The Once & Future KingMaker

Game Master Aest

MAPS:
Torod's Greenbelt map {link}

Kingmaker Battle Maps


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Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

"Let's have a closer look. This may be exactly the place we're looking for." Torod begins to clear some of the brambles.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta tugs on a string around her neck, and produces a circe of seven dull-coloured strips of cloth, tied together end-to-end. The Witch kisses the ring and starts muttering prayers under her breath, eyeing the suspected cairn with great suspicion.

Knowledge (religion) DC20:
Asta just brought out the holy symbol of Sivanah, goddess of illusion magic, reflection, mysteries and veils.

Asta doesn't participate in clearing the cairn, but stands ready to attack anything that comes bursting out to rip off Torod's face or otherwise make a nuisance of itself.


M somewhat akin to a kender Y / MA

Asta

Spoiler:
Is fairly certain that this is a burial spot for a barbarian tribe

Toppling the stones and digging up the body below takes a good 30 minutes of work. Once exhumed, the body still wears tattered and rotted remnants of hide armor, and the skull still displays the crushed-in side
that spelled this barbarian’s doom.

Of all the barbarian’s gear, only a strange ring made of green wood on one finger seems of interest—the ring depicts an eel and a frog locked in a tangle....


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"Well done," Asta says, her tone of voice caustic. "You've just desecrated someone's grave." Reflexively, she makes a gesture and speaks a Word of Power, but then she goes back to berating Torod. "Even if it's the grave of a warrior so ancient that no one can even remember his tribe's name, it is still someone's grave! Ugh! There's no helping it, we'll have to hold a proper re-burial ceremony..."

Detect Magic.

DM:
Would you mind if I retroactively spend 1 gp to buy a cheap holy text, to wit, that of Sivanah's religion?


M somewhat akin to a kender Y / MA

The green ring of the eel and frog detects as minor magic.

Asta

Spoiler:

I have been thinking about that for some time, did you perhaps purchase any holy water? If so the "label" can be removed and placed with the body....


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod prays to Pharasma for bothering the grave and reburies the body.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

DM:
Nope, no holy water. :-\ So... can I retroactively buy that book? ^^;

While Torod speaks the prayers to Pharasma, Asta starts chanting prayers of her own, punctuated with touches of her holy symbol. Besides asking for forgiveness for the disturbance, her prayers feature pleas to deceive the unquiet and wrathful dead so they will go astray, rather than find the object(s) of their anger...

Spellcraft on the ring: 1d20 + 9 ⇒ (10) + 9 = 19, just in case.


M somewhat akin to a kender Y / MA

Asta

Spoiler:
yes, though most things follow the normal ordering/wait times for the Kingmaker game

Spellcraft

Spoiler:
This is a ring of swimming

Though people have seen rings before this one in particular has a very unique and recognizable appearance...

Mikmek picks the ring up off the skeletal finger...."Mikmek sees this before, but not remembers...."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"Please put that back," Asta says, eyes squeezed shut in an expression of distaste. "It's a ring of swimming. They're not that rare, and this one is this man's gröf herfang. Let him keep it."

Gröf herfang -- Icelandic / Skald for 'tomb loot'.


M somewhat akin to a kender Y / MA

"Mikmek swims good only humans needs rings."
Mikmek returns the ring....

Mikmek looks thoughtful then points at the body "Tiger lord barbarians tribe!"

Knowledge local DC 13

Spoiler:

Tiger Lord barbarians, once that tribe’s territory stretched all the way from Numeria to the Narlmarches. Eventually solidiers from Rostland forced the barbarians back to the east


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"Tiger Lord?" Asta repeats, puzzled. She frowns in thought...

Knowledge (history) 1d20 + 10 ⇒ (1) + 10 = 11

"No, I... I don't think that rings any bells. Who were they, then?"


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

"What was that about being so ancient that no one remembers the tribe's name?" Elaina asks with a smirk. The question was meant in good humor, but it was also meant to leave a point.

"That's hide, and I doubt it would have survived that long. More than likely, this fellow was killed a few years ago." Her brow knits as she thinks for a second.

"Mikmek, what do you know of the Tiger lord tribe?"


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"Yes, yes," Asta says, smirking a bit in return. "I am not infallible, nor am I a master detective. Do tell us what you know, Mikmek."


M somewhat akin to a kender Y / MA

Mikmek
"Not knows much, human tribe wanderers not settlers, roamed this land got into fights with Rost land tribes, returned to homes I thinks." Mikmek points to the East. "Then Rost leaves also."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"Good riddance, then," Asta says. Her eyes snap back to the cairn, and she adds, in a more decorous tone: "Um, with all due respect. We hardly need to be in the middle of another war so soon. Well, then. Shall we continue the search for the lost temple of Erastil? Croft...?"


Male Raven Familiar 4; Init. +2; Low-light vision; Perception +3; AC 15 (+2 Dex., +2 size, +1 natural); hp 3; Fort. +1, Ref. +4, Will +4

"Yeah, yeah, yeah," the raven croaks as he beats his wings and rises into the air to begin scouting anew. "I'm going already. No fair, everyone else gets to take their time digging up dead meat except me..."


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Strawberry stands silent vigil, waiting for Croft to take his time in digging up dead meat...


Male Raven Familiar 4; Init. +2; Low-light vision; Perception +3; AC 15 (+2 Dex., +2 size, +1 natural); hp 3; Fort. +1, Ref. +4, Will +4

The raven is flying off, scouting for the temple; Strawberry Deathstrike will have a long wait on her, er, paws if she intends to settle in for Croft to return and start looking for dead meat. ^^


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Seraph picks up the ring and rolls it between her fingers for a moment. "I will need a sign on my tomb. 'Free stuff, leave the bones and go~' Not like you can take it with you." she chuckles at the morbid thought of her tomb being raided.

She ignores any pointed glares as she sets the ring back on the dead mans chest. She then starts burying him again.


M somewhat akin to a kender Y / MA

That night no raging undead barbarian comes to call upon your camp.

The next day sees you moving through two more hexes, mapping the land and taking in the plains North of the forest.

According to my estimate that is the two hexes containing the directional graphic.

The following day should see you into the plains and then again into the woods for the afternoon.

Mikmek smiles at Asta the next day...
"Spells works no dead afters us."


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

That fits my understanding as well. I've noted Torod's map to that effect.

As the group travels, Torod gains a great respect for Elaina's woodland abilities. The druid, who is normally quiet, becomes quite the chatterbox while they are away from the others breaking trail. At night, Strawberry Deathstrike begins to spend more time in her presence as well, even sleeping closer to her than in the tent with him.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Seraph spends the time close to their party leader when she is deep in her studies. Her usually warm nature is replaced by that of a very straightforward approach. Bodyguard-like even. She keeps her bow drawn, takes the late watch and ensures that Asta receives as much sleep as she needs as they continue their travel.


M somewhat akin to a kender Y / MA

Random encounter check
1d20 ⇒ 7

I got nothing...

Another night in camp, and you see that once again Mikmek is munching on the pungent moon radish, it is unlikley your little acid spitting friend has to worry about indigestion.

The next morning breaks clear and calm, you spend the first half of the day exploring another hex in the plains. By afternoon you will be re-entering the forest.....


Male Raven Familiar 4; Init. +2; Low-light vision; Perception +3; AC 15 (+2 Dex., +2 size, +1 natural); hp 3; Fort. +1, Ref. +4, Will +4

"Don't even say it," Croft scoffs after scarfing down his share of breakfast. The raven spreads his wings and flies up into the wide, blue sky, eyes open for danger and opportunities...

Perception 1d20 + 3 ⇒ (18) + 3 = 21


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"Very good," Asta says as she mounts her horse, smiling subtly. "One day, I may not need to tell him to go outside to relieve himself." The Witch takes out her mapmaking kit and gets to work...

Perception 1d20 + 3 ⇒ (3) + 3 = 6
Craft (mapmaking) 1d20 + 9 ⇒ (16) + 9 = 25


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

Marten was amused by the discussion about the tomb. I wonder if the vengeful walking dead are just a supersticious fear or are for real. No matter, good thing we have not met any.


M somewhat akin to a kender Y / MA

Assuming Croft is scouting ahead on the route....as the crow flies

Croft

Spoiler:
Most of the land is forested but on the near edge a large hot spring created a 150 foot pool of water and spawns the river that flows for miles to go


Male Raven Familiar 4; Init. +2; Low-light vision; Perception +3; AC 15 (+2 Dex., +2 size, +1 natural); hp 3; Fort. +1, Ref. +4, Will +4

Croft returns and reports on finding the headwater of the river and all the rest.

"Water looks hot," he remarks from Asta's shoulder, and he takes a speculative look at Strawberry Deathstrike. "If you guys are hungry, we could probably boil a cat in it. Or you guys could take a bath, I suppose. Some of you stink. Caw!"

That 'caw' is caused by Asta violently shrugging her shoulder; the raven sets off again, cursing out loud as he continues to scout...

Perception 1d20 + 3 ⇒ (3) + 3 = 6


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"We should mark this location well," Asta says, without looking up from her map more than necessary. "Hot springs make for popular resort areas. Also, controlling the source of the river could have considerable tactical advantages."

Perception 1d20 + 3 ⇒ (18) + 3 = 21


M somewhat akin to a kender Y / MA

After stopping for lunch you press onward into the forests once again...

Two hot springs bubble up creating a large pond of hot water. This is apparently the source of the Skunk River. The air is filled with the distinctive odor of rotten eggs.
Knowledge nature DC12

Spoiler:
Despite the smell, hot springs are really rather pleasant to relax in.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Knowledge (nature) 1d20 + 9 ⇒ (16) + 9 = 25

"These seem safe to bathe in," Asta says, raising one sleeve to cover her mouth and nose. "But I will not be partaking. I prefer my bath water a little cooler than this..."


M somewhat akin to a kender Y / MA

Mikmek smiles crookedly. "Yous probably comes out a red-head!"


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta shudders, eyes closed in almost pious loathing.
"Red-skinned, you mean! Ice-bathing is better. A brief steaming, then a run through the snow, break the ice, and just soak. Of course you hae to take a friend so you can switch each other with branches if your blood starts running too slowly."

Yes, she actually seems to be serious, but then Winter Witches are very resistant to cold. ;)


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Seraph laughs at Mikmeks joke before smiling devilishly at Asta.

"I think ahe would look wonderful with red skin or hair. Besides sounds like Asta hasn't had the pleasure of a hot spring in summer! I bet she would change her mind if she just tried it~."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"I have tried them in winter," Asta says. "It wasn't a big success. Adding summer's heat to that would be... Ugh! Anyway, if you want to see me with red hair and/or skin, get me a scroll of Alter Self and I'll show it to you. Now: onward! Unless you all plan to bathe..."


M somewhat akin to a kender Y / MA

As you near the pond area itself you find a 150-foot-diameter pool at the river’s source, a natural layering of rock creates a natural dam as well as creating an ideal place to sit (for humanoids). The rock functions to both keep the pool full and the Skunk river flowing.

Two giant frogs also hop over to defend their pond. They croak loud warnings at you.

"Frog pond." Announces Mikmek....


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

"That would be cheating Asta~"

Seraph smirks as she chuckles lightly at Asta's reaction but doesn't comment further as not everyone is born hot blooded. Thankfully.

Seeing the hot spring, and bits frog defenders, left her a bit disappointed. However she refrained from angering the frog as she kept her bow down just in case. No need for needless fighting...

"Agreed Mikmek. Frog pond."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"I'm a Witch," Asta says, shrugging. She does not appear to be particularly disturbed. "Witches cheat. Everyone knows that, who knows anything about Witches."

Asta glances at the frogs and shrugs. "I'm fine with leaving these waters to the frogs," she says. "Let us continue on our way. Eventually, we'll need to put up some kind of marker to warn people away from here, though."


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

"You're no spring rose yourself." she mutters at Croft's comment.

Despite the temptation to bathe in the hot spring, she just shakes her head and continues to keep an eye out.

The frogs are a bit of a surprise.

"So, Asta. Do you want to try and negotiate with the frogs? They seem to have claimed this pond for themselves." she asks, her tone light, and a little flippant. She holds her bow with an arrow knocked, but not drawn, just in case.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"Alas, but I don't seem to have any giant flies with me," Asta says, as she theatrically pats her pockets. "I must have left them in my other robes. Although... you did just give me an idea..."

Asta clears her throat -- and then utters a bass croaking noise!

Feral Speech Hex, amphibian style:
"We are not enemies. We are not prey. We are not here to steal your food or your home."


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Seraph shrugs at Asta's comment. "I dont know anything about witches. In fact you are the first I have met in my long years. But I will remember your words for future wagers~" She remained smiling speaking a light friendly tone. She was enjoying this journey more then her previous quest...

Her eyebrows rise when Asta croaks. "Interesting..."


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod stalks the perimeter of the ponds in one direction and Strawberry in the other. When they return to the group, Torod nods at Strawberry. "Of course we're going to come back. Those springs are going to feel so good. You should join us," he says to Elaina. Then rather quickly, Torod says to Asta and Seraph, "All of you should."


M somewhat akin to a kender Y / MA

Frog lanuage

Spoiler:

"We share pool, stay off eggs side."

Mikmek
"Giant frogs meat tough, eats fish more than kobolds."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Feral Speech Hex; amphibian-style:
"Thank you. Which side is the egg side, so we don't go there?"

Asta croaks to the frogs, then translates to the others: "They're fine sharing the pool with us, so long as we stay away from their eggs. If we're going to tarry, we can do so in safety so long as we practice good manners."

She gives Torod a cool look. "A task trickier for some of us than it is for others..."


M somewhat akin to a kender Y / MA

feral speech

Spoiler:

"Eggs far from rocks floats away quick if over there"

Asta notes that the place for humaniods to sit the rocky area is the opposite of where the frogs prefer, that being the muddy area across the pool.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Feral Speech Hex:
"Understood. We will not bother them,"
Asta promises.

"Stay away from the muddy area, keep to the rocks," Asta translates. "Hmmm. This Hex is proving to be very useful already."

Feral Speech Hex:
"Is there ever danger here, at the waters?"

Getting local info from the frogs. Gotta love it. ;)


M somewhat akin to a kender Y / MA

Feral speech hex

Spoiler:

"Far swim away bog man lives in water town, strange frog weird croaks, further still dragoons lives where water is two paths."


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta's eyes widen. "Our amphibious friends inform me that a 'bog man' lives a considerable distance from here in a 'water town'. There is also a strange frog who 'croaks weirdly'. And further, where the river forks, there are apparently dragons..."

Unless the frogs actually meant dragoons and that wasn't a spelling error. ^^;


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Seraph smirks at Torod's quick invitation. "Don't mind if I do. The more th..." She pauses mid sentence as Asta speaks. Her tail slowly starts wagging in excitement at the strange information Asta got from her frog friends.

"DrAgOnS?!" Her voice nearly cracks at this bit of news as her tail wagging became more furious, she nearly squealed with glee. "Oh, seeing a dragon would be beyond imagination. It almost rivals seeing a forgotten temple lost to time. I wonder if they breath fire?!" She looks at Asta her face a mask of Seriousness as she asked.

"Are they fire-breathing Dragons?"


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta asks the frogs if they know more about the dragons. (Or dragoons, as the case may be.) ^^

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