The Ruby Phoenix Tournament with GM Deadly Secret - Table 1 (Inactive)

Game Master Deadly secret


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Due to the recent forum issues we have been set back a lot. I'm gonna pace the game a bit slower until we confirm everything is back to working and all players are also able to post.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Well at least the site is back... I'm available :)


Male Human? Trap Breaker Alchemist 7/Master Chymist 4 | HP 111/116 | AC 28 tch 15 FF 25 | CMD 31| F 14(16) R 14 (16) W 9(11) | +2 vs mind, +2 vs fear | Init 3 | Perception 15 (17) | Active: OD

Same!


HP: 52/85 | AC: 29 | T: 18 | FF: 22 | CMD: 24, FF: 17 | F: 8, R: 19, W: 11 | Init: +9 | Perception +15

Just happened to check before leaving for the day. We have a day event tomorrow. I will try and make a post tonight after happy hour :)


Male Human? Trap Breaker Alchemist 7/Master Chymist 4 | HP 111/116 | AC 28 tch 15 FF 25 | CMD 31| F 14(16) R 14 (16) W 9(11) | +2 vs mind, +2 vs fear | Init 3 | Perception 15 (17) | Active: OD

Alright, let's see if the site stays up for longer than an evening...

Anyway, if I'm reading it right, these exhibition matches are kind of like 'bonus rounds' for us to pick up additional useful stuff. We have not expended any real irreplaceable resources yet so I'm in favor of giving it a shot.


Basically

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Lets go then - since the official round is over I can throw spells around as much as we want :)


Male Human Fighter 11 HP 99/103 | DR 3/- | AC 35 T 19 FF 27 | CMD 29 FF 21 (+4 vs disarm or sunder) | Fort 10 Ref 12 Will 9 +4 vs fear, +2 vs divination (+4 all vs drop weapons) | Init 9 | Perc 11

For typical fights, if we win initiative, do we want to charge right in or wait for them to move closer to us? Normally I would say let them do at least some of the moving towards us, so they can't just 5ft step and full attack us, but if Say'ri is going to start every combat with Silence, it might be useful to get as close to them as possible to try to shut down their spellcasting.


HP: 52/85 | AC: 29 | T: 18 | FF: 22 | CMD: 24, FF: 17 | F: 8, R: 19, W: 11 | Init: +9 | Perception +15

charging and first blood are performance combat triggers. Aayalla is all about winning over the crowd. Though if they start grouped like the last she may open up with glitterdust in this next one unless its a monster we have to slay.


Male Human Fighter 11 HP 99/103 | DR 3/- | AC 35 T 19 FF 27 | CMD 29 FF 21 (+4 vs disarm or sunder) | Fort 10 Ref 12 Will 9 +4 vs fear, +2 vs divination (+4 all vs drop weapons) | Init 9 | Perc 11

So sounds like Aayalla will be charging in regardless. In which case Takeshi will also be charging in just to make sure she doesn't end up surrounded by foes. And because he'd rather the enemies target him than her with his heavy armor.


HP: 52/85 | AC: 29 | T: 18 | FF: 22 | CMD: 24, FF: 17 | F: 8, R: 19, W: 11 | Init: +9 | Perception +15

yeah I mean the swift action battle dance with horn blow is kind of the once a day signature move. Combine with a normal move and blade dash and she will usually draw first blood. I would charge instead but I am using my sift action so I won't gain the performance combat check for charging. Now I did forget to include Combat Reflexes in my build so I can only parry one attack a round so I'm not as defensive as I thought :) Some of it depends what or if we can gather info on the teams that win today and see how they fought. We can then plan according. I won't rush in every time just depends :)

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

I can buff you guys from wherever so by all means charge in. I don't intend to spend much time on the ground where at all possible so its no skin off my back either way.


HP: 52/85 | AC: 29 | T: 18 | FF: 22 | CMD: 24, FF: 17 | F: 8, R: 19, W: 11 | Init: +9 | Perception +15

Well we don't want to be predictable :)


It is complicated to know what everyone's modified numbers are if they aren't just readily visible to me. I would like it if you made these bars your active numbers, so if you put a spell on or you're doing something to bump up the AC, change it on this bar. This will make it easier for all of us.

HP: 85/85 | AC: 29 | T: 18 | FF: 22 | CMD: 24, FF: 17 | F: 8, R: 19, W: 11 | Init: +9 | Perception +15

HP 62/62 | AC25, T15, FF23 | F: +6, R: +8, W: +10 | CMD 20 | Perc +1 | Init +3 | Staff +9, d6+1 | 1:8/8 2:7/8 3:7/8 4:6/8 5:5/5 | Fortune 2/2, BFire 1/2, Demonhide 9/11, Wings 9/11


HP: 52/85 | AC: 29 | T: 18 | FF: 22 | CMD: 24, FF: 17 | F: 8, R: 19, W: 11 | Init: +9 | Perception +15

no problem

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Sure thing :)


Male Human Fighter 11 HP 99/103 | DR 3/- | AC 35 T 19 FF 27 | CMD 29 FF 21 (+4 vs disarm or sunder) | Fort 10 Ref 12 Will 9 +4 vs fear, +2 vs divination (+4 all vs drop weapons) | Init 9 | Perc 11

Oh noes! Were Say'ri and Aayalla poisoned by the people very clearly refusing all food and drink? (Not expecting a DM response, but that's my OOC theory)


HP: 52/85 | AC: 29 | T: 18 | FF: 22 | CMD: 24, FF: 17 | F: 8, R: 19, W: 11 | Init: +9 | Perception +15

I would assume poison as well. Guess they saw the exhibition fight and didn't think the boys needed messing with :)


Male Human Fighter 11 HP 99/103 | DR 3/- | AC 35 T 19 FF 27 | CMD 29 FF 21 (+4 vs disarm or sunder) | Fort 10 Ref 12 Will 9 +4 vs fear, +2 vs divination (+4 all vs drop weapons) | Init 9 | Perc 11

Seems more likely it was in the “fine” wine and they were targeting everyone.


Male Human Fighter 11 HP 99/103 | DR 3/- | AC 35 T 19 FF 27 | CMD 29 FF 21 (+4 vs disarm or sunder) | Fort 10 Ref 12 Will 9 +4 vs fear, +2 vs divination (+4 all vs drop weapons) | Init 9 | Perc 11

Given that the exhibition match is before our actual bout and given how "well" our last exhibition match went, do we want to participate in this exhibition match? I would personally lean towards a no, but if everybody else disagrees, that's fine. I probably have the least issue with fatigue since I don't really have daily resources to spend/save.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

I'm not too worried about resources. I have a LOT of spells and I bought 3 cure wands so we'll never run out of spells.


Male Human Fighter 11 HP 99/103 | DR 3/- | AC 35 T 19 FF 27 | CMD 29 FF 21 (+4 vs disarm or sunder) | Fort 10 Ref 12 Will 9 +4 vs fear, +2 vs divination (+4 all vs drop weapons) | Init 9 | Perc 11

According to this followup post to the blog post, for trip, sunder, and disarm, if you have Weapon Finesse and are using a finessable weapon, you get to use Dex instead of Str.

Relevant text:
Sean Reynolds wrote:

The general rule for combat maneuvers is:

When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects.

That second sentence means that if you're a creature that gets an automatic followup disarm, sunder, or trip on a successful attack roll, any extra bonuses to the normal attack roll apply to the free followup combat maneuver. It doesn't matter if the weapon is normally a "trip weapon" or not, you get the bonus.
Example: A wolf with a +1 enhancement bonus on its bite attacks from a magic fang applies that +1 to its free trip combat maneuver. Likewise, an advanced/companion wolf with Weapon Focus (bite) applies that +1 to its free trip combat maneuver.

(Which is nice, because it means we don't have to add in extra rules or exceptions for this sort of thing).

(BTW, this also means if you're using a finesse weapon to make a disarm, sunder, or trip, you should use your Dex instead of Str when calculating your CMB for the check.)

(bold text is mine)


HP: 52/85 | AC: 29 | T: 18 | FF: 22 | CMD: 24, FF: 17 | F: 8, R: 19, W: 11 | Init: +9 | Perception +15

oh nice I did not know that. Learned something today. So I assume it works with Dervish Dance then as well? Seems like it would, same with slashing and fencing grace.


Male Human Fighter 11 HP 99/103 | DR 3/- | AC 35 T 19 FF 27 | CMD 29 FF 21 (+4 vs disarm or sunder) | Fort 10 Ref 12 Will 9 +4 vs fear, +2 vs divination (+4 all vs drop weapons) | Init 9 | Perc 11

I would assume so? ¯\_(ツ)_/¯

Also, if you do end up using Hideous Laughter, allow me to present the joke with 3 punchlines:

Why couldn't Cinderella play soccer?

Punchline 1:
She kept running away from the ball.

Punchline 2:
Her glass cleats kept falling off.

Punchline 3:
Her coach kept turning into a pumpkin at midnight.


HP: 52/85 | AC: 29 | T: 18 | FF: 22 | CMD: 24, FF: 17 | F: 8, R: 19, W: 11 | Init: +9 | Perception +15

What do you call a fake noodle? An Impasta.

How many apples grow on a tree? All of them.

Want to hear a joke about paper? Nevermind it's tearable.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

The wife of Pi goes to a marriage councillor and says 'I can't live with my husband anymore. He's irrational and he just goes on and on and on!'


Hello players,

I recently got involved in Society rules and have learned that I can issue you credit as a sanctioned module or AP. If you stay to the end of each book or module I run, I can give you credit and a chronicle sheet for you to apply to an appropriate level character for your society characters. If you are interested in having this credit let me know. This book is for Tier 10-12 characters.

You can post here or PM me (make sure you state what game you're in if you pm) this info:

Player Name:
Character Name:
Character Chronicle #:
Faction:
Slow or Medium XP:

(You don't get to make day job checks for these)

If you have any questions let me know and I will assist you.

Happy Gaming!


HP: 52/85 | AC: 29 | T: 18 | FF: 22 | CMD: 24, FF: 17 | F: 8, R: 19, W: 11 | Init: +9 | Perception +15

I no longer play in society but if you need someone to take credit so you get GM credit I will. If not then I'm good :)

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Name: Jon Hancock
Character: Say'ri al'Bashere.
Society No: 200192-7
Faction: Scarab Sages
Chronicle No: 1
XP - no idea!

I'll happily take the credit :)


Male Human? Trap Breaker Alchemist 7/Master Chymist 4 | HP 111/116 | AC 28 tch 15 FF 25 | CMD 31| F 14(16) R 14 (16) W 9(11) | +2 vs mind, +2 vs fear | Init 3 | Perception 15 (17) | Active: OD

I'm into SFS but not PFS


I am going to be a bit late today on your post. Sorry, just got a lot of work to do today.


Male Human? Trap Breaker Alchemist 7/Master Chymist 4 | HP 111/116 | AC 28 tch 15 FF 25 | CMD 31| F 14(16) R 14 (16) W 9(11) | +2 vs mind, +2 vs fear | Init 3 | Perception 15 (17) | Active: OD

Alright, there just isn't enough room in my little stat line for everything. I'm going to switch to tracking it in posts.


Male Human Fighter 11 HP 99/103 | DR 3/- | AC 35 T 19 FF 27 | CMD 29 FF 21 (+4 vs disarm or sunder) | Fort 10 Ref 12 Will 9 +4 vs fear, +2 vs divination (+4 all vs drop weapons) | Init 9 | Perc 11

Actually, looks like BoF only grants an extra attack on full attack, so Takeshi will take the +2 to hit and AC, canceling out the charge AC penalty.


Male Human? Trap Breaker Alchemist 7/Master Chymist 4 | HP 111/116 | AC 28 tch 15 FF 25 | CMD 31| F 14(16) R 14 (16) W 9(11) | +2 vs mind, +2 vs fear | Init 3 | Perception 15 (17) | Active: OD

I'm getting the feeling that this would be a very different game if we were not rocking three characters capable of buffing or self-buffing. It seems like buff the hell out of everyone and then hurl the Takeshi-shaped nuke at whatever the problem is has been a remarkably sound plan.


I think I remember why I didn't like this module again. I played it before for a few groups and it resulted in the same stuff. They didn't say there are rules to this tournament, so it's assumed anything goes. But the fact that you guys can fly on a fight that's ment to be on towers is kinda silly. But hey, I didn't write it. So onward we go with flight allowed.


Male Human? Trap Breaker Alchemist 7/Master Chymist 4 | HP 111/116 | AC 28 tch 15 FF 25 | CMD 31| F 14(16) R 14 (16) W 9(11) | +2 vs mind, +2 vs fear | Init 3 | Perception 15 (17) | Active: OD

I might suggest imposing a few restrictions on characters the next time around, just enough to force them to actually engage with the obstacles.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Even something like 'the towers are surrounded with a wall of force' or something similar, so you can fly - but you're removed from the combat in the process.

For Say'ri - who is designed to buff, it wouldn't matter much, but it would slow Takeshi, Egare and Aayalla down and might make the whole thing more interesting.

Or put in an objective beyond simply 'knock them out'. Like - who can spend the most rounds on top of the tower, or 'G has a flag, if she gets it to 'insert point on other tower here' she wins. You have to stop her.

Fundamentally there's almost nothing that can stand up to level 11 characters when one of the party is designed to buff and is given the time to do it. Even without a minute to prepare Aayalla Takeshi and Egare could take most things in melee. Giving Say'ri a full 10 rounds (and no reason to conserve her resources) makes the whole thing nearly pointless. I'm guessing the foe was CR13 or 14? By the time I've buffed I'd actually back us to take down that Dragon that was mentioned yesterday.

Also, is it just me or are the prizes really lack-lustre?


The prizes kinda suck but that's because the ultimate prize is amazing.


HP: 52/85 | AC: 29 | T: 18 | FF: 22 | CMD: 24, FF: 17 | F: 8, R: 19, W: 11 | Init: +9 | Perception +15

Yeah just like the cliff side one I would play/act within what the rules are or asked. The 1 min to buff before made that one well what it was. Even not super optimized party of 4 should have cleaned that up pretty easy with the 10 rounds to buff and go in guns blazing :)


The cliff one doesn't say no flying. But I added that because it would be pointless. I suppose the tower should have been the same. I will consider the no flying rule for a few future combats perhaps.

The one min buff is their idea so she can get all her battle oracle buffs on her, I suppose. Not all combats are like that.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Probably just handwave that away, enemies being fully buffed is part of the balancing act. Shame this side had an oracle who could use the buffing time too! :D

She was a battle oracle? Interesting.


HP: 52/85 | AC: 29 | T: 18 | FF: 22 | CMD: 24, FF: 17 | F: 8, R: 19, W: 11 | Init: +9 | Perception +15

Either way it's been fun so far. I will say most of the society games I played were pretty easy. For the most part people are pretty optimized within whats allowed, specialized in what they do. Now sometimes you don't have a social character for the social encounters witch is a bit awkward :) I even played up a bit a lot of time and still didn't find it too bad. Certain ones are way more challenging then the others :)

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

I certainly didn't try and optimise Say'ri beyond bumping her charisma as much as I reasonably could and picking the good buff spells. In fact I mage most of you guys waste a feat so I could throw personal buffs at you! :D


Male Human Fighter 11 HP 99/103 | DR 3/- | AC 35 T 19 FF 27 | CMD 29 FF 21 (+4 vs disarm or sunder) | Fort 10 Ref 12 Will 9 +4 vs fear, +2 vs divination (+4 all vs drop weapons) | Init 9 | Perc 11

To be clear, where is the informational breakdown happening? Is it

1) The prof can't conclude there was a mass poisoning from knowing a bunch of people are ill and that at least one ingested something uncommon to make him feel weak.

2) We can't assume the prof told us everything he found out and instead should be acting only on what he's explicitly said in character

3) We can't assume a mass poisoning happened at the Noodle House

Because all of those have IC solutions as far as I can tell

1) Examine more people. Knowing that one seems to have eaten something bad and that others might have as well seems like enough of a reason to postpone eating, and the more people who have eaten something uncommon and are exhibiting the same symptoms there are, the stronger evidence there is that it was a deliberate poison attempt.

2) Ask the prof what he meant about a "stacked deck" and "poisoning cases" (I had just assumed he told us everything he found out, so I didn't ask IC when he actually said it)

3) Find out about who is sick and what they did to see if it was likely targeted at them or targeted more generally and if they have anything in common about where they got their food (like perhaps the Noodle House).

If I was jumping the gun on investigating the poison, I apologize. I just thought we had sufficient reason IC to think there was a poisoning attempt at the Noodle House.


Well no one actually knows poison was involved. So you have no incentive to pursue. I knew I shoulda just rolled the Forts in private to avoid giving you ideas.

There is nothing that gives you suspicion. No NPC is giving you information that there are ill people or anything of the sort.


Male Human Fighter 11 HP 99/103 | DR 3/- | AC 35 T 19 FF 27 | CMD 29 FF 21 (+4 vs disarm or sunder) | Fort 10 Ref 12 Will 9 +4 vs fear, +2 vs divination (+4 all vs drop weapons) | Init 9 | Perc 11

Wait, I thought the Prof had investigated/gotten info about it? Here is where he found out a large number of people were ill and here's where he found out one of the ill people had ingested something that was "not common at all", which I would have thought would indicate some kind of poison (or at least warrant more investigation).

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Yeah, best done behind the screen of GM'ness I think!

Say'ri gets some food from downstairs then, since she has no reason not to. She'll still go to bed early though! :)


No one uses the word poisoned when he meets up with them other than they are feeling ill. Unfortunately, your characters don't have knowledge as to what is going on. Yes the Professor can go on helping the people as he is aware they aren't feeling good. But as for the word poison, no NPC uses it. So that is something perhaps your character will assume but no proof of it.


Male Human Fighter 11 HP 99/103 | DR 3/- | AC 35 T 19 FF 27 | CMD 29 FF 21 (+4 vs disarm or sunder) | Fort 10 Ref 12 Will 9 +4 vs fear, +2 vs divination (+4 all vs drop weapons) | Init 9 | Perc 11

By "poison" I mostly meant "there was something in their food/drink that made them ill" (I mean, food poisoning even has the word "poison" even though it's not really poison in the D&D sense; I mean, even if it were accidental we'd still want to know if the food was safe to eat). But sure, while I think the circumstances are suspicious enough to warrant investigation into our food without metagaming, if you disagree I'll go with that.


That is something your character can only assume. As no one told you it was because of the food or drink as well. Any how, I'll have your next post up later today. All is good. You may go about your actions as you indicated but the "know" is just not there.

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