The Scales of Blackened Souls (Inactive)

Game Master Lord Grey

Having survived one day into their quest, the group readies to head back out to the Temple of Final Rests.

VERY very rough map of the area
Temple of final Rests map


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Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Do you speak Orc, Varus? Sharla and I do not. Anders? If one of you do, then I think that's the best plan, Galenus comments.

Otherwise, I'm with the pit plan, but this is you're guys' call.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Round 3, Rage 3/10 Rounds

Anders, still in a rage, hacks at the fallen She-Orc in an attempt to finish her off.

GA Att: 1d20 + 5 ⇒ (8) + 5 = 13
GA Adv Att: 1d20 + 5 ⇒ (12) + 5 = 17
GA Crit Dam: 2d12 + 3 + 2 ⇒ (9, 12) + 3 + 2 = 26


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Oh. Well, I guess that's that.


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

After attacking the orc, if its dead, Sharla will retrieve her dagger.


Anders goes to bury his axe into the orc,his blow landing in her chest.

She roars herself awake, apparently still alive, but before she's able to act, Sharla attacks her and finishes her off.

init over. Everyone gain 150 exp


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

Sharla investigates the body. "Well, that was fun."

Perception: 1d20 + 2 ⇒ (1) + 2 = 3
Investigation: 1d20 ⇒ 8

"Maybe we should go back to town and take a rest."


As you stand above the defeated orc, you notice something strange... Her skin almost appears to darken, except it isn't just a new shade to her skin. No... A dark smoke, or thin black fog begins to roll off of her corpse, roughly in a humanoid shape, and within moments it is gone like a shadow at dawn.

A vision flashes in each of your heads...

-----------------
You are sleeping on your cot. It is day, and outside of bright and uncomfortable, even with this strange haze that lingers long in the sun.

You wake from a dream of frustration and fear... The idiots outside have no idea what happened to some of your soldiers, and your thoughts are filled with the sounds of another... Creature... Breaking out of the stone building across from your own sleeping chamber, the room you took for yourself and had Iggzock rig up with the human's weapons to protect you while you slept.

Your dream was of the things *within* breaking through the boards and chains yet again and dragging more of your soldiers off to whatever fate...

You hear the breaking of boards and chains... Distant... You wake. Were those sounds real? Sneaking off of your cut, you lurk over to the door, unhitch the trap and peak out...

Who are those people, and what are they doing?

Suddenly, a dagger in your stomach. Slamming the door shut, you rearm your trap and hurry over to the shelf near your cot. You pull the dagger out, dropping it to the floor, and drain one of the two potions. You ready yourself for a fight.

Fight you do, cleaving at the small, weak people as their attacks mostly bounce off of your armor. Suddenly, everything goes black, and then the pain! It hurts so bad and you awake to find yourself on your back with an axe in your chest. Then you feel one more sharp pain before you can act, and-...
-----------------------

As soon as it came to you, the vision is gone. You think only a moment has passed, but it takes just a brief moment to regain your composure after this memory of the dead's final moments.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Anders shakes his head as the rage leaves his body, but is replaced by some other vision. Able to see first hand the chaos that he brings through the eyes of his enemy, he simply smiles while attempting to catch his breath.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Galenus' face turns ashen.

Well. F*!!.

Silver Crusade

Commander

"Yes I speak O--"

Then the world goes crazy. The barbarian shops into the orc like a slab of wood, the bard finishes her off, and then they are forced to re-live the death they just caused!

"Um...yes, okay, yeah, we should rest for a bit. But not here. Let's search the room, then just retreat a spell into the woods."

Varus also searches the body and the room.

Investigation: 1d20 + 0 ⇒ (4) + 0 = 4
Perception: 1d20 + 3 ⇒ (14) + 3 = 17


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

"That...didn't feel-so good." Sharla says, dropping to her knees. "I didn't like that. Hurry with the searching," She pleads, "More will surely come soon to see what happened to their leader."


which room are you checking out, the orc's or the formerly barricaded one?


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Galenus will go check whichever room didn't have a pit trap in front of it.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

That would be the one we are in, I think?

Anders searches the body of the female Orc and investigates the armor and weaponry.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

I think so? Also, forgot dice

Perception: 1d20 + 2 ⇒ (11) + 2 = 13
Investigation: 1d20 + 3 ⇒ (11) + 3 = 14


In the orc woman's room, you discover the items previous described, including two crossbows which, if unattached from the barrels, seem perfectly usable.

The orc woman's greataxe is sharp and decently, though savagely, made. Her armor however is crude, improvised, and it's obvious it would never survive a refitting.

Inside the chest are several polished gems, 1 platinum piece, 12 gold pieces, and 72 silver pieces. There is also a scroll case filled with papers. The papers range from random journal entries and other pages in a very crude, nearly illegible common. The polished gems are worth a total of 220 Gp.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Anders tosses the papers to Galenus.

Not sure you can make anything of these?

Do we have a party loot sheet? I forget. If not, we can divide the coinage and gems up evenly right now.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Galenus fumbles a bit as he tries to catch the slew of papers.

Hey! Be careful with these things; you never know what value they hold.

Happy wth his own "treasure," Galenus starts rifling through the paperwork to see what he can make of it all.

With Eyes of the Runekeeper, Galenus can read any language.

Anders, we do not have a party log, unless Varus is keeping one.


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

Maybe we should make one, at least until we can get back to town.

"Oooh, I'll take a crossbow!" Sharla says, grabbing one, "Oh, it's heavy. Never mind. We can still take it back to sell, I guess."

I'm assuming the crossbows are heavy by the damage that they dealt.


Anders, don't forget to track your inspiration on your status bar.
Yes, the crossbows are heavy, and currently attached to the barrels. You'll either need to destroy the lid of the barrel, or find some tools to get these crossbows off.
Feel free to keep a party loot sheet if you'd like. Or if you prefer, I can curate it in my own GM profile

Galenus:

Flipping through the notes (as there are many), they almost all appear to be written in common, and seem to be talking about unessential day-to-day goings on pre-orc-invasion.

The ones written in an unusual hand seem almost like gibberish. They are comprised of common characters, drawn poorly, and sometimes in orders that don't form words. It reminds you of a child's handwriting when trying to learn a language, but without organized function

A successful investigation check during a short or long rest is required to further analyze these notes, as it will be a time consuming process.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

I vote that it be curated in your GM profile. That way, everyone will have immediate visibility. Thanks!

Silver Crusade

Commander

I concur. With the GM keeping track, that eliminates the chance of us writing something that was not intended, or misinterpreting the intent. Like, we caught the crossbow thing now, but it's easy to see how GM Grey might intend them to be light, but we write down heavy, and suddenly all hell breaks loose. Human sacrifice, cats and dogs living together...mass hysteria!

Varus will assist Sharla. As soon as she expresses interest in the crossbows he spends time and energy destroying the barrel lids to make them useable.
Then suddenly she doesn't want them anymore.
He pouts, and just puts them in his sack, to sell later.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

It will take some study to parse all this documentation. I can get a solid read on all of it right now. Some of it is log entries for daily activity before the orcs took over; some of it looks to be like someone was trying to learn to read and write. Galenus looks at the Orog as he says that last part.

But it will take time to gleam the meaning out of it. Maybe an hour or longer. I'm ok with us staying and continuing on if that's what we want; at the very least I can look over these tonight or the next time we take a break.


Okay, I'm adding the contents of the chest to group loot. Shall I add those crossbows as well? I will need someone to act as the party Mule, though, at least unless you hire a townsfolk to carry your stuff for you. Tell me whenever you guys are officially splitting loot and selling things, and I'll edit the group loot as needed.

Is there anything else besides what is currently in the group loot page that you guys are taking? There are previously described items that haven't specifically interacted with.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Galenus took the scroll case (I put it in my profile item listing. Varus will be our mule, for the most part. We're taking the cross bows, plus any weapons and valuables found on the orcs we've killed today.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

So what are we doing next?

Silver Crusade

Commander

Yes, Varus is the only one who can really sacrifice mobility, so it makes sense that I carry teh lewtz. Um, I thought we were short-resting?


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

I could certainly use a short rest, and blow a HD before moving on.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Are we short resting here in the Orog's chamber, or are we leaving the compound and finding a place out in the wilderness?

Silver Crusade

Commander

I'm for climbing the fence a short way into the woods.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

No matter to me, but this room is pretty well-defended.


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

I agree with the room. I doubt any orc is going to bother their leader while she is resting. I don't really care through, she won't be resting.

Wherever they spend their time, Sharla hums a little ditty to keep everyone's spirits up.

Using Song of Rest to let everyone regain an extra 1d6 ⇒ 2 hit points during this rest.

Silver Crusade

Commander

Okay, invoking Rule of Two: When two party members agree to something, that thing happens. Short resting in this room it is!


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Done. Short rest right here in the room.

Galenus studies the notes. Can I study the notes and regain my spell slots?


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

1HD: 1d12 + 2 ⇒ (8) + 2 = 10


Okay, grouploot; Adding the orog's axe, the vial of fluid, the two quivers of javelins, and removing the scroll case full of papers.

Couple of points about spoilers and knowledge checks, such as the recent one about the Orog. You can prompt a knowledge check yourself if there is ever a thing you wish to try and know more about. Just make the roll, this doesn't require an action.
If I prompt one within a check DC like I did with the Orog, that knowledge is unknown by your characters unless someone makes that check. Only Galenus attempted it, and he failed. I don't mind you guys reading any of the spoilers, just remember to keep your characters ignorant of information in spoilers with unmet requirements. No one knows that this orc was actually an Orog, in character.

The party shuts the door to the orc leader's room, and attempt to get some rest. Galenus pours over the notes from the chest, Sharla sings, Varus gathers the weapons and straps them to his pack for later resale, and Anders rests deeply.

An hour later with no interruption, the group feels a bit more ready to continue.

Short Rest completed. Spend hit dice as desired (don't forget the +2 from Sharla), Galenus recovers his spells.

Galenus' investigation: 1d20 + 3 ⇒ (5) + 3 = 8

Galenus:

Galenus isn't able to gain any important information from the notes. There seems to be some information regarding the day-to-day of the temple pre-invasion, written by the same person, and ending probably shortly before the orcs attacked.

Finally, there is a missing lack of tactical information you would expect to see if this orc woman was the leader of the entire temple. It seems more likely that she was a kind of officer within the orc's ranks.

Adding this as a reminder, regarding collected notes and reporting to the one who gave you your quest.

DM notes:

Random encounter: 1d20 ⇒ 14


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

Sharla looks at the vial of fluid, trying to discover what it is.

Jack of all trades is awesome!: 1d20 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Commander

1d8 + 2 ⇒ (8) + 2 = 10 Power up! =)

Varus breaks out some trail rations and nibbles on them as he straps together the bails of weapons and equipment. Satisfied that everything can be carried the distance back to town, he catches a short nap and awakes feeling refreshed.

"I still have no more power within me, so let us not try to tame to fierce a tiger, but we can certainly look for a wee bit more trouble."


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

It's difficult to parse most of this, but from what I can tell, this particular Orc was some sort of military officer, but unlikely to be a leader as there's a distinct lack of any tactics present. Again, though, I could be missing something. This is very difficult to translate. We should give it to the priest when we get back. Maybe he can make heads and tails of it.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Anders wakes from a deep sleep cat nap. He stretches his arms over his head and looks at the others as he checks his armor.

Well, should we make our way back across to the door with the pit that we were about to enter?

I think that is where we left off?


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Agreed. Let's start there. Care to take a peak outside to ensure we aren't ambushed? Also, I'll be using my spells for charming them; maybe we can get some valuable information via interrogation. If you hear one that speaks a language one of us can understand, or see one that looks like a leader type, let me try to charm them before we attack.


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

"I'll take a look." Sharla says, peeking stealthily around the corner.

Stealth: 1d20 + 4 ⇒ (15) + 4 = 19
Perception: 1d20 + 2 ⇒ (10) + 2 = 12


Peaking into the room, Sharla sees....

----------------------------------
Scene - Goldenfeather Family Crypt

The room within is 30 feet squared, the walls taken up with square alcoves. About half of them are empty, the other half are sealed off and are labeled with a golden plate. The center of the room opposite of the door is a large statue.

Features
Painted on the floor is a device of a golden feather over a field of white-speckled black, like a night's sky.

The statue is of a tall woman bearing a gold feather in her stone hand. She stands upon a grey stone base with a golden plaque.

Near the base of the statue, obscuring part of the device as well as more of the floor, is a fairly large burn mark, the stone blackened.

Occupants
The room appears empty.


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

Sharla looks back in. "There's gold in there. Should we go in?"


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Sure, why not? No one suspects anything yet, so I think we can take some time to look into it.

Silver Crusade

Commander

"Eh? What's that? Gold? Well, I guess we can spend a few moments then, yes."


The group enters the room. What do?


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Those scorch marks look like a trap, I'm not sure this particular gold is something we should take. I bet it's the only the the orcs couldn't take. Perchance the scales are hidden here? Let's take a look around.

If needed:
investigation: 1d20 + 3 ⇒ (7) + 3 = 10


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Hack also begins to search the room, tryingvto be wary of traps.

Perception: 1d20 + 2 ⇒ (17) + 2 = 19


What are you searching, Anders? The room is big enough that you can declare several things. There is the crest on the ground with the burn mark that Galenus is investigating, there is the statue, and there are the closed enclosures with the plaques, and the opened ones.

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