The Green Menace

Game Master RainyDayNinja


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George chuckles, "Isn't your currency the Rupee? The dollar is only slightly younger than the pound by seventy years. But it is the only acceptable currency other than gold or silver in this country. $100 is a lot of money for most people more than a month's salary."

George turns to the photographer, "Sorry for my friend. He can be a bit overzealous. We have some sensitive things to photograph that we need to run to Washington. I will give you even more money if you can keep it quiet."


B/M/S: 4/5/3 - Brawl 4, Melee 7, Marksman 7, Stealth 2 B/F/I/C/C/K: [][][][][][] - K.O.: []

"Yes, this is a matter of security. We're not quite sure what it is, but it was pretending to be a person like you or me. We need photographic documentation before anything... unfitting can happen to the evidence."

-Posted with Wayfinder


Pendleton looks pale, as if about to vomit, but nods agreement and ushers you into his studio. There, he quickly sets up the lights and a camera, bulkier than the new Brownies, but doubtless of higher quality, striving for the best angles.

Shaken by the sight of the rotting lizardman, the photographer assures you that the pictures will be developed by first light, and bids you to leave as soon as you have the prints.


Male British-Canadian pilot Brawling [4] | Marksman [5] | Melee Weapon [5] | Pilot [5]

So he have the pictures, right?
If yes
Thank you, man.
Victor glances at the lizard man.
Bloody hell. Gives you the creeps everytime you look at it, eh?


George pats the photographer on the back and says, "You just did your country a great service."

After the photographer leaves, "There is a lady present, you should watch your language."


What are you going to do with the remains?

-Posted with Wayfinder


How deteriorated are they? If they aren't too unwieldy, I would think it to make sense to bring them with.


They are still obviously not human, but not recognizable. The flesh seems to be crumbling.

-Posted with Wayfinder


I say we bring them with. Maybe the scientists at Georgetown can take a peak.


B/M/S: 4/5/3 - Brawl 4, Melee 7, Marksman 7, Stealth 2 B/F/I/C/C/K: [][][][][][] - K.O.: []

agreed

-Posted with Wayfinder


"A little uncouth, perhaps, but I assure you that I've heard worse. Profanity seems somewhat justified given the circumstances. It does have a rather unpleasant odor, does it not?"

agreed


Male British-Canadian pilot Brawling [4] | Marksman [5] | Melee Weapon [5] | Pilot [5]

i agree
Victor grumbles a little at Georges complaint.


The group manages to hide the remains in a pair of steamer trunks without drawing any undue attention. You catch an early train, but it will take most of the day to reach Washington.

Any activities on the train?

-Posted with Wayfinder


Evelyn pulls aout a deck of cards as they sit down in the train's restaurant car. "Would any of you gentlemen fancy a friendly game?"


George says, "I would be interested in playing Faro if the lady would be amenable."


GM:

Thief: 2d6 + 5 ⇒ (2, 5) + 5 = 12
Detective: 2d6 + 6 ⇒ (5, 4) + 6 = 15

You all pass the morning pleasantly, napping and playing cards. However as the afternoon starts to wear on, Van Winkle notices some passengers that evidently got on at Pittsburg, who seem... suspicious. He sees through the window of your small cabin two large men peeking methodically in every compartment, evidently looking for something.

By the way, where are the photographs?


"Perhaps I should carry the photographs? Anyone stopping us may be less likely to search a woman."


B/M/S: 4/5/3 - Brawl 4, Melee 7, Marksman 7, Stealth 2 B/F/I/C/C/K: [][][][][][] - K.O.: []

"Or more likely, depending on the person. But yes, I agree. Don't let them out of your sight. Do you have a pistol?"

-Posted with Wayfinder


Evelyn raises an eyebrow at the comment and nods in response. "I, can look after myself, yes."


George says, "Psst, on your toes. Suspicious folks coming this way." in a nonchalant whisper.

He then says aloud "Faro, the game of Tolstoy. I remember a very intense scene in War and Peace where they played this game. I do love that book. I have read it three times."


Harry keeps his dagger near at hand and takes a seat right by the door into their berth.


B/M/S: 4/5/3 - Brawl 4, Melee 7, Marksman 7, Stealth 2 B/F/I/C/C/K: [][][][][][] - K.O.: []

Morroway, now in his spare suit without any shotgun damage, looks out the window and listens carefully.

-Posted with Wayfinder


The men approach closer, and they seem to be carrying a few photographs, which they are referring to as they look into the cabins. It will only be about a minute or so until they reach yours.

Be aware there is a shade you can pull on the interior window for some privacy. The outer window will not open, however.


Harry pulls the shade, but leaves a corner up so he can see the men approach, but not be seen by them. (if possible)


Male British-Canadian pilot Brawling [4] | Marksman [5] | Melee Weapon [5] | Pilot [5]

Victor comes awake from his nap, just when George says something about the strange men.
He pulls one pistol out of his holster just a tiny bit (Not all the way).


As the men approach Evelyn pulls her small elegant handbag to her lap, reaching in to make sure that her small pistol is within easy reach.

Does the door have a lock?


The door does have a lock, but the construction is flimsy, and would give way with any appreciable application of force.


The men approach the door to your cabin, and you hear them pause outside. Slowly and silently, you see the door strain silently, as one of them tests the lock from the other side. The door does not open, however, and the pressure is released. Footsteps on the other side of the door tell you they have moved on.

What now? Just hole up for the rest of the trip, or take action?

Grand Lodge

David, stays silent through all of the potential commotion.

I wonder if they work for the dead lizard thing? Or worse the government?!

David, looks to the others, concerned about what the lizard-like alien things are doing to them. Not so much directly, but rather indirectly.

In a low whisper, after the guys are gone, So, should we hunker down here? I might be able to take the guys without too much struggle, but that would cause suspicion to our travels?


George says, "Well, we are not sure they are looking for us or not."


B/M/S: 4/5/3 - Brawl 4, Melee 7, Marksman 7, Stealth 2 B/F/I/C/C/K: [][][][][][] - K.O.: []

Morroway raises a doubtful eyebrow to George. "They were. And I doubt they're simply going to walk away and forget the matter. I suspect they'll be back with more of them, or worse. I propose we change trains at the first opportunity. Perhaps changing cars for now would be prudent."


So... any concrete plans?


Sit tight and wait?


That is as good of an idea as any.


Maybe Harry could follow them and keep an eye on what they are up to...just so there are no surprises??


Go ahead and make a Stealth check then, and tell me how close you're going to try to follow.


Male British-Canadian pilot Brawling [4] | Marksman [5] | Melee Weapon [5] | Pilot [5]

I have Stealth [4]. Should I go?
Victor drops the corner of the curtain.
Should I go after him?


You would probably find it a lot easier to go unnoticed...


"Perhaps that might be for the best. A 6'3 Hindi man would be a little more noticeable than someone from this side of the world!" Harry says with a chuckle.


Moving on...

Stealth: 2d6 + 4 ⇒ (4, 2) + 4 = 10

Victor sneaks out of the compartment and hangs back, observing the two slabs of muscle making their way down the length of the train.

Detective: 2d6 - 1 ⇒ (5, 6) - 1 = 10
Detective: 2d6 - 1 ⇒ (5, 4) - 1 = 8

At one point, one of the two turns around, but Victor turns and hides his face behind another passenger as he scans the crowd, and he soon moves on. The men are still looking at faces, and apparently comparing them to photographs they carry.

The men are about two cars away from the baggage car at the front of the train. That's where the remains are held, and for the record, it's a dedicated car that would normally be empty of passengers.


B/M/S: 4/5/3 - Brawl 4, Melee 7, Marksman 7, Stealth 2 B/F/I/C/C/K: [][][][][][] - K.O.: []

You're up champ.

-Posted with Wayfinder


Male British-Canadian pilot Brawling [4] | Marksman [5] | Melee Weapon [5] | Pilot [5]

Stealth: 2d6 + 4 ⇒ (6, 2) + 4 = 12
Victor starts trailing them, trying to hide in the crowd so he won't be noticed.


Victor continues trailing the men as they make their way closer to the baggage car.

Detective: 2d6 - 1 ⇒ (4, 2) - 1 = 5
Detective: 2d6 - 1 ⇒ (5, 3) - 1 = 7

They make it all the way to the front of the train, and duck into the baggage car without noticing Victor.

Do you want to follow them in? You'd be alone, and there likely wouldn't be any bystanders to blend in with.


George takes out a tin of snuff and offers it to his compatriots and then has some.

"Want to partake?"


Evelyn sniffs. "I don't think so, it's a filthy habit." she says, taking a small silver case out of her small handbag from which she withdraws a thin cigarette which she delicately lights.


B/M/S: 4/5/3 - Brawl 4, Melee 7, Marksman 7, Stealth 2 B/F/I/C/C/K: [][][][][][] - K.O.: []

Morroway waves his hand dismissively. "Should someone check on our fellow?" He asks generally.

-Posted with Wayfinder


"I will. I am not partial to the smell of smoke and would welcome the fresh air."

The big Hindi man heads out of the crowded compartment and heads in the direction he saw Victor take.


B/M/S: 4/5/3 - Brawl 4, Melee 7, Marksman 7, Stealth 2 B/F/I/C/C/K: [][][][][][] - K.O.: []

Morroway rubs his chin as the foreigner exits the car. "I think we're going to have trouble soon."

-Posted with Wayfinder

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