXXXXXXXXXXX
XXXXXXXX52000+14XXXXXXXXXXXXXXXXXXXXX
XXXXXXXX52221114XXXXXXXXXXXXXXXXXXXXX
XXXXXXXX55554444XXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X = Wall
. = Floor (Icy; difficult terrain and DC of all Acrobatics checks increased by 5 without counteracting effect such as boots of the winterlands, flight, freedom of movement, etc.)
0123456 = Icy ramp (0 is 0’ above bottom level, 1 is 1’ to 10’, 2 is 11’ to 20’, etc., etc. until 6 which is 51’ to 60’ above base of ramp.)
\ = Door (open)
+ = Thing you can’t see yet
Here is
the map
WITH people
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX..
XXXXXXXX666666K\DZM.AE.P..YB....ILX.X
XXXXXXXX52333334XXXXXXXXXXXXXXXXXS..X
XXXXXXXX52000004XXXXXXXXXXXXXXXXXXXXX
XXXXXXXX52000014XXXXXXXXXXXXXXXXXXXXX
XXXXXXXX52000+14XXXXXXXXXXXXXXXXXXXXX
XXXXXXXX52221114XXXXXXXXXXXXXXXXXXXXX
XXXXXXXX55554444XXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X = Wall
. = Floor (Icy; difficult terrain and DC of all Acrobatics checks increased by 5 without counteracting effect such as boots of the winterlands, flight, freedom of movement, etc.)
0123456 = Icy ramp (0 is 0’above bottom level, 1 is 1’ to 10’, 2 is 11’ to 20’, etc., etc. until 6 which is 51’ to 60’ above base of ramp.)
\ = Door (open)
+ = Thing you can’t see yet
D = Tiny Demon
M = Melinda
R = Rhost (under Zaiobe, not visible on map)
H = Hrunndalf (under Melinda, not visible on map)
A = Alaric
L = Liothonae
K = Kalimac (on Attatoq)
Y = Myriana
S = Silmemir
I = Ameiko
E = Shalelu
B = Buttersnips
Z = Zaiobe
V = Spivey
Kalimac is currently providing flanking on the tiny demon for Rhost and Hrunndalf, but not Zaiobe.
| Kyrademon |
Your tongue finds hers. She returns your kiss, moaning into your mouth. Her hips and pelvis matching yours, grinding against you. A hand finds your ear, and begins to stroke it, mirroring what you're doing.
From the way her body reacts when you touch her ear, you might as well be placing it directly on her clit. She goes wild against you, her entire body thrashing into shuddering spasms.
| Kyrademon |
"Maybe, start with the most recent?" She says, quietly. "What happened that you saved the world?"
"The drow that dwell beneath the surface ... sought to bring about a second Age of Darkness. Bring a falling star down from the heavens to destroy the entirety of the surface world." She seems very reflective. "I played a small roll in foiling this plan. Primarily archery support for a small band of heroes more powerful than myself - a role I seem to fall into with some frequency."
"I think no one speaks of it much because it was so large as to be unbelievable. Another Earthfall, a second Apocalypse, the end of all things ... I think, in a way, even those who know of the events do not believe it really ever would have happened."
"One of my reactions to the possible end of the world was to start trying to get pregnant immediately. It was an expression of hope, in a way."
| Myriana Bayden |
Myri's aim rises to where she thinks Tunuak may be based on his voice and Mel's description.
roll to target correct hex(?): 1d20 ⇒ 13 int:+2, perception:+8
Arrows are thistle arrows tipped with Blue Whinnis poison.
to hit1: 1d20 + 13 - 2 - 2 + 1 + 1 ⇒ (18) + 13 - 2 - 2 + 1 + 1 = 29 Deadly Aim(-2), Rapid Shot(-2), Bardic(+1), Bless(+1), FE:Human(+4) NOT included
dam: 1d8 + 1 + 4 + 1 ⇒ (6) + 1 + 4 + 1 = 12 +1 magic bow, +4 Deadly Aim, +1 Bardic, FE:Human(+4) NOT included
1pt bleed for 1d6 ⇒ 4 rounds
Blue Whinnis poison: save DC14 1/rnd for 2rnds, 1con/unconsciousness 1d3hrs, 1save:1d20 ⇒ 3
to hit2: 1d20 + 13 - 2 - 2 + 1 + 1 ⇒ (17) + 13 - 2 - 2 + 1 + 1 = 28 Deadly Aim(-2), Rapid Shot(-2), Bardic(+1), Bless(+1), FE:Human(+4) NOT included
dam: 1d8 + 1 + 4 + 1 ⇒ (6) + 1 + 4 + 1 = 12 +1 magic bow, +4 Deadly Aim, +1 Bardic, FE:Human(+4) NOT included
1pt bleed for 1d6 ⇒ 3 rounds
Blue Whinnis poison: save DC14 1/rnd for 2rnds, 1con/unconsciousness 1d3hrs, 1save:1d20 ⇒ 15
to hit3: 1d20 + 8 - 2 - 2 + 1 + 1 ⇒ (13) + 8 - 2 - 2 + 1 + 1 = 19 Deadly Aim(-2), Rapid Shot(-2), Bardic(+1), Bless(+1), FE:Human(+4) NOT included
dam: 1d8 + 1 + 4 + 1 ⇒ (7) + 1 + 4 + 1 = 13 +1 magic bow, +4 Deadly Aim, +1 Bardic, FE:Human(+4) NOT included
1pt bleed for 1d6 ⇒ 2 rounds
Blue Whinnis poison: save DC14 1/rnd for 2rnds, 1con/unconsciousness 1d3hrs, 1save:1d20 ⇒ 10
other factors: SEEKING, CLUSTERED SHOTS: Total damage from full round attacks before applying DR, Precise Shot, Improved Precise Shot, Pt Blank(+1/+1) not incl, flaming (I believe is ineffective-Mel said was immune to her fireball)
| Melinda Sorn |
A strange mist seeps out of Naquun’s body, and solidifies and materializes over the corpse. It takes the form of tiny winged demon, thin and wiry, with rams horns curling back from its twisted head. It looks down at the formerly living body it had lately been inhabiting, and then back up at you.
”Well, this probably explains a lot, doesn’t it?” it asks. ”See, if you’d just been patient, you’d have gotten your answer.”
"That's the big surprise? That you a little person who likes to wear unwilling suits?" Mel does not seem horribly impressed by the big reveal.
possession thingy - K:planar 1d20 + 15 ⇒ (14) + 15 = 29 or K:arcana 1d20 + 6 ⇒ (2) + 6 = 8
| Kyrademon |
"That's the big surprise? That you a little person who likes to wear unwilling suits?" Mel does not seem horribly impressed by the big reveal.
"Hey, if we're going to be throwing stones here, I'm not one of the people who just brutally killed a perfectly innocent townsman because he happened to be possessed by a demon," the little creature replies.
You do not know how the possession stuff worked.
| Hrunndalf Jarlsson |
Hrunndalf gives a satisfied grunt as the axe-wielder falls dead while Rhost remains standing. The rise of the little demon only partially spoils the sentiment. "کاستور کجاست؟ ? ווו איז דער קאַסטער?" he asks his polyglot friends.
I assume I can't actually move past him unless the attack kills him.
Þrumublað, two-handed, Power Attack, +1 Bard Song, +1 Bless, +2 flanking with Kalimac:
To hit: 1d20 + 13 ⇒ (14) + 13 = 27 (crit 1d20 + 13 ⇒ (5) + 13 = 18)
Damage: 2d4 + 14 ⇒ (3, 2) + 14 = 19 (crit 6d4 + 42 ⇒ (2, 1, 3, 4, 2, 2) + 42 = 56)
. . . plus 1d6 ⇒ 2 electric,
. . . plus 1d6 ⇒ 1 precision damage.
Possible AoO:
Þrumublað, two-handed, Power Attack, +1 Bard Song, +1 Bless:
To hit: 1d20 + 11 ⇒ (13) + 11 = 24 (crit 1d20 + 11 ⇒ (4) + 11 = 15)
Damage: 2d4 + 14 ⇒ (1, 4) + 14 = 19 (crit 6d4 + 42 ⇒ (2, 3, 3, 2, 2, 3) + 42 = 57)
. . . plus 1d6 ⇒ 2 electric.
| Kalimac Proudfoot |
"מעלינדאַ זאגט ער ס פופצן פֿיס הינטער מיר," Kalimac tells Hrunndalf.
Kalimac snarls his frustration at the tiny demon. "Ma olen tüdinenud võitlevad kitsastes oludes nagu hallid, koridorid ja jää lõigud."
Halfling: "I am sick and tired of fighting in confined spaces like halls, corridors and ice passages."
Kalimac takes advantage of the fact that he has flanking on the demon and thrusts at it twice with his lance.
Lance Attack 1: 1d20 + 11 ⇒ (16) + 11 = 27
Lance Damage 1: 1d6 + 9 ⇒ (2) + 9 = 11
Bonus Flanking Damage 1: 1d6 ⇒ 5
Lance Attack 2: 1d20 + 6 ⇒ (17) + 6 = 23
Lance Damage 2: 1d6 + 9 ⇒ (5) + 9 = 14
Bonus Flanking Damage 2: 1d6 ⇒ 2
| Alaric Graff |
"You killed him, demon, as soon as you put on his skin. Fortunately, that won't be weighing on your conscience for too long."
Bull's Strength on Hrunndalf.
| Kyrademon |
"You killed him, demon, as soon as you put on his skin. Fortunately, that won't be weighing on your conscience for too long."
"Really?" the demon says. "Because I could have sworn it was the big hammer to his head that did it. He was fine in there until that happened. Well, I mean, upset and terrified, but, you know, alive."
| Kyrademon |
Demon
Invisible
Tunuak
River of Wind DC 21
4d6 ⇒ (2, 2, 4, 1) = 9
Ameiko
Maintain Bardic Music
Cure Light 1d8 + 3 ⇒ (6) + 3 = 9
Shalelu
Arrows 1d20 + 10 ⇒ (17) + 10 = 271d20 + 5 ⇒ (18) + 5 = 23
Damage 1d8 + 5 ⇒ (1) + 5 = 61d8 + 5 ⇒ (8) + 5 = 13
Zaiobe
Cure Light 1d8 + 4 ⇒ (4) + 4 = 8
Spivey
Spiritual Weapon, Starknife
1d20 + 10 ⇒ (7) + 10 = 17
1d8 + 1 ⇒ (5) + 1 = 6
Move
Buttersnips
Attack if possible
| Alaric Graff |
"Really?" the demon says. "Because I could have sworn it was the big hammer to his head that did it. He was fine in there until that happened. Well, I mean, upset and terrified, but, you know, alive."
"Whatever helps you sleep at night. Although I suspect that won't be a problem in a second or two."
| Rhost Mab-i-gof |
Round 4 of Rage
Rhost is at 24 HP
Round 3 (of 3) Sickened, as I reckon it
Rhost gains 1 hit point from Regenerative Vigor
Rhost is at 25 HP
Rhost moves on to the little demon thing. Nothing fancy, just a standard check to see if it is pervious to the magical Earth Breaker.
First To Hit: 1d20 + 12 + 1 + 1 + 2 - 2 + 2 ⇒ (18) + 12 + 1 + 1 + 2 - 2 + 2 = 34 (includes Bardic Music, Bless, Kalimac Threatening, Sickened, and Bull's Strength respectively - not flanking bonus, since I don't know what that is)
Damage: 2d6 + 11 ⇒ (4, 5) + 11 = 20 (includes Bardic Music & Bull's Strength) plus 1d6 ⇒ 6 fire plus 1d6 ⇒ 2 Precise Strike
Second To Hit: 1d20 + 7 + 1 + 1 + 2 - 2 + 2 ⇒ (1) + 7 + 1 + 1 + 2 - 2 + 2 = 12 (includes Bardic Music, Bless, Kalimac Threatening, Sickened, and Bull's Strength respectively - not flanking bonus, since I don't know what that is)
Damage: 2d6 + 11 ⇒ (2, 2) + 11 = 15 (includes Bardic Music & Bull's Strength) plus 1d6 ⇒ 6 fire plus 1d6 ⇒ 5 Precise Strike
| liothonae cromvathar |
25 feet + 5ft per 2 lvls (so looking at within 40 feet)
10 foot radius burst
reflex save half/no acid 1d20 ⇒ 9
damage: 3d6 ⇒ (6, 4, 5) = 15 plus 1d6 ⇒ 4 Acid
sorry, i forgot that with summon nature's ally III, the elemental would be 1d3 small ones, the large elemental doesn't happen until later. i got spoiled by that scroll
1d3 ⇒ 1 small fire elemental begins to harass and attack the tiny demon, and hopefully provide flanking for anyone who doesn't have flanking yet.
slam attack to hit: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d4 ⇒ 2 plus burn 1d4 ⇒ 4 fire damage.
DC 11 save vs fire 1d20 ⇒ 20
| Kyrademon |
COMBAT ROUND 4
Part 1
”At any rate,” the little demon says, ”The tide of this battle has clearly turned, so it is time to turn invisible and exit stage right.”
The little creature attempts to fend off his foes as he casts ...
Concentration check: 1d20 + 6 ⇒ (8) + 6 = 14
"... or not," he says. "I don't suppose you would reconsider surrendering?"