The Eye of Eons (Inactive)

Game Master Chyrone

The tradeport city of Kharum is Varisia's center of commerce.
From the shadows events are set in motion which, unless intervened, will mean the end of Kharum and much more.

Eons loot sheet


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Loot sheet No plunder, no pay Battle map--Misc info slides

Shapes in the dark, round 2

Thorn's strike is just strong enough to dissipate the shadow standing near him, leaving a faint trace of black mist behind.
------------
Green
------------
Grint & Sivar
------------
Unidentified
------------
Elsa & Father Burdock


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Sivar casts lesser restoration on himself to remove the fatigue and str damage.


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

That takes 3 rounds


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Enlarge person then


Loot sheet No plunder, no pay Battle map--Misc info slides

Sivar grows in size, maybe it will hasten the battle.
Grint
------------
Distorted Shadow
------------
Elsa & Father Burdock


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Well next round, Enlarge Person take 1 round to cast, Shadow is focused on Grint right now.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint 5-foot steps back east and fires two arrows at the shadow, though he lifts his bow up slightly more uneasily.

Rapid Shot 1, Moved, Deadly Aim, PBS, Fatigued: 1d20 + 10 - 2 + 1 + 1 - 1 ⇒ (9) + 10 - 2 + 1 + 1 - 1 = 181d8 + 3 + 4 + 1 + 1 ⇒ (6) + 3 + 4 + 1 + 1 = 15
Rapid Shot 2: 1d20 + 9 ⇒ (7) + 9 = 161d8 + 9 ⇒ (4) + 9 = 13

Using my normal longbow, not the +3 strength one.


Loot sheet No plunder, no pay Battle map--Misc info slides

Grint's arrows fly swift, but the shadow remains unhurt.

It flies closer though, extending its claw again.
And i forgot higher ground earlier.
Touch: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 141d6 ⇒ 1
It saps a bit of strength from Grint.
--------------
Elsa & Father Burdock


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa once again gathers power and unleashes a blast at the Shadow

Empowered Blast@NastyShadowBoss: 1d20 + 9 ⇒ (18) + 9 = 27 Cold: 3d6 + 4 ⇒ (6, 1, 4) + 4 = 15 *1.5= 22 Cold Damage


Loot sheet No plunder, no pay Battle map--Misc info slides

Right before Elsa launches a blast, the shadow reaches out at her.
Touch, higher: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 171d6 ⇒ 2
A bit of strength is sapped as its cold claws touch her.

Father Burdock


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Burdock steps back to make sure he casts outside of the shadow's reach, then starts casting a spell. Only 5' step, but hoping it doesn't have 20'+ reach!

"May spectral steel banish thee!", the dwarf shouts as a floating hammer appears behind the shadow and then swings at it!

Spiritual hammer @ shadow: 1d20 + 6 ⇒ (13) + 6 = 19
Damage on hit: 1d8 + 1 ⇒ (3) + 1 = 4

Force effect, so full damage at least!


Loot sheet No plunder, no pay Battle map--Misc info slides

Not 20+.

The shimmering hammer hits the shadow, causing it to jilt its head at him too.
----------------------

Shapes in the dark, round 3

Thorn
Grint & Sivar
------------
Distorted Shadow (-15)
------------
Elsa & Father Burdock


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Eh, if she would have taken a hit she could have 5' stepped....


Loot sheet No plunder, no pay Battle map--Misc info slides

It having that much reach wasn't yet known at that moment.


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Seeing as Father Burdock attempted to empower his allies, Thorn finishes the job Blessing them all against this foe, the resounding sound of the Weighted swing guiding their strikes.

Le' Bless


Loot sheet No plunder, no pay Battle map--Misc info slides

Shapes in the dark, round 3

Thorn conjures more divine blessings.
Grint & Sivar
------------
Distorted Shadow (-15)
------------
Elsa & Father Burdock

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Sivar heing embiggened takes a swing at the shadow

fauchard+1: 1d20 + 82d8 + 5 ⇒ (3) + (7, 8, 4, 8, 5, 4, 5, 8, 8, 4, 8, 3, 1, 7, 2, 2, 5, 6, 4, 2, 2, 3, 5, 1, 6, 8, 5, 8, 1, 7, 3, 5, 8, 2, 4, 4, 4, 5, 1, 5, 8, 5, 3, 7, 2, 2, 5, 1, 5, 6, 5, 8, 5, 3, 2, 3, 1, 7, 6, 5, 4, 4, 5, 2, 8, 5, 1, 6, 3, 7, 1, 6, 4, 4, 4, 6, 1, 4, 7, 4, 2, 2) + 5 = 375


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

meh use the first two d8s rolled .. stupid phone...and wrong character. . Bleh.. remove Arkon from game plz


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint fires two arrows again after 5 feet stepping somewhere else on the map.

Attacks: 1d20 + 9 ⇒ (5) + 9 = 141d20 + 9 ⇒ (20) + 9 = 29
Crit Confirm on second shot: 1d20 + 9 ⇒ (20) + 9 = 29

Critted damage: 3d8 + 27 ⇒ (6, 8, 4) + 27 = 45

Somebody please move me 5ft in any direction


Loot sheet No plunder, no pay Battle map--Misc info slides

And with that, the shadow disappears, and the area near the entrance is clear.

Grint, how many arrows do you still have, as there are no shops down here.


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Hrm it was nice the GM let us crit those. Though Shadows tend not to have alot of health

" I abhor s-such creatures. S-Shadows usually stay around s-somewhere they want to protect. "


Loot sheet No plunder, no pay Battle map--Misc info slides

I forgot about shadows not being subject to crits.
Sivar would miss the shadow, and Grint hit it for 7, still not killing it.

Str dmg otherwise: 1d6 ⇒ 5


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

I dont see an attack?


Loot sheet No plunder, no pay Battle map--Misc info slides

Protect, or are bound to in death.

Upon examining the two remains at the stairs, you find them to be of dwarven stature, with aged broken weapons lying beside them.
The practical but ungraceful craft would suggest these could have been duergar.
Their chainmails are bashed beyond repairing, and their bones show fractures on the sternum.

The opened doors show an emblem of Torag.


Loot sheet No plunder, no pay Battle map--Misc info slides

Alright, here's to entering the abandoned monastery.

You cautiously open the doors further, to find yourself in a 10 feet wide hallway, which leads to a large round hall with a desk ahead.
A statue of Torag stands behind the desk against the wall.

Here and there lie the remains of dwarven stature, some in tattered half decayed robes, some in rusty mail armor, with different symbols.
Whatever transpired here, it was conflict for sure.

Kn. Religion 10 / 12:

Some bear the mark of Torag.
----------------------------
While some the sign of the lesser spoken of dwarven god Droskar.


Loot sheet No plunder, no pay Battle map--Misc info slides

Want to look at anything here?
If not, there are pathways to your right (south) and left (north).


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Thorn tries to see what transpired between the two.

Know Religion: 1d20 + 6 ⇒ (12) + 6 = 18
Know Religion: 1d20 + 6 ⇒ (5) + 6 = 11

" It seem those of Torag fought another such enemy, maybe Duergar. "

Regardless Thorn searches around for anything of note before venturing forward.

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

" I would not be surprised if it be trapped here either. "


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Taking 10 for both

"You're right, Droskarites.", Burdock confirming Thorn's suspicions.

Can I make a Craft: Armor check to date the armor, perhaps get an idea for the date of the conflict

If yes: 1d20 + 14 ⇒ (12) + 14 = 26


Loot sheet No plunder, no pay Battle map--Misc info slides

Father Burdock:

The armor is pretty ancient.

Although before your time, you recall some tomes on early dwarven armor smithing techniques, most likely adapted by the split off faction later to become the duergar.

This would potentially make these, although rusted, armors several thousands years old. (approx 8k years)

Booyah to dwarven quality smithing.

The robes are made of wool, and since wool is essentially hairs, they can last several hundreds of years, provided good circumstances.

Of course, the tailoring performed on Torag's clergy's robes was to last for far longer than several hundreds of years.
Magics & ancient dwarven expertise. ;)


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Burdock grabs a few things, if nothing else but for historical purposes. "Which direction do you think we should head?"


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

" I have not seen any traps so let us head South and loop around. This place seems to be a Temple to Torag Father Burdock. "


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

"Hopefully it still retains his blessings?"

Sivar says as he looks inspects the area as he walks a bit forward

Perception: 1d20 + 10 ⇒ (18) + 10 = 28


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

"And an old one, too, given the armor that I collected. I cannot say if the layout will be similar to what we use now."

At Sivar's comment, Burdock nods. "Aye, that would be a good thing. Of course, given its abandoned state, I wouldn't put it past those cursed duergar to have desecrated the site."

I'm good for heading south upon Thorn's suggestion!


Loot sheet No plunder, no pay Battle map--Misc info slides

Sivar & Thorn:

Hanging on the right of the two columns flanking the desk, is a plaque.
Though damaged clearly by a weapon, your keen patient eyes can read some of the almost illegible names.
They seem to be some sort of introductions, a who-to-see maybe?

Translation of their occupations require dwarven, however.
------------
------------
A.fric, c..ta.er
Gurl.c, he.d sc..be
K.rn For..ham..r, bla..sm..h ..str.c..r
.uric The C.lm, .are..ker o. gue..s

A.bot Durin B.r..ck

Mu..din St.neha.mer, .ea. P..adin
-------------
-------------

As you walk through the doorway to your right, a faint smell, an unpleasant odor of spices gone bad, welcomes you from a doorway ahead.
Another doorway lies to your left ahead.


Loot sheet No plunder, no pay Battle map--Misc info slides

Where to?


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Thorn moves to the immediate door and observes it before opening to the room likely on the other side.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11


Loot sheet No plunder, no pay Battle map--Misc info slides

Nothing of note catches Thorn's eye, but the sight of what looks like an old kitchen of sorts.

A centuries cold fireplace lies in front of a column, with open boxes of dried spices and bones of uncut meat on the tables to his right.
Small pots stand on the ground.

The smell is stronger, as he stands within the doorway.

Let's see what the others make of it, before we proceed with this.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Burdock looks around, taking in notes about the locale. "I have to say, this is somewhat fascinating."

Spending the minute to Take 20 if there's nothing wrong with that; total is 24


Loot sheet No plunder, no pay Battle map--Misc info slides

Better you roll the regular way, lest you wish deliberately something to befall you. ;).


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

In that case :P

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

Guess I took 10 ;)


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Do i need to make another per roll?

Sivar will move forward cautiously with light on his fauchard poking it into the dark places

Perception: 1d20 + 10 ⇒ (3) + 10 = 13


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint looks around as the others stand still to do the same.

Perception: 1d20 + 16 ⇒ (13) + 16 = 29


Loot sheet No plunder, no pay Battle map--Misc info slides

I'll have Elsa outside, waiting for the gents to conclude business.

Grint spots the faint outlining of a vague humanoid face, within the ashes of the former fireplace.
1d20 + 6 ⇒ (14) + 6 = 201d20 + 9 ⇒ (2) + 9 = 11
Grint, you get a surprise action.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

"There's something inside the ashes of the fireplace. Keep on your guard for sudden moves."

Grint readies an arrow to fire at the thing, whenever it comes out of hiding.

Ranged Attack, Deadly Aim, normal bow, Fatigued, PBS: 1d20 + 12 - 2 - 1 + 1 ⇒ (17) + 12 - 2 - 1 + 1 = 271d8 + 2 + 4 + 1 ⇒ (4) + 2 + 4 + 1 = 11

It took me some time to backtrack, but I believe I still have 19 normal arrows left, 18 after this one. I still have 10 blunt arrows with me.


Loot sheet No plunder, no pay Battle map--Misc info slides

Not moments after Grint called out a warning, does a cloud of dust and ashes spew forth, filling part of the kitchen.
Marked by the red line, the area is treated as per obscuring mist.
Grint & Sivar, can i get a DC 12 fort roll please, or you are blinded for 1d4 ⇒ 2 rounds.

Init:

Elsa: 1d20 + 1 ⇒ (8) + 1 = 9
Father Burdock: 1d20 + 1 ⇒ (12) + 1 = 13
Grint: 1d20 + 6 ⇒ (18) + 6 = 24
Sivar: 1d20 + 1 ⇒ (16) + 1 = 17
Sivar #2: 1d20 + 1 ⇒ (5) + 1 = 6
Thorn: 1d20 + 6 ⇒ (20) + 6 = 26

Creature: 1d20 + 9 ⇒ (8) + 9 = 17


Kn. Planes DC 18, when you can see it.:

While tales of air elementals are not uncommon, there have been rumors of magically created 'cousin' variants some decades ago.

These are known as dust elementals, and can manifest from any sort of dusty substance, wherein they were called into existence.
They share the normal traits of the air elementals, but have a few extra abilities.

Extra info for every +5 the DC is beaten.

Round 1

Thorn & Grint
-----------
Dust elemental
-----------
Sivar & Father Burdock
Elsa


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Fort: 1d20 + 1 ⇒ (19) + 1 = 20

Sivar reels but he is able to shield his face from the ashes ans he is ready for whatever comes forth.

Celestial:

"Thankyou Grint for the timely warning, lets deal with the creature."

Kn Planes: 1d20 + 4 ⇒ (10) + 4 = 14


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Thorn rushes into the coarse mist of debris, using his cowl and axe to shield his eyes somewhat.

Fort Save: 1d20 + 8 ⇒ (8) + 8 = 16
Once he arrived where Grint had fired Thorn tried to figure out what they were dealing with.

Know Planes Monster Lore: 1d20 + 9 ⇒ (14) + 9 = 23

Double Move.


Loot sheet No plunder, no pay Battle map--Misc info slides

He hadn't fired yet.

Thorn, extra info:

Dust elementals can spew from their bodies a cloud of dust, creating a fog like environment.
They can, like air elementals, turn into whirlwinds and have small chances of hampering vision with their slam attacks.

Thorn closes some distance, remaining unaffected by the cloud of ash & dust.
Grint
------------
Dust elemental
------------
Sivar & Father Burdock
Elsa


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

I apologize, I assumed it went off when the whole room went up

" This is a Dust Elemental my allies. It's coarse winds may seeking to impair your senses "


Loot sheet No plunder, no pay Battle map--Misc info slides

Fort Grint vs cloud: 1d20 + 5 ⇒ (7) + 5 = 12
Grint shuts his eyes only just in time to avoid getting them filled with ashes.
He steps closer to aim an Arrow, but sees no shape yet to attack.
-----------
Dust elemental;
A whirl wind of dust and ashes violently erupts in a 10x10 area.
With a violent torrent, its content tear at the skin of Grint and Thorn.
Dmg: 1d6 + 2 ⇒ (3) + 2 = 5, after which it moves to the center of the room.
-----------
Sivar, Father Burdock & Elsa

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