The Spider God's Bride -

Game Master dain120475

Know, O Man, that the world lays at thy sandaled feet. If thy would take it then stretch forth thy hand and seize all which lays before thee, but be warned – it shall not bend to thy will alone; rather, it shall yield only to the strength of thy arm and the fury of thy blade.

Map of the known world - Here -

Combat Map: - Here -


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Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Round 6

The Lamuran continues to swing his staff to little effect and panic begins to eat away at the edges of his mind. If these northmen cannot defeat this abomination, what hope have I? He anxiously looks between the two Tharagians. How does one defeat blood? Thicken it, thin it, or dry it out - but how?

"Have we oil and fire?" he calls out to the two warriors, managing to keep any tremor out of his voice.

Aid Another in Combat, Staff / +2 AC Bjoern: 1d20 + 2 ⇒ (4) + 2 = 6 vs AC 10
+2 attack from flank

Standard: aid another; Move, Swift: none; Free: speaking.

We've been throwing up some great rolls against this golem. Perhaps it's made from pugwampi blood?


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern shrugs and attacks again, seeing that two of his comrades aid him.
Attack: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 151d10 + 12 ⇒ (4) + 12 = 16


Bjoern Ghostbear wrote:
Bjoern shrugs and attacks again, seeing that two of his comrades aid him.

Unfortunately you missed; but you have currently taken a total of 10 Damage meaning you're down to 12 HP.


What Tairin Sees:

The door leads to a large room about 30 feet square.

On the far left of the room you see what looks like a very old desk and table and chair.

There is a chest on the floor, but it has obviously been broken into.

On the right side of the room you see a wardrobe; the bolts have been sundered and the doors are open, one of them hanging drunkenly on iron hinges. It looks as if it was shattered with an edged weapon as the splinters are sharp and jagged.

From the doorway you see nothing in the wardrobe.

You also a large bed, or what must have been a bed at some point – there are threadbare linen sheets that have yellowed with age and at one point may have been valuable, but do not seem so much now.

On the back wall you see a large set of shelves; one on either side of the room. – you suspect that at one point they might have held something unique and or important on them; but at this time they look empty.

One set of shelves has been dragged forward as if someone tried to move or carry it, the other is still flush against the wall.

Between the two sets of shelves you see a door that is roughly 10 Feet Wide. The door seems like it is metal, but you are not sure from your position. There are runes on it, but you cannot make them out well from here.

Make a Perception Check at this time – adding in your bonus for Stone Cutting, please…

New Round

The blood golem seems now intent on Bjeorn and attacks him again.

Slam 1
1d20 + 6 ⇒ (9) + 6 = 15

If it hits –
1d8 + 3 ⇒ (7) + 3 = 10

Slam 2
1d20 + 6 ⇒ (12) + 6 = 18

If it hits –
1d8 + 3 ⇒ (3) + 3 = 6

EDIT: Bjeorn, you've now taken a total of 16 Damage your Current HP is only 8....


Hedran stabs again.

Yadar Dagger: 1d20 + 3 + 2 + 1 + 1 ⇒ (12) + 3 + 2 + 1 + 1 = 19
Damage if it hits: 1d4 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Round 7

Caslav desperately curses aloud as he flails harmlessly at the golem with his staff. This creature is beyond even the Tharagians' strength. If we stay here it will kill us all. His mind conjures images of the creature oozing over their paralyzed bodies, slowly digesting them over the course of days while they still live, absorbing their consciousness into it's horrible essence...

"The golem will slay us all! If we retreat we may stand a chance - it may be tasked to protect only this chamber!" He looks to Bjoern and Hedran for agreement. "At worst it will allow us to re-group with the women and Samir."

Aid Another in Combat, Staff / +2 AC Bjoern: 1d20 + 2 ⇒ (3) + 2 = 5 vs AC 10
+2 attack from flank

Standard: aid another; Move, Swift: none; Free: speaking.

Hmmm... my last 3 rolls have been 6, 4, and 3. I detect an unfortunate trend.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

I think I just took 4 damage the last attack
Attack: 1d20 + 8 ⇒ (16) + 8 = 241d10 + 12 ⇒ (6) + 12 = 18
"I could use some healing!"


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic
Bjoern Ghostbear wrote:

I think I just took 4 damage the last attack

[Dice=Attack]1d20+8; 1d10+12
"I could use some healing!"

Bjoern's already received his healing via heal check once this day (and can't have first aid again according to the rules). Red can use her once a day hex on you, but her hands are bound. I think withdrawing is the best option right this minute.


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Round 7

Dain GM wrote:

Between the two sets of shelves you see a door that is roughly 10 Feet Wide. The door seems like it is metal, but you are not sure from your position. There are runes on it, but you cannot make them out well from here.

Tairin, with a weapon in each hand, uses her stealth to creep forward for a closer look, casting her gaze about the raided chamber for any sign of hidden threat (whether creature or trap) as she moves. She carefully moves 15 feet into the chamber and then stops, in a defensive stance, to look closely at the door (I believe it's currently 15 ft away now?) The light orbs have moved with her, casting their faintly glowing light afore and behind her.

Stealth: 1d20 + 9 ⇒ (1) + 9 = 10
Perception for any traps as she moves steadily forward: 1d20 + 8 ⇒ (20) + 8 = 28
Perception re metal door with runes and stonecunning feat: 1d20 + 8 ⇒ (12) + 8 = 20
Linguistics check (Untrained) re runes: 1d20 + 1 ⇒ (11) + 1 = 12 (Do the runes at least look familiar? Maybe similar to the ones on the Yadar dagger, perhaps?)

(Move action: 15 ft into the chamber.
Standard action: Total Defense.)

=================

Active Effects: Dancing Lights (1 minute duration), Resistance on Tairin (+1 resistance bonus on saves for 1 minute), Total Defense: AC 15+4=19 for 1 round, Used up 2 rounds out of 7 of Bardic Performance for the day (she has ended this 2 rounds ago).


Hedran wrote:
Hedran stabs again.

The dagger scores a strange mark in the flesh of the golem before the blood seeps over it.

The creature's reaction is surprisingly pained, and you suspect the damage you did to be far more potent than what Bjeorn seems to have done, despite his mighty efforts...

Caslav of Lamu wrote:
"The golem will slay us all! If we retreat we may stand a chance - it may be tasked to protect only this chamber!" He looks to Bjoern and Hedran for agreement. "At worst it will allow us to re-group with the women and Samir."

Your voice echoes weirdly in the chamber, the sound seeming to bounce brokenly down the two adjacent tunnels stretching into darkness...

Bjoern Ghostbear wrote:
I think I just took 4 damage the last attack

My bad - you are correct.

Bjoern Ghostbear wrote:
"I could use some healing!"

Bjeorn's weapon seems to score hard damage against the creature and now it seems torn between possible targets.

Tairin of the Veils wrote:
Tairin, with a weapon in each hand, uses her stealth to creep forward for a closer look, casting her gaze about the raided chamber for any sign of hidden threat (whether creature or trap) as she moves. She carefully moves 15 feet into the chamber and then stops, in a defensive stance, to look closely at the door (I believe it's currently 15 ft away now?) The light orbs have moved with her, casting their faintly glowing light afore and behind her.

Response to checks:

1. You detect no traps. It seems likely that if there WERE traps they would have been set off or dismantled by others as the room looks heavily picked over.

2. The door is well-made and well-founded; you do not think it could be opened without either sorcery or some potent key. HOWEVER - via your stone cutting thing, you feel a slight draft blowing in your face coming from somewhere in front of you.

3. The runes look similar to the ones on the dagger in terms of the scrawl - they also remind you vaguely of the runes on the scrolls you left with Mei-Mei, but you cannot read them at this time.

Samir stands by the doorway his weapon out.

"I do not know if that creature will follow us into this chamber - but at the least we can bar the door from this side if we need to," he adds, holding the door ready in case it needs to be shut quickly.


Round 8

The Blood Golem does another attack on Bjeorn -

Slam 1
1d20 + 6 ⇒ (20) + 6 = 26

If it hits –
1d8 + 3 ⇒ (1) + 3 = 4

Slam 2
1d20 + 6 ⇒ (17) + 6 = 23

If it hits –
1d8 + 3 ⇒ (7) + 3 = 10

EDIT: Rolling to Confirm
Slam 1
1d20 + 6 ⇒ (8) + 6 = 14

If it hits –
1d8 + 3 ⇒ (1) + 3 = 4

EDIT: It does not Confirm; Bjeorn takes 10 Damage - this leaves him at 0. However, at this time Bjeorn is also affected by the Blood Golem's Blood Consumption Ability.

Bjeorn, at this time you take 2d4 Constitution Damage - Roll a Fortitude Save DC 15 for half - you'd make this roll BEFORE any Con Damage is done...

Con damage
2d4 ⇒ (1, 4) = 5

NOTE: Even a successful save mean's you'll be unconscious. Someone could try to drag you, but it will not be easy given your size and bulk...

The Blood Golem turns to stare at the rest of party; the wounds on Bjeorn seeming to cause it to pulse with life.

Samir can see what happened from the door.

"Your north man has fallen - what do you want me to do?" he calls to Tairin as a Free Action.


Hedran attacks again.

Yadar dagger: 1d20 + 3 + 2 + 1 + 1 ⇒ (11) + 3 + 2 + 1 + 1 = 18
Damage if it hits: 1d4 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5

ffs...


Hedran wrote:
Hedran attacks again.

The blood golem is wounded again by Hedran, but now he seems to be focusing his entire attention on Hedran.

"Your north man lays bleeding on the ground - the demon or devil or whatever god's forsaken thing yonder regained much of its strength he sent your man to the ground..." he adds as part of his Free Action.

At this point Samir will use a Double Move to try to reach Bjeorn's body and then attempt to drag him to safety, if possible.

If Bjeorn fails the initial Fortitude Save his Con drops by 5, which will effect his Fortitude Save to go Stable.


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Round 8

Samir wrote:

"Your north man has fallen - what do you want me to do?" he calls to Tairin.

"Pull him to safety. Don't get yourselves killed," she instructed over her shoulder.

Dain GM wrote:

The door is well-made and well-founded; you do not think it could be opened without either sorcery or some potent key. HOWEVER - via your stone cutting thing, you feel a slight draft blowing in your face coming from somewhere in front of you.

Least the tomb raiders seemed to have disabled any hidden traps in this chamber. The gentle air stirred against her cheek.

Carefully, Tairin took another a five foot step forward, in the direction of the draft (taking her 10 ft from door), and cast her eyes about; firstly looking for a key on the floor (and by the bookshelves) and then cautiously/mindfully casting a spell to locate a passage/hidden feature in the stone wall/door or someplace else where the air was coming from. Quietly she commanded, "Shael!" and examined the area before her. Her light orbs bobbed, giving off their faint light for Tairin to see with.

Perception to locate a key among the strewn items on the floor or by bookcases: 1d20 + 6 ⇒ (5) + 6 = 11

Perception to locate where air is coming from/any hidden feature using Sift spell (DC 20?): 1d20 + 8 - 5 ⇒ (19) + 8 - 5 = 22

Casting Defensively (DC 15): 1d20 + 4 ⇒ (13) + 4 = 17

Free action: Respond to Samir and 5ft step forward
Standard action: Cast Sift (Covers area one 10-ft. cube, -5 penalty for conditions included, no penalty for distance.)

======================

Active Effects: Dancing Lights (1 minute duration), Resistance on Tairin (+1 resistance bonus on saves for 1 minute), Cast Sift to locate hidden features, Used up 2 rounds out of 7 of Bardic Performance for the day (she has ended this 3 rounds ago).

===========================


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Botting! I think today is the day that Bjoern does his paper and pencil game (every 2nd Thursday)? He generally can't post, if that's the case. Rolling to save some time, just in case.

Bjoern's Fortitude Save for half damage (DC 15): 1d20 + 6 ⇒ (17) + 6 = 23


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

"Boys, retreat already. I can heal Bjeorn if someone brings him over here. I can also try and entangle the golem with a spell if somebody unties my hands." Red's voice shows anger, worry and frustration. Not at all usual for her.


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Round 8

His nerve at it's breaking point but unwilling to abandon the two northmen, Caslav shifts position to be opposite Hedran and threads his staff between the creature's legs in an attempt to unbalance it and provide Hedran with an opening.

Aid Another in Combat, Staff / +2 attack to Hedran: 1d20 + 2 ⇒ (16) + 2 = 18 vs AC 10
+2 flanking bonus to attack

Standard: aid another; Move, Swift: none; Free: 5-ft step to C:03.


Response to Tairin:

Your Perception allows you to note that the air comes from the side of the room that the shelves which were pushed forward.

Moving closer you're able to see when you look behind the shelves that there is a place in the wall close to the ground which has bricks that have been destroyed.

The space is roughly 1 meter wide and maybe half a meter in height. You should be able to crawl through it with some ease, if you want.

You'd wager that this hole leads to the next room; the room with the heavy door which is locked and barring it. You think that if you crawled through the hole you'd be in the next chamber.

Of course you can't crawl through this round, but you'd be able to next round if you'd like to - it's completely up to you. Right now you're simply standing by the moved shelves and noticing the hole...

She Who Knows wrote:
"Boys, retreat already. I can heal Bjeorn if someone brings him over here. I can also try and entangle the golem with a spell if somebody unties my hands." Red's voice shows anger, worry and frustration. Not at all usual for her.

Samir calls to Red.

"They do not want to listen - I do not think they will last much longer," he says with equal concern and frustration at the actions of the others.

Samir moved up close to aid Bjeorn, he will likely be able to reach him next round and try to drag him, but - probably - given Bjeorn's weight, it won't be easy to move him without help.

We'll see what Hedran does soon, though. However, if Hedran doesn't post, Red - if you'd like - as you're not able to do much as you've been tied up the whole time then you're free to Bot him.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Red, swearing again to herself, moves as quickly as she can to aid her comrades, saying "I don't think they will either. Men! Samir, cut these bonds and I will help you move the huge barbarian."

I think that brings Red up to the same round as Hedran. They have both acted after the golem's last attack, as have Caslav and Samir.


I have already acted after the creature. Should I act again?


She Who Knows wrote:
I think that brings Red up to the same round as Hedran. They have both acted after the golem's last attack, as have Caslav and Samir.

Samir already took the double move to get to Hedran, unfortunately. However, your legs are not tied, which means you would have been able to also take a double move to get closer to them, too; if you want, and then they could try to unbind you when you do get closer...

Hedran wrote:
I have already acted after the creature. Should I act again?

You're right; sorry, I missed your earlier action :(


Realizing that Hedran is now the largest threat, the Blood Golem turns and attacks him...

Slam attack 1
1d20 + 6 ⇒ (17) + 6 = 23

If it hits -
1d8 + 3 ⇒ (2) + 3 = 5

Slam attack 2
1d20 + 6 ⇒ (4) + 6 = 10

If it hits -
1d8 + 3 ⇒ (3) + 3 = 6

EDIT: Hedran, I believer your DR is only 1 at this point (though I may be wrong - it might be 2, if so I apologize). It looks like you have taken 4 Damage after the one DR - or only 3, depending...


I forgot that dragging was 5x the Heavy Load; Samir can drag Bjeorn 30 feet then - so he drags him to F:11. He will leave the cutting of Red's bonds to another at this time...


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Round 9 - RP (delaying intitative)

"Northman, I think - I think we should fall back. To cover the rescue of your countryman." The young Lamuran's voice is shaky, his fear now obvious. "It's - it's not cowardice..."

Delaying my initiative until after Hedran to see how he plays it now that Blain's been dropped :)


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

"Exactly Caslav. We need to retreat in good order. Now." says Red in emphatic tones. She then touches Hedran with both of her tied hands, uttering "Sláinte!"as she employs the healing hex. Then Red takes her own advice and scurries off after Samir and the fallen Bjeorn.

healing Hex, Hedran: 1d8 + 1 ⇒ (6) + 1 = 7


"Very well" - Hedran nods at Caslav - "You go and I follow"

Will wait for Caslav to bail out first. Want to see how far the group can get, before I decide where I move to exactly.


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Round 9

Caslav nods eagerly, a look of relief flashing across his face. He cautiously backs away from the golem before hurrying around it and Hedran to join Samir, Red, and the unconscious Bjoern. He keeps his staff in both hands, ready to menace their enemy if it pursues.

Standard & Move: withdrawing, double move from C:03 to F:10, swinging around to the south and avoiding squares adjacent to the golem. Swift & Free: none.


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Round 9

Tairin directed one of the dancing light orbs closer to the hole in the wall/crawl space to take a better look. She also listened to determine if any sounds carried though the hole from the chamber beyond. I should not crawl through without the others. Why is it taking them so long to withdraw and come here? Tairin mused silently, more than slightly annoyed.

Perception to hear anything through the hole in the wall: 1d20 + 6 ⇒ (4) + 6 = 10

Looking back and noting that none of her companions had yet made it to the chamber from the altar room, Tairin quietly began to cast, and pointed to the doorway behind her, sending the whispered message to Red.

//"I've discovered a hole in the wall which leads to the locked chamber beyond. There is enough room to crawl through. Come now, all of you, so we may get far away from the golem."//

Standard Action: Cast Message spell to Red. (110 ft range)

===============

Active Effects: Dancing Lights (1 minute duration), Resistance on Tairin (+1 resistance bonus on saves for 1 minute), Cast Message to Red (10 min duration), Used up 2 rounds out of 7 of Bardic Performance for the day (she ended this 4 rounds ago).


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Dain GM: If Hedran withdraws, then he doesn't get an AoO made against him, correct?

Just reading the rules and this part here about withdrawing: Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. Just wanted to get clarification so if one of us bot him, we don't get him hurt. Thanks.

If he doesn't cop an AoO, then botting Hedran in Round 9:

Seeing his companions move away from the blood-sucking golem, Hedran withdrew quickly, following his companions as they made their way back to the rear door.

Full round action to withdraw. Moved 30 ft. Moving to stand in front of Red at G:10, providing her with cover/protection against the golem, and available to help Samir drag Bjoern further back next round. I think it's around the area in front of the altar that Hedran dropped his bow to use the Yadar dagger. He may want to pick it up at some point.


Tairin; you are correct - the Blood Golem does not get an AoO - it is now it's turn and it is following...

Perhaps it can sense some dark presence on Hedran calling to it; perhaps it is motivated by some primal need for vengeance for the blows that the warrior inflicted upon him earlier - yet whatever the case, the foul creature follows the party and attempts to attack Hedran -

Slam Attack -
1d20 + 6 ⇒ (15) + 6 = 21

If it hits -
1d8 + 3 ⇒ (4) + 3 = 7

I believe that hit for a total of 6 Damage after Hedran's DR

Hedran, not sure where you dropped your bow - you can pick it up as part of a Move Action, but it will provoke if you do. That said; it's now your move...

Samir does what he can to drag Bjeorn as close to the room as he can this round...

Full Round Action to Drag Bjeorn 30 feet - not sure if a Full Round action allows him to be dragged as a Double Move - if so, please let me know, I will make adjustments.

"Hurry - we may be able to use the narrow doorway to our advantage if it pursues us..." he calls with a desperate voice.


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Round 10

Tairin looked down at the crawl space and back over her shoulder to the door she had entered. She could make out a figure in the doorway and so pointing her finger back toward the door and out to Red, she sent another whispered message via their magical link.

//"At the back of this chamber, where the bookshelf has been moved from the wall, that is where you will find the hole in the wall. Hurry now! Tell them to come!"//

Tairin crouched down and using the light from her magical orb, looked through the crudely made hole to ensure there was no immediate threat on the other side. She held her posture in a defensive position in case something tried to attack her. I am alone in here, afterall. I must be prepared for anything.

Dain GM: Last round, I posted a perception check to determine if Tairin could hear anything, via the hole in the wall, from the other chamber. It wasn't the greatest roll (10), but does it result in anything?

-------

Move action: Crouched down near the hole in the wall.
Standard action: Total Defense: AC 15+4=19 for 1 round.

==========

Active Effects: Dancing Lights (last round before they extinguish and Tairin will have to recast), Resistance on Tairin (+1 resistance bonus on saves : 5 rounds remaining), Cast Message to Red (10 min duration, still active), Used up 2 rounds out of 7 of Bardic Performance for the day (she ended this 5 rounds ago).


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

"Hurry, through there."says Red, pointing towards the door through which Samir is trying to drag Bjeorn. Seeing Caslav is injured, Red then touches him uttering the word of power "Sláinte!"as she uses the healing hex on him. Finally, Red takes her own advice and moves off toward the indicated safety as quickly as she can.

Healing Hex on Caslav: 1d8 + 1 ⇒ (5) + 1 = 6


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Round 10

It's faster than I feared! Caslav continues to retreat, not daring to risk engaging the creature once more. He looks worriedly at the remaining northman, unsure how far he's willing to go to aid his new allies. I do not know these folk, but they could have easily robbed me and left me to die in the rubble or used me as bait against this creature.

Of course, they might still do if they realize exactly what it is they've rescued...

Full Round Action: withdraw to B:15; Free: none.

Caslav has already benefited from Red's healing hex today. If there's a house ruling that we can benefit multiple times in the same day, then I'm more than happy to take the hp! :)


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

There is not a house rule. My mistake. I forgot you were hurt when we found you.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern is dragged across the floor.


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Botting Hedran in Round 10

I went back through the postings and Hedran dropped his bow in square F:11, which is diagonally 5ft of his current, starting square G:10.

(Since Red only took one move action last round, and she was right next to Hedran and the dropped bow, she could have taken another move action to retrieve Hedran's bow for him, as she was standing 5ft from the bow, then moved toward 30ft to the door. I will go with that, here. Dain GM, this is done in retcon as Red mistakenly tried to heal Caslav again using her hex. I hope you adjudicate in favour of this scenario.)

"Red, pick up by bow before you run for the door," Hedran instructed, hoping the witch healer would grant him this small favour.

Then seeing his companions move away, toward safety, with one eye on the golem, Hedran withdrew quickly to D:15.

Full round action to withdraw, using a double move to get to D:15.

======

(Hedran's current HP : 13/21 (he took 6 damage in Round 9)


The blood golem takes a double move to get to Hedran; it cannot attack at this time, instead, it merely stands before him, blood oozing off it like sweat from an eager warrior ready to slay his enemy...


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Addendum to Round 10, as I recently got this information from the GM based on my Perception roll before Tairin moved inside the other chamber.

(Part of Tairin's Round 10 actions)

Through the message spell active between herself and Red, she continued to instruct, //"The door leading to this chamber can be closed. If you all hold it shut, from the inside, then the golem may not be able to get in."//


Thank you for all the botting Tairin :D


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

"Tairin is telling me we should get through the door then hold it shut to keep the golem out. A fine plan. "Sláinte!" says Red, finishing with the arcane command as she rather awkwardly reaches down and touches Bjeorn, healing him. She then goes through the door.

Healing Hex, Bjeorn: 1d8 + 1 ⇒ (8) + 1 = 9

Red did pick up the bow. She still has it as trying to give it to Hedran when he is next to the golem seems like a bad idea.


Samir looks at them.

Given that Bjeorn is up and alive he moves into the room with Tairin.

He waits on the inside of the door, ready to push it.

Your move


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Round 11

Tairin's four light orbs vanished the moment she heard movement by the doorway. She quickly began to cast; her voice quiet in the darkness, and her hand gestured in the air. "Nawwar" and four small orbs reappeared; their faintly glowing light filling the space around her.

With weapons in hand, she addressed the people by the door,

"Hurry!", she commanded aloud (but not loud in volume) so all could hear her and not just Red through their message link.

Standard Action: Cast Dancing Lights

=============

Active Effects: Cast Dancing Lights (1 minute duration), Resistance on Tairin (+1 resistance bonus on saves : 4 rounds remaining), Cast Message to Red (10 min duration, still active), Used up 2 rounds out of 7 of Bardic Performance for the day (she ended this 6 rounds ago).


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

I recollect that Bjoern dropped his shield and a weapon earlier, then pulled out a flail and scimitar. When he went unconscious, did he also drop his weapon in hand and did anyone pick them up for him? If no one collected them, that means Bjoern's down a shield and two weapons. I'm assuming that Bjoern's awake but prone at the moment, as he was dragged, correct?


Tairin of the Veils wrote:
I recollect that Bjoern dropped his shield and a weapon earlier, then pulled out a flail and scimitar. When he went unconscious, did he also drop his weapon in hand and did anyone pick them up for him? If no one collected them, that means Bjoern's down a shield and two weapons. I'm assuming that Bjoern's awake but prone at the moment, as he was dragged, correct?

You are correct; he has dropped all his weapons and his shield - at least; all the weapons he had been using in the combat.

If he had more on him that he didn't take out, that's another matter. As far as a I can tell, no one took his weapons or his shield and you're all near the door ready to move into the room beyond with the creature blocking where he dropped them.

We'll see what the others post by the time I get home tonight, but that won't be for another 13 hours or so - it's a long shift :(


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern after weaking up looks around for his weapon, stands up and draws another weapon, this time a gladius. He then moves along Tarin.


Hedran moves inside, and waits for Samir to close the door.


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Round 11

Seeing Bjoern pulling himself up from the floor, Caslav turns and hurries to the door behind the altar, glancing back once in the doorway...

If Bjoern safely disengages from blood golem:

...and continuing through into the chamber beyond, putting as much distance between himself and the door as possible.

Standard & Move: double move to D:13; Swift: none; Free: none.


If Bjoern is dropped by AoO from blood golem:

...and sees the mighty Tharagian laid low by the golem again. Before he has time to think, the Lamuran stops and turns in the doorway, his back to the next chamber, and spits at the blood monster.

Ranged touch attack, acid dart: 1d20 + 2 ⇒ (19) + 2 = 21
Damage, acid dart: 1d6 ⇒ 6 acid

Standard: attack, acid dart; Move: moves to M:13; Swift: none; Free: none.


Sorry for the delay, commute home from work was a little rough.


Bjoern Ghostbear wrote:
Bjoern after weaking up looks around for his weapon, stands up and draws another weapon, this time a gladius. He then moves along Tarin.

The blood golem attacks Bjoern via an AoO...

Slam Attack
1d20 + 6 ⇒ (4) + 6 = 10

If it hits -
1d8 + 3 ⇒ (5) + 3 = 8

EDIT: It looks like a miss - I assume you're all in the chamber? If not, you can ret-con being in there.

Samir sees the last of you rush in and slams the door harshly as Caslav hurries in.

"Give me a hand with this thing by the gods," he calls out and slams his shoulder against the door.

Enemy round

There is a heavy thud on the door, and another, and you can see some blood seeping under the doorway, but so far the door has held.

What do you do now?


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

(Yes, everyone is in the rear chamber.)

Round 12? Not sure if we're still in combat. I'm guessing it's momentarily paused?

Tairin, seeing all her companions enter and then close the door heavily, sent three of her lights toward the entrance of the chamber. When attention was drawn to the blood seeping under the door, she warned, "Let us block the space beneath the door lest it seep through and then reform inside here." In truth, she did not know much about blood golems, but Tairin had seen the thing slop out of the bowl and form into a being. She knew it could do that, at least.

She sheathed her weapons and then moved purposefully toward the large bed; one of her light orbs lighting her way, grateful for the veil/scarf over her nose and mouth. Tairin first checked and then carefully lifted the old, dusty, yellowed linens, pulling them off the bed. Dragging them to the door, she crouched by the others, who were holding the door against the golem, and stuffed as much of what was left of the linens under/against the door, sopping up any of the blood.

Perception to see if linens don't hold any nasty surprises: 1d20 + 6 ⇒ (11) + 6 = 17

"The few books left on the shelves, Red bring them and we can push them beneath the door as well. We can use the old table, desk and chair to reinforce the door. The book shelves look too heavy to move."

===========

Active Effects: Cast Dancing Lights (1 minute duration - 9 rounds remaining), Resistance on Tairin (+1 resistance bonus on saves : 3 rounds remaining), Cast Message to Red (10 min duration, still active), Used up 2 rounds out of 7 of Bardic Performance for the day (she ended this 7 rounds ago).


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Red holds up her bound hands, which are holding up Hedran's bow by being thrust between the bow and it's string, and then slowly moves the bow towards Hedran so he can take it. Red scowls, pauses and then replies "I would but I am kind of tied up at the moment."

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