Male Varisian Tattooed Sorcerer(Arcane) 6/Oracle 6(Lore)
The sorcerer grins despite the danger "Undead are such a tough crowd to please. Ah well, it likely means they don't belong to Hanibil, unless they always attack him on sight."
Male Varisian Tattooed Sorcerer(Arcane) 6/Oracle 6(Lore)
Question, how far into the room were the zombies initally? Silent Image is long range, so could I have poped it in the middle of the room or would it have made more sense to have him seeming to walk in from the doorway?
Question, how far into the room were the zombies initally? Silent Image is long range, so could I have poped it in the middle of the room or would it have made more sense to have him seeming to walk in from the doorway?
The room is 50' square. They were approximately 30' away from the door, give or take.
Suprise round they attacked the illusion. 2 of 3 made their will saves.
M Fetch Nin3/Sorc3|HP:44/44|AC:15(19w/MA)|T:15(19w/MA)|FF:11(15w/MA)|CMD:16|F+5|R+9 |W+4|Ini+8|Per+7|Res cold & elec 5
Dash weaves his way past his friends down the stairs, as quickly as the narrow confines will allow. Once past the stairs and in the open room, he decides to take no chances with these horrible, bonneted monstrosities, and attacks with his most powerful spell.
Dash will attempt an acrobatics check to get past. I assume I still move even if I take an AoO. Once he is past the stairs, he attacks the closest bonnet-thing with a shocking grasp, casting defensively.
Cursing her lack of spell preparation for facing undead things, Circe decides that the best thing to do is to stay behind Al. She will following about 10 ft behind him if he moves and if she can see any of the maids, she'll cast a spell at one of them.
Even if they can't be dazed, they should still take the damage.
2d6 ⇒ (2, 3) = 5
Fortitude save for half, dc 15
Saving Throw Fortitude partial (see text); Spell Resistance yes
You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.
Sorry for the wait. I actually get home tomorrow, which will be awesome.
As the monsters moved in, Al took his position of point and began his defense, which as usual, involved a good offence. His white claws slash at the enemy and his friends get a view of how his long hours of swimming have really encouraged the slash from his claws as they make a path through the air and the rotten flesh of the zombie in the same way as they would carve through the water and push it aside. His first claw missed short as he had gotten a bit excited fighting undead for the first time, but the second one carved into the beast with a fair swath of damage.
Al having moved to intercept with his readied action and will full attack with his claws. He will also step to one side to allow more options for flanking and to make sure that the zombies will have to walk by him to get to the squishier members of the group.
So, I guess I didn't notice the zombies coming toward the door at all so my readied action didn't happen? I guess I would move after Dash and get to the other side of the zombies before being able to attack. Then If you use my first attack, I don't hit at all. I will get them next time...
So, I guess I didn't notice the zombies coming toward the door at all so my readied action didn't happen? I guess I would move after Dash and get to the other side of the zombies before being able to attack. Then If you use my first attack, I don't hit at all. I will get them next time...
Go ahead and take your other attack. I missed that, sorry.
No big deal, it's easy to do that. Your map is not so bad. Doing it that way will really help with visualization and keep things moving. I like it. Thanks for putting in the effort.
Percep +6
AC 19 (+6 armor, +1 dex, +2 Nat)
HP 23
F 3 R 1 W 3 (+4 channel resist)
DR 5/bludgeon
Immune cold
MW longsword +7 (1d8+3 19/20)
Deathless:
Return to life in 1 hr with 1 hp if reduced to 0 HP. Fast healing =1/2hd. Permanently destroyed if by positive energy or in an area of bless or hallow or if remains sprinkeled with a vial of holdy water.
Loot : MW longsword, Breastplate
Dash acrobatically flips past his companions and the undead monsters alike. Casting a spell he reaches out to deftly touch the creature that just took a swing at Al. The creature has been significantly scorched as it convulses momentarily during your attack.
Dash:
You can see through a charred hole in the fabric where you touched the creature that they are wearing thick metal breastplates under their dresses. (add +3 to attacks with Shocking grasp per the spell description)
Al slashes at the creture Landing a solid blow as he rakes his claws across the creatures fleshy neck.
AL:
Though clearly you hurt it you it didn't do quite as much damage as you would have thought. Also you notice that the slash you made has already begun to mend itself, though slowly.
Hemmick fires at the unengaged creature and his shot goes wide.
Circe casts a spell at the creature Al has attacked, but it does not react.
"Unfortunately I didn't think to prepare any fire spells for today. I'm most likely useless for this fight." Circe is quite upset at being so useless and looks around the room, trying to figure out if there's anything in that can be used to fight the maids.
M Half-Elf Alchemist|HP:50/40|AC:15|T:12|FF:12|CMD:15|F+9| R+9| W+6|Init+4|Per+10 Half Elf Alchemist 6th
Seeing them regenerating, Hemlock curses to himself, "Knew I should have chosen a fire bomb." He'll then drop the crossbow
Hemlock will pull out a clay casing and insert a small vial into the top of it, covering it over quickly with a gum like substance and prepare to throw it. He'll bend down to get a good look at the area behind them in an effort to avoid the rest of the fighters.
Since it looks like they are in melee with Al and Aky, he will throw behind them to hit the square behind them, this will do splash damage to the tune of 9 damage each, 3 from the minimum 3d6 damage, 3 from int modifier, and 3 from the Throw Anything Feat. All I have to do is hit the hex behind them which is AC5 (see Throw Splash effects). They do get a Ref save of 15 roll to half damage
Roll to hit AC 5 +6 (+5 from BAB and +1 from Point Blank 1d20 + 6 ⇒ (14) + 6 = 20
Male Varisian Tattooed Sorcerer(Arcane) 6/Oracle 6(Lore)
Aky stops concentrating on his illusion, then fires off a pair of mystic bolts one at the undead Dash attacked and one at the one Al struck Casting Magic Missile for 1d4 + 1 ⇒ (3) + 1 = 4 Missile 1 and 1d4 + 1 ⇒ (2) + 1 = 3 Missile 2
The three creatures reach into their volumous dresses and pull out well made longswords. They do this motion almost simultaneously. It's a little creepy.
Hemlock's well placed bomb damages all three. The one previously in the doorway falls into a heap (#1).It's body still writhes occationally, but it otherwise inert.
Though AKY was going to fire at the now downed creature he redirects his missle just before casting. Both missiles fly into the creature that Dash attacked. (I took the liberty since the other one just dropped)
Round 3 begins
The Other near the doorway moves up and attacks AL
The one that was in the middle of the room still moves to and attacks Dash.
Longsword 1d20 + 7 ⇒ (15) + 7 = 221d8 + 3 ⇒ (2) + 3 = 5
DM notes:
1: 0/23
2:
8/23
3:
15/23
600 XP per
skeletal champion variant:
Percep +6
AC 19 (+6 armor, +1 dex, +2 Nat)
HP 23
F 3 R 1 W 3 (+4 channel resist)
DR 5/bludgeon
Immune cold
MW longsword +7 (1d8+3 19/20)
Deathless:
Return to life in 1 hr with 1 hp if reduced to 0 HP. Fast healing =1/2hd. Permanently destroyed if by positive energy or in an area of bless or hallow or if remains sprinkeled with a vial of holdy water.
Al grins a bit at the monster before him as it's sword clangs harmlessly off of his armor. "You will have to do a little better than that!" He brings his claws to bear on the standing corpses.
He rakes into the one in front of him with a powerful swipe and the thing goes down. Already in full swing with his other claw, Al was a little disappointed and just tears into it after it falls. After all, the regeneration could cause it to get back up, it was better to make sure it stayed down longer.
M Half-Elf Alchemist|HP:50/40|AC:15|T:12|FF:12|CMD:15|F+9| R+9| W+6|Init+4|Per+10 Half Elf Alchemist 6th
Not looking at Circe directly, Hemlock sees her usure of what to do, "You can use my crossbow." He motions towards the crossbow at his feet. "I have bolts too."
Noticing them pull out longsword grimaces, "That's not good."
If it is next turn, I will look for any others in the darkness ahead. If so let me know and I will try to take them out with another well placed bomb
Al seems a little perturbed that the zombie has gone and attacked Dash instead of him. "You will pay for that." he mutters, as if intentionally leaving anyone wondering if the thing they need to pay for is hurting Dash or not attacking Al.
Al seems a little perturbed that the zombie has gone and attacked Dash instead of him. "You will pay for that." he mutters, as if intentionally leaving anyone wondering if the thing they need to pay for is hurting Dash or not attacking Al.
All viscously tears apart the third and final creature. Three quivering masses with bonnets now lay on the ground. Plus the blood pool they were cleaning when you barged in. Aside from that there is a door on the east and west wall.
"Oh that is just way too gross. And look at them, they're still quivering. Eeewww."
Circe will circle wide around them when she walks around the room and moves over to the east door to look at it. "Any idea which door we should take? I'd rather not spend too long in this room, it's just too creepy."
1d20 + 1 ⇒ (5) + 1 = 6Int Check: Because one of us is not as dumb as all of us.
Slightly covered in gore, Al realized at this point he would be more attractive to Circe if he had learned some kind of cantrip that would clean this off of him. He began to say something to her, thought better of it and made it a general comment instead. "I can so use a bath after that."
After a futile attempt to fling the blood at the floor, making a slightly bigger mess, he remembered Dash's trouble. "Dash, you alright?"
"Well, you were right about me not getting hurt. Dash doesn't look as lucky. Here, let me help you. Circe moves over to Dash and casts a healing spell on him.
clw 1d8 + 5 ⇒ (7) + 5 = 12
Circe looks over to Al at his comment. "Well, you are rather, uhm, bloodsplattered right now, but you were great fighting those things."
M Half-Elf Alchemist|HP:50/40|AC:15|T:12|FF:12|CMD:15|F+9| R+9| W+6|Init+4|Per+10 Half Elf Alchemist 6th
INT check +3 1d20 + 3 ⇒ (4) + 3 = 7Hemmick is distracted apparently
Seeing the immediate threat has been disposed of, Hemlock proceeds to fumble around in his packs for a spare vial to collect some of that quivering goo, mumbling to himself,"Could be animated flesh....necromantic most assuredly...why would someone put bonnets on undead...thats just rude....I could definately use a bit of that for testing."
Male Varisian Tattooed Sorcerer(Arcane) 6/Oracle 6(Lore)
Akydi informs the others of his sudden insight into the undead just slain"They regenerate and I think an undead unfriendly energy might be useful here"
"Well, I guess I could cast a healing spell on them. The positive energy should be bad for them, right?"
Circe will hesitantly move over to the nearest quivering pile of good and cast a cure spell on it. She'll then jump back to watch what happens. Assuming that it appears to have the desired effect, Circe will have a bit more confidence when she casts on the other two.
"Well, I guess I could cast a healing spell on them. The positive energy should be bad for them, right?"
Circe will hesitantly move over to the nearest quivering pile of good and cast a cure spell on it. She'll then jump back to watch what happens. Assuming that it appears to have the desired effect, Circe will have a bit more confidence when she casts on the other two.
The pile turns from bloody red to black icor. The flesh turns to an inert, though messy liquid.
Al smiled and might have blushed just a tiny bit at the compliment from Circe, and accidentally put his hand on the back of his head and neck. Once he had realized what he had done, he tried his best to make it look cool, but now that he had a new kind of nasty in his white hair, and he could just imagine it looked terrible.
Seeing that Circe was able to help out, he forgot his own predicament and exclaimed, "See, you are not in any way useless. Who would have known that we would have needed your expertise here too, other than Aky of course."
Circe gives a little squeal as the disgusting liquid washes over her feet. When finished with all three, she tries to shake some of the goop off her feet, though with very little success.
She'll smile at Al's comment. "Thank you Al. I'm glad to finally be of some use. I just wish I coulda been useful without ruining my shoes."
M Half-Elf Alchemist|HP:50/40|AC:15|T:12|FF:12|CMD:15|F+9| R+9| W+6|Init+4|Per+10 Half Elf Alchemist 6th
Finally finishes pulling a vial out to see all the goo has been rendered inert."Oh....well. Alright then. I guess I can still use the inert flesh for research.Probably won't be as good
Looking at the the two door choices,"Might I get my crossbow and bolts back Circe. If you arent using them anymore?"
"Whichever door you all decide on. I'll keep watch on the other."
It's a trap! Whenever a DM gives you a two door choice its always a dragon behind one and a tiger behind the other!
M Fetch Nin3/Sorc3|HP:44/44|AC:15(19w/MA)|T:15(19w/MA)|FF:11(15w/MA)|CMD:16|F+5|R+9 |W+4|Ini+8|Per+7|Res cold & elec 5
After Circe heals Dash he rolls his neck, which cracks loudly after his tense stance in the fight, and he just sighs contentedly. "You know, getting smashed across the chest by a huge freaking sword hurts like hell, even with protective spells up. BUT, what people don't realize is that the lack of pain after a decent cure spell makes you feel wonderful. Thanks, Circe, you are a godsend." A split second later, Dash realizes who he is talking to and blushes deeply (the only real color anyone ever sees in his face) and says "Well, you know what I mean..."
At Circe's suggestion to examine the doors Dash perks up a bit again. "As you wish!" He then walks over to the door on the left and checks it for traps.
Perception:1d20 + 7 ⇒ (16) + 7 = 23
He then moves across the room to check the other door, and gives his assessment.
Male Varisian Tattooed Sorcerer(Arcane) 6/Oracle 6(Lore)
Akydi smiles at Circe "Who cares where ya come from. You're here to help us now and are our friend. All that matters to me" Looking at the two doors, he says "Want me to try just opening a door? Usually things tend to end up just being right for me"
M Half-Elf Alchemist|HP:50/40|AC:15|T:12|FF:12|CMD:15|F+9| R+9| W+6|Init+4|Per+10 Half Elf Alchemist 6th
"We weren't very quiet in that last fight...well I wasn't. These little bombs make quite a noise. I guess what I'm saying is expect there to be something behind the doors. Something with more bonnets maybe."
Hemlock nervously keeps an eye on whichever door we aren't opening.
Moving things along. Dash said he'd have difficulty posting, so he'll be my puppet until he gets back.:
After examining both doors Dash indicates that the right door has no traps and the left door has a glyph trap on it. (I had that backwards in the other post.)
"Dash, I seem to remember you telling me that the trapped things had all the best stuff in them. Can you disarm that?" Al quipped. Normally if he needed to get by a door, he would just break it down, but if they had any surprise left it was probably good to let Dash shine a bit.
Just as a note, Eidolons cannot wearing armor of any kind (unless TCG rules differently that is).
APG Page 58 under Armor wrote:
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Speaking as a DM with a summoner in his current campaign their AC can get ridiculous even without it though.
While a Fire Mephit could work eventually, I don't think that kind of familiar would actually suit Leander (and an imp absolutely doesn't). If he'd go that route at all he'd grab a small fire or magma elemental. I'd prefer sticking to a normal familiar though.
Work in progress... but starting to come together.
Dwarven Chew Toy:
Str 14, Dex 14, Con 18, Int 10, Wis 16, Cha 8
Monk (Master of Many Styles / Martial Artist) 2 / Inquisitor (Spellbreaker) 3
Taking Spellkiller Inquisition; Using Dragon and Mantis Styles
Feats: Steel Soul, Step Up, ?Improved Grapple?
Base Fort Save: 3 + 3 + 4 = 10 (14 vs spells)
Base Reflex Save: 3 + 1 + 2 = 6 (10 vs spells)
Base Will Save: 3 + 3 + 3 = 9 (13 vs spells)
Higher saves vs sleep, paralysis, stunning effects; roll twice pick best on will saves vs mind-affecting; evasion... should hold his own against 3rd level spells ;)
Oh and adjacent spellcasters take a -6 penalty on attempts to cast defensively.
Just going to fill out my submission a little bit.
I decided against the pesh. Its a bit too dark for what I want. I will go with Noble Scion, with the free language Draconic and a +2 to a spellcraft check once per day and Athletic, with a +2 to climb and swim checks.
Alabaster Frostclaw- He comes from nobility in a nearby country, an aspiring house looking for political and military power. There are plenty within that family thinking he has what it takes to bring that about who would be disappointed if he does not. I'm still working on the exact build, but he will be a melee specialist. He will often act tougher than he is, but there is always that pressure from home to perform, to succeed and to bring honor to the family.
He will have platinum blonde hair and have a bit paled skin which will get paler as he gets levels in Dragon Disciple. He will be tall and lanky, not bulky, like a swimmer's build. In fact, he will be doing quite a bit of swimming to build endurance and strength. If we had a river, lake or even an actual pool nearby or in the school, he would be taking full advantage of that.
Leander might just end up learning Silence to get rid of the noise. He might also ignite the socks on your door.
I also have a question: I picked up a familiar through Arcane Heritage but I have a problem picking one. The best familiar for my character would be a Fire Salamander (wiki link), but there are no official stats for them. I have no idea which one to use though, if you're ok with that. Neither lizard nor toad has a bonus that fits the creature though (and both lack the toxic skin the creature has, which I think would effect people attacking it unarmed or with natural attacks, probably sickened for one round, like the Green Sting Scorpion's sting.)
Use the green scorpion stats, but it can be a lizard. Instead of a toxic sting perhaps it can excrete poisonous mucus if it wants. Does that fit what you want?
Just going to fill out my submission a little bit.
I decided against the pesh. Its a bit too dark for what I want. I will go with Noble Scion, with the free language Draconic and a +2 to a spellcraft check once per day and Athletic, with a +2 to climb and swim checks.
Alabaster Frostclaw- He comes from nobility in a nearby country, an aspiring house looking for political and military power. There are plenty within that family thinking he has what it takes to bring that about who would be disappointed if he does not. I'm still working on the exact build, but he will be a melee specialist. He will often act tougher than he is, but there is always that pressure from home to perform, to succeed and to bring honor to the family.
He will have platinum blonde hair and have a bit paled skin which will get paler as he gets levels in Dragon Disciple. He will be tall and lanky, not bulky, like a swimmer's build. In fact, he will be doing quite a bit of swimming to build endurance and strength. If we had a river, lake or even an actual pool nearby or in the school, he would be taking full advantage of that.
There's an aqueduct system in the city proper. You can use that like a river. Parts move very fast and other parts are slower. Feel free to use that.
Leander might just end up learning Silence to get rid of the noise. He might also ignite the socks on your door.
I also have a question: I picked up a familiar through Arcane Heritage but I have a problem picking one. The best familiar for my character would be a Fire Salamander (wiki link), but there are no official stats for them. I have no idea which one to use though, if you're ok with that. Neither lizard nor toad has a bonus that fits the creature though (and both lack the toxic skin the creature has, which I think would effect people attacking it unarmed or with natural attacks, probably sickened for one round, like the Green Sting Scorpion's sting.)
Use the green scorpion stats, but it can be a lizard. Instead of a toxic sting perhaps it can excrete poisonous mucus if it wants. Does that fit what you want?
Sounds good to me, the poison basically is a self defense mechanism. The reason I want this critter is that in legend they lived in fire. Their legend is what the dnd salamander is based on.
Leander might just end up learning Silence to get rid of the noise. He might also ignite the socks on your door.
I also have a question: I picked up a familiar through Arcane Heritage but I have a problem picking one. The best familiar for my character would be a Fire Salamander (wiki link), but there are no official stats for them. I have no idea which one to use though, if you're ok with that. Neither lizard nor toad has a bonus that fits the creature though (and both lack the toxic skin the creature has, which I think would effect people attacking it unarmed or with natural attacks, probably sickened for one round, like the Green Sting Scorpion's sting.)
Use the green scorpion stats, but it can be a lizard. Instead of a toxic sting perhaps it can excrete poisonous mucus if it wants. Does that fit what you want?
Sounds good to me, the poison basically is a self defense mechanism. The reason I want this critter is that in legend they lived in fire. Their legend is what the dnd salamander is based on.
Ahh, I see what you're going for now. How about this? Take a lizard familiar, give is fire resistance 10 and a mini breath weapon (1 foot cone of fire 1d3dmg) that recharges every 1d4 hours. If its covered in fire, such as lit a fireplace it can recharge its breath weapon as a swift action. Also it's skin glows like a candle when it's breath weapon is "charged."
Leander might just end up learning Silence to get rid of the noise. He might also ignite the socks on your door.
I also have a question: I picked up a familiar through Arcane Heritage but I have a problem picking one. The best familiar for my character would be a Fire Salamander (wiki link), but there are no official stats for them. I have no idea which one to use though, if you're ok with that. Neither lizard nor toad has a bonus that fits the creature though (and both lack the toxic skin the creature has, which I think would effect people attacking it unarmed or with natural attacks, probably sickened for one round, like the Green Sting Scorpion's sting.)
Use the green scorpion stats, but it can be a lizard. Instead of a toxic sting perhaps it can excrete poisonous mucus if it wants. Does that fit what you want?
Sounds good to me, the poison basically is a self defense mechanism. The reason I want this critter is that in legend they lived in fire. Their legend is what the dnd salamander is based on.
Ahh, I see what you're going for now. How about this? Take a lizard familiar, give is fire resistance 10 and a mini breath weapon (1 foot cone of fire 1d3dmg) that recharges every 1d4 hours. If its covered in fire, such as lit a fireplace it can recharge its breath weapon as a swift action. Also it's skin glows like a candle when it's breath weapon is "charged."
There are wing feats in the Advanced Race guide. Feel free to use those.
None of those actually change his type to Dragon as do the feats in the 3.5 book. The wings are less important as wings, and more important as fitting his belief that he is a dragin trapped in a kobold's body.
Given how many people you have to try to choose from, and your apparent reluctance to allow the core ideas behind the concept, I will respectfully withdraw the kobold from consideration.
There are wing feats in the Advanced Race guide. Feel free to use those.
None of those actually change his type to Dragon as do the feats in the 3.5 book. The wings are less important as wings, and more important as fitting his belief that he is a dragin trapped in a kobold's body.
Given how many people you have to try to choose from, and your apparent reluctance to allow the core ideas behind the concept, I will respectfully withdraw the kobold from consideration.
This is hgsolo's ninja/sorcerer submission. I have most of the stats done, just didn't have time to put them on this profile before heading out for work.
BACKGROUND
Spoiler:
Dash's family is a group of fetchlings who specialize in trading between the material plane and the plane of shadow. About five years ago, Dash was with his father on an excursion to the material plane, which included a stop by the school. He was immediately entranced by the bastion of magically learning. Lucky for him, one of the professors took an interest in the young fetchling's strange ki abilities, and his inherent shadow magic. Dasheel was offered a chance to enroll in the school with a partial scholarship, with the condition that he allow the staff to research his abilities. Dash's parents put up a portion of his tuition, and his other expenses are covered through a workstudy, wherein he acts as a sort of handyman (using his disable device skill to bypass broken locks, and deal with accidental magical traps). He keeps a small room in the basement, because even though he loves his school, the shadows down there make him feel more at home. After about 3 years at the school Dash started exhibiting some sorcerer powers, possibly due to the staff's magical poking and prodding. Now that he has some real magic of his own, Dash intends to stay with the school as long as he can, in order to make the most of his talents.
PERSONALITY AND APPEARANCE
Spoiler:
Dash looks like most other fetchlings, with gaunt gray skin, and stark white hair. However, he keeps his hair fashionably spiked, and is usually wearing a confident smirk on his face. He is quite personable, though some find his quiet, wispy voice a bit disconcerting at first. Dash is known for playing small pranks on his friends and sometimes the staff as well, but he usually isn't actually caught unless he wants to be.
Edit* Going to take the persuasive and cosmopolitan feats as my "freebies" as well as the fetchling alternate racial trait that gives a bonus to knowledge local and nature instead of planes to represent Dash's travels with his family before joining the school.
I'm working on narrowing the list. It's really tough. I've been pleasantly surprised by some of the really good concepts that have been brought forward. I hope to to come to a decision by tomorrow.
Feel free to lurk ;-). If I get a better handle on Game mastering I may take on a few more players. I won't promise anything, but it's definitely a possibility in the future.
hm, the whole process took less than 2 days, including making the choice? damnit :(
Well, the alias for Merlaine is made so I will still lurk a bit
I have a lot of free time at work, but I'm limited to an iPad and s~*~ty AT&T service. I can think a lot, but my technical abilities are somewhat limited.
If the opening concepts are any indication, It promises to be a lot if fun. And as I said, please consider me as an alternate if you do open it up for more, or (heaven forbid!) need replacements.