
DM TCG |

Question, how far into the room were the zombies initally? Silent Image is long range, so could I have poped it in the middle of the room or would it have made more sense to have him seeming to walk in from the doorway?
The room is 50' square. They were approximately 30' away from the door, give or take.
Suprise round they attacked the illusion. 2 of 3 made their will saves.
The party held.
Round 1 they moved to the doorway.
Now the party takes actions.

Dasheel Kai |

Dash weaves his way past his friends down the stairs, as quickly as the narrow confines will allow. Once past the stairs and in the open room, he decides to take no chances with these horrible, bonneted monstrosities, and attacks with his most powerful spell.
Dash will attempt an acrobatics check to get past. I assume I still move even if I take an AoO. Once he is past the stairs, he attacks the closest bonnet-thing with a shocking grasp, casting defensively.
Acrobatics: 1d20 + 8 ⇒ (7) + 8 = 15
Shocking Grasp: 1d20 + 6 ⇒ (20) + 6 = 26 4d6 ⇒ (1, 2, 5, 5) = 13 electricity
Concentration: 1d20 + 13 ⇒ (18) + 13 = 31
Edit* Possible Crit. Confirmation and damage rolls: 1d20 + 6 ⇒ (1) + 6 = 7 4d6 ⇒ (1, 3, 3, 2) = 9 electricity
Edit Again* Darn. Waste of a 20. And on a spell no less.

Hemmick 'Hemlock' Rand |

"Wait. They have bonnets on? Now that's just damn odd and a little creepy."
Hemlock will move within 30 feet of one and fire his crossbow at one not engaged if possible.
Attack roll +7, +1 more for Point Blank 1d20 + 8 ⇒ (8) + 8 = 16
Damage d8 +2, +1 for Point blank 1d8 + 3 ⇒ (1) + 3 = 4

Circe Lavaush |

Cursing her lack of spell preparation for facing undead things, Circe decides that the best thing to do is to stay behind Al. She will following about 10 ft behind him if he moves and if she can see any of the maids, she'll cast a spell at one of them.
Even if they can't be dazed, they should still take the damage.
2d6 ⇒ (2, 3) = 5
Fortitude save for half, dc 15
Ear-Piercing Scream
School evocation [sonic]; Level bard 1, inquisitor 1, sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous; see text
Saving Throw Fortitude partial (see text); Spell Resistance yes
You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.

Alabaster Boralis |

Sorry for the wait. I actually get home tomorrow, which will be awesome.
As the monsters moved in, Al took his position of point and began his defense, which as usual, involved a good offence. His white claws slash at the enemy and his friends get a view of how his long hours of swimming have really encouraged the slash from his claws as they make a path through the air and the rotten flesh of the zombie in the same way as they would carve through the water and push it aside. His first claw missed short as he had gotten a bit excited fighting undead for the first time, but the second one carved into the beast with a fair swath of damage.
Al having moved to intercept with his readied action and will full attack with his claws. He will also step to one side to allow more options for flanking and to make sure that the zombies will have to walk by him to get to the squishier members of the group.
Attack: 1d20 + 12 ⇒ (1) + 12 = 13
Attack: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d4 + 13 ⇒ (2) + 13 = 15
Damage: 1d4 + 10 ⇒ (3) + 10 = 13
Shield is still active, so AC is 21

Alabaster Boralis |

So, I guess I didn't notice the zombies coming toward the door at all so my readied action didn't happen? I guess I would move after Dash and get to the other side of the zombies before being able to attack. Then If you use my first attack, I don't hit at all. I will get them next time...

DM TCG |

So, I guess I didn't notice the zombies coming toward the door at all so my readied action didn't happen? I guess I would move after Dash and get to the other side of the zombies before being able to attack. Then If you use my first attack, I don't hit at all. I will get them next time...
Go ahead and take your other attack. I missed that, sorry.

DM TCG |

1:
2/23
-13 Electricity
-8 Slashing
2:
23/23
3:
23/23
600 XP per
skeletal champion variant:
Percep +6
AC 19 (+6 armor, +1 dex, +2 Nat)
HP 23
F 3 R 1 W 3 (+4 channel resist)
DR 5/bludgeon
Immune cold
MW longsword +7 (1d8+3 19/20)
Deathless:
Return to life in 1 hr with 1 hp if reduced to 0 HP. Fast healing =1/2hd. Permanently destroyed if by positive energy or in an area of bless or hallow or if remains sprinkeled with a vial of holdy water.
Loot : MW longsword, Breastplate
Dash acrobatically flips past his companions and the undead monsters alike. Casting a spell he reaches out to deftly touch the creature that just took a swing at Al. The creature has been significantly scorched as it convulses momentarily during your attack.
You can see through a charred hole in the fabric where you touched the creature that they are wearing thick metal breastplates under their dresses. (add +3 to attacks with Shocking grasp per the spell description)
Al slashes at the creture Landing a solid blow as he rakes his claws across the creatures fleshy neck.
Though clearly you hurt it you it didn't do quite as much damage as you would have thought. Also you notice that the slash you made has already begun to mend itself, though slowly.
Hemmick fires at the unengaged creature and his shot goes wide.
Circe casts a spell at the creature Al has attacked, but it does not react.

Hemmick 'Hemlock' Rand |

Seeing them regenerating, Hemlock curses to himself, "Knew I should have chosen a fire bomb." He'll then drop the crossbow
Hemlock will pull out a clay casing and insert a small vial into the top of it, covering it over quickly with a gum like substance and prepare to throw it. He'll bend down to get a good look at the area behind them in an effort to avoid the rest of the fighters.
Since it looks like they are in melee with Al and Aky, he will throw behind them to hit the square behind them, this will do splash damage to the tune of 9 damage each, 3 from the minimum 3d6 damage, 3 from int modifier, and 3 from the Throw Anything Feat. All I have to do is hit the hex behind them which is AC5 (see Throw Splash effects). They do get a Ref save of 15 roll to half damage
Roll to hit AC 5 +6 (+5 from BAB and +1 from Point Blank 1d20 + 6 ⇒ (14) + 6 = 20

DM TCG |

The three creatures reach into their volumous dresses and pull out well made longswords. They do this motion almost simultaneously. It's a little creepy.
Hemlock's well placed bomb damages all three. The one previously in the doorway falls into a heap (#1).It's body still writhes occationally, but it otherwise inert.
Though AKY was going to fire at the now downed creature he redirects his missle just before casting. Both missiles fly into the creature that Dash attacked. (I took the liberty since the other one just dropped)
Round 3 begins
The Other near the doorway moves up and attacks AL
Longsword 1d20 + 7 ⇒ (7) + 7 = 141d8 + 3 ⇒ (2) + 3 = 5
The one that was in the middle of the room still moves to and attacks Dash.
Longsword 1d20 + 7 ⇒ (15) + 7 = 221d8 + 3 ⇒ (2) + 3 = 5
1: 0/23
2:
8/23
3:
15/23
600 XP per
skeletal champion variant:
Percep +6
AC 19 (+6 armor, +1 dex, +2 Nat)
HP 23
F 3 R 1 W 3 (+4 channel resist)
DR 5/bludgeon
Immune cold
MW longsword +7 (1d8+3 19/20)
Deathless:
Return to life in 1 hr with 1 hp if reduced to 0 HP. Fast healing =1/2hd. Permanently destroyed if by positive energy or in an area of bless or hallow or if remains sprinkeled with a vial of holdy water.
Loot : MW longsword, Breastplate
Players turns

Alabaster Boralis |

Al grins a bit at the monster before him as it's sword clangs harmlessly off of his armor. "You will have to do a little better than that!" He brings his claws to bear on the standing corpses.
Claw 1: 1d20 + 12 ⇒ (12) + 12 = 24
Claw 2: 1d20 + 12 ⇒ (4) + 12 = 16
Damage 1: 1d4 + 13 ⇒ (1) + 13 = 14
Damage 2: 1d4 + 10 ⇒ (3) + 10 = 13
He rakes into the one in front of him with a powerful swipe and the thing goes down. Already in full swing with his other claw, Al was a little disappointed and just tears into it after it falls. After all, the regeneration could cause it to get back up, it was better to make sure it stayed down longer.

Hemmick 'Hemlock' Rand |

Not looking at Circe directly, Hemlock sees her usure of what to do, "You can use my crossbow." He motions towards the crossbow at his feet. "I have bolts too."
Noticing them pull out longsword grimaces, "That's not good."
If it is next turn, I will look for any others in the darkness ahead. If so let me know and I will try to take them out with another well placed bomb

DM TCG |

I'm going to move things along.
Al moves out of the way of #2's blade just in time.
Dash takes a sling gash as #3's blade slices through his defenses.
-5HP to dash
Dash rolls to flank #2 with Al. He pulls his blade and chain weapon as he does so
+1 Wakizashi 1d20 + 7 ⇒ (12) + 7 = 191d6 + 1 + 2d6 ⇒ (4) + 1 + (5, 3) = 13
Between the two companions #2 falls into a gooey heap. It too like the other still seems to undulate, but not threateningly.
Round 4 start. I think it's 4 anyway. I've sort of lost count.
#3 moves to attack Dash again
Longsword 1d20 + 7 ⇒ (16) + 7 = 231d8 + 3 ⇒ (2) + 3 = 5

Alabaster Boralis |

Al seems a little perturbed that the zombie has gone and attacked Dash instead of him. "You will pay for that." he mutters, as if intentionally leaving anyone wondering if the thing they need to pay for is hurting Dash or not attacking Al.
Claw 1: 1d20 + 14 ⇒ (11) + 14 = 25
Claw 2: 1d20 + 14 ⇒ (8) + 14 = 22
Damage 1: 1d4 + 13 ⇒ (2) + 13 = 15
Damage 2: 1d4 + 10 ⇒ (1) + 10 = 11
edit: forgot the +2 for flanking...

DM TCG |

Al seems a little perturbed that the zombie has gone and attacked Dash instead of him. "You will pay for that." he mutters, as if intentionally leaving anyone wondering if the thing they need to pay for is hurting Dash or not attacking Al.
Claw 1: 1d20+14
Claw 2: 1d20+14
Damage 1: 1d4+13
Damage 2: 1d4+10edit: forgot the +2 for flanking...
All viscously tears apart the third and final creature. Three quivering masses with bonnets now lay on the ground. Plus the blood pool they were cleaning when you barged in. Aside from that there is a door on the east and west wall.

Circe Lavaush |

Int check 1d20 + 4 ⇒ (7) + 4 = 11
"Oh that is just way too gross. And look at them, they're still quivering. Eeewww."
Circe will circle wide around them when she walks around the room and moves over to the east door to look at it. "Any idea which door we should take? I'd rather not spend too long in this room, it's just too creepy."

Alabaster Boralis |

1d20 + 1 ⇒ (5) + 1 = 6 Int Check: Because one of us is not as dumb as all of us.
Slightly covered in gore, Al realized at this point he would be more attractive to Circe if he had learned some kind of cantrip that would clean this off of him. He began to say something to her, thought better of it and made it a general comment instead. "I can so use a bath after that."
After a futile attempt to fling the blood at the floor, making a slightly bigger mess, he remembered Dash's trouble. "Dash, you alright?"

Circe Lavaush |

"Well, you were right about me not getting hurt. Dash doesn't look as lucky. Here, let me help you. Circe moves over to Dash and casts a healing spell on him.
clw 1d8 + 5 ⇒ (7) + 5 = 12
Circe looks over to Al at his comment. "Well, you are rather, uhm, bloodsplattered right now, but you were great fighting those things."

Hemmick 'Hemlock' Rand |

INT check +3 1d20 + 3 ⇒ (4) + 3 = 7 Hemmick is distracted apparently
Seeing the immediate threat has been disposed of, Hemlock proceeds to fumble around in his packs for a spare vial to collect some of that quivering goo, mumbling to himself,"Could be animated flesh....necromantic most assuredly...why would someone put bonnets on undead...thats just rude....I could definately use a bit of that for testing."

Circe Lavaush |

"Well, I guess I could cast a healing spell on them. The positive energy should be bad for them, right?"
Circe will hesitantly move over to the nearest quivering pile of good and cast a cure spell on it. She'll then jump back to watch what happens. Assuming that it appears to have the desired effect, Circe will have a bit more confidence when she casts on the other two.

Tiny Coffee Golem |

"Well, I guess I could cast a healing spell on them. The positive energy should be bad for them, right?"
Circe will hesitantly move over to the nearest quivering pile of good and cast a cure spell on it. She'll then jump back to watch what happens. Assuming that it appears to have the desired effect, Circe will have a bit more confidence when she casts on the other two.
The pile turns from bloody red to black icor. The flesh turns to an inert, though messy liquid.

Alabaster Boralis |

Al smiled and might have blushed just a tiny bit at the compliment from Circe, and accidentally put his hand on the back of his head and neck. Once he had realized what he had done, he tried his best to make it look cool, but now that he had a new kind of nasty in his white hair, and he could just imagine it looked terrible.
Seeing that Circe was able to help out, he forgot his own predicament and exclaimed, "See, you are not in any way useless. Who would have known that we would have needed your expertise here too, other than Aky of course."

Circe Lavaush |

Circe gives a little squeal as the disgusting liquid washes over her feet. When finished with all three, she tries to shake some of the goop off her feet, though with very little success.
She'll smile at Al's comment. "Thank you Al. I'm glad to finally be of some use. I just wish I coulda been useful without ruining my shoes."

Hemmick 'Hemlock' Rand |

Finally finishes pulling a vial out to see all the goo has been rendered inert."Oh....well. Alright then. I guess I can still use the inert flesh for research. Probably won't be as good
Looking at the the two door choices,"Might I get my crossbow and bolts back Circe. If you arent using them anymore?"
"Whichever door you all decide on. I'll keep watch on the other."
It's a trap! Whenever a DM gives you a two door choice its always a dragon behind one and a tiger behind the other!

Dasheel Kai |

After Circe heals Dash he rolls his neck, which cracks loudly after his tense stance in the fight, and he just sighs contentedly. "You know, getting smashed across the chest by a huge freaking sword hurts like hell, even with protective spells up. BUT, what people don't realize is that the lack of pain after a decent cure spell makes you feel wonderful. Thanks, Circe, you are a godsend." A split second later, Dash realizes who he is talking to and blushes deeply (the only real color anyone ever sees in his face) and says "Well, you know what I mean..."
At Circe's suggestion to examine the doors Dash perks up a bit again. "As you wish!" He then walks over to the door on the left and checks it for traps.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
He then moves across the room to check the other door, and gives his assessment.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Akydidyka Serrin de Aptal |

Akydi smiles at Circe "Who cares where ya come from. You're here to help us now and are our friend. All that matters to me" Looking at the two doors, he says "Want me to try just opening a door? Usually things tend to end up just being right for me"

Hemmick 'Hemlock' Rand |

"We weren't very quiet in that last fight...well I wasn't. These little bombs make quite a noise. I guess what I'm saying is expect there to be something behind the doors. Something with more bonnets maybe."
Hemlock nervously keeps an eye on whichever door we aren't opening.

Alabaster Boralis |

"Dash, I seem to remember you telling me that the trapped things had all the best stuff in them. Can you disarm that?" Al quipped. Normally if he needed to get by a door, he would just break it down, but if they had any surprise left it was probably good to let Dash shine a bit.