Ninja

Takeshi Yoshida's page

101 posts. Alias of Anon A Mouse.


Full Name

Takeshi Yoshida (岳死吉田)

Race

Human

Classes/Levels

Fighter 11 HP 99/103 | DR 3/- | AC 35 T 19 FF 27 | CMD 29 FF 21 (+4 vs disarm or sunder) | Fort 10 Ref 12 Will 9 +4 vs fear, +2 vs divination (+4 all vs drop weapons) | Init 9 | Perc 11

Gender

Male

Size

Medium

Alignment

CN

Languages

Aklo, Aquan, Celestial, Common, Dtang, Hon-la, Hwan, Ignan, Minatan, Minkaian, Read lips, Terran, Tien, Vudrani

Strength 8
Dexterity 26
Constitution 14
Intelligence 10
Wisdom 10
Charisma 10

About Takeshi Yoshida

Basic Crunch:
Human Fighter 11
CN Med Humanoid (Tian-Min)
Speed: 30ft
Init: 9 [8 Dex + 1 ioun stone]

Offense/Defense:
Offense
CMB 10 (11 BAB - 1 Str)
BAB +11
Melee 10 [-1 Str + 11 BAB]
Ranged 19 [8 Dex + 11 BAB]

Single attack
[BAB 11 + 8 Dex + 4 weapon training + 2 weapon focus + 1 weapon + 1 ioun stone]
[4 weapon training + 2 weapon specialization + 8 Dex + 1 weapon]

+27 1d10+15
[dice=To Hit]1d20+27[/dice]
[dice=Magic slashing]1d10+15[/dice]

+1 Kukris [-2 TWF, -2 TW Grace]
+23/+23/+18/+18/+13/+13
Main: 1d10+15
Offhand: 1d10 + 11

[dice=Main 1]1d20+23[/dice]
[dice=Main 1 damage]1d10+15[/dice]
[dice=Offhand 1]1d20+23[/dice]
[dice=Offhand 1 damage]1d10+11[/dice]
[dice=Main 2]1d20+18[/dice]
[dice=Main 2 damage]1d10+15[/dice]
[dice=Offhand 2]1d20+18[/dice]
[dice=Offhand 2 damage]1d10+15[/dice]
[dice=Main 3]1d20+13[/dice]
[dice=Main 3 damage]1d10+15[/dice]
[dice=Offhand 3]1d20+13[/dice]
[dice=Offhand 3 damage]1d10+15[/dice]

Defense
AC: 35 [12 armor + 2 armor specialization (lvl / 4) + 8 Dex + 2 natural + 1 deflection]
DR 3/-
Touch 19, Flat-footed 27
CMD: 29 [10 + 8 Dex + 11 BAB - 1 Str + 1 Deflection]
Fort: 10 [7 base + 2 Con + 1 resistance]
Reflex: 12 [3 base + 8 Dex + 1 resistance]
Will: 9 [3 base + 0 Wis + 4 Armed Will + 1 resistance + 1 trait]
HP: 103 [11d10 + 2*11 Con + 11 favored class]

Class Abilities:
Sash of the War Champion: Treat fighter level as 4 higher for armor training and bravery
Gloves of dueling: +4 bonus to CMD vs disarm, sunder, or things that cause you to lose your grip on your weapon. Doesn't drop weapons when panicked or stunned. Increases weapon training +2
- Bravery +4

Armor Training 4
- Can move at full speed in heavy armor
- Armor training 2: Decrease ACP by 2 and increase max Dex by 2
- Armor Specialization (Full plate): Increase AC by fighter lvl/4 (max +5 for heavy armor)
- Armored Juggernaut: Gain DR 3/- when wearing heavy armor

Weapon Training
- Weapon Training (Blades, Light) +4: Bonus to hit and damage
- Focused Weapon (Kukri/Blades, Light): Deal damage with this weapon like a warpriest's sacred weapon (11: 1d10)
- Armed Bravery (Feat): Add bonus from bravery to will saves; DC to Intimidate to demoralize increases by x2 bravery bonus

Feats and Traits:
Traits
- Mock Gladiator (Kukri) [Social]: Can deal non-lethal damage without penalty with kukri
- Carefully Hidden [Combat]: +1 Will save; +2 vs divination

Feats
1a) Weapon Focus (Kukri): +1 to hit
1b) Two-Weapon Fighting: Reduce penalities for TWF
1c) Weapon Finesse: Use Dex to hit with light weapons
2) Slashing Grace (Kukri): Treat weapon as 1H piercing weapon for feats and abilities that need it. Add Dex instead of Str to weapon's damage
3) Bonded mind
4) Weapon specialization (kukri): +2 damage
5) Outflank: Flanking bonus increases to +4. If you score a critical hit against flanked creature, it provokes an AoO from your ally
6) Improved Two-Weapon Fighting: Gain an additional offhand attack at -5
7) Advanced Weapon Training
8) Improved critical (kukri): Double threat range
9) Greater Weapon Focus (Kukri): +1 to hit
10) Two-Weapon Grace: Gain Slashing Grace while fighting with 2 weapons. TWF penalties increase by 2 and you can't decrease the penalties to less than -2. Add 1/2 Dex to damage with off hand weapon
11) Greater Two-Weapon Fighting: Gain additional off-hand attack at -10

Skills:
* = Class skill
Acrobatics 7 [8 Dex - 1 ACP]
Bluff 0 [0 Cha]
*Climb 2[-1 Str + 1 rank + 3 class - 1 ACP]
Diplomacy 0 [0 Cha]
Disable Device [ Dex]
Disguise 0 [0 Cha]
Escape Artist 7 [8 Dex - 1 ACP]
Fly 7 [8 Dex - 1 ACP]
Heal 0 [0 Wis]
*Intimidate 14 [0 Cha + 11 ranks + 3 class]
K(Arcana) 1 [0 Int + 1 rank]
*K(Dungeon) 4 [0 Int + 1 rank + 3 class]
K(Local) 1 [0 Int + 1 rank]
K(Nature) 1 [0 Int + 1 rank]
K(Planes) 1 [0 Int + 1 rank]
K(Religion) 1 [0 Int + 1 rank]
Perception 11 [0 Wis + 11 ranks]
*Ride 11 [8 Dex + 1 rank + 3 class - 1 ACP]
Sense Motive 0 [0 Wis]
Spellcraft [ Int]
Stealth 7 [8 Dex - 1 ACP]
*Survival 4 [0 Wis + 1 rank + 3 class]
*Swim 2 [-1 Str + 1 rank + 3 class - 1 ACP]
UMD 1 [0 Cha + 1 rank]

Background
Appraise 0 [0 Int]
*Handle Animal 4 [0 Cha + 1 rank + 3 class]
*K(Eng) 4 [0 Int + 1 rank + 3 class]
K(Geography) [ Int]
K(History) [ Int]
K(Nobility) [ Int]
Linguistics 11 [0 Int + 11 ranks]
Prof(Gladiator) 11 [0 Wis + 8 ranks + 3 class]
Sleight of Hand 8 [8 Dex + 1 rank - 1 ACP][/s]

Gear:
Magic
- Amulet of natural armor +2
- Belt of incredible dex +4
- Ring of protection +1
- Pale Green prism ioun stone (attack)
- Cracked dusty rose prism
- Gloves of dueling
- Ioun torch
- Muleback cords
- Sash of the war champion
- Ring of resistance +1

Weapons/Armor
+1 Kukri x2
Cold iron kukri
Silver kukri
Longbow
Arrow x20
Smoke arrow
Dye arrow
Whistling arrow x20
Celestial plate armor (Max Dex 8, ACP -1, +12 AC) [+3 Full plate]
Jutte
Gladius

Other
- Backpack
- Bedroll
- Bell
- Candle x2
- Chalk x5
- Charcoal x2
- Earplugs
- Fishhook x2
- Flint and steel
- Glass cutter
- Grappling arrow
- Keros oil
- Oil x2
- Signal wistle x2
- Silk rope x2
- Soap
- String
- Tindertwig x2
- Torch x1
- Waterskin

116 gp, 7 sp, 7 cp
Current Load: Light
Carrying Capacity: 76/153/230

Favored Class Bonus:
1-11) HP

------------------------------------

Background:
When he was born in a small rural town to two farmers, his parents could immediately tell from his tiny form that he would not be a strong child. Knowing that he would not be much help in the fields, they named him Takeshi (毅), meaning "wisdom", in the hopes that his brain would compensate for what his body lacked. As he grew, it became clear this blessing wasn't quite granted. He wasn't a dumb child, but it was pretty clear he wasn't especially gifted mentally. Nevertheless, his parents loved him dearly and taught him that if he worked hard enough, he could do anything.

Unfortunately, he may have taken this lesson a little too close to heart. When he was 7 he decided he was going to become a bushi. Upon telling his parents, the two exchanged worried glances and silently hoped their child would grow out of such a fantasy. After all, a peasant being elevated to the samurai caste wasn't exactly the sort of thing one could achieve with just hard work. But by this time they had had a daughter followed by another son, so they didn't have much time to try to talk Takeshi out of his dream. When his plan got out to his peers, the mocking and bullying began. How could such a weak child make a warrior? Who did he think he was, some hero of legend? Did he think he was better than them?

Nevertheless, Takeshi's dream, as well as the mocking, remained unchanged as the years passed. Then once day when he was 11, his village was raided by a small group of bandits. The few samurai that were around were quickly overrun. Seeing a chance to finally prove himself and end the relentless bullying, Takeshi grabbed a katana from a wounded samurai and charged one of the bandits, but the blade was heavy and long. Far too unwieldy for the inexperienced prepubescent. The bandit simply laughed and knocked the blade aside before slamming his hilt into the back of Takeshi's head.

When he awoke, he was in a prison cell. He had been charged with the crime of carrying a samurai's weapon. And to make matters worse, the man whose blade he had "dishonored," embarrassed by his failure but too cowardly to make amends by committing seppuku, had blamed his failure on Takeshi, claiming that had the boy not taken his sword, he could have stood up and continued to fight. Takeshi, too young to know any better, only made the whole situation worse by protesting the samurai's claims. Unwilling to sentence such a young boy to death, the local daimyo opted to brand Takeshi's wrist and exile him instead.

Wandering and alone, Takeshi fell in with a bit of a rough crowd of rogues who ran illegal pit fights. Initially only doing menial labor, when he got older, the group pushed him to start being a participant in the fights, but he proved to be useless with all the swords and polearms they tried to give him. After one particular bad practice session, a sneering older boy tossed Takeshi a bent dagger, claiming he was worth even less than the ruined instrument. Beaten and bloody, he nevertheless flew into a rage, wildly stabbing the older boy. One of the instructors managed to pull him off before he killed the other boy. Rather than punish him, the ringleaders seemed pleased with this development, and his training with the lighter blades began.

It quickly became clear that the key to Takeshi's success was through his quick reflexes instead of on pure force. The ringleaders quickly began putting him in to their pit fights, changing his name in fliers from 毅 to 岳死, meaning mountains of death (but pronounced the same). It can't be said that he was the an especially good fighter-- while he was good at hitting his opponents, his attacks did very little damage and a few well-placed blows often took him out-- but he managed to win a little, and the cheers of the crowd when he won did a little to ease the void in his chest.

Not too long after that, a pit fight was raided by the local law enforcement. Takeshi managed to get out, but the ring was effectively destroyed. It was then he began wandering once again, using his new skills to try to earn some coin for food. He managed enough to replace his bent daggers with functional ones, but soon learned he had gotten too used to their odd shape, switching them out for the curved kukri as he passed through Vudra.

Eventually he found himself in Magnimar, and got recruited into the gladiator ring. The first thing they had to teach him was to turn his blade just before he struck to avoid doing lethal damage. Next they tried to increase his strength, and therefore damage, by having his wear weighted clothing. While his body quickly adapted to the extra weight, he still didn't put on any additional muscle mass. It came in handy when he started to pick up armor to wear, but he still had to land several blows for every one of his peers to get the same effect. So instead he focused on landing many blows quickly and precisely, to try to maximize the damage of each one. As he got better at this and the quality of his armor improved, he began winning more and more of the fights. But as time went on, the cheers and adoration of the crowds became more and more hollow, and he began his wandering once more.

Seeking out new thrills, Takeshi began adventuring, eventually finding a loyal group of companions to fill the void in his heart. With them he regained some sense of normalcy, the burning rage he felt slowing to a low burn that only occasionally flared up. Though overall happy, a part of him still longed to see his family once more and be accepted in his village. With this in mind, he agreed to enter into the Ruby Phoenix Tournament with his companions, hoping that the prestige of winning would be enough to gain the respect of all around him and allow him to face his village once more.

Appearance and Personality:
Appearance: Though of Tian-Min decent, Takeshi dresses in a more typically Western fashion with tan slacks, a simple, loose shirt, and sturdy boots. It's simultaneously an attempt to blend in more with the people of the Inner Sea, where he spent much time, and a rejection of his heritage. He has short, jet-black hair, scorning both the shaven heads of monks and the topknots of nobles. His skin is tan from all the time he's spent out in the sun, first as a farmer and then in the gladiatorial rings. Though despite the physical effort of both activities, his body is slender and lithe rather than big and muscular. He is, in fact, rather self conscious about both this and his distinctly foreign (for the Inner Sea) appearance, opting to spent most of his time in heavy armor that masks most of his appearance. Though even then, the golden color of his eyes mark him as an outsider.

Personality: Used to being mocked and bullied, Takeshi is not a people person. He regards new people with mild suspicion and is slow to trust, but once that trust is earned, he's a devoted and loyal companion. While outsiders have often described him as stony as callused, his few friends have seen past his prickly exterior to his warmer, gentler side. Though both types of people would agree to his willingness to listen to others, whether it's to comfort a friend or spy on a potential threat. Though not naturally gifted with intelligence, he's worked hard to study a little of everything, especially language. He likes to use the "dumb fighter" stereotype to overhear things people assume he won't understand, though he behind closed doors he alternates between laughing at the fools and raging against them. The only thing he hates more than tradition is being told that he can't do something. They told him he was too weak to be a worthwhile warrior, so he's spent his life training and fighting to prove them wrong. They said he would never amount to anything, so he's determined to prove them wrong about that too. Though he hates the village that kicked him out all those years ago, deep down he yearns to finally gain acceptance and recognition from them.