The Last King of Ireland

Game Master Amergin the Wise


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Running to block their pursuer's avenues of escape, both Kassidy and Aoife witness the man's surprising appearance...


Male Human Barbarian (Superstitious) 7 AC 20, Touch 13, FF 18 | HP 105/105 | F +8, R +5, W +5 | Init +5 | Perc +12
Raging Stats:
AC 18, Touch 11, FF 16 | HP 119/119 | F +10, R +5, W +7 | Init +5 | Perc +12

Thorun pounds after the man to try to close the distance. Damn, should have taken my armor off.


Kassidy closes in on the flank, while Aoife cuts his escape and Thorun rushes forth. The hunter has become the prey, and has nowhere to go. Finding himself cornered and outnumbered, he makes a run for it.

Aoife may make an opportunity attack against the man who is now running away.


Female Human Fighter(Two-Weapon Warrior) 3/Brawler 4 AC 21, Touch 15, FF 17 | HP 53/53 | F +10, R +9, W +2 | Init +3 | Perc +11

Aoife forgoes her blades for a chance to grab him. She wanted information this man likely had.

Grapple: 1d20 + 5 ⇒ (16) + 5 = 21


Aoife drops her blade and rushes to catch the man before he escapes. Like an animal in a trap, he attempts to free himself from her grip. But Aoife is too strong, and soon her companions come to her aid. The man struggles, to no avail. Soon, he is bound. Their pursuer is now their prisoner.

Wearing leather armour under a wool cloak, and equipped with a short sword and a javelin, the man would seem from afar a typical Irish warrior. But his black skin tells another story. Who is this strange man? Where does he come from? And why has he been following them since they left Tuaim?

Their questions are met with stubborn silence. Clearly, he will not easily reveal his secrets...


M Cleric (Ecclesitheurge) 4 | HP 34/34 | AC12 T12 F10 | CMB +3 CMD 15 | F5 R4 W9 | Init +8 | Perc +12
X/Day:
Spells | Command x3 - Sanctuary DC17 | Bull's Strength - Calm Emotions x2 - Shield Other DC18 | Channel 5/5 DC14 | Inspiring Word 7/7 | Touch of Law 7/7

As much as Ó Máille wants to question the man, he goes to pray first (Prepare spells for the day).

After about an hour of meditative prayer, he approaches the stranger.

Casting Enhanced Diplomacy to give me a +2 competence bonus on a diplomacy check in the next 3 minutes. Then, I'll use my Inspiring Word ability to give me a +2 morale bonus on skill checks for 3 rounds. Then I'll use my Blessing of the Faithful ability to give myself a +2 sacred bonus on skill checks for 1 round.

"Hello, friend. I am Brother Ó Máille. We will not hurt you, but we are understandably worried about someone following us and attacking us. Who are you and why are you hunting us?"

Diplomacy: 1d20 + 10 + 2 + 2 + 2 ⇒ (5) + 10 + 2 + 2 + 2 = 21


I will allow the others to try it their way, and if their way doesn't work, then O'Maille's diplomatic efforts can come into play!


Male Human Barbarian (Superstitious) 7 AC 20, Touch 13, FF 18 | HP 105/105 | F +8, R +5, W +5 | Init +5 | Perc +12
Raging Stats:
AC 18, Touch 11, FF 16 | HP 119/119 | F +10, R +5, W +7 | Init +5 | Perc +12

"Answer the man before they turn you over to me." Thorun says while barring his teeth.

Intimidate: 1d20 + 11 ⇒ (3) + 11 = 14


With their prisoner refusing to answer their questions, the heroes drag him – bound – back to their camp and attempt to get some rest before morning, against all odds. After a short sleep and morning recitations, Brother O'Maille prays to God that the prisoner will see the light and cooperate. But the prisoner is hostile, and even Thorun's threats do little to convince the black man to reveal who he is and why he has been following them.

”You will not kill me,” he states plainly.

Roll Sense Motive once to interpret his words and demeanour.

Sense Motive DC 12:
He believes what he says, but speaks thus without any malice or contempt.

Sense Motive DC 15:
While facing the possibility of death, he seems unafraid.

Sense Motive DC 18:
There is something in his eyes that speaks of a cause in which he believes profoundly.


Male Human Barbarian (Superstitious) 7 AC 20, Touch 13, FF 18 | HP 105/105 | F +8, R +5, W +5 | Init +5 | Perc +12
Raging Stats:
AC 18, Touch 11, FF 16 | HP 119/119 | F +10, R +5, W +7 | Init +5 | Perc +12

Sense Motive: 1d20 + 1 ⇒ (18) + 1 = 19

Thorun snorts. One of those hard believer types. Bah. He takes his great axe in his hands for a moment, then sets it aside and draws a dagger. He leans close to the man, so close that his breath washes over the man's face. "Death is not what you should fear. After enough time in my care you will be begging for death."

Intimidate: 1d20 + 11 ⇒ (17) + 11 = 28


A crack in the man's stoic demeanour, a flash of fear in his eyes as he realizes that he may have misread the situation, but only for a moment...

"Then do it now. The Hood will avenge my death," he challenges the Dane, bracing himself for the worst.

Roll Knowledge (Local) once to ascertain how much you know about The Hood.

Knowledge, Local DC 15:
The Hood are a group of escaped slaves that have been robbing travellers and raiding caravans near Armagh.

Knowledge, Local DC 18:
The Hood are led by The Green Man. No one outside the organization knows his identity.

Knowledge, Local DC 20:
The Hood is known to accept contracts, and to honour them.

Knowledge, Local DC 25:
Apparently, one must confess his sins – and reveal one's intent – at the cathedral in order to contact the Hood. Undoubtedly, one of the confessors assures the liaison. But which one? Confessing to the wrong priest could prove dangerous even if said confession is supposed to be guarded by the Seal of the Confessional.


HP= 18/26 | AC=14 | Shadow's Status |

Knowledge Local 1d20 + 7 ⇒ (12) + 7 = 19

"The Hood eh? So you were once a slave? To what King and why attack us?"

I see my earlier post was eaten...


Female Human Fighter(Two-Weapon Warrior) 3/Brawler 4 AC 21, Touch 15, FF 17 | HP 53/53 | F +10, R +9, W +2 | Init +3 | Perc +11

"I doubt he'll give us much but..." Aoife sat down before the bound man, legs crossed. "I am Aoife, but likely since you have been sent to follow and attack us you know that by now. Is there something I can call you?"

Diplomacy: 1d20 + 5 ⇒ (6) + 5 = 11


The site has been down more often than not, and posting anything at all is hit or miss!

"I am a free man," the man speaks proudly. He stares at Kassidy for a moment, before deciding to answer: "The Hood was contracted to kill you – I don't know by who. It's nothing personal."


Female Human Fighter(Two-Weapon Warrior) 3/Brawler 4 AC 21, Touch 15, FF 17 | HP 53/53 | F +10, R +9, W +2 | Init +3 | Perc +11

"You have no idea who you work for? Not at all?" Aoife asked some what surprise. Letting out a long sigh she crossed yer arms. "Very well... would you at least be kind enough to tell us what the details of the contract entails? After all if we're going to be kill we have the right to know don't you think?"


The man seems unswayed by Aoife's kindness. Still, Thorun's threat lingers...

"I don't know who you are. It doesn't matter. My orders were to follow you," he admits, before deciding that he's already said too much.

"Kill me, or don't," he says with finality.


HP= 18/26 | AC=14 | Shadow's Status |

"Perhaps we should have a meeting with the Green Man, Can you bring us to him?"


Against all odds, the fellow almost chuckles. "You want to meet the Green Man? If you free me, I can take you to him," he suggests.


Female Human Fighter(Two-Weapon Warrior) 3/Brawler 4 AC 21, Touch 15, FF 17 | HP 53/53 | F +10, R +9, W +2 | Init +3 | Perc +11

"And just why do you think we'd trust you?" Aoife asked. "Not to mention the fact he will likely kill us since there is a contract upon us."


M Cleric (Ecclesitheurge) 4 | HP 34/34 | AC12 T12 F10 | CMB +3 CMD 15 | F5 R4 W9 | Init +8 | Perc +12
X/Day:
Spells | Command x3 - Sanctuary DC17 | Bull's Strength - Calm Emotions x2 - Shield Other DC18 | Channel 5/5 DC14 | Inspiring Word 7/7 | Touch of Law 7/7

The priest eyes Kassidy, raising an eyebrow. "Who is this 'Green Man'?" The question is directed equally at Kassidy and their prisoner.


HP= 18/26 | AC=14 | Shadow's Status |

"He's the leader of these "Hoods" I'd not have thought to meet him.

I think it's easier ta' kill a man ya've not broken bread wit'. We spared his man's life, that ought to be at least worth a conversation afore we get ta' the killin' no? Tis bad luck to kill a Priest after all".


M Cleric (Ecclesitheurge) 4 | HP 34/34 | AC12 T12 F10 | CMB +3 CMD 15 | F5 R4 W9 | Init +8 | Perc +12
X/Day:
Spells | Command x3 - Sanctuary DC17 | Bull's Strength - Calm Emotions x2 - Shield Other DC18 | Channel 5/5 DC14 | Inspiring Word 7/7 | Touch of Law 7/7

Ó Máille's brow furrows as he raises a hand to scratch his stubbly beard. "Well, we still have our mission to-" He pauses, looking at their attacker. "I'm not sure if we have time. Then again, I fear for our safety knowing someone wants us dead."


The black man looks at them all. Cowed by Thorun's menace and perhaps swayed by Kassidy's reason, he proposes: "I can lead you to him. But I can't promise that he won't kill you then and there... If you free me, I can tell you how to safely reach Armagh."

Sense Motive DC 20:
You have a hunch that he can be trusted, against all odds.


Female Human Fighter(Two-Weapon Warrior) 3/Brawler 4 AC 21, Touch 15, FF 17 | HP 53/53 | F +10, R +9, W +2 | Init +3 | Perc +11

"Why would you want to help us safely reach Armagh? Aren't you trying to kill us?" Aoife asked as she crossed her arms.


M Cleric (Ecclesitheurge) 4 | HP 34/34 | AC12 T12 F10 | CMB +3 CMD 15 | F5 R4 W9 | Init +8 | Perc +12
X/Day:
Spells | Command x3 - Sanctuary DC17 | Bull's Strength - Calm Emotions x2 - Shield Other DC18 | Channel 5/5 DC14 | Inspiring Word 7/7 | Touch of Law 7/7

Sense Motive: 1d20 + 8 ⇒ (2) + 8 = 10

"Is this 'Hood' a group of contract killers or does your organization have a personal vendetta against us?"


HP= 18/26 | AC=14 | Shadow's Status |

Kass sighs, "I say we trust him.

We free you. You tell us how to get to Armagh.

Once we arrive safely, have tha' Green Man contact us as we would like to meet with him. Not only te' discuss how we c'n settle tha' contract wit' no bloodshed but how we can help he an his ken the Hoods.

I am sure the rest of my companions here agree, slavery is the least noble thing about our people. There's threats from wit'out that'd enslave us all, if'n we're to resist 'em, how can we have slaves within?"

Sense Motive 1d20 + 6 ⇒ (20) + 6 = 26


Male Human Barbarian (Superstitious) 7 AC 20, Touch 13, FF 18 | HP 105/105 | F +8, R +5, W +5 | Init +5 | Perc +12
Raging Stats:
AC 18, Touch 11, FF 16 | HP 119/119 | F +10, R +5, W +7 | Init +5 | Perc +12

Sense Motive: 1d20 + 1 ⇒ (14) + 1 = 15

Thorun sneers. "If you say so. Don't think he'll do much up close anyhow."


Trusting in Kassidy's instinct, they agree to free the man on condition that he see them safely to Armagh.

"I am Abiodun," he introduces himself, inviting them to do the same. They realize that while he knew enough to follow them out of Tuaim, he does not know their identities.

Tired from a sleepless night, they accompany him to find his horse, and they all together begin the last leg of the journey. Abiodun leads them East into rolling hills, warning that the crossing of the Blackwater River will be treacherous, but that it is the only way to assuredly avoid being ambushed by The Hood. He proves to be a very able guide, and rather pleasant company. While steadfastly refusing to reveal anything more about The Hood, he does agree to share his own story. He tells them all about how he was enslaved over ten years ago, at the beginning of the Third Cursade in Egypt. When his owner found himself in need of coin, he sold his slaves to a Danish trader, who transported them to Dublin. Abiodun was purchased by the Abbot of Armagh, and put to work in the fields. Eventually, the Green Man saved him from a life of servitude, and invited him to join The Hood.

”Here is where we must cross,” Abiodun points to a wider and shallower section of the Blackwater river. Approaching the river's edge, the horses are nervous... The stronger swimmers go first. They lead their horses straight across, while pulling along one end of a rope that will serve to facilitate the passage for the weaker swimmers, namely O'Maille. Aoife opts to go last, in order to secure the other side of the rope.

Swim DC 10:

Thorun - Swimming: 1d20 + 8 ⇒ (8) + 8 = 16
Thorun’s horse - Swimming: 1d20 + 3 ⇒ (8) + 3 = 11
Rope makes for a +2 bonus to Swim checks
Abiodun - Swimming: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Abiodun’s horse - Swimming: 1d20 + 3 ⇒ (17) + 3 = 20
Kassidy - Swimming: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Kassidy’s horse - Swimming: 1d20 + 3 ⇒ (10) + 3 = 13
O’Maille - Swimming: 1d20 + 2 ⇒ (5) + 2 = 7
O’Maille’s horse - Swimming: 1d20 + 3 ⇒ (10) + 3 = 13

O'Maille leads his horse into the river. The animal remains calm and docile as it wades through the water. But the priest is nervous, and finds the water too cold and the current too strong. He loses his footing, lets go of the rope, and goes under. The current carries him downstream, towards dangerous rapids.

O'Maille, please roll a Swim check (DC 12) to swim back up to the surface and against the current. Others may intervene if and how they wish.


Female Human Fighter(Two-Weapon Warrior) 3/Brawler 4 AC 21, Touch 15, FF 17 | HP 53/53 | F +10, R +9, W +2 | Init +3 | Perc +11

"Ó'Máille!!" Aoife cried out as the brother went under. Wrapping the rope around her arm, Aoife lept from her mount into the river. Using the current to catch up Aoife made her way to brother Ó'Máille

swim: 1d20 + 3 ⇒ (11) + 3 = 14


HP= 18/26 | AC=14 | Shadow's Status |

Kass shouts out a prayer to God to spare his loyal servant!

Use Luck o' the Irish for a Swim re-roll for O'Maille.


O'Maille's re-roll: 1d20 ⇒ 18

Aoife quickly reaches O'Maille as he swims back up to the surface. She pulls him close to her, and keeps a tight grip on the rope as the others pull them back to shore.

Aoife's Strength check to hold the rope: 1d20 + 2 ⇒ (13) + 2 = 15
Thorun and Kassidy's Strength check to pull them back to safety: 1d20 + 6 ⇒ (10) + 6 = 16

In the meantime, Abiodun heads back into the river to secure O'Maille's horse, who simply stood there the whole time.

Abiodun's Swim check: 1d20 + 8 ⇒ (18) + 8 = 26

They catch their breath and take a moment to calm their nerves, and then they see Aoife's horse still across the Blackwater river. Someone will need to go back, in order to lead the horse across!


Female Human Fighter(Two-Weapon Warrior) 3/Brawler 4 AC 21, Touch 15, FF 17 | HP 53/53 | F +10, R +9, W +2 | Init +3 | Perc +11

Aoife helps the brother onto the bank and sighs, looking back at her mount. "I'll be right back. I must get mine across. Now please Brother, don't go near the water." She give him a small smile before she heads back seeing Abiodun with Ó'Máille's horse. "Thank you Abiodun." She said with a nod before making her way back into the river.

Swim: 1d20 + 3 ⇒ (12) + 3 = 15

Aoife made her way back across the river with ease before mounting her horse and leading it across.

Swim: 1d20 + 3 ⇒ (18) + 3 = 21

She returned to her companions with ease, it seemed the young half-breed was a fish out of water.


M Cleric (Ecclesitheurge) 4 | HP 34/34 | AC12 T12 F10 | CMB +3 CMD 15 | F5 R4 W9 | Init +8 | Perc +12
X/Day:
Spells | Command x3 - Sanctuary DC17 | Bull's Strength - Calm Emotions x2 - Shield Other DC18 | Channel 5/5 DC14 | Inspiring Word 7/7 | Touch of Law 7/7

Initial (albeit unnecessary) Swim Check: 1d20 ⇒ 14

Thanks, Kassidy!

The priest falls to his hands and knees on the shore, coughing violently and gasping for air. "Aoife." is all he manages to say before she effortlessly retrieves her mount from the river.


By the grace of God, they all make their way across the river. They get dressed quickly as the Spring sun does little to warm their chilled bones, and then they get on their way to Armagh.

A few hours later, they see the cross of Saint-Patrick's Cathedral in the distance, and monks working the land nearby. They have arrived. Finally.

Abiodun maneuvers his horse away from the group. Ready to bolt, he asks: "I am free, as promised?


Female Human Fighter(Two-Weapon Warrior) 3/Brawler 4 AC 21, Touch 15, FF 17 | HP 53/53 | F +10, R +9, W +2 | Init +3 | Perc +11

Aoife returned to Brother Ó'Máille's side giving him a soft but sturdy pat on the back before getting him back on his horse.

When they arrived Aoife couldn't help but smile. They had made it. She looked to Abiodun then to the group before turning back to the foreign man. "We are people of our word. You've done as promised now so shall we. Go, you have my thanks for this Abiodun."


M Cleric (Ecclesitheurge) 4 | HP 34/34 | AC12 T12 F10 | CMB +3 CMD 15 | F5 R4 W9 | Init +8 | Perc +12
X/Day:
Spells | Command x3 - Sanctuary DC17 | Bull's Strength - Calm Emotions x2 - Shield Other DC18 | Channel 5/5 DC14 | Inspiring Word 7/7 | Touch of Law 7/7

"God be with you, friend." Ó Máille adds.


As Abiodun rides away, he promises that they will meet again, which could mean many things in the light of what he revealed about The Green Man and The Hood...

They ride through the rich fields of the monastery where monks and countless slaves work hard to sow the seeds that will yield rich crops in the summer. Atop a hill to the West, there is a long abandoned ceremonial fort that reminds them of Ireland's rich past – and for some, of a recent trip into far away times.

Knowledge, Religion DC 12:
The abbey is not managed by an abbot, but rather belongs to Amlaim Ua Muirethaig, the Bishop of Armagh.

Atop Cathedral hill, in the middle of Armagh, stands Saint-Patrick's Church – the heart of the Christian faith in Ireland, home to the Primate of the Church, the Archbishop Gelasius.

Countless priests, merchants, and pilgrims walk on dirt roads into the busy town. The King of Aighialla may not reside in Armagh, but the town remains vitally important to the kingdom's power and wealth. As they make their way along the road, they cannot but overhear the conversations of other travellers, and learn that the High King was recently buried in the crypts of the church, at the side of Brian Boru.

Masses are still held daily in his honour...


M Cleric (Ecclesitheurge) 4 | HP 34/34 | AC12 T12 F10 | CMB +3 CMD 15 | F5 R4 W9 | Init +8 | Perc +12
X/Day:
Spells | Command x3 - Sanctuary DC17 | Bull's Strength - Calm Emotions x2 - Shield Other DC18 | Channel 5/5 DC14 | Inspiring Word 7/7 | Touch of Law 7/7

Knowledge (Religion): 1d20 + 6 ⇒ (6) + 6 = 12

"This abbey is managed by the Bishop of Armagh, Amlaim Ua Muirethaig." the young priest muses.


HP= 18/26 | AC=14 | Shadow's Status |

"We should attend Mass ta' pay our respects and then seek tha' Bishop ta' accomplish what we came for, agreed?"


Remember that your mission is to convince the King of Fermanagh to impose a judgement on the question of ownership of the shard following the duel in Boho!


Female Human Fighter(Two-Weapon Warrior) 3/Brawler 4 AC 21, Touch 15, FF 17 | HP 53/53 | F +10, R +9, W +2 | Init +3 | Perc +11

"The bishop has nothing to do with why we're here. We need to meet with King Mulroney, speak with him about the fact one of his didn't uphold his word." Aoife reminded him. "Hopefully it won't take too long... though didn't they say he was here keeping the peace?"


Do you wish to attend mass before seeking the King of Fermanagh?

In order to meet with the King of Fermanagh, someone will need to roll a Diplomacy check to see if and when you can have an audience. The check will be more difficult if you prefer to meet with Mulroney without the King of Aighialla being present, which would be ideal in the light of what was discussed in Tuaim. Please specify if there are any other conditions you would like to take into account.


I believe that we are waiting on Kassidy, or Brother O'Maille? I am pretty sure that neither Aoife or Thorun will be the one playing politics!


Female Human Fighter(Two-Weapon Warrior) 3/Brawler 4 AC 21, Touch 15, FF 17 | HP 53/53 | F +10, R +9, W +2 | Init +3 | Perc +11

Oh Aoife would gladly play politics... but there are a few things that stop her.


M Cleric (Ecclesitheurge) 4 | HP 34/34 | AC12 T12 F10 | CMB +3 CMD 15 | F5 R4 W9 | Init +8 | Perc +12
X/Day:
Spells | Command x3 - Sanctuary DC17 | Bull's Strength - Calm Emotions x2 - Shield Other DC18 | Channel 5/5 DC14 | Inspiring Word 7/7 | Touch of Law 7/7

I'll be totally honest, I'm a little fuzzy on what we're doing. I know we are asking the big king to support us against the bad neighbor king because he won't give us the spear piece. I'm not entirely sure what role any other kings or clergy play.

Perhaps a Knowledge check would help?


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No need. The mission as it was discussed in Tuaim is the following: convince the King of Fermanagh to intervene in order to force the King of Boho to give Fintan the shard of the Spear of Lugh, which was to be rewarded to him if he defeated Sean Quinn in a duel.

What must be considered is the fragile alliance between Airghialla and Breifne, to which Boho and Largay respectively pay homage. The King of Fermanagh will likely not want it known that his people have engaged in battle against Largay – just as the King of Cavan would likely not want the King of Breifne to know that his people have attacked Boho. It's a delicate political situation, to say the least.

The clergy shouldn't play a role, a priori, as this is a better for Kings and bards. However, this is Armagh... Probably, it would be best to let Kassidy ask for the audience. But there is plenty for the good Brother to do in the meantime!


M Cleric (Ecclesitheurge) 4 | HP 34/34 | AC12 T12 F10 | CMB +3 CMD 15 | F5 R4 W9 | Init +8 | Perc +12
X/Day:
Spells | Command x3 - Sanctuary DC17 | Bull's Strength - Calm Emotions x2 - Shield Other DC18 | Channel 5/5 DC14 | Inspiring Word 7/7 | Touch of Law 7/7

Ok, so big king wants to keep this on the down low. So, if I'm reading your previous post correctly, it would behoove us to talk to some other king(s) first to help us convince big king.

Sorry, I guess my brain is fried with all the biology labs and exams I've been inundated with recently.


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It gets confusing with so many kings! As a reminder:
Boho < Fermanagh < Arghialla
Largay < Cavan < Breifne
Does that help?


Female Human Fighter(Two-Weapon Warrior) 3/Brawler 4 AC 21, Touch 15, FF 17 | HP 53/53 | F +10, R +9, W +2 | Init +3 | Perc +11

Believe it or not, yes! Yes that does! XD


Kassidy is out of commission this week-end, as is Thorun. So I will let them take care of getting an audience, and invite Aoife and O'Maille to visit Armagh in the meantime...

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