The People's Campaign - Team A (Inactive)

Game Master Jacob DeCourcey

Check out the other team running a campaign parallel to this one!


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hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

I didn't take a 5' step. What I meant was that I moved up so I was only a 5' step away from the bandit. Since that was only 10 or 15 feet of movement, it was a legal move after casting a spell. Kind of a moot point since they are running now anyway. I guess I should have made myself clearer when I described the movement.


Male Human Barbarian 1 (favoured)

Samant closes again with the bandit. 60 ft move


Male Human Cleric / Level 1

There might be more than just those 2... I will go after Samanth to make sure that he will not be alone and moves after him

double movement, 60 ft directly to east


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

Masao moves forward with Samant as well...keeping pace with the enlarged fighter.

60' move


Orc Blacksmith HP (22/25) Fort (+5) Ref (+2) Will (+5/+7) AC [23/25] (20/11/19) & (shield.+2 or +4) CMD (20) Initiative (+1) Perception (+8) Darkvision Scent

Realising he is being left alone, Hob runs (quad move) directly towards Samant - the easiest one to see as the giant man crashes through the trees.

Hey - if Samant has a 10' reach and manages to reach the bandit and he withdraws again, he has to go through two threatened squares, right? And provokes on the second one?


That is true, Hob.

The bandit continues to run from the party, but Samant's newfound reach is enough to accost him, at least briefly. Samant, AoO, then everyone wait for the slaver's potential action, depending on whether or not he survives.


Male Human Barbarian 1 (favoured)

Samant roars and swings 1d20+3+3(rage and spell)1d20 + 3 + 3 ⇒ (3) + 3 + 3 = 9
Damage if hits 2d8 + 7 ⇒ (6, 3) + 7 = 16


The bandit barely slips past the strike of Samant's now enormous club. He swings around a tree sticking out from the treeline and into the woods, where you can hear a horse sounding very excited.

Map updated.


Male Human Barbarian 1 (favoured)

Samant moves around the tree 30' and takes one last swing into the woods.

1d20 + 6 ⇒ (2) + 6 = 8
2d8 + 7 ⇒ (7, 4) + 7 = 18


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

Masao moves forward another 30' and sends another frost bolt at the fleeing bandit.

ranged touch 1d20 + 1 ⇒ (20) + 1 = 21
ranged touch 1d20 + 1 ⇒ (8) + 1 = 9

ooh, crit threat, but probably failed to crit! dmg if it hits 1d3 ⇒ 1


M Nightingale Familiar

Kin, crows over his victory
"Stay Down!"
Worlds most pathetic CDG. damage =1d2 - 5 ⇒ (2) - 5 = -3+1d2 - 5 ⇒ (2) - 5 = -3
Fort save DC 10+dam or die


Male Human Cleric / Level 1

Seeing the bandit escaping Arwen moves closer to reach the range for the spell I will try to stop him! Little bit shock therapy for this situation

Ranged touch: Lightning Arc1d20 + 1 ⇒ (10) + 1 = 11 Damage 1d6 ⇒ 6


Masao and Arwen both strike true on the escaping bandit, bathing him in ice and electricity, but not bringing him down yet.

Coup de Grace save
1d20 + 2 ⇒ (19) + 2 = 21

Kin continues pecking at the first bandit who collapses to the ground.

Hob is up.


Orc Blacksmith HP (22/25) Fort (+5) Ref (+2) Will (+5/+7) AC [23/25] (20/11/19) & (shield.+2 or +4) CMD (20) Initiative (+1) Perception (+8) Darkvision Scent

Hob runs round the tree, looking for the Bandit.
assuming 30ft move allows LOS
He raises the wand and releases another eldritch missile.
Damage 1d4 + 1 ⇒ (2) + 1 = 3


Just as the bandit steps into the stirrup, Hob's missile strikes him square in the back and send him crashing to the ground. The horse, startled by the burst, begins to stomp and snort heavily.


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

Masao stops rushing forward, hoping not to startle the horse any further. He tries to approach slowly, with the intent of perhaps mounting the beast.
silly as it sounds, he has a better chance of controlling the beast from its back than any other way, since he has no 'handle animal' skill, but he does have +1 on ride, and ride can be used untrained, lol


Male Human Barbarian 1 (favoured)

Rage ends 3/6 remaining


Male Human Barbarian 1 (favoured)

Takes a deep breath and starts trying to sooth the horse.

Handle Animal 1d20 + 6 ⇒ (1) + 6 = 7

Calms down farther and tries again taking 10 = 16


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

Seeing Samant approach the horse with some skill, having lodged in the stable in town for a while, he at least recognizes the skill he lacks, Masao backs off and leaves the horse for Samant to collect. He instead checks the body of the bandit who fell here near the horse, looking for valuables but also for anything else of interest, including possibly tattoos indicating whether or not they are in league with the slavers.


Orc Blacksmith HP (22/25) Fort (+5) Ref (+2) Will (+5/+7) AC [23/25] (20/11/19) & (shield.+2 or +4) CMD (20) Initiative (+1) Perception (+8) Darkvision Scent

Hob holsters the wand, draws his crossbow and starts loading it, looking at the horse
"Fresh meat tonight!"


M Nightingale Familiar

"Hey - Masao" warbles Kin sweetly "Can you give me a hand to search this guy I took down?"


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

Masao looks over at Kin, always a little surprised to hear the small bird talk to him in common. He nods once and answers, "In just a moment, I'm checking out this one first. I don't think either of them is going anywhere, so we've got time. Hob, wanna give me a hand searching these bodies and let Samant deal with the horse?"

Once, he's done searching the body over by the horse, he walks over to Kin and searches the other corpse with the same diligence, looking not only for valuables/salable items, but also for tattoos or clues of any kind as to who these men were and possibly who they were working for, if anyone.


Orc Blacksmith HP (22/25) Fort (+5) Ref (+2) Will (+5/+7) AC [23/25] (20/11/19) & (shield.+2 or +4) CMD (20) Initiative (+1) Perception (+8) Darkvision Scent

Are they alive?
Hob reluctantly puts down the crossbow and comes over to assist Masao.


M Nightingale Familiar

After a final vicious peck, Kin flutters over to assist Masao with his as well.


I usually play that NPCs are dead when they hit negative HP, but strictly speaking, the one Kin finished off could survive for a few minutes.

When Samant first approaches the brown horse, it backs away and throws its head, but when he calms himself and approaches again, the horse is much more placid. Upon closer inspection, he notices that the horse has been ridden hard recently, and not properly groomed. Clearly, this horse was disposable to its rider. As Samant is inspecting the horse, a second grey horse come out of the woods quite calmly.

Masao fishes up 2 shortbows, 2 sets of padded armor, 2 light maces, 2 daggers, 25gp, and some various bits of incidental gear. He also notes that both men have the telltale tattoos of slavers on their arms, underneath their sleeves.


Male Human Barbarian 1 (favoured)

No Hob not dinner, mobility Samant begins to rub the horses with some grass and checking for saddlebags.


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

"Bah... these were in league with the slavers. They bear the same tattoos. Were there just the two of them, or did some get away?" He carries the gear and dumps it all in a pile near the horses, but not close enough to startle them.

any arrows to go with those bows, and if so, how many?

Masao picks up a bow and a quiver of arrows assuming there's a couple of those as well. "Some gear here if anyone wants any of it. We can sell the rest when we get to town. Some cash here too, so we can arrange some lodgings and not have to worry about food either."

"Do you think the baron sent these to prevent us from reaching him? He knows we're likely to be coming since the message got through. It's possible this ambush wasn't random banditry."


Male Human Barbarian 1 (favoured)

The chance of that is slim, the message would just have been recieved and the distance for this kind of ambush takes some preperation. I think is an ambush spot to press more into service... that or the first group set this up to notify of our approach. If you'd like once I'm done here I can try and track them back to where they came from, they could have a camp nearby with more supplies laid in


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

"Tracking them back to their camp might be a good thing. If we don't, and there turn out to be others, they might end up following us and hunting us instead of the other way around. I'd rather be hunter than prey. And as you say, they may have more supplies laid in, and more horses as well. We could use a couple more mounts."


Oh, yeah. Arrows. 20 arrows total.


Male Human Barbarian 1 (favoured)

Agreed Survival 1d20 + 4 ⇒ (16) + 4 = 20

Samant silently thanks Brother Dumpling for his guidance in self sufficiency.


Samant follows the slaver's tracks back along the road a ways, but doesn't find any signs of a camp of additional men.


Male Human Cleric / Level 1

I agree. If you may, I could use some of the arrows and bow. Not really all that... flashing my abilities and it feels a bit wrong Arwin worries Kind of unfair against them plus it is easier to heal physical wounds than someone who has been charred to death


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

Masao hands the second bow to Arwen and a quiver of 10 of the arrows. "If you're like me, you have limits on your abilities each day as well, so best if you do have a backup weapon."

Disappointed that Samant found no camp, he's also concerned. "What were they doing out here that they had no camp to return to? Makes no sense. Well, let's move on I guess, get our bearings back and parallel the road again."


Male Human Barbarian 1 (favoured)

No camp indicates that this may have been a delaying mission from the initial caravan we encountered. With the way this horse has been run the were here in a hurry. Just be wary my friends, now who here is skilled at riding?


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

"Huh? Oh, I wouldn't call me skilled. I can stay on a horse but not fight from horseback. You won't get Hob on a horse I fear." He gives Hob a little conspiratorial smile, then turns back to Samant. "But since we don't have enough horses to go around, I'm also willing to walk. Perhaps since you are skilled with animals, and Arwen might find riding easier than walking, the two of you should be the ones to ride for now. Or if the horses are too tired, perhaps we should just walk them unridden for a while."


Male Human Cleric / Level 1

Looking at the horses and slowly tampering them and patting their heads These horses has suffered a lot... I will rather let them rest and take with us. They would make great package carriers and that would not but so much stress on them

Hopefully you are not feeling betrayed Hob. Just for the sake of convenience to ease our trip. We can keep these animals further away from you?


Orc Blacksmith HP (22/25) Fort (+5) Ref (+2) Will (+5/+7) AC [23/25] (20/11/19) & (shield.+2 or +4) CMD (20) Initiative (+1) Perception (+8) Darkvision Scent

Fine they are dead, means we don't have the temptation to torture or the requirement to kill

Hob grumpily does what people ask of him

"If they're slavers' horses they'll be recognised" he points out. "No-one recognises lunch."


Are you just proceeding on at this point? I'm having trouble reading what you want to do here...


Male Human Barbarian 1 (favoured)

I think we're carrying on with the horses being walked, though hob wants to eat them... blech


Orc Blacksmith HP (22/25) Fort (+5) Ref (+2) Will (+5/+7) AC [23/25] (20/11/19) & (shield.+2 or +4) CMD (20) Initiative (+1) Perception (+8) Darkvision Scent

Hob would like to investigate the riding gear, horseshoes and nails. He doesn't want to go near a live horse though.
He hates horses.
Apart from grumbling he will listen to his companions, but will point out every reason he can think of to get rid of them; they'll be recognised, they mark us out, etc. Mostly this is just him griping.
He's just as happy to sell them as eat them though.
I'm happy to go on. That means the next step should be Kin's scout out, right?


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

Yes I think we are moving on towards the next town now. Sorry for not posting for so long, I've been playing tabletop pf all day today


Male Human Cleric / Level 1

moving onward I say with our new "mobility" forces


After regrouping from the ambush, the party continues on south with their two new horses. Just thought of something. Can I have a stealth and perception roll for Kin, please? To see how well he scouted the town and whether or not he was noticed.

At this point, everyone should make final preparations to arrive at Alvis. Make any last purchases and things like that.


M Nightingale Familiar


Stealth 1d20 + 14 ⇒ (1) + 14 = 15
Perception 1d20 + 5 ⇒ (13) + 5 = 18


Male Human Barbarian 1 (favoured)

sell off the horses, if htere are no objections to a farmer for food and such?


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

sounds like a plan, they aren't speeding us up and might make us stand out too much in Alvis. In one of the villages we pass thru, maybe try to sell the 2xpadded armor and 2xlight mace. That leaves us with the 2 bows,20 arrow, 2 daggers and 25gp which we can keep and use - unless someone wants the armor and/or maces.


Orc Blacksmith HP (22/25) Fort (+5) Ref (+2) Will (+5/+7) AC [23/25] (20/11/19) & (shield.+2 or +4) CMD (20) Initiative (+1) Perception (+8) Darkvision Scent

Agree with Samant, but that's a LOT of food. We could sell them to two farmers though (preferrably as far away from the city as possible), and just get trade goods. In fact we could sell all the stuff piecemeal, I guess. We may end up carrying a lot of salt and tobacco though (as well as coins)...


Kin returns at dusk on the 4th day. He brings little to report, other than the fact that there is a festival going on in Alvis right now to celebrate the beginning of harvest season. The streets are busy in the evening when everyone is back from their day's work. Lord Cedric has made an appearance both days Kin watched, but his son, William, doesn't appear to be there.


Orc Blacksmith HP (22/25) Fort (+5) Ref (+2) Will (+5/+7) AC [23/25] (20/11/19) & (shield.+2 or +4) CMD (20) Initiative (+1) Perception (+8) Darkvision Scent

Was Johan still there?

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