Alurad Sorizan

Arwen Hollower's page

80 posts. Alias of Azharten.


Full Name

Arwen Hollower

Race

Human

Classes/Levels

Cleric / Level 1

Gender

Male

Size

5´feet 12 inch

Age

39

Special Abilities

Air Domain, Protection Domain,

Alignment

Lawful Neutral

Deity

Shelyn

Languages

Common, Elven, Dwarven, Orcish

Occupation

Art teacher (Singing, Dancing)

Strength 10
Dexterity 12
Constitution 10
Intelligence 16
Wisdom 19
Charisma 14

About Arwen Hollower

###General###
Arwen Hollower CR 1/2
Male Human Cleric lvl 1
LN Medium Humanoid (Human)
Init: +1 Senses: Perception +0

###Statistic###:
Str:10 Dex:12 Con:10 Int:16 Wis:19 Cha:14
Base Atk +0, CMB +0, CMD 11
Combat Gear: Glaive, Holy Symbol

XP= 1070 xp
[370+600+100]

###Defense###:
HP: 9
Ac: 11 Touch: 11 FF: 10
Saves: Fort: +3, Ref: +2, Will: +7

###Offense###:
Attack: Glaive +0 1d10 20/3x [Special] Reach
Speed: +30 feet.

###Feats###:
Improved Channeling: +2 to DC check [1 lvl Feat]

Selective Channeling: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy. (+2 person)[Human Feat]

###Spells###:

Shelyn: Air & Protection domains

Aura: Good

Channel Energy (Su)
Channel Energy DC 17 vs Will
Use: 5/5 per day

Air:
Lightning Arc (Sp): 1d6 dmg | 7/7 use [standard action]

Protection: +1 resistance bonus on saving throws
Resistant Touch (Sp): Grant your gained resistance bonus to ally while yours is reduced for 1 min | 7/7 use [standard action]

1st level:

Shield of Faith: grants +2 bonus on AC
Bless: Allies gain +1 on attack rolls and saves against fear.
Domain: Obscuring Mist: A misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

Orisons:

Bleed Cause a stabilized creature to resume dying.
Create Water Creates 2 gallons/level of pure water.
Detect Magic Detects spells and magic items within 60 ft
Detect Poison Detects poison in one creature or object.
Guidance +1 on one attack roll, saving throw, or skill check.
Light Object shines like a torch.
Mending Makes minor repairs on an object.
Purify Food and Drink Purifies 1 cu. ft./level of food or water.
Read Magic Read scrolls and spellbooks.
Resistance Subject gains +1 on saving throws.
Spark Ignites flammable objects.
Stabilize Cause a dying creature to stabilize.
Virtue Subject gains 1 temporary hp.

###Skills###:

Base: [2/level +3 Int mod +1 human] = 6

Appraise (Int):
Craft (Int):
Diplomacy (Cha): +6 (+1 rank, +3 cs, +2 cha)
Heal(Wis): +8 (+1 rank, +3 cs, +4 wis)
Intimidate (Cha):
Knowledge (arcana) (Int):
Knowledge (history) (Int):
Knowledge (nobility) (Int): +7 (+1 rank, +3 cs, +3 int)
Knowledge (local) (Int): +7 (+1 rank, +3 cs, +3 int)
Knowledge (planes) (Int):
Knowledge (religion) (Int): +7 (+1 rank, +3 cs, +3 int)
Linguistics (Int):
Profession (Wis):
Sense Motive (Wis): +8 (+1 rank, +3 cs, +4 wis)
Spellcraft (Int):

###Items###:

Cleric Outfit
Holy Symbol
Back, waterproof
Ink x2
Oil x2 2
Paper x5
Parchements x10