The Seasoned Six, Chapter 13: In Wrath's Shadow (Inactive)

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Silver Crusade

Gnome Cavalier 5 | HP: 63/64 | AC: 24 (11 Tch, 24 Fl) | CMB +5, CMD: 15 | F: +9, R: +1, W:, +2; +2 vs Fear, Despair, Illusion & near mount | Init: +0 | Perc: +2, SM: +0 |Speed 15ft/40ft Mounted | Challenge 1/2; Tactician 2/2 | Active Conditions: Banner (+2 vs Fear & +1 Charge to allies); (Self) +2 to hit and +2 NL Damage
Nord Stats:
HP 45/45 ; AC: 23/10/23; F: 8 R: 5 W: 2; P: +8; SM: +1

Hastard Will: 1d20 + 2 ⇒ (13) + 2 = 15
Nord Will: 1d20 + 2 ⇒ (10) + 2 = 12

"You are proving to be a rather large pain, sir." groans Hastard. Thrusting his lance at the creature again, he begs for a solid connection. "Surrender before you no longer have the option! Nord, drop this thing!"

The bore gleeflully tries to impale the undead thing again.

Mechanics:

Lance, Haste, Bless, Sickened: 1d20 + 8 + 1 + 1 - 2 ⇒ (1) + 8 + 1 + 1 - 2 = 9
Damage?: 1d6 + 2 ⇒ (1) + 2 = 3

Hasted Lance, Haste, Bless, Sickened: 1d20 + 8 + 1 + 1 - 2 ⇒ (6) + 8 + 1 + 1 - 2 = 14
Damage?: 1d6 + 2 ⇒ (6) + 2 = 8

Gore, Haste, Bless, Flank: 1d20 + 8 + 1 + 1 + 2 ⇒ (16) + 8 + 1 + 1 + 2 = 28
Damage?: 1d8 + 4 ⇒ (7) + 4 = 11

Hasted Gore, Haste, Bless, Flank: 1d20 + 8 + 1 + 1 + 2 ⇒ (6) + 8 + 1 + 1 + 2 = 18
Damage?: 1d8 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Human Hunter 6 | AC 22 (25*) T 12 FF 20 (23*) *w/Barkskin | HP 56 | F +9 R +8 W +5 | Init + 4 | Perception +11
Animal (Panda) Jr:
: AC20 (23*) T14 F17 (20*) | HP 39 | F+7, R+7, W+3*

Cody Will: 1d20 + 4 ⇒ (12) + 4 = 16
Panda Jr Will save: 1d20 + 2 ⇒ (3) + 2 = 5

Both Cody and Panda are still Paralyzed.

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

Since he is hasted he fires another bullet

1d20 + 9 + 1 + 1 ⇒ (3) + 9 + 1 + 1 = 14

Missing

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.


In Wrath's Shadow

So Hastard, Nord, Panda Jr. all take full 9 damage. Cody, Feybella, E'li take half (4).

Dusklord, please roll a Will save, and I'll rule that you can pinpoint Tholrist for this round at least. OOC, please consider that if you use a bolt or ray type spell, you might hit any of your friends that are between you and Tholrist.

Initiative:
Tholrist (-34 hp, looks quite wounded)
Dusklord (blinded, blessed)
Cody (cursed, paralyzed round #3 of 3, diseased, -7 hp, blessed) & Panda Jr. (sickened, paralyzed round #1 of 5, -20 hp, blessed)
Feybella (-11 hp, blessed)
Hastard (sickened, blessed, -9 hp) & Nord (blessed, -9 hp)
E'li (blessed, lesser angelic aspect, -4 hp)

Hastard tries to attack with his lance, but misses twice. Nord is luckier, goring Tholrist, tearing into his right thigh. Feybella's and E'li's attacks both miss.

In the midst of battle Dusklord stops for a moment and tries to concentrate on the sounds that seem like Tholrist. When the undead begins laughing again, Dusklord knows that now is the time to act.
Waiting on Dusklord to act before Tholrist.

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

Didn't the 22 that killed earlier hit? The 12qas from the hasted attaxk

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Dusklord snarls, realizing he's gone permanently blind without restorative magic. But the creature, too powerful for him to control, is not cautious enough.

Drawing a metamagic rod, Dusklord casts a spell that will hit it, no matter what.

will: 1d20 + 3 ⇒ (19) + 3 = 22

magic missile: 3d4 + 3 ⇒ (1, 3, 2) + 3 = 9
toppling trip attack: 1d20 + 11 ⇒ (6) + 11 = 17 toppling metamagic rod, so this is a trip attack.

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

Since he is under the influence of haste he got 2 attacks. The first was the one your said was out or order and I think a 22 hit. It had holy and shock damage. The other was a 12 and I think misses.


In Wrath's Shadow

E'li: unfortunately the 22 roll was a miss.
Dusklord, completely blind, is still focused enough to shoot three magic missiles at the undead, hitting him squarely in the chest. Tholrist doesn't lose his balance but seems hurt now. In response, he lashes out against Nord, biting and clawing his way into Nord's defenses. At about the same time Cody regains control of his body.

Tholrist, bite: 1d20 + 10 ⇒ (18) + 10 = 28
Tholrist, claw 1: 1d20 + 10 ⇒ (10) + 10 = 20
Tholrist, claw 2: 1d20 + 10 ⇒ (17) + 10 = 27
Tholrist, bite damage: 1d6 + 6 ⇒ (5) + 6 = 11
Tholrist, claw damage: 1d4 + 6 ⇒ (2) + 6 = 8

Hastard, please roll 3 Fort saving throws for Nord; the first one will be vs. disease and the other two will be vs. paralysis.

Initiative:
Tholrist (-43 hp, looks wounded)
Dusklord (blinded, blessed, -4)
Cody (cursed, diseased, -7 hp, blessed) & Panda Jr. (sickened, paralyzed round #2 of 5, -20 hp, blessed)
Feybella (-11 hp, blessed)
Hastard (sickened, blessed, -9 hp) & Nord (blessed, -28 hp)
E'li (blessed, lesser angelic aspect, -4 hp)

You're up!

Scarab Sages

Wolfie:
Wolfie Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 | Defense | AC 22, touch 14, flat-footed 18 hp 42/42 Fort +7, Ref +7, Will +2
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10

Fey jabs at the creature twice.

+1 Longspear, Bless, Haste: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage: 1d6 ⇒ 1
+1 Longspear, Bless, Haste: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Damage: 1d6 ⇒ 3

Grand Lodge

Human Hunter 6 | AC 22 (25*) T 12 FF 20 (23*) *w/Barkskin | HP 56 | F +9 R +8 W +5 | Init + 4 | Perception +11
Animal (Panda) Jr:
: AC20 (23*) T14 F17 (20*) | HP 39 | F+7, R+7, W+3*

(Temp AC: 23)

Cursed and deseased, Cody strikes defensively at the Ghast, but misses badly.

Panda remains immobile.

actions & rolls:

Both Standard: attack defensively
Cody +1 scimitar w/+1 str, +1 bless -4 curse: 1d20 + 6 + 1 + 1 - 4 ⇒ (1) + 6 + 1 + 1 - 4 = 5 to hit
slash damage w/+1 str: 1d6 + 3 ⇒ (6) + 3 = 9

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

1d20 + 9 + 1 + 1 ⇒ (12) + 9 + 1 + 1 = 23
1d6 + 3 ⇒ (5) + 3 = 8
1d6 ⇒ 2 holy
1d6 ⇒ 6 shock

1d20 + 9 + 1 + 1 ⇒ (10) + 9 + 1 + 1 = 21

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Dusklord tries to pinpoint the creature again as he decides what to do.

If it hasn't moved, can I attack it there again?

magic missile if it hasn't moved: 3d4 + 3 ⇒ (4, 1, 2) + 3 = 10
toppling (trip attack): 1d20 + 11 ⇒ (6) + 11 = 17

If I can't attack it, I'll try channeling again (I actually have 9 uses of channel per day). DC 16 Will.

Silver Crusade

Gnome Cavalier 5 | HP: 63/64 | AC: 24 (11 Tch, 24 Fl) | CMB +5, CMD: 15 | F: +9, R: +1, W:, +2; +2 vs Fear, Despair, Illusion & near mount | Init: +0 | Perc: +2, SM: +0 |Speed 15ft/40ft Mounted | Challenge 1/2; Tactician 2/2 | Active Conditions: Banner (+2 vs Fear & +1 Charge to allies); (Self) +2 to hit and +2 NL Damage
Nord Stats:
HP 45/45 ; AC: 23/10/23; F: 8 R: 5 W: 2; P: +8; SM: +1

Nord Fort 1: 1d20 + 8 ⇒ (15) + 8 = 23
Nord For 2: 1d20 + 8 ⇒ (14) + 8 = 22
Nord Fort 3: 1d20 + 8 ⇒ (5) + 8 = 13

"Squealy!" exclaims the gnome, dropping his lance. He rushes towards the boar and leaps into the saddle as he draws a dagger. Guiding the boar to a position opposite Cody, he lashes out with the dagger.

"I've got you buddy. Lets drop this fool!"

The injured animal lashes out frantically in response.

GM, I believe Hastard provoked from the enemy

Mechanics:

Move; Mount animal as a swift; fail to stab enemy. Nord 5ft stepped and full attacked

Swift Mount Nord (DC 20): 1d20 + 12 ⇒ (15) + 12 = 27

Dagge, Haste, Bless, Flank: 1d20 + 6 + 1 + 1 + 2 ⇒ (1) + 6 + 1 + 1 + 2 = 11
Damage?: 1d4 + 1 ⇒ (2) + 1 = 3

Nord Gore, Bless, Haste, Flank: 1d20 + 8 + 1 + 1 + 2 ⇒ (6) + 8 + 1 + 1 + 2 = 18
Nord Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Hasted Gore, Bless, Haste, Flank: 1d20 + 8 + 1 + 2 ⇒ (14) + 8 + 1 + 2 = 25
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

(As immediate action if Nord hit) Ride Check to negate: 1d20 + 12 ⇒ (6) + 12 = 18


In Wrath's Shadow

@Hastard, Nord failed his third saving throw so he's paralyzed. Please repost your action.
@Dusklord, you don't know Tholrist hasn't moved. You can roll for Perception though, DC 25 (base DC 20 +2 for unfavorable conditions +3 for your distance from Tholrist). Let me know if you want to Magic Missile or Channel.
.

Feybella, E'li and Cody all do their best to hit the undead ghast. Unfortunately, none of them get close. E'li fires another bullet but misses Tholrist's head, Feybella's jabs are too slow, and Cody does his best to hold his ground against the terrifying creature in front of him. Tholrist snorts in contempt, looking for his next victim.

Nord, rounds of paralysis: 1d4 + 1 ⇒ (2) + 1 = 3

Waiting on Hastard and Dusklord, then it'll be Tholrist's turn.

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

Does he have some type of magical protections on or is it just his AC?

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Dusklord can't pinpoint the dangerous enemy again, so tries to wrest control of its mind once more.

I can't tell where he is, so I'll channel again (DC 16 Will)

perception: 1d20 + 7 ⇒ (9) + 7 = 16


In Wrath's Shadow

His AC has been stopping you, but he has more defenses...
Tholrist, save: 1d20 + 13 ⇒ (15) + 13 = 28

Dusklord keeps trying to break into Tholrist's mind, but the ghast is simply too powerful.

Still waiting on Hastard.

Silver Crusade

Gnome Cavalier 5 | HP: 63/64 | AC: 24 (11 Tch, 24 Fl) | CMB +5, CMD: 15 | F: +9, R: +1, W:, +2; +2 vs Fear, Despair, Illusion & near mount | Init: +0 | Perc: +2, SM: +0 |Speed 15ft/40ft Mounted | Challenge 1/2; Tactician 2/2 | Active Conditions: Banner (+2 vs Fear & +1 Charge to allies); (Self) +2 to hit and +2 NL Damage
Nord Stats:
HP 45/45 ; AC: 23/10/23; F: 8 R: 5 W: 2; P: +8; SM: +1

Noticing his companion has frozen in place, he cries out "You'll pay for your transgressions vile beast!" and lashes out with his lance.

Bless, Haste, Lance: 1d20 + 8 + 1 + 1 ⇒ (2) + 8 + 1 + 1 = 12
Damage?: 1d6 + 2 ⇒ (5) + 2 = 7

Bless, Haste, Bonus Lance: 1d20 + 8 + 1 + 1 ⇒ (20) + 8 + 1 + 1 = 30
Damage?: 1d6 + 2 ⇒ (3) + 2 = 5

Bless, Haste, Crit Confirmation Lance: 1d20 + 8 + 1 + 1 ⇒ (20) + 8 + 1 + 1 = 30
Damage?: 2d6 + 4 ⇒ (5, 4) + 4 = 13


In Wrath's Shadow

Hastard's lance attack tears into Tholrist's shoulder, clearly dislodging it and inflicting a nasty wound.

Tholrist, in turn, Channels more negative energy, causing another wave to hit all of you.

Channel Energy: 3d6 ⇒ (4, 3, 2) = 9
Everyone save vs. Will please for half damage or take the full nine.

Initiative:
Tholrist (-61 hp, badly wounded)
Dusklord (blinded, blessed, -4 hp)
Cody (cursed, diseased, -7 hp, blessed) & Panda Jr. (sickened, paralyzed round #3 of 5, -20 hp, blessed)
Feybella (-11 hp, blessed)
Hastard (sickened, blessed, -9 hp) & Nord (blessed, paralyzed round #1 of 3, -28 hp)
E'li (blessed, lesser angelic aspect, -4 hp)

You're up!

Scarab Sages

Wolfie:
Wolfie Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 | Defense | AC 22, touch 14, flat-footed 18 hp 42/42 Fort +7, Ref +7, Will +2
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10

Will: 1d20 + 5 ⇒ (6) + 5 = 11

Fey doesn't manage to fight off the full effects this time, and cries out in pain. [b]"I'm about done with this. She pulls out a vial of holy water at tosses it at the ghast.

Ranged touch: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Damage: 2d4 ⇒ (1, 3) = 4

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

Will Save 1d20 + 2 + 7 ⇒ (14) + 2 + 7 = 23

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

2 more bullets
1d20 + 9 + 1 + 1 ⇒ (19) + 9 + 1 + 1 = 30
1d6 + 3 ⇒ (2) + 3 = 5
1d6 ⇒ 6 holy
1d6 ⇒ 5 shock

1d20 + 9 + 1 + 1 ⇒ (20) + 9 + 1 + 1 = 31
1d20 + 9 + 1 + 1 ⇒ (13) + 9 + 1 + 1 = 24 confirm
1d6 + 3 ⇒ (5) + 3 = 8 if no confirm
2d6 + 3 ⇒ (2, 3) + 3 = 8 if Confirm

1d6 ⇒ 3 holy
1d6 ⇒ 6 shock

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

Maybe that will strike it in the face :)

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

The blinded Dusklord takes the brunt of the negative energy damage.

Will save: 1d20 + 4 ⇒ (5) + 4 = 9

He tries one last time to take over the enemy's mind.

DC 16 Will (I guess he can always roll a 1 or 2!)

Grand Lodge

Human Hunter 6 | AC 22 (25*) T 12 FF 20 (23*) *w/Barkskin | HP 56 | F +9 R +8 W +5 | Init + 4 | Perception +11
Animal (Panda) Jr:
: AC20 (23*) T14 F17 (20*) | HP 39 | F+7, R+7, W+3*

(Temp AC 22)

Cody takes the full force of negative energy while Panda manages to resist the unholy channel.

Hasted Cody attacks twice at the Ghast, but his curse still affects his aim.

actions & rolls:

Cody Will save: 1d20 + 0 ⇒ (6) + 0 = 6
Panda Will save: 1d20 + 0 ⇒ (17) + 0 = 17

Haste , Bless
Standard:
Cody +1 scimitar w/+1 str, +1 bless, +1 haste -4 curse: 1d20 + 6 + 1 + 1 + 1 - 4 ⇒ (2) + 6 + 1 + 1 + 1 - 4 = 7 to hit
slash damage w/+1 str: 1d6 + 3 ⇒ (1) + 3 = 4

Cody +1 scimitar w/+1 str, +1 bless, +1 haste -4 curse: 1d20 + 6 + 1 + 1 + 1 - 4 ⇒ (11) + 6 + 1 + 1 + 1 - 4 = 16 to hit
slash damage w/+1 str: 1d6 + 3 ⇒ (5) + 3 = 8


In Wrath's Shadow

Feybella, Cody, Dusklord all take 9 damage. Panda and E'li take 4. Waiting on Hastard and Nord.

Cody slashes feebly at Tholrist, and Dusklord tries to take over his mind. E'li and Feybella exploit the diversion and strike at the ghast with both holy water and sling, the holy water burning through his chest just as E'li's stone crushes what was left of his windpipe. He gurgles for a moment, then falls (finally) dead.

Combat Over! Congratulations on a very tough battle!

Silver Crusade

Gnome Cavalier 5 | HP: 63/64 | AC: 24 (11 Tch, 24 Fl) | CMB +5, CMD: 15 | F: +9, R: +1, W:, +2; +2 vs Fear, Despair, Illusion & near mount | Init: +0 | Perc: +2, SM: +0 |Speed 15ft/40ft Mounted | Challenge 1/2; Tactician 2/2 | Active Conditions: Banner (+2 vs Fear & +1 Charge to allies); (Self) +2 to hit and +2 NL Damage
Nord Stats:
HP 45/45 ; AC: 23/10/23; F: 8 R: 5 W: 2; P: +8; SM: +1

Will Hastard: 1d20 + 2 ⇒ (6) + 2 = 8
Will Nord: 1d20 + 2 ⇒ (17) + 2 = 19

Guessing -9 for Hastard and -4 for Nord

Distraught by the condition of his companion, Hastard fails to avoid the brunt of the black energy assaulting him. Thankfully, in contrast the boars stubbornness prevails!

"ACK!" exclaims the gnome as the creature falls. "Oh thank the gods! Oh Nord! You look terrible!" he exclaims, rushing towards his companion. Tugging an elaborately carved twig from his belt, he begins poking the beast. "I've seen this done before...stop bleeding now! Feel better!."

After a few pokes with...less than desired results, he turns to his companions. "Can any of you use this thing please?"

CLW Wand Usages Nord: 5d8 + 5 ⇒ (1, 3, 7, 1, 3) + 5 = 20

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

The warpriest will channel to stablize people
1d6 ⇒ 1

Grand Lodge

Human Hunter 6 | AC 22 (25*) T 12 FF 20 (23*) *w/Barkskin | HP 56 | F +9 R +8 W +5 | Init + 4 | Perception +11
Animal (Panda) Jr:
: AC20 (23*) T14 F17 (20*) | HP 39 | F+7, R+7, W+3*

First making sure the Ghast is truly dead, Cody then pulls out his wand and heals Panda and himself up. ”I though we might be goners there for little while. I hope that what ever is left in this temple is less powerful. “

(included 1pt from Eli’s channel.)
Panda down 23 - heal with CLW: 4d8 + 4 ⇒ (5, 4, 8, 8) + 4 = 29
Cody down 15 - heal with CLW wand: 3d8 + 3 ⇒ (4, 4, 3) + 3 = 14

(Cody - Conditions to clear Cursed, diseased)

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

The warpriest will use the gnome's wand to heal him.

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

That was a nasty fight but I think we destroyed a great evil

Scarab Sages

Wolfie:
Wolfie Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 | Defense | AC 22, touch 14, flat-footed 18 hp 42/42 Fort +7, Ref +7, Will +2
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10

"That was horrible." She spins and moves up to Dusklord. "Dusklord! What can we do to help." She taps herself with her own Cure Light Wand on the way.

CLW: 2d8 + 2 ⇒ (7, 5) + 2 = 14


In Wrath's Shadow

The hall falls silent as Tholrist lies motionless on the floor. The room continues to radiate evil, complete with old blood stains, mutilation images everywhere and terrible inscriptions fill the wall. Despite the oppressive atmosphere, you you no longer feel a threat here.

Those who feel better among you check Tholrist's body. He has a kit of obsidian scalpels, platinum needles and other strange fleshcarving instruments - no doubt to inflict more pain upon himself and any victims - in an exquisite porcelain case. You also notice that he has been wearing an metal plate around his jaw. Although colored black on the outside, its inside reveals its true golden color. It was hammered by a master and covered with intricate etchings like those you found on the similar piece ages ago in the first hall above.

Although you vanquished the evil presiding over the ancient temple of Yamasoth, you realize there is more to be done. In particular, you still haven't found all the captives from the dig. Unfortunately, some of you bear scars that will be difficult to heal. Dusklord remains blind, while a powerful curse continues to affect Cody and is observable in his movements. He also seems to be contracting a nasty fever.

Cody's curse and Dusklord's blindness are permanent. Anyone can roll a heal check to try to identify Cody's disease.

Silver Crusade

Gnome Cavalier 5 | HP: 63/64 | AC: 24 (11 Tch, 24 Fl) | CMB +5, CMD: 15 | F: +9, R: +1, W:, +2; +2 vs Fear, Despair, Illusion & near mount | Init: +0 | Perc: +2, SM: +0 |Speed 15ft/40ft Mounted | Challenge 1/2; Tactician 2/2 | Active Conditions: Banner (+2 vs Fear & +1 Charge to allies); (Self) +2 to hit and +2 NL Damage
Nord Stats:
HP 45/45 ; AC: 23/10/23; F: 8 R: 5 W: 2; P: +8; SM: +1

"Well, that was certainly a nasty business." agrees the gnome. "Thank you E'li. Nord looks much better now. Perhaps I should learn how to use this thing someday..."

Glancing towards Dusklord and Cody, and back down at the pile before them, he frowns. "I don't suppose you can tell if these things are magical? Specifically if they'll harm us? That thing seemed quite intent of causing permanent harm."

"You really don't look well Cody. May I?" Hastard begins checking the man's eyes, pinching his skin, and thoroughly looking him over.

Heal: 1d20 ⇒ 20

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

What does having these things, cursed and blinded? If it is bestow curse, did the ghast touch him?

Grand Lodge

Human Hunter 6 | AC 22 (25*) T 12 FF 20 (23*) *w/Barkskin | HP 56 | F +9 R +8 W +5 | Init + 4 | Perception +11
Animal (Panda) Jr:
: AC20 (23*) T14 F17 (20*) | HP 39 | F+7, R+7, W+3*

Cody uses detect magic on the items, casting guidance to help himself.

spellcraft w/-4 curse, +1 guide: 1d20 + 8 - 4 + 1 ⇒ (13) + 8 - 4 + 1 = 18

"Lets keep looking for the remaining missing workers."

(Looking back, bestow Curse is a melee touch attack: the Ghast didn't make a touch attack on Cody also, he wasn't next to Cody at the time. Cause blindness is a medium range spell, no attack needed.)

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

That is what I tought, a touch attack was needed to get it off, if it was bestow curse

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Dusklord is incredibly disappointed at how this Thassilonian expedition is turning out.

"I'm afraid I won't be able to find a cure until after this mission. Not only was that creature too powerful for me to control, but I will be unable to see the remainder of this structure. Those of you with eyes to see will have to describe things to me. I will help as I might, but we should finish our mission and then seek a cure."

Looks like I'll need to use some prestige points when we're done...

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

What is still left of the mission?


In Wrath's Shadow

@E'li & Cody: you're right - I somehow missed that, sorry! Since it's not feasible to do anything else at this point, I'll rule that the curse slowly fades away from Cody after the battle.
@E'li: there is still the cave and pit from which you retreated, and you feel that the ancient temple has more secrets to reveal. There are also some captives that are still missing. You haven't met the formal success conditions yet.

Hastard learns that Cody's disease is Ghoul Fever, a nasty disease that might cause him to turn into a ghoul himself.

Cody notices that the metal plate Tholrist was wearing radiates faint evocation magic (hint: like the other plate you retrieved). None of the other items are magical but you're sure they would fetch a nice sum on the black market.

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

We should continue on he recommends.

Scarab Sages

Wolfie:
Wolfie Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 | Defense | AC 22, touch 14, flat-footed 18 hp 42/42 Fort +7, Ref +7, Will +2
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10

If no one else grabs the plate Fey will. "You can ride Wolfie Dusklord. I'll describe everything and try to help you."

She looks around. "It looks like we need to go down this hallway to the south."

Grand Lodge

Human Hunter 6 | AC 22 (25*) T 12 FF 20 (23*) *w/Barkskin | HP 56 | F +9 R +8 W +5 | Init + 4 | Perception +11
Animal (Panda) Jr:
: AC20 (23*) T14 F17 (20*) | HP 39 | F+7, R+7, W+3*

Cody and panda will lead the way down the side hallway.

perception: 1d20 + 9 ⇒ (15) + 9 = 24


In Wrath's Shadow

Cody leads the way, with the rest of the team behind him. He quickly finds a secret door at the end of the hallway, which opens up to the first large hallway you've been to in this floor B2 on the map. Although you've checked all the rooms you are aware of, you still hear faint screams in the distance. Something is clearly still out there.

Silver Crusade

Gnome Cavalier 5 | HP: 63/64 | AC: 24 (11 Tch, 24 Fl) | CMB +5, CMD: 15 | F: +9, R: +1, W:, +2; +2 vs Fear, Despair, Illusion & near mount | Init: +0 | Perc: +2, SM: +0 |Speed 15ft/40ft Mounted | Challenge 1/2; Tactician 2/2 | Active Conditions: Banner (+2 vs Fear & +1 Charge to allies); (Self) +2 to hit and +2 NL Damage
Nord Stats:
HP 45/45 ; AC: 23/10/23; F: 8 R: 5 W: 2; P: +8; SM: +1

With a deep frown, Hastard looks around. "So...I get the feeling we've got to go through the...that horrendous place we saw earlier...Any suggestions?"

Scarab Sages

Wolfie:
Wolfie Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 | Defense | AC 22, touch 14, flat-footed 18 hp 42/42 Fort +7, Ref +7, Will +2
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10

I suggest we look at all the walls for secret doors before we head back to that horrible place. It's going to be even harder now that we have to keep to my speed." She taps her leg.

Grand Lodge

Human Hunter 6 | AC 22 (25*) T 12 FF 20 (23*) *w/Barkskin | HP 56 | F +9 R +8 W +5 | Init + 4 | Perception +11
Animal (Panda) Jr:
: AC20 (23*) T14 F17 (20*) | HP 39 | F+7, R+7, W+3*

Taking Feybella's advice, Cody searches methodically along the east side of the hallway for secret doors.

Take 20 for 29 total

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

Do we need another channel?

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Dusklord declines Feybella's offer to ride Wolfie, but does seem glad for her describing everything.

"Take detailed notes...I shall insist on seeing them after we are through," he laments.

Just had another character in a different game turned to stone...

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