The Scorched Lands (Inactive)

Game Master wicked_raygun

A Pathfinder Western-styled, Steampunk Adventure.
The Ambush Map


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half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3

Random fires starting all around? Must mean the Doc's in town... ;P

I've skimmed the rules a bit, and am leaning toward the entrepreneur now. I don't think he'll be the type to have an animal companion though, unless it be a loyal dog, which may not be much fun to play.

Word of warning: he's got the "doesn't socialize with the lower class" quirk Hindrance, at least at the moment. I suppose I could change it to make things go smoother if I had to, though. It just really suits him, haha.

Working on his profile now.


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

@YoricksRequiem: PM sent.

Benjamin Alderly Dalton wrote:
Random fires starting all around? Must mean the Doc's in town... ;P

Yeah, I wouldn't do fire for that very reason. Just an example. Can't imagine why it came to mind. :o)

Quote:
Word of warning: he's got the "doesn't socialize with the lower class" quirk Hindrance, at least at the moment.

Oh, he's gonna be hella fun to annoy. :oP


half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3

Heheh, he will be, at that.

Bukaru, here's a link to some crunch.


Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]

Okay, here's what I'm thinking, Ben, but feel free to shoot it down if you don't like it.

Let's say that you have a sister, whose husband died of like, cholera or something, and your sister's child (gender tbd) has been getting into a lot of trouble at school. So with your plans to go to the new world, get set up proper, she asks you to bring the kid with you, because you're a strong man (like dad was) and maybe that will help. I'm thinking the child itself will be psychic, and that they'll have trouble controlling this volatile power, which is what lead to the issues, etc.

What do you think, would you be amenable to something like that? Any other ideas on how it could work?

@GM Bukaru:
As much as the Young hindrance seems "correct" for this, it sounds brutal for playing, because it seems like you never actually make up those lost Attribute points and Skills.

Would I be able to do one of the following?

a) Simply roleplay the age thing and choose more interesting hindrances, such as Curiosity or Phobia.
b) Get something additional for choosing it.
c) Use the Small hindrance instead like I've seen some people doing.

Especially given that the hindrance basically specifies 8-12. I both am not super confident in my ability to roleplay that age, and also think that I'd have more to offer if I was more like 13-14.

I mean, I'll take it either way, it's just hard not to see the loss of Attributes and Skills as a big penalty.


half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3

Hmm, interesting. I picture Alexander James as sort of the black sheep of the family, not having made (or having tried to make) a name for himself by becoming a success as something prestigious like his older brothers, instead wasting his time and money on indulgences. This trip would be his first attempt at something serious. I like the idea of his sister asking for help - if he's very fond of her, and willing to take the kid under his wing, he's not a totally unlikeable jerk, which was something I was starting to worry about. She might need a better reason to send the kid along than that he's a good influence, though. XD

Maybe the head of the family insists that the kid be sent far away, and if it wasn't for AJ taking him/her along to the new world, the kid would have been sent to some godawful corner of the earth alone/with his sister?

In any case, I like the idea.

Bukaru, how are you handling languages? I see that you can buy various levels of them with your skills, which seems punishing. I've also seen that you can get half your Smarts worth of languages in addition to your mother tongue. Which is it? Are those languagues all pidgin? I'm confused.


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

Well if you're an obnoxious black sheep and the kid is a troublemaker/problem child, it could be less of a "he can help the child" and more of a "good riddance to the both of them!" Which your latter thought sort of implies, at least for the rest of the family.

That could be extended to your not even wanting the kid along, but your family forcing the issue: "Go do something with your life and don't come back until you've made a name for yourself... oh, and you're cut off from the family fortune unless you take <PC name here> with you."

That might be an opportunity for character growth from grudging acceptance (or worse) to actually warming to the kid.

NOT telling you how to build your backstory/run your character, just tossing out idea fodder.


Female Half-elf Cleric/2
Quick Stats:
HP 25/25; AC 17 | T 10 | FF 17, CMD 10; Fort +6 | Ref +2 | Will +6 (+2 vs. enchant,charm,compulsion); Init +0; Percept +5|LLV; Mv:20

All - I've got the new game's forum up (thanks Ray, that *was* easy!).

CLICK HERE

I've copied all your posts since my last one yesterday (except Ben's and Loveless' from just now, I was working on it for the last few hours) over there, and answered them.

If you know SW well, please read all the houserules post, and if you don't, please read the "things to know" post!

See ya there!


I have to get ready for a game tonight. I'll post first thing tomorrow morning.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Okay it looks like you want to continue. Post moving us forward coming tonight.

-Posted with Wayfinder


half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3

I'll be AFK a large part of tomorrow, so if necessary feel free to NPC Bad Ben. He'll want to be up front and ready to tackle anything lookin' to harm that girl.


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

Sorry, but: Where's Gulch? Where's Bluefeather? Where's A.J. and why is Doc "marching" down the street? What's my motivation in this scene? No, strike that last one, wrong script.

What Doc would do in this situation depends in particular on the Deputy's proximity (or lack thereof), but also Gulch's to some degree.


By marching I meant "riding" And the good Deputy and Gulch are behind you, but I'm waiting on your reaction first. They are with you, if that's what you're asking.


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

Ah. Post coming forthwith, then.


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

You know what might be cool in a split-party situation like this? (Not saying you should do this, Ray; just pondering.) Since it's possible to attach one Discussion thread to multiple Gameplay threads, what if each half of a split team was given its own Gameplay thread, with the understanding that those in group "A" were to avoid Gameplay thread "B" and vice-versa. Then neither group would know what was going on "elsewhere" (without using a ton of spoilers).

Of course a persistent party split of this sort likely only happens when some bullheaded idjit like Doc strikes off on his own, so it's probably a rare event. :op


Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]

Seeing more posts from Ray - hope this means your hands are feeling better!


A little. They're not quite as swollen as before. But it's still pretty bad. I'm waiting on some lab results before I can go back to the doctor. Hopefully that'll come in tomorrow.

Thanks for the well-wishes, guys. And also for your patience.


half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3

I've got some RL stuff to deal with over the next few days, so I may not post, or at least not frequently. Feel free to move my character.


half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3

Sorry, should've specified: Ben is doing a quick clear of his gun as a standard action.


half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3

I'm going to be very busy from the 20-26th of October, so I probably won't be able to post then.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Okay big post coming tonight.

-Posted with Wayfinder


half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3

Sorry if I'm slow to respond to anyone - my mom has fallen ill, and I'm heading up to see her today. You can NPC my character as needed.


I hope everything turns out okay.


Setting up map for tomorrow and you're confrontation with Matilda in Room C. Should be up tomorrow.


Halfling Swashbucker(Mouser) 1, hp 12/12, AC 20(T15/FF16) CMD 14, Init +4, Perc +7, F+3/R+7/W+2 Panche 3/3

Kick down the door and go if guns ablazin' work for everyone?


Female Half-elf Cleric/2
Quick Stats:
HP 25/25; AC 17 | T 10 | FF 17, CMD 10; Fort +6 | Ref +2 | Will +6 (+2 vs. enchant,charm,compulsion); Init +0; Percept +5|LLV; Mv:20

Yep. Holding a Channel Energy ready...


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

Works for me. I asked in character, but: Is there a particular way you think Doc can be most useful in this assault? I don't want him just lobbing fire blind or anything, in case the little girl's in the line of fire.


Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]

Talk to them to death.

No, I actually have no idea. I don't know at all what is waiting for us through this door. It might well begin as a negotiation for all I know.


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

Negotiation? That leaves Doc out. He's not your first choice for diplomacy...


Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]

The Doc is more than capable of outsmarting people, though.


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

Not sure his player is, though. :o) But thank you for the vote of confidence.

What the heck, let's go in guns a'blazin', it's worked so far.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

My Internet has died. I need to get it fixed. Hopefully tomorrow I can start making bigger posts.

-Posted with Wayfinder


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

Wishing you the best of luck with that. My ISP (a reseller) got booted to the curb by Verizon and I'm scrambling to find something usable/affordable to replace it before this "ghost account" terminates. Point being: I feel your pain.


half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3

YEEEHAW! Light 'er up, Doc!


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

DiceBot hates my guts but seems to flat-out love Doc when he's fireslingin'.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Well done, Doc. I'm volunteering at a convention today, so I'll resolve actions when I get home today.

-Posted with Wayfinder


Alright, guys. Aside from a few loose ends to tie up. This delve is done. And so now I welcome you to 3rd level.


Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]

Level 3:

+1 BAB
+1d10 HP
+1 Will Saves

+8 Skill Points: +1 Bluff, +1 Craft Alchemy, +1 Intimidate, +1 Kn Local, +1 Perception, +1 Perform Violin, +1 Stealth, +1 Survival
- Special Abilities: Access to Deeds.
- Feat: I just realised that I've been using Rapid Reload without having actually got it, like an idiot. So I guess I'm taking that.


half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3

level 3:

+1 BAB
+6 hps (I think? It's half +1, right? Or do we roll? I forget :P)
+1 Will

+5 Skill points: +1 Acrobatics, +1 Intimidate, +1 Know: engineering, +1 Know: local, +1 Perception
Feat: Rapid reload

Is someone keeping track of our loot? I nominate the Doc for the boots of striding and springing. ;) I wouldn't mind the +1 studded leather if no one else wants it?


Female Half-elf Cleric/2
Quick Stats:
HP 25/25; AC 17 | T 10 | FF 17, CMD 10; Fort +6 | Ref +2 | Will +6 (+2 vs. enchant,charm,compulsion); Init +0; Percept +5|LLV; Mv:20

It will take me another day or two to finish upgrading Bukaru, I want to finish some things I may have left out in my haste to create her.


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

I, too, will need some time to update for L3.

As for the spoils, Doc wasn't going to claim anything. But if the consensus is that he should get the boots, I'm cool with that.

Ben, just for the record: That thing Doc started to say to you before he changed his mind? It was almost a compliment. :op


Female Half-elf Cleric/2
Quick Stats:
HP 25/25; AC 17 | T 10 | FF 17, CMD 10; Fort +6 | Ref +2 | Will +6 (+2 vs. enchant,charm,compulsion); Init +0; Percept +5|LLV; Mv:20

The New Bukaru :

BAB and CMB +1 (big deal, she doesn't use weapons)
Reflex +1 (and I spotted a +1 to all saves from one of my Domains)
Ray, how does your HP advancement work again?
Second level spells! Woohoo! Usually available spells listed.
2 Skill ranks added (Know/Planes and Sense Motive), skills re-calculated
Channel Energy now does 2d6+1! (+1 from the Half-Elf Cleric "+1 per 3 levels")
New Feat - Reach Spell (for Cure X Wounds from a distance)


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

HP is half +1 rather than rolling. So in your case 5 + Constitution Modifier.

-Posted with Wayfinder


Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]

I'm updated.

Benjamin Alderly Dalton wrote:
Is someone keeping track of our loot? I nominate the Doc for the boots of striding and springing. ;) I wouldn't mind the +1 studded leather if no one else wants it?

I don't think anyone is yet. I'm certainly fine with Doc getting the boots and you getting the leather - it would benefit me as well, but with your sword, you're in melee a lot more than I am.


Male Human Fighter 3
Quick Stats:
HP: 26/26 | AC: 17/18 (Expertise) (T: 13, FF: 15) | Fort +4 / Ref +3 / Will +1 | Init +2 / Percept +0

Hells YES!!!

*bounces*

Ray said I can play!

WOOT!

Jake'll be ready to play in the next day or so. Yee HA!

(I *may* be just a *little* excited...)


Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]

Oh that must be the surprise! Welcome aboard. :D


Male Human Fighter 3
Quick Stats:
HP: 26/26 | AC: 17/18 (Expertise) (T: 13, FF: 15) | Fort +4 / Ref +3 / Will +1 | Init +2 / Percept +0

I dunno if I'm the surprise. If I am, I do hope it's not a disappointing one. :-)


Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]

Having seen you in a couple of games, I'm sure you won't be. :) Out of curiosity and impatience, what are you planning to play as?


Male Human Fighter 3
Quick Stats:
HP: 26/26 | AC: 17/18 (Expertise) (T: 13, FF: 15) | Fort +4 / Ref +3 / Will +1 | Init +2 / Percept +0

Fighter or Ranger. Human, probably, despite the ears in the pic.

Prefer a fighter, but not wanting to be all heavy armor, so looking at variants.


Ranger has the trophy hunter. And fighter has the trench fighter. Both can use firearms and both are pretty solid.

Hmm... I'm suddenly curious about what a Warpriest of the Shooter would look like...


Male Human Fighter 3
Quick Stats:
HP: 26/26 | AC: 17/18 (Expertise) (T: 13, FF: 15) | Fort +4 / Ref +3 / Will +1 | Init +2 / Percept +0

My only hesitation with Trench Fighter was that I wasn't going to have him specialize in guns - just possibly be able to use them.

In fact, I had toyed with the idea of making him unimpressed with guns, overall.

But I'll tinker/think a bit and come up with something.

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