Chrios' Ironfang Invasion

Game Master Torilgrey

Date: Gozran 17, Day 27 in the Fangwood

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IronFang Invasion Language Guide


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Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Malgrim takes another quick step to the side in beat with their fingers tapping on their drum. Raising their sword up they stab down at the spider before it can round on them again
attack+IC+B: 1d20 + 4 + 1 + 1 ⇒ (14) + 4 + 1 + 1 = 20
damage+IC+AS: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

Casting Daze on the spider attempting to eat Malgrim (unless they just killed it, then I'll move into range for the other spider)


GM dice:

Attack malgrim: 1d20 + 2 ⇒ (1) + 2 = 3
yellow dmg: 1d6 ⇒ 6
Blue attack Premek: 1d20 + 2 ⇒ (14) + 2 = 16
Blue damage: 1d6 ⇒ 5

Malgrim stabs at the giant spider, ichor spills from the carapce and Sighere casts Daze upon it... however, being vermin, Sighere's spell has no effect upon the monster.

Sighere FYI Vermin type things are immune to mind-effecting spells...

The spider snaps its jaws at Malgrim, attempting to bite down on the bard, but it misses them horribly. The other spiders skitters across the webbing over the quicksand, rapidly descending and biting Premek with its poisonous jaws.

Premek, 5 damage and make a Fortitude save v. poison

The whole party is up!


oh right, it's humanoid only isn't it? Then I shall cast guidance on Malgrim and draw my mace


yep


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

I don't think bless or inspire courage give a bonus on saves, other than fear?
Fortitude: 1d20 + 1 ⇒ (12) + 1 = 13

Assuming that's not incapacitating, I'll take a 5' step away, then attempt to move behind that tree and hide.
Stealth: 1d20 + 20 ⇒ (2) + 20 = 22


you are good DC was 12!


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Zdena circles the tree to come at the spider attacking Premek without stepping in quicksand.

Falchion+IC+Bless: 1d20 + 7 + 1 + 1 ⇒ (13) + 7 + 1 + 1 = 22

Damage+IC: 2d4 + 6 + 1 ⇒ (4, 3) + 6 + 1 = 14


Zdena carefully moves around the edges of the quicksand and levels a massive two-handed swing at the giant spider near her, crushing its carapace and driving it into the quicksand....


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Ryll levels her crossbow at the remaining spider and shoots.

MW Light Crossbow+Bless+IC: 1d20 + 5 + 1 + 1 ⇒ (20) + 5 + 1 + 1 = 27

Missed a +1 in there, not that it matters this time.

Damage MW Light Crossbow+Bless: 1d8 + 1 ⇒ (4) + 1 = 5

Confirm Crit: 1d20 + 5 + 1 + 1 + 1 ⇒ (17) + 5 + 1 + 1 + 1 = 25

Confirmed Crit Damage: 1d8 ⇒ 7


Ryll's bolt takes the spider in its head, caving in the carapace there, and stopping the other spider dead in its tracks. A silence descends on the the small, watery ravine which is quickly replaced by the buzzing of insects....

The ranger redoubt is about forty feet away and fifteen feet up in the trees.


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Premek hobbles over to Ryll. m-OW

Ryll:
I expected more webbing, I didn't think they'd run over the quicksand. Nice shot though!


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Slinging the crossbow's strap over her shoulder, Ryll crouches to take a better look at Premek, her face anxious. Blasted spiders! That's a nasty bite, but not mortal. I think. Are you feeling sick? Dizzy? Feverish? No? Good!

She gently scoops up her diminutive companion, bringing him up to her shoulder. Maybe you stay with me for a little bit, just in case there are more of them, ok?

She turns to Sighere, a protective hand on Premek's shoulder and a questioning look on her face. How strong are you feeling right now? Not sure if the Rangers left someone behind as a rear guard, or who else may need your help?


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Zdena scowls at the whole messy scene. Probably no one here, but good to check. I'm mostly hoping for a way to send messages. If not, can still leave one here for next ranger through to see.

She prods the ettercap with a foot to make sure it's dead. Better check for more traps, these things are tricksy.


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

I'm ok for now, haven't really used much of my magic, so if the spirit animal needs a heal, I can help, if it's poison I might be able to do something about that too. Sighere quickly glance up at Caleb then starts rummaging around his pouches looking for something.

Have a scroll of delay poison which might help. Also send Caleb to give it a quick scout form the air for signs of any obvious danger or other people

Oh and still not sure what Premek is so he's decided he's similar to Caleb and a spirit animal


You can do a heal check Sighere to see if Premek's poisoned from the spider bite... DC10


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Ryll blinks a moment in confusion, then says, Premek. And I think he's just hurt. He wasn't feeling sick or dizzy or fevered. Right? She directs the last to Premek himself, who chirps his assent. Right.

She watches the owl take flight, furrowing her brow. Is that...Caleb, your companion, I mean...is he a Spirit?


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

Heal check: 1d20 + 9 ⇒ (9) + 9 = 18

Sighere gently reaches out to Premek. oh you did catch something nasty didn't you? This won't cure you, but will give us a couple hours to figure out how to. Sighere pulls a scroll out and reads quickly There you go, at least for now. And yes and no to your question, while not a true spirit, Caleb was sent to watch over me by the Life spirit I serve

using the scroll of delay poison (1 charge of the 2 if I understood correctly). That will buy us 2 hours, and can I make nature or healing check to figure for a home remedy antidote?


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F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Zdena's brow furrows at this exchange, and she looks uncertainly at Premek. He's okay though? Big spider, little cat. Very brave.


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Unless I'm mistaken, I made the save and was not actually poisoned...? Just damage.


Sighere checks Premek for signs of poisoning, and decides actually other than the wound, Premek isn't poisoned....

No need to use the delay posion - he's not at all poisoned.


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

And you set some guardian spirit to watch over me just now. Malgrim says to Sighere. That's quite the power with spirits you've got. Thank you.
Malgrim casts Deathwatch and looks around. I've been able to sense death's proximity ever since the Ironfang's almost killed me years ago. I should be able to tell if there is anyone in the ranger redoubt, monster or person. It won't help find any traps though.
Malgrim works with Zdena to ensure that the spiders and ettercap are dead, then walks carefully over the bridge slowly looking around and up at the outpost for any signs of life remaining.


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

ahh ok...so let's insert this into the above in place of the scroll :)

Sighere gently chants to the Life spirit and healing energy washes over Premek.

CLW: 1d8 + 2 ⇒ (2) + 2 = 4

There you go, good as new


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Premek purrs appreciatively at Sighere's healing. He looks at Sighere, the owl, back to Sighere, then the owl again. Then shrugs.

He looks to Ryll, then at Malgrim moving towards the island, and at the webs, and back to Ryll.

Ryll:
See if we can help keep him out of trap-trouble?

Aid another on Ryll looking for traps: 1d20 + 7 ⇒ (17) + 7 = 24


Malgrim cautiously advances with Premek and Ryll's assistance, finding no other traps underneath the ranger hideout. No signs of life emanate from the ranger tree-fort, other than small spiders which accompany ettercaps and their larger kin. There is a simple wooden ladder nailed into the side of the tree ascending into the slightly webby interior of the hideaway.


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Premek murmurs and hums, and summons a glowing sphere dancing light which floats up the ladder into the opening. He listens for any response.


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

Ward is still active on Malgrim, just incase since they seem to be the one scouting we're just gonna keep this right here


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Well ok then. I guess Malgrim climbs up the latter and checks out the ranger station. They are ready to cast Liberating Command again if they get webbed again.


Malgrim ascends into the ranger fort, pushing their way through small tangles of spiderwebs. Arriving in the small way station. The Spider’s nests are full of their previous victims in webbing sacks, squirrels, rabbits, and birds. However, two are definitely more man-sized. Other than the spider webs everywhere, the outpost is orderly and doesn't look like it was overly disturbed in any way...


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Damnit looking at the person sized webbed figures Malgrim expression turns sad. Going over to them Malgrim draws a dagger and starts cutting them free. Even if it's too late to save them it's not too late to morn them.
Let's see if there is anything here we can use. And some way to communicate with any other Rangers that come by.


Cutting the humanoid remains free, they are desiccated and feasted upon, completely unrecognizable. Inventorying their possessions gives you some idea of whom they may have been:
Corpse 1
Chain Shirt (Spellcraft DC 18)
Cloak (spellcraft DC 20)
Masterwork shortbow
15 arrows (spellcraft DC 18)
1 Arrow (spellcraft DC 19)
Corpse 2
Masterwork light mace
Silver holy symbol of Erastil Appraise DC 20
Scroll tube: Charm Animal, cure light wounds, lesser restoration, and plant growth

Perception and Survival checks would be appropriate here....


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Once it seems clear, Premek climbs up.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Spellcraft DC 18 chain shirt: 1d20 + 7 ⇒ (20) + 7 = 27
Spellcraft DC 20 cloak: 1d20 + 7 ⇒ (6) + 7 = 13
Spellcraft DC 18 arrows: 1d20 + 7 ⇒ (9) + 7 = 16
Spellcraft DC 19 arrow: 1d20 + 7 ⇒ (13) + 7 = 20


Chain Shirt +1, Sleep Arrow

Premek reviews the magical items, attempting to determine what they do!


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Premek nods in approval at the quality of the chain shirt, and pantomines falling asleep on the arrow. He shrugs at the other arrows and cloak.


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Handing Sighere the scroll tube You should be able to make use of most of these.
spellcraft dc 18 Chain Shirt: 1d20 + 6 ⇒ (17) + 6 = 23
spellcraft dc 20 Cloak: 1d20 + 6 ⇒ (6) + 6 = 12
spellcraft dc 18 Arrows: 1d20 + 6 ⇒ (16) + 6 = 22
spellcraft dc 19 Arrow: 1d20 + 6 ⇒ (10) + 6 = 16
Conferring with Premek Malgrim examines the items recovered from the Ettercap's victims.
That is a pretty nice chain shirt. Has a protective enchantment on it. Not sure about the arrow watches as Premek goes to sleep on it. Sleep huh. Yeah, I you're probably right. I can't figure out the cloak. Can you? How about you Sighere? Oh and this quiver of arrows is nice.
Finishing with the bodies Malgrim composes them as best they can. They stand up and look around the rest of the outpost.
perception: 1d20 + 7 ⇒ (16) + 7 = 23


Arrows are +1 arrows
Malgrim notices in the nest several gemstones scattered about:
three Agates,
one Star Rose Quartz,
and four amethysts

Appraise DC 20:
3 agates (10 GP each), Star Rose Quartz (55 gp), four amethysts (110 GP each)

Additionally in the fireplace there are scraps of paper mixed with the ash and coals what you can make it are the words: “immediate recall” and “Fort Trevalay”.


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

He takes the cloak Sure I'll take a look, once in a while I recognize something.

casting guidance on myself

Spellcraft DC 20: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24

oh, I actually know what this is. He sounds surprised with himself. Caleb, anything of interest in the area friend?

Perception Caleb: 1d20 + 10 ⇒ (3) + 10 = 13


This is a cloak of resistance +1 (adds +1 to all saving throws)


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Zdena is a little late joining everyone up in the treehouse; she was trying to recover her arrow.

Not sure if still relevant, but you said Perception and Survival checks.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Survival: 1d20 + 6 ⇒ (19) + 6 = 25

When Malgrim pieces together the burned notes, Zdena tries to recall where Fort Trevalay is.

Knowledge Geography?: 1d20 + 4 ⇒ (19) + 4 = 23


Zdena looks over the redoubt, clearly no living humanoid has been there in a few weeks. She's heard tell of Fort Trevalay, but has no idea where it is actually located. That's one of the Ranger's 'secret' hideouts against the Molthune army. Zdena suspects it is somewhere to the north, but its exact locale is a mystery to her....


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

ok holiday's over, let's get back into it!
Malgrim casts Prestidigitation and begins cleaning the outpost of cobwebs and dirt... And dead bodies.
If we're going to spend the night here before heading back to camp we can be better tenants than the spiders were. Should we do a quick walk about this area to make sure it's clear? I'm not sure what kind of neighbors would live next to an ettercap and some giant spiders.
Does this count as exploring this map hex? Do we need to look around more?
Zdena are any of those swamp plants edible? We're going to want something to eat too.
Malgrim finishes setting up a basic camp for the party. It goes pretty fast in a pre-existing shelter.


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Premek looks at the late afternoon sun, and then nods to Malgrim. He makes for the exit, looking to see who else is going to go forage.


This counts as having explored the map hex.

If you want to forage on your own for food for today, let's have some survival rolls!


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Survival: 1d20 + 2 ⇒ (11) + 2 = 13

Premek comes back with feathers sticking out of his mouth. What? Ok, I'll get you one too.


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

survival: 1d20 + 4 ⇒ (1) + 4 = 5

As far as I can tell the spiders have run everything off. I can use detect animals if we have real trouble Sighere says after looking around the site quickly. Caleb lands on his shoulder and swallowing the last bit of a mouse.


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Malgrim heads down to the waters edge opposite the bridge and pulls a fishing kit out of their bag. Setting a line in the water they tie it off to one of the supports of the outpost and go back inside. After cleaning up some more they come back out to see if they got lucky.
survival: 1d20 + 1 ⇒ (20) + 1 = 21
They did!


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Survival: 1d20 + 4 ⇒ (10) + 4 = 14

Avoiding the quicksand, Ryll digs up some cattails, and manages to shoot a rabbit.


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Survival: 1d20 + 7 ⇒ (12) + 7 = 19

Yeah, Malgrim, lots of edible stuff here.

As everybody works to clear out the treehouse and scrounge up dinner, Zdena ponders aloud.

So... looks like the Rangers haven't been here for weeks. Unless these poor guys were them. Don't think they'll be back soon. Do we leave a message anyway?

We won't get help from them soon, but maybe it gets them a firsthand report sooner. Or maybe they withdrew for a reason and Molthune will find a report we leave here.

Not sure where Fort Trevalay is, that they went to. North, I think? Abby probably knows, I'll ask when we get back.


After spending a couple hours foraging and catching some birds the party settles in for the night in the ranger camp. The incessant buzzing of early-spring insects and the peeping of frogs makes for a loud and uncomfortable night in the ranger camp -but you are able to rest and recover some.

I assume you plan to head back to the refugees in the morning? Please let me know if anyone wants to do anything else before you head back.... Spells, appraise checks, etc.


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

I have nothing else on my agenda. Is it feasible to explore the intermediate hex on the way back?

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