The Legacy of Marianasu - DM Downrightamazed

Game Master downrightamazed

The great captain Korius Merit, of the Paladine of Izmir, summons a group of warriors of the air to retrieve twelve evil artifacts; the legendary Abominations of the long-dead archmage Marianasu.


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Male Human Battle Herald 11

Sense Motive 1d20 + 10 ⇒ (6) + 10 = 16

Damian smiles and puts his hand on the boy's shoulder. [B]"With Captain Merit's permission, you can accompany the expedition as my squire. It will be dangerous, and you certainly won't be seeing any combat until you're ready. You will follow my every order to the letter without hesitation or question. Can you do that?"[/dice]

Damian smiles inwardly. The speech was, word for word, the same one his master gave him over 15 years ago.


Belsarious II wrote:
"Perhaps a wand of curing moderate wounds would meet our needs better!"

Definitely do-able! Unfortunately you'll have to pick one; given their other duties, they'll only have time to make one.


DM Downrightamazed wrote:
Belsarious II wrote:
"Perhaps a wand of curing moderate wounds would meet our needs better!"
Definitely do-able! Unfortunately you'll have to pick one; given their other duties, they'll only have time to make one.

Responding to Belsarious, Dolo offers his input. "I believe the curing wand will be more useful. Perhaps they may have some potions of restoration instead? Also, if you have any items that aid with protection from cold, that would be greatly appreciated."


Sir Damian Lamorak wrote:


Damian smiles inwardly. The speech was, word for word, the same one his master gave him over 15 years ago.

Nice touch!

Brook is practically shaking with excitement. He hands you the tied scroll. "Yes! I understand, sir. I will, sir!"

The scroll, when you untie it, is a fairly straightforward writ granting you guardianship of the boy, with a special dispensation for military service. It lists, rather frankly, what he's good at and not-so-good at, and it also confirms for you that he is an orphan. At the bottom of the document are two signatures, one of which belongs to Captain Merit.


@Dolo: They can give you three potions of Endure Elements, but only 1d6 + 1 ⇒ (1) + 1 = 2 (two) potions of Restoration, Lesser.


Now that the team has assembled and is with the Captain, Dolo shares his recollection of the abomination he thinks is being used and they just witnessed.

"I recall a story that described an encounter with one of the Abominations. It was referred to as the Snow Globe of Winter's Fury. By all appearances it looks to be a child's toy, just a simple snow globe. However, this Abomination has the power to cover the entire land in a complete ice age if it is used 7 times within 7 days. It is said that Marianasu captured the king of the Ice Plane and bound him to this artifact, and that that is from whence comes its great power. The story went on to say that a beam of icy arcane power just like the one you just saw, right down to the after effects of the lit-up clouds, that would issue forth from the artifact when it was used."

Dolo waits a bit to let it all sink in before continuing. "We don't know how many times this artifact has been used in the last seven days. I just hope we make it before it is used again."


Female Dragonrider 4/ Paladin of Sarenrae 3
Min Bein'Meleth Rámalóce wrote:


"Min may show respect to Tauthan's, but I won't stand for their gilded words in my presence. Besides encouragement doesn't help your kind, the pedestal you eternals have placed yourselves on has always made me wonder who is the worst evil among which we face. You insult others in your vain attempts to aggrandize your own self importance. But you will Understand this, it was not his choice we returned, it was mine, and if you da..."

Syl looks at the silver dragon quizzically. It brings surpise to her, and she turns to face her fully, giving her the respect she would give any other noble creature, or at least one capable of shredding her apart. The moment she felt threatened, there was a spark that surged through her, and Ansrithar responded. The white dragon moved in a territorial fashion behind Syl, and haunched its head over her shoulder, staring Lin in the eyes before she decided to turn away, most likely due to some interference.

"Next time you wish to address a small jest, do so with less arrogance, for I will not tolerate it. Come, milady - we need to get your armor, and contribute to the safety of these people, before they are washed away by the tides of pride."

Syl frowned lightly, and for once yielded to her companion, allowing him to have the final say. She did however, bow to them both, and proceeded to exit the courtyard with Ansrithar in tow, so they may prepare to leave the next morning - but not before listening to Dolo's words. Something to think about.

In the hallways:

It's wrong. She and that Arandur fellow, they're haughty and childish. Do they even realize what they're saying as they speak? It boils my blood just to think about how certain she was.

Syl continues alongside her companion still, and lets her hand glide up and down his scales. She ponders his thoughts, and he knows she's hearing every bit, and acts as if talking to her. She smiles to those who pass, but it is a sad smile in reality - as if she regrets having to go through this agonizing display every time they meet someone.

"I don't know if they do. It's hard enough convincing people we're on their side, since you are an exception - do we really need our newfound allies judging us before we've even left the walls? Let us no longer respond to such words, dove - all it does is give them further reason to dislike our company, as beneficial as it is."

She arrives at her room shortly, and actually begins packing - but not before she finishes redressing into something more comfortable, more every-day than formal. Only then does Ansrithar curl up in the room, and make fun of Syl while she packs - comparing her to someone's servant, and other such jokes. Anyone who may end up outside the door can hear laughter within.


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

"Aye Dolo I knew you would have good input, The wand of cure moderate wounds plus the potions should keep us in repair or alive one."

DM should we add to sheets?


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Lin looks back at her smaller cousin somewhat surprised and realizing what had happened she looks back at Syl.She Sheepishly sits down, casually taking note of her cousin's words and his defensive stance as she watched Syl. Her eyes were softer now, humbled, no longer filled with the heat that had been there moments ago and her friendly demeanor remained as she spoke at their backsides as they turned to leave.

"Perhaps when we are both not to be interrupted so, we will speak again."

She continued to sit and watch them leave, she had said too much but she had not mean't to use her size as an advantage. She sighed as she let loose of her hold on the bond, flooding it with held back emotion's.

Min returned shortly after the look of worry on his pale face, he was still frazzled by the light that had filled the sky, Professor Dolo's words also had put in him a twitch to act. Everything seemed to be crashing down on her rider and she had added to it. She shook her head as he started to speak, she wasn't ready to worry him further and without another word he gathered some food for her so she could eat.

Min ate casually, trying not to be rude even though he didn't need anything to sustain himself. He had wanted to say something to the professor but he felt chilled to the bone even thinking of the dread thing they would soon face. He kept close to Lin and made sure she was well treated, it had been a long time since they had the pleasure of such a feast.


Belsarious II wrote:

"Aye Dolo I knew you would have good input, The wand of cure moderate wounds plus the potions should keep us in repair or alive one."

DM should we add to sheets?

Yup! And as a note to everyone, anything you get here, just add to your character sheets as part of your supplies.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

The Last Night in Izmir:

Being their last night in Izmir Min wanted to do something special, he rounded up a few pages, Aaron being one of them. He instructed them in how best to remove the gear off of a silver dragon. He also trained them on how to scrub down Lin's thicker scales to help keep her from getting sick and also looking their best! She rumbled loudly as she laughed at the aghast look the young pages had when Min pulled out his semi-worn brushes and handed them the task of giving Lin a thorough scrubbing. As they worked though Min gave praise when they excelled and patient instruction when needed, Lin just quietly rumbled as they worked.

The night turned out to be a long one after Min released the tired pages so they too could retire for the night. Because soon after they left Lin admitted to what had happened in the courtyard. Min of course was frustrated by this turn of events, but it was hard to be mad or furious at Lin, she always tried to protect him in her own way. He didn't berate her though, he just sighed, it had happened and it was best to move on.

He stood out in the open to get some air, as she bedded down, he ponder on how difficult it would be to repair the gap between Lin and Syl. First Arandur acts like expected and then Lin tears her down over something Min had overlooked. He finally pushed it from his mind and got some rest himself, leaning against Lin so that he could sleep properly. Soft beds just weren't comfortable after so many years of living in the rough, with nothing more then your companion to keep you warm.

Min was up bright an early, needing much less sleep then his companion, so he let Lin sleep in. He checked their gear and prepared their supplies for travel as he always did. Soon after though he learned they were going to be carrying the strange prophet from last night. His name was Belsar... something, they would have to get to talk to them before they were doubled up in the saddle and fighting black dragonflight soldiers.


Min:

Feel free to keep this bit of out-of-continuity RP going if you wish. I just think your idea of teaching the pages/squires how to clean a silver is extremely sweet and heartwarming and deserves to be played out a bit.
As you are overseeing your enthusiastic -- if not excessively competent -- work crew, a tall, slim half-elf, easily well into his 40's, approaches. He is clad in the uniform of a paladin, but is not wearing armor. His step has an easy grace that belies his years, and his face is ruddy and weather-beaten. The tips of both of his ears are...cut off? It looks like? It's almost as if he has halfling ears the tips are so blunted, and there is an odd black crust on them. He has a spectacular grey moustache and full beard, which is more than a little strange to see on a half-elf.

Yet despite his weatherbeaten appearance, his stormcloud-colored eyes sparkle under the stars as he walks up and smiles gently.

"They'd all get a hiding for this if these were normal times, you know." he says. "None of them are supposed to touch a dragon until they are a fair bit older. Lucky for you these aren't 'normal' times." He winks and holds out his hand. "I am Captain Harris Coyne. Captain Merit told me about you and your friends' defense of the city today. That's good work." He walks over to Lin. "Oh, you're a beauty." he says, and the admiration in his voice is plain. "Grew up wild, I'd wager, no stables for you. Look at those arm muscles and wing muscles; that's from just plain lots of hard work." He turns back to you then. You notice many of the boys have been watching him in terrified awe. "It's a pity you're leaving tomorrow. When next you are in the city, I should like to dine with you, I feel there's much we could learn from each other, you see, I am a...student of dragons, and I have long theorized those that grow up wild grow up stronger, fiercer, and as a tougher breed. Your companion here is a fine example of that." He indicates Lin with his hand, and smiles at you.


It is a crisp, cold morning. The south wind is gusting powerfully and is far more frigid than it should be. Dolo and Belsarious can both literally smell arcane power wafting along with this breeze, which chills them even further. To the east and south the sounds of fighting are louder today, and there is a strange storm approaching directly from the east. To the north and to the west it is oddly silent.

Captain Merit comes out to the courtyard to greet you all, flanked by two clerics in fantastic silver raiments. He hands you each a small scroll case, utterly plain in appearance except for the mark of The Inheritor on the cap. "These are Writs of Intent." he explains "While they will be of no use should you discover one of the Abominations in the hands of some foul creature, they will come in handy when you encounter those good creatures who have one, but who will be rightly suspicious of you and hesitant to hand over such a powerful cursed item. These writs explain your purpose, and that you have the full support of the Church of The Inheritor and the City of Izmir, and the forces of Light."

"Your route today will take you west, over the Deepest Lake, then south. Our scouts report arcane activity and much troop movement during the night, so I feel it's safe to say your trip will not go unimpeded. Prepare for the worst. To speed you along, the 1st Air Cavalry has been recalled to escort you at least as far as the south edge of the lake. The five of you must not fight until it is absolutely necessary. Focus instead on leaving the Protectorate. Getting you out of here is our top priority, and I hope that, when you return, we will have this siege beaten back so your trip can be utterly mundane." He looks to the Northeast, behind you all. "Ah. Here comes your escort."

The just-rising sun is momentarily blotted as behind you a dozen massive old dragons, all bearing riders, land in the courtyard. Their flight is liquid and effortless and their formation is a perfect, disciplined 'V' even in landing. The leader, an older silver dragon, is ridden by a proportionately older (well into his 40s) half-elf who sports a full moustache and beard, both completely grey, which is passing strange in one with fey blood. His face is weatherbeaten and ruddy, and he has a calm and upright grace in the saddle that is inspiring to behold. The tips of his ears are foreshortened by a fair bit. He nods to you all.

"I am Captain Harris Coyne, and this is Na-Plaius. It is our duty and honor to escort the five of you out of the Protectorate." One final huge shadow appears, and Na-Calanon lands, his incredible bulk barely fitting in the huge courtyard with so many other dragons present. The ancient prefect speaks. "THIS DAY YOU GO FORTH WITH OUR BLESSING, THE BLESSING OF THE CITY, THE LAND, THE DEEPEST LAKE AND THE PROTECTORATE. MAY THE INHERITOR KEEP YOU." Captain Coyne and Captain Merit and the rest of the Paladine present repeat the last phrase together as a group. "MAY THE INHERITOR KEEP YOU."

As you prepare to fly, Captain Merit offers his own blessing on the mission, as promised to Syl: "May the grace of Shelyn, the mercy of Sarenrae, and the wisdom of Irori accompany you. May the Light shine in your hearts and may the Inheritor guide your swords. You go with the might and majesty of the City of Light behind you, and all her knowledge and beauty to return to. Go, my friends, and may we meet again soon."

On some unseen signal, the Cavalry lifts off with Na-Calanon, and as the five of you take to the air they surround you in a protective diamond. Silver, Gold, Brass and Copper; the sight of so many aged, magnificent dragons around you, along with Sir Damian's noble banner held high, raises your spirits.

Add a +1 morale bonus to all d20 rolls while in the company of the 1st Air Cavalry
Also, Knowledge(Nature) and Knowledge(Arcana) checks from anyone who has them, please.

DC20 K(Nature):
The storm that's approaching from the east is not natural weather. Something is wrong with it somehow.

DC15 K(Arcana):
The storm that's approaching from the east is a ruinstorm, you recognize the sick-looking grey-green clouds from descriptions you've read in Grimoires. Ruinstorms are small, but move in bizarre, random patterns, and they spew down rain that can flay an armored soldier alive, piercing steel and flesh and bone.


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

"Dolo tha is a foul wind if I have ever stood in one."

Stares intently towards the destination...

Knowledge nature
1d20 + 8 ⇒ (14) + 8 = 22

Knowledge arcane
1d20 + 8 ⇒ (14) + 8 = 22

"Ruinstorm!"
DM

Spoiler:

is it ruinstorm or runestorm?


Belsarious:
It is ruinstorm, you're correct. As in it will RUIN everything in its path. They are notoriously destructive.


Male Human Battle Herald 11

Damian flies in the front of the group, his young squire hanging on for dear life in a special saddle behind him. Keythan had balked when they put it on, but he was fairly used to it now. The griffon's flight is slightly slowed by the extra weight, but Keythan's speed was already slowed down by Damian's allies.

The knight shouts back at his squire over the wind, "When we engage, I want you to hang on and cover yourself. This is dangerous, make no mistake. Just keep your head down and we will get through it." He takes his ring of feather falling off his right hand and gives it to Brook. "Put this on. If we get separated, it will protect you from gravity. One day, when you've earned your wings, you'll get your own."

Raising his shield high, he shouts to the others, "Fly for Izmir!"

If we get within a few rounds worth of distance from any dragon enemy, Damian will activate his tactician ability to grant the teamwork feat Duck and Cover to all allies within 30 feet. (Which might just be him, Keythan, and Brook.)


I'll leave this up for tonight to make sure you all can get in any departure rituals/last words/etc. :-)


Dolo huddles around the others in the courtyard, listening to Na-Caladon. At the conclusion of his speech, Dolo shouts with the others, MAY THE INHERITOR KEEP YOU.".

Moving away from the congregation, Dolo looks at the approaching storm, heeding Belsarious' warning.

"Best to avoid those storms! They can flay an armored soldier alive, piercing steel as easily as flesh and bone!" offers Dolo as he situates his load onto Glorfindel and prepares to lift off.

Dolo mutters some incantations to prepare himself and his companion for the inevitable battle.

Cast Mage Armor with Metamagic Rod of Extend on Glorfindel.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

DRA:

Thanks! I was afraid I was causing you too much reading lol :). Min and Lin like to indulge and make others happy with the small gift's they can share. Besides its been a lot of fun having personal pages with names, so I thought I would run with the idea some and have fun with it.

At first the older half-elf's approach had surprised Min, he reacted poorly as he tensed up expecting a fight. Upon seeing the Paladin's uniform the man was wearing Min relaxed visibly, he was still on edge after seeing the strange Spec Op's who had infiltrated the citadel earlier. Trying not to be rude, he tried not to stare at the mans full features, as he bowed his head in welcome to this surprise guest.

As the gentlemen spoke at first Min couldn't help but feel protective of the young pages over something he caused, but he smiles broadly as he realizes Captain Harris's jest. He shakes Harris's hand and stands by watching as the Harris continues to speak, he laughs as Lin is surprised by the fine appraisal she receives from the good captain. She bows her head respectively as she finds her self, surprising, at a loss for words. The bond however burns as it betrays her feelings and Min chuckles quietly before receiving a glare from Lin.

"I will have to accept that hiding in their stead, I rounded them up for this task so it is only right the Teacher takes the punishment. You honor us with your presence Captain Coyne and Lin is most appreciative of your words. Her heart is ablaze." Min's gestures towards Lin but his quiet chuckle becomes a laugh as the glare from her intensifies momentarily before she looks away embarrassed. Still smiling Min comes up to stand next to Harris. "It is not often I witness her at a loss for words." Min continues to smile at Lin and the pages reactions, although he notes the poor boys reactions to the sudden arrival of the Captain.

He looks back at Harris as he continues "As for what you have stated you are completely right in your assessment. We both come from the wilds and large cities have always made us feel hemmed in, we prefer small towns and hamlets since the children have always adored her. I hope though that we can provide the insight you seek, we are cartographers and scouts by trade it would be most wonderful to exchange tales with a gentlemen of your expertise."

At the sight of the Air Calvary, and Captain Coyne astride the older silver dragon, Min salutes Captain Coyne as they land. He tries not to accidentally strike Belsarious as he salutes, who is sitting directly behind him as they sit doubled up in the saddle. As the Air Calvary lands Min says to Belsarious "The name is Min friend, just so you know. When we get ready to take off make sure you grab onto me tight friend, Lin can leap quite powerfully and I have been thrown by her before. If we end up going into battle though grab hold of the saddle horn to keep yourself steady and to avoid putting yourself in harms way in case I am struck. By the way it is a pleasure to meet you friend and I am sure we will talk more once we are on our way.

With a nod and a smile on his face Min gazes upon the dragons before them, the sight of so many was wondrous indeed. He chuckled as he felt Lin's awe as she looked upon the older silver that had landed. He stroked her neck gently with his unarmored hand to help her focus, she snapped out of her daydreaming and marshalled her draconic features features trying to avoid further embarrassment.

When the speeches were done Min gave another salute to Captain Merit as he said. "Merry meet, merry part and merry meet again! Long live the city of Izmir, Forever shall it's light banish the darkness!"

Shortly after they take off the odd storm caches Min's eye as well, K: Arcana 1d20 + 6 ⇒ (13) + 6 = 19 as he realizes what it is he continues to watch it while talking to Lin about what it looks like and what it does. She hisses in response to such a foul abomination of weather but with their flight pattern set she maintains her position.


Female Dragonrider 4/ Paladin of Sarenrae 3

Syl begins her final preparations. It's that morning that she awoke bright and early, and managed to be in the courtyard for the official sunrise, the moment of glory for her to be awake for.

She fell to her knees before the dawn, and closed her eyes in one more prayer to her goddess.

May the Dawnmother grant us her warmth and light in the battle against corruption and darkness this day, for the deeds before us are great and the hardships are many. May she look after my family in the north, and may her blessings always be upon my companions and family before me - for I am blessed enough to feel this fraction of power.

I thank you, Sarenrae, for the opportunity you have given myself and Ansrithar, for without your wisdom and guidance, we would not be here today. May you cover the world in your grace and mercy this day. Glory to the Dawnmother.

She was perched atop a citadel tower, visible from that same courtyard (and technically in it!) and had faithful Ansrithar beside her. As the sun rose over the horizon to impact her, she moistened her lips one last time, and took a good look around her - the winds lightly pecking at her through her armor. It felt normal to her, though she was used to the colds of the north - and that aspect bothered her.

Knowledge(arcana) 1d20 + 5 ⇒ (17) + 5 = 22

She notes the storm in passing, but pays it no mind - for now, at least. She stays atop of her perch, until the cavalry is sounded for the time to leave. It's here that she mounts up, adjusts her gear one more time, and prepares to fly off, her lance set in the saddle - and her scimitar drawn, sun's light gleaming off the edge.

"Let's show them, Ansrithar. Let's show them why we were chosen, my brother."

On your leave, my sister.

"Fly, Ansrithar! Fly as high as your wings take you! Fly like none else can! Let the sun bathe us in her warmth! For Sarenrae!"


Flying over the west side of the city, it is sad to see how quiet it is. Dolo, you in particular are brought up short at the silence and shadows. Normally Izmir at dawn is vibrant and bustling, but in this time of war the citizens are laying low.

Passing over the wall where yesterday's fight occurred, the archers give a rousing cry as you pass overhead. The doors are open and hundreds of soldiers are on the ground looting the red dragon corpse of its valuable scales as well as the armor and weapons from dozens of Black Dragonflight soldiers that lay dead on the ground -- apparently there was a skirmish in the night.

The flight over the lake is uneventful. The water is still dark as the angle of the sun is not yet sufficient to strike the eastern shore, but even in the dawn light the water is still clear and pure. Its darkness comes from sheer depth. As you wing south, heading for the small hills and abbreviated woodland that is the last dense-growth forsest before you will cross the eastern portion of the Plains of Bennalad, a half-dozen huge shadows detach themselves from the hilltops and begin flying towards you. Four of them are clearly black dragons, huge and old and angry, their jaws dripping putrid green acid as they grin with joy at the coming fight. Two of them are wearing obscene necklaces of human and elven skulls strung together. Horrid black lumps decorate their backs. The other two shadows are huge, bizarre, bat-shaped things with hideously horn'd skull heads and distended jaws. Hateful red eyes glow in their empty eye sockets.
Anyone who has 'em can roll K(Planes) and K(Nature) to learn about the approaching enemy.

DC20 Knowledge(Planes):
The bat-like things are Nightwings, a type of Nightshade. They are immensely more powerful than anyone in your party of five. Nightshades are CR14 monsters.

DC20 Knowledge(Nature):
The approaching black dragons are vastly powerful and old. They will be a challenge even for your mighty honor guard. These are CR16 dragons.

Captain Harris Coyne yells to your group: "Rally around Sir Damian! Do not break formation unless absolutely necessary! We will batter these beasts down beneath you, keep flying, whatever you do! You have to get clear of the hills if you're to have any chance!" He then lets out a fierce war cry as he, Na-Calanon, and the rest of the Air Cavalry move to engage the foe and take them by sheer force of numbers.

Curiously, the enemy puts up no fight for high ground, flying down underneath your altitude. As the Air Cavalry approaches it becomes apparent why; ballista bolts and a steady rain of arrows rockets up from the cover of the woods below. Then, just a split second before the combat is joined, the black lumps on the black dragons explode in a burst of wings and fur and reveal themselves to be armed flying creatures of some sort that had been riding, disguised, on the dragons' backs. They look like gnolls except they have large talon-like feet that are gripping powerful compound bows, and their fur is a healthy, shiny gold color instead of a mangy mottled brown. These creatures bolt high above the current combat and head straight for your group. They are each 5' tall with a wingspan twice that, and rather fast, and there are eight of them.
Roll a second K(Planes) check to learn about this new enemy.

DC15 Knowledge(Planes):
These are Marrashi warriors, plague-bearers from the outer planes. They are faster than your party, so running is useless. They are deadly ranged fighters who prefer to avoid melee.

DC20 Knowledge(Planes):
These are Marrashi warriors, plague-bearers from the outer planes. They are faster than your party, so running is useless. They have poisoned arrows that spread filth and pestilence. AC19, 50 or so HP, Arrows do DEX and CON ability damage, no specific weaknesses. Can always attack twice with their bows. Prefer ranged attacks to melee. Feel free to share the OOC knowledge with the party as well as the IC stuff.


Initiatives! I'll roll for everyone to speed things up.
Belsarious: 1d20 + 5 ⇒ (14) + 5 = 19
Dolo: 1d20 + 5 ⇒ (18) + 5 = 23
Min: 1d20 + 4 ⇒ (16) + 4 = 20
Sir Damian: 1d20 + 3 ⇒ (13) + 3 = 16
Syl: 1d20 + 6 ⇒ (10) + 6 = 16
The enemy: 1d20 + 3 ⇒ (9) + 3 = 12
So, Initiative order is:
1. Dolo
2. Min
3. Belsarious
4. Syl
5. Sir Damian
6. Bad Guys
I've put up a battle mat, the idea for which I stole blatantly from Sir Damian/DM Barcas (thank you sir!). That's just a web page version. If you want access to the spreadsheet itself and you have a GMail account, let me know in the OOC thread and I will give you access so you can move your token. Otherwise I'll do it for you and the web page linked here will auto-republish every 5 minutes.

These are 5' squares. If you fly down or up, just factor that into your movement, diagonal is diagonal. DC5 fly check for you to fight while riding, as usual, and I'm going to also say DC10 fly check for you to remain in position so you can engage in melee, if you wish to do such a thing. Basically it'll mean your mount is pumping their wings and positioning in such a way that they can attack as well as you in a given round. As long as you're riding, mount attacks same round as you.
Alright. Dolo, you're first. Fight!


Fly check: 1d20 + 16 ⇒ (6) + 16 = 22

Untrained Knowledge check=1d20 + 5 ⇒ (12) + 5 = 17

Dolo doesn't know exactly what the party is up against but he knows they are blocking their only chance at freedom. It's either engage these critters or drop down and take their chances with those ancient black dragons. Yeah, easy choice!

Dolo weaves together a spell quickly as the team is concentrated fairly close together, allowing them to move much quicker than before, granting them the speed and agility to engage and end this conflict quickly.

Cast Haste on party using Metamagic Rod of Extend - lasts 12 rounds

As he does, he coaxes Glorfindel to attack the left flank! His draconic companion surges forward in a burst of magically assisted speed and pounces on the unsuspecting victim!

Bite Attack=1d20 + 7 ⇒ (12) + 7 = 19
Claw Attack=1d20 + 7 ⇒ (9) + 7 = 16
Claw Attack=1d20 + 7 ⇒ (12) + 7 = 19
Bite Attack (Hasted attack)=1d20 + 7 ⇒ (19) + 7 = 26

Move to E8, not charging - Power Attack -2/+4 - +1 to hit from Haste

Bite Damage=1d6 + 7 ⇒ (6) + 7 = 13
Claw Damage=1d4 + 7 ⇒ (1) + 7 = 8
Claw Damage=1d4 + 7 ⇒ (1) + 7 = 8
Claw Damage=1d6 + 7 ⇒ (2) + 7 = 9

Total damage = 38

Are we still in the company of the 1st Cavalry?

HP 53/53 Dolo + 50/50 Glorfindel
Buffs=Haste; Mage Armor (Glorfindel)


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

Knowledge planes
1d20 + 8 ⇒ (17) + 8 = 25

Knowledge nature
1d20 + 8 ⇒ (4) + 8 = 12

"Nightwings even one is very dangerous and could ruin us."

knowledge planes
1d20 + 8 ⇒ (16) + 8 = 24

"Ware those with bows they are Marrashi warriors, plague-bearers from the outer hells, faster than we can ever be, running is useless. They have poisoned arrows that spread filth and pestilence. Difficult to hit and hard to kill. Their arrows damage you in a way other arrows do not. Tis said they can fire two arrows from the bows, and prefer to fight at a distance. Get close and cut off their appendages!"


Dolo Luckbender wrote:


Are we still in the company of the 1st Cavalry?

Yes! Indeed you are. Your 16 is a miss, but all the rest are hits.

Dolo charges in on Glorfindel, quickly tearing into the Marrashi warriors, and badly injuring one, ripping great tufts of feathers and flesh from its body. It howls in anger and frustration, cursing Dolo and Glorfindel in a strange tongue.

Dolo, roll linguistics if you want. Succeed and you'll get a permanent bonus on this language.


DM Downrightamazed wrote:
Dolo Luckbender wrote:


Are we still in the company of the 1st Cavalry?

Yes! Indeed you are. Your 16 is a miss, but all the rest are hits.

Dolo charges in on Glorfindel, quickly tearing into the Marrashi warriors, and badly injuring one, ripping great tufts of feathers and flesh from its body. It howls in anger and frustration, cursing Dolo and Glorfindel in a strange tongue.

Dolo, roll linguistics if you want. Succeed and you'll get a permanent bonus on this language.

Linguistics skill check =1d20 + 10 ⇒ (7) + 10 = 17


Dolo Luckbender wrote:
DM Downrightamazed wrote:
Dolo Luckbender wrote:


Are we still in the company of the 1st Cavalry?

Yes! Indeed you are. Your 16 is a miss, but all the rest are hits.

Dolo charges in on Glorfindel, quickly tearing into the Marrashi warriors, and badly injuring one, ripping great tufts of feathers and flesh from its body. It howls in anger and frustration, cursing Dolo and Glorfindel in a strange tongue.

Dolo, roll linguistics if you want. Succeed and you'll get a permanent bonus on this language.

Linguistics skill check =1d20 + 10

Add this to your sheet:
Give yourself a permanent +1 on any Linguistics check for Abyssal or Auran.

Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

DM

Spoiler:

If Min attacks up close I will attempt to use the slumber hex upon the opponent, hopefully putting them to sleep and denying dex bonus to AC....

I will wait till Min posts to act....If I delay too long go ahead with this.


Belsarious II wrote:

DM

** spoiler omitted **

Gotcha! Thank, Bel. :-)


Map has been updated with Dolo's move. Min, you're next!


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

sorry for the wait~! >=) Lets rock!
Min gave a low whistle as the black dragons approached, he gripped his lance with a white knuckled hold as they came closer and closer. When the air calvary moved to engage them he was awe struck how easily they weathered the storm of attacks set against them. He was soon pulled out of his daydreaming when Lin roared, he whipped back to look just in time when the odd shapes on the backs of the black dragons exploded into the strange creatures that moved to block their path.

For a moment the pair hesitated, havin little idea of what they were up against, and Belsarious's timely shout didn't make the prospect of fighting these creatures anymore appealing. As he watched the good professor break off to the left side, Min steeled himself and aimed his lance as Lin and him moved to the left to strike. They try to maintain a semblance of formation as they pressed the attack on the left side of the enemies formation. As they get closer Lin roars her challenge and flies in close to her smaller enemy, making sure that if it tries to retreat she'll tear into its hide!

MA: Move to K6
SA: Bite Attack w/Power Attack 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d8 + 7 ⇒ (7) + 7 = 14

Man what i wouldn't give for pounce or Rake! >=) lol


Lin catches the Marrashi warrior in her powerful jaws, tearing a chunk of flesh out of its side, causing its terrible, black blood to rain down on those fighting below. The Outsider shakes its furry head and glares balefully at Min.

Map updated. Next is Belsarious!


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

"I call upon the hex of ages to force mine enemy into slumber!"

"Mine hope is two attacks will quell this one forever an prevent harm to ourselves."


What's the Save DC for that hex?


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

Spoiler:

The save to resist a hex is equal to 10 + 1/2 the witch’s level + the witch’s Intelligence modifier.

This is 10+ 3+4 = 17
now some could read that as levels in witch so it would be 16, counting only witch levels rather than total levels.....


DM only:
1d20 + 6 ⇒ (20) + 6 = 26

The Marrash in front of Belsarious blinks its large eyes and wavers for a moment, but seems to shake something off and refocus. It begins yelling at Min and Belsarious in a strange tongue.

In Auran:
"Your magic is useless against me, fool, and now you will pay dearly for the attempt. With disease and filth and pestilence I shall curse you!"

Syl is up next.


Female Dragonrider 4/ Paladin of Sarenrae 3

With the call to battle mere moments in the making, Syl saw no time to waste. It was with Ansrithar, and the professor's spell, that they moved faster, and had more time to strike (and less time to be hit!).

With all due haste the pair was agile, and moved almost as fast as the griffon normally could - but they were more sleek, and could make narrow passages whilst others could not. That was their advantage, but in time this would vanish. For now, Syl readied her lance, but made no attempt to charge - instead, she and Ansrithar broke formation as the others had. And Syl had a plan. She, instead of putting the lance at point, put it back in the holster, and instead drew scimitar! Fine steel gleamed still as she held it aloft, and Ansrithar was quick to leave the scene with her in tow - but where? He'd go up!

Up he went, and would keep increasing his altitude (Moving forward 5' diagonally up, and then 75' up) until he found a good, balanced level, and then turned to go forward - they were told to not stop at any cost, for that was the mission given to them, and Syl would follow it to the letter. Thus was the cost of war.

Focus: Move action, done.
Standard: Swap weapons (I guess?)

Ansrithar's Actions: Doublemove: 5' diagonally up-and-forward, 75' up, then 5' diagonally up-and-forward (costing 10), and then 90' forward.


Male Human Battle Herald 11

Round 1, Initiative 16

Ride 1d20 + 12 ⇒ (5) + 12 = 17

Damian shouts to Brook, "Get your head down and hang tight!" With Dolo's magic affecting him and Keythan, he scans the targets for an appropriate choice. Damian quickly settles on one of the ones in the middle. He will split the force in half, using himself as a wedge.

Charge Attack 1d20 + 15 ⇒ (1) + 15 = 16
Damage 3d8 + 45 ⇒ (5, 7, 2) + 45 = 59

As he spurs the griffon forward, Brook grabs onto Damian's shoulders out of a very understandable fear. It throws the knight off, barely able to keep moving in a straight line. He brings the lance forward at the completely wrong angle. He shouts at Brook, "I need you to hang onto the saddle, not me!"

[Ooc]Keythan Bite 1d20 + 10 ⇒ (8) + 10 = 18
Damage 1d6 + 3 ⇒ (5) + 3 = 8
Keythan Bite (Haste) 1d20 + 10 ⇒ (13) + 10 = 23
Damage 1d6 + 3 ⇒ (1) + 3 = 4
Keythan Claw 1d20 + 10 ⇒ (19) + 10 = 29
Damage 1d6 + 3 ⇒ (1) + 3 = 4
Kaythan Claw 1d20 + 10 ⇒ (10) + 10 = 20
Damage 1d6 + 3 ⇒ (3) + 3 = 6

Keythan screeches and swoops into the foul creature, biting and clawing at it.


Sylsalitae Dwinghymnaear wrote:


Focus: Move action, done.
Standard: Swap weapons (I guess?)

Ansrithar's Actions: Doublemove: 5' diagonally up-and-forward, 75' up, then 5' diagonally up-and-forward (costing 10), and then 90' forward.

Sheathing is a move action, so is drawing a weapon. So if your move action was Focus, then you could put away your lance as an SA, but will have to draw your scimitar next turn.

Sylsalvitae and Ansrithar rocket upwards, then speed ahead over the shocked faces of the Marrashi archers, who were hoping for a fight. Two of them turn and prepare to give chase.


Don't forget to add +1 to all d20 rolls from the 1st Cavalry and +1 to attacks from Haste!


@Sir Damian: Give me a DC10 Reflex save to avoid a Critical Fumble

Keythan descends on the enemy, tearing and biting, all his strikes landing true and carving great gouges in the plague bearer's flesh. Screaming and babbling in its strange tongue, it pulls a pair of Kukri off its belt and prepares to fight, but still hangs onto its bow with its feet.


Male Human Battle Herald 11

Reflex save 1d20 + 8 ⇒ (1) + 8 = 9

Damian is thrown very off-balance by Brook. He isn't sure how his master had made carrying a passenger look so easy.

Sigh.


Between Brook accidentally grabbing his shoulders and Kythan's brutal attack on the Marrash, Sir Damian loses his grip on his lance and the weapon tumbles, end-over-end, to the forest floor, disappearing under the canopy of trees.

Time to get a new lance, I'm afraid. :-/


With terrible quickness, the Marrashi turn to attack, babbling in Auran all the while.

Auran:
"Kill the mounts! The riders are useless and no threat!"

New Map! Note your new squares. Had to reposition everybody to account for Ansrithar rocketing away. Also, enemies on red squares are visibly hurt.


E12, two arrows at Glorfindel (AC25, yes?):
1d20 + 10 ⇒ (8) + 10 = 18
1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d8 + 1 ⇒ (8) + 1 = 9 plus I need a DC14 Fort save for Glorfindel.
F15, kukri attack at Glorfindel:
1d20 + 6 ⇒ (3) + 6 = 9

L11, two arrows at Lin (AC22, yes?):
1d20 + 10 ⇒ (5) + 10 = 15
1d20 + 10 ⇒ (7) + 10 = 17
S13, two arrows at Lin:
1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 + 1 ⇒ (5) + 1 = 6 plus I need a DC14 Fort save for Lin.
1d20 + 9 ⇒ (9) + 9 = 18

T11, two arrows at Keythan (AC17, yes?):
1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 1 ⇒ (6) + 1 = 7 plus I need a DC14 Fort save for Keythan.
1d20 + 10 ⇒ (6) + 10 = 16
O10, kukri attack at Keythan:
1d20 + 6 ⇒ (1) + 6 = 7

R6, two arrows at Ansrithar (AC19, yes?):
1d20 + 9 ⇒ (9) + 9 = 18
1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d8 + 1 ⇒ (1) + 1 = 2 plus I need a DC14 Fort save for Ansrithar.
V6, two arrows at Ansrithar:
1d20 + 9 ⇒ (6) + 9 = 15
1d20 + 9 ⇒ (5) + 9 = 14


Back around to Dolo!


Male Human Battle Herald 11

Mounted Combat (Ride) 1d20 + 13 ⇒ (4) + 13 = 17 Not my day for rolls.

As his lance plummets towards the ground, Damian swings Keythan around to avoid the arrows of his attacker. Unfortunately, the griffon is still unused to the shifted weight and the arrow cuts into him. A second arrow follows it and pierces the griffon's flesh as well.

He was charging, so the second arrow hits as well. 1d8 + 1 ⇒ (7) + 1 = 8 Of course.

Fortitude Save 1d20 + 7 ⇒ (12) + 7 = 19
Fortitude Save 1d20 + 7 ⇒ (20) + 7 = 27

Blood streams down from the arrows, but not the dark ichor of poison and disease. The griffon is a hardy animal, difficult to poison.


Glorfindel is AC 26 right now (Mage Armor +4, Haste +1)

Dolo's eyes are on a swivel as Glorfindel rips into the fiendish beast, alert for any incoming danger. He is rewarded when he sees a pair of arrows streaking towards his companion. One projectile streaks wide but one is careening straight towards Glorfindels back flank. Dolo deftly adjusts Glorfindel's positioning, making the arrow miss its mark, if just barely!

Mounted Combat skill check=1d20 + 17 ⇒ (13) + 17 = 30 NOTE: +1 from 1st Cavalry bonus

Fly skill check to maneuver/maintain positioning=1d20 + 17 ⇒ (5) + 17 = 22

orfindel continues to maintain close proximity to the bleeding monster and continues to press his advantage in melee.

Bite Attack=1d20 + 8 ⇒ (13) + 8 = 21
Claw Attack=1d20 + 8 ⇒ (18) + 8 = 26
Claw Attack==1d20 + 8 ⇒ (19) + 8 = 27
Bite Attack (Hasted attack)=1d20 + 8 ⇒ (4) + 8 = 12

Power Attack -2/+4 - +1 to hit from Haste and +1 from 1st Cavalry proximity.

Bite Damage=1d6 + 7 ⇒ (6) + 7 = 13
Claw Damage=1d4 + 7 ⇒ (1) + 7 = 8
Claw Damage=1d4 + 7 ⇒ (4) + 7 = 11
Bite Damage=1d6 + 7 ⇒ (4) + 7 = 11

Total damage = 32!

If the beast is killed, Glorfindel will use his move to get adjacent to the beast due North of his current position. E12

Dolo takes the opportunity to even the odds a bit. He casts a blinding dust at the two lone creatures due east of his position (S13, T11)!

Cast Glitterdust, DC18 Will save


DM Only:
S13 Will: 1d20 + 6 ⇒ (19) + 6 = 25
T11 Will: 1d20 + 6 ⇒ (1) + 6 = 7

With terrifying ferocity, Glorfindel eviscerates the Marrash in front of him. The creature's lifeblood spills out of the sky, followed shortly by its lifeless corpse. Glor and Professor Luckbender shoot forward in search of a fresh victim, with Dolo incanting a spell as he rides. A cloud of glitterdust sprays out at two of the Marrashi, one of them manages to shield himself, but the other grunts in pain and frustration as the dust gets in its eyes, blinding it. It frantically paws at its face, to no avail.


S13 saved, T11 failed. It is noted on the map.
Min, you are up!
Map is updated.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Huzzah i'm off work!

HP totals: Min 44/44, Lindórievórea 63/63
Body Guard: AoO: Aid Another +2 to Lin's AC~1d20 + 11 ⇒ (19) + 11 = 30 Her AC is (24) Until end of round~ Sorry DRA :( but dang that was close O.o;
Fly Check, DC 5 1d20 + 12 ⇒ (4) + 12 = 16
Fly Check, DC 10 To remain flying since she didn't move half her speed ^^;1d20 + 12 ⇒ (8) + 12 = 20
Focus (Full Round Action): Done.
Lin Attacks Blue Dragon #1

Min moves gracefully to block and assist Lin in avoiding the enemies foul attacks, he sighs in relief as an arrow grazes his lance. Which causes the cursed thing to impact harmlessly against Lin's silver scales.

Knowing how close she had been to almost being struck she gives the creature before her a menacing glare. She gives a powerful beat of her wings as she bring herself face to face with this abomination, as she approached she flexed her claws, prepareing to rend it and drive it from the skies. She roars in draconic as she brings her full ferocity to bear on the creature.!

"Anyon drziunsti-tyeliraity sthuiedronhui, Un vionmydr niety drniymyi ziemyniity!"

Draconic:
"You twice-d@*&ed creature, I just had those washed!

Take a 5ft 'step:fly' to I-12 and closer to her current attacker.

Full Attack YAY! EDIT: forgot to type power attack in each one -.-;
Bite Attack w/power attack1d20 + 8 ⇒ (2) + 8 = 10
Claw Attack w/power attack1d20 + 9 ⇒ (3) + 9 = 12
Claw Attack w/power attack1d20 + 9 ⇒ (8) + 9 = 17
Hasted Attack~ Dolo is AWESOME! Bite Attack w/power attack 1d20 + 8 ⇒ (20) + 8 = 28
Confirm Critical1d20 + 8 ⇒ (20) + 8 = 28
Confrim Critical Again? 1d20 + 8 ⇒ (3) + 8 = 11

Damage:
Bite Attack w/power attack 1d8 + 7 ⇒ (1) + 7 = 8
Claw Attack w/power attack 1d6 + 8 ⇒ (6) + 8 = 14
Claw Attack w/power attack 1d6 + 8 ⇒ (1) + 8 = 9
Critical Bite Attack w/power attack 2d8 + 8 ⇒ (7, 3) + 8 = 18
I just saw your house rule~ fixed the damage, EDIT2: Again lol, just 2x the normal damage die + normal bonus right?


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

"I call upon tha forces of tha fates."

evil eye hex
Save DC 17

Spoiler:

-2 to attacks

"It seems they are focusing on tha mounts."


@Min: We'll use RAW for crit damage; it lets you guys put more hurt on the baddies so it's all good. I'll take your highest die roll from above, which in the end gives you 30 damage that you did, I do believe.

Lin snaps out at the attacker in front of her, neatly severing the Marrash's head from its body. It doesn't even have time to scream. The body flutters uselessly around on nervous impulse for a couple seconds, then the wings stop and it plummets downward.

DM only:
Will saves: 1d20 + 6 ⇒ (18) + 6 = 24
1d20 + 6 ⇒ (17) + 6 = 23
1d20 + 6 ⇒ (15) + 6 = 21
1d20 + 6 ⇒ (20) + 6 = 26
1d20 + 6 ⇒ (10) + 6 = 16
1d20 + 6 ⇒ (16) + 6 = 22

A wave of strange magical energy emanates out from Belsarious. Most of the Marrashi appear unaffected, but the one in front of Dolo (E-12) is obviously badly shaken.

Syl's next!

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