New: Character Help


Advice


Hello!

I haven't played 2e yet, but after reading the PHB I'm really excited to start as I love how the character creation is set up. I'd like to re-create a very old character of mine that specializes in forging documents, and mastering languages. Although the Linguist part is pretty easy for me to flesh out, I'm a bit confused as to how documents are forged. Can someone help me find a build path that would let me try to max out my character's ability to forge documents and such?

Thank you in advance!


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Create Forgery is a Society check, so any class with high intelligence would work. Wizard, Witch, Investigator, Alchemist or a Mastermind Rogue. Take your pick.

I don't think there's any feats or abilities that support creating a forgry directly. But you can improve your mastery of language with the Linguist archetype.

Grand Archive

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The skill Society (Int) is used to forge documents.

There is a Linguist archetype in the APG.

Multilingual is a general and skill feat.

Translator is a background in the Pathfinder Society Guide.


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For what concerns ancestries,

Nomadic Halfling

Quote:
Your ancestors have traveled from place to place for generations, never content to settle down. You gain two additional languages of your choice, chosen from among the common and uncommon languages available to you, and every time you take the Multilingual feat, you gain another new language.

Also, the gnome ancestry Feat

Gnome Polyglot
Quote:
Your extensive travels, curiosity, and love of learning help you to learn languages quickly. You learn three new languages, chosen from common languages and uncommon languages you have access to. These languages take the same form (signed or spoken) as your other languages. When you select the Multilingual feat, you learn three new languages instead of two.

Note that even if it has the name "Gnome" it doesn't involve any physiological trait, so it can be also enabled through the Adopted ancestry General feat.

Finally, by RAW, Nomadic Halfling and Gnome Polyglot stacks, since ( bold parts are for emphasis of mine ) the former gives you "an additional language" and the latter "3 instead of 2".

Talking about items, Bort's Blessing ( though it's rare but also low level, so maybe affordable in terms of rarity once you hit lvl 10+ ) may really help you when it comes to new languages.


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To piggyback off of HumbleGamer, Halfling's have a 5th level feat Cultural Adaptability which gives Adopted Ancestry plus a 1st level feat, making the whole process a LOT less costly.

And I think you'll find linguistics more rewarding in PF2 since it's harder to acquire languages casually (feats rather than skill points) and spells which bypass like Comprehend Languages and Tongues have been bumped in level (with the latter also being Uncommon).

It's unfortunate if your imagery for your PC can't be small! He can still carry himself large. :)

And I'd recommend Rogue Thief rather even if you can't get to 18 Int at 1st level since it's pretty simple to get to 18 in PF2 and Rogue will give you both the skill feats for tons of languages as well as some cool Diplomacy & Society skill feats.
Why Thief Racket? Mainly because it frees up other stats. A Mastermind can't ignore Str so much since it's tied to damage, but a Thief has the freedom to boost stats elsewhere, even dump Str (if you are a Halfling or Gnome).
Str 8, Dex 18, Con 12, Int 14, Wis 12, Cha 14.
This is an RPing + skirmish stat set for Stride/Strike/Stride away. Personally, I'd shift more into Con & Wis because I find combat most important. And in PF2, if using published adventures, you must contribute in combat. It's not like PF1 where a few specialists can carry the day, which is why I don't recommend Mastermind which would do much less damage during key events (battles) for a modest boost to skills (which will already be near their peak).


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Castilliano wrote:

To piggyback off of HumbleGamer, Halfling's have a 5th level feat Cultural Adaptability which gives Adopted Ancestry plus a 1st level feat, making the whole process a LOT less costly.

Yeah!

Imagine a chatty and loudy halfling... which also knows all existing languages...

You are scared about facing an Ancient Red Dragon?
Ah! I'll show you what real terror...


Thank you guys for all the help! I was able to get a really solid base for my character thanks to combining information from all of you.

I'm using the Pathbuilder 2e app to create my character since it's pretty simple to use. The only thing I haven't been able to figure out while using it is how to get the Linguist Archetype , and I also don't see the Translator Background (though that's probably because the app doesn't have info from all the books)

So far I have LV 1 Nomadic Halfling Rogue in the Thief's Racket with the Emissary Background. I took Multilingual as my 1st level Skill feat, with Twin Feint, and Halfling Weapon Familiarity

Abilities are STR: 8, CON: 12, WIS: 12, DEX: 18, INT: 16, CHA: 14

Trained in all skills except Arcana, Medicine, Occultism, and Religion

And if I did my math correctly, I should know 13 languages so far (2 from race, 3 from INT, 2 from Nomadic background w/ +1 to Multilingual, and getting Multilingual twice (once from Emissary) should give me +6)

I am naming her, Poke


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Your stats are too high; recalculate unless there's an exception in your game.

The Linguist Archetype won't be available until 2nd level.

Halfling Weapon Familiarity? Why?
You want to poke them with a Filcher's Fork?
That's suits the name, which is cool. Just note it'll cost you another feat later to keep weapon proficiency up to snuff, and that feat competes against much stronger feats.

Twin Feint has a hard time working with skirmishing and she'll be far too fragile not to skirmish. Poke will die if she stays adjacent to enemies in the early rounds of combat (and you don't get Dex to damage if you throw).
Those small differences in AC & h.p. actually mean a lot! It might be best to think of her as pre-injured every battle and ask yourself what tactics should an injured PC take to contribute yet stay safer? (Safer since safe isn't really an option.) This advice applies if playing Paizo adventures.


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Castilliano wrote:


Halfling Weapon Familiarity? Why?
You want to poke them with a Filcher's Fork?
That's suits the name, which is cool. Just note it'll cost you another feat later to keep weapon proficiency up to snuff

Not true, the Halfling Weapon Familiarity feat says

"For the purpose of determining your proficiency, martial halfling weapons are simple weapons"

So the Rogue's proficiency increases do affect it.


Gortle wrote:
Castilliano wrote:


Halfling Weapon Familiarity? Why?
You want to poke them with a Filcher's Fork?
That's suits the name, which is cool. Just note it'll cost you another feat later to keep weapon proficiency up to snuff

Not true, the Halfling Weapon Familiarity feat says

"For the purpose of determining your proficiency, martial halfling weapons are simple weapons"

So the Rogue's proficiency increases do affect it.

Whoopsies. :)


Castilliano wrote:

Your stats are too high; recalculate unless there's an exception in your game.

I just followed the apps automated build, after reading your comment and checking the handbook I don't see where it's wrong. My Ancestry gives me DEX, WIS, +1 Free. My Background gives me INT, +1 Free. Class makes DEX my Key Ability score. Then after that it states that you get 4 more boosts of your choice. That's a total of +10 which is what I have


JMan_Dmf wrote:
Castilliano wrote:

Your stats are too high; recalculate unless there's an exception in your game.

I just followed the apps automated build, after reading your comment and checking the handbook I don't see where it's wrong. My Ancestry gives me DEX, WIS, +1 Free. My Background gives me INT, +1 Free. Class makes DEX my Key Ability score. Then after that it states that you get 4 more boosts of your choice. That's a total of +10 which is what I have

You increased CON once, WIS once, CHA twice, INT three times, and DEX four times. That's eleven increases rather than ten.


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Gisher wrote:
JMan_Dmf wrote:
Castilliano wrote:

Your stats are too high; recalculate unless there's an exception in your game.

I just followed the apps automated build, after reading your comment and checking the handbook I don't see where it's wrong. My Ancestry gives me DEX, WIS, +1 Free. My Background gives me INT, +1 Free. Class makes DEX my Key Ability score. Then after that it states that you get 4 more boosts of your choice. That's a total of +10 which is what I have
You increased CON once, WIS once, CHA twice, INT three times, and DEX four times. That's eleven increases rather than ten.

My total mistake y'all, I posted my CHA as 14 when it's actually 12. It has been 12, I just accidentally put 14 on the post


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JMan_Dmf wrote:
Gisher wrote:
JMan_Dmf wrote:
Castilliano wrote:

Your stats are too high; recalculate unless there's an exception in your game.

I just followed the apps automated build, after reading your comment and checking the handbook I don't see where it's wrong. My Ancestry gives me DEX, WIS, +1 Free. My Background gives me INT, +1 Free. Class makes DEX my Key Ability score. Then after that it states that you get 4 more boosts of your choice. That's a total of +10 which is what I have
You increased CON once, WIS once, CHA twice, INT three times, and DEX four times. That's eleven increases rather than ten.
My total mistake y'all, I posted my CHA as 14 when it's actually 12. It has been 12, I just accidentally put 14 on the post

That explains it.

Here is the Translator Background that you were looking for.

Liberty's Edge

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When you select the Background in Pathbuilder, it gives you the General list as default. The Translator background is in the Regional list.

You can select the list in the first cell top and left of the Backgrounds window.

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