The Dark is Rising - WotW Part I (COMPLETED) (Inactive)

Game Master Darkness Rising

"No one ever became extremely wicked suddenly."

-- Juvenal

MAP OF TALINGARDE | NPC LISTING | LOOT | MAP OF ALDENCROSS | MAP OF BALENTYNE

Talingarde is the most virtuous, peaceful, noble nation in the world today. This is the story of how you burned it to the ground.


801 to 850 of 2,151 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Dark Archive

If all else fails, Etna could do some binding via scrolls, or maybe a cool staff. She has the charisma for it, anyway!


Right... It is finished! End of financial year coinciding with long Easter weekend is not a good recipe. Have survived by dint of craptastic levels of caffeine with a side order of sleep deprivation. Apologies for my crabbiness over the last few days. I'm now back and ready to get things moving again

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

It is your call on the AoO. However, if you look at the list of what provokes, it is mostly things that take your attention away from the person trying to hit you.

Draw a weapon - easy without focussing on someone else - no AoO
Search through your backpack - draws an AoO

I would say that carefully attempting to manipulate a lock would require Felrin's concentration. - Although there does not seem to be any definitive rule from what I can see.


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

I would say working on the lock difficult device would definitely provoke an AoO, I don't see how it could avoid it. Starting on his next turn, Felrin will make the initial attempt to understand it (which will provoke, since he's paying no attention to the combat), using one of the five rounds, and then we'll see what happens with the AoO and whether he feels he has to pay attention to the fight.

I assume it's a total of five rounds, so if he spends 1 round now, it will take 4 additional rounds once he can get back to it?

Dark Archive

Without a doubt such an action would provoke.

What worries me, and I sincerely hope was a typo, is that Erevan took ability DRAIN, not damage. Ability drain against a 2nd level party (especially Con drain!) is unbelievably dangerous!


sorry, it really is drain - I did a double take at that as well!

My advice: Kill.It.With.Fire.

[Disclaimer: this may or may not be my standard advice, regardless of circumstances]


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

Yup, provoking sounds reasonable.

And Damn Tiadora! She found out about one of my weaknesses: enemies without feet. D:

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Man, Tkaara was about to wish that someone could burn this thing. Unfortunately, our wishcrafter does not have Burning Hands. Doh!


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

I have it as a spell-like ability: close enough! D:

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Hmmm - wonder if wish crafting would work with that.


Two points

1. It is a blood drain attack, but it does Con damage - I misread it. Apologies.

2. It can - as Tkaara has found - be damaged with normal weapons; you are better off fighting it than trying to open the door while it AoO's you to death.


Male Human

Could someone please tell me what Constitution damage entails and what Constitution drain? I am a little rusty where ability damage and drain rules are concerned...


My pleasure (from d20pfsrd):

Ability damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability.

For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. It heals at a rate of 1 point per day.

Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.

Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses. Ability drain can be healed through the use of spells such as restoration. It does not heal naturally.

Tl;dr - if your Con reaches 0 you die irrespective of whether it was drain or damage that got you there.

Have a nice day


Ottakar - your turn has come up as everyone else has posted their action for Round 1...

Dark Archive

I did post my first round action: draw alchemist's fire and total defense. Second round will be move to a position where none of my allies provide cover and throw. I'll do that after Erevan and Felrin have gone so that they can have a chance to move out of the way (and we know who is taking splash damage). Plus, if everyone can 5' step away from it, I won't take that damned -4 for shooting into melee, which could mean the difference between 1d6+5 plus a further 1d6 burning or just 6 splash!


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

@Tkaara: Wishbound Arcana specify that it works only with spells, so only 2d4 of damage.
Speaking of which, I'd advise to get out of the cone. :P

Dark Archive

Go Etna! Let's BURN THEM, BURN THEM ALL! Mwahahaha!

Dark Archive

Worked out well, but for future reference, alchemist's fire does not allow a reflex save against the initial damage, only a DC 15 save to prevent continuing to burn on the round following a direct hit, and only then if they take a full-round action to extinguish the flames (+2 to save if they roll on the ground). Toasty! :D

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Was wondering about that.


Huh. Did not know that. Noted.

For killing the mist and getting out of the room, you get 1,400 XP.


Lively group, interesting characters, and sweet cleansing fire! I've been really enjoying reading this campaign, folks! Keep it up!
Thanks.

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Noooooooo!!!!!

Kill the stalker!!!!!


2 people marked this as a favorite.

Well, you can, but then who's going to provide all of that lovely warm, nutritious blood you're going to be craving in a few levels? It pays to think ahead when you're Lawful Evil - so, with that in mind...

*clears throat, smiles unconvincingly*

Any more lurkers out there reading? Come on now, don't be shy; I have cookies!

*rattles tray of Girl Scout cookies*

[may contain traces of nut and real girl scouts]

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Are they made from real girl scouts?


D@!@#$it!!! I should have held out for cookies!


Vitals:
HP:20/20| AC: 16; T: 12; FF: 15; CMD: 11 CMB: +0|Fort: +6; Ref: +3; Will: +6| Perception +5 (Scent)
Male Dog (Basset Hound)

*Barks happily and wags tail at Tkaara's food Mellowgoth*

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

She didn't propose eating the stalker. Mind you the girl scout cookies do sound good.


1 person marked this as a favorite.
Vitals:
HP:20/20| AC: 16; T: 12; FF: 15; CMD: 11 CMB: +0|Fort: +6; Ref: +3; Will: +6| Perception +5 (Scent)
Male Dog (Basset Hound)
Tkaara Fiakben wrote:
She didn't propose eating the stalker.

"Woof! Woof! Arfarf."

Canine:
"For now."


Doh - it was Wednesday Adams; I'd remembered the line, but completely forgotten who said it! Thanks for the reminder, Tkaara.

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Lol - you posted the quote, I had to insert the movie clip.


Male Human

Due to Easter holiday and spending time with the family, posting is probably going to be limited for the next two to three days. I will try to post if I find the time, but no promises.


No problems - happy (Orthodox?) Easter!

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Cool, he can be out sacrificial lamb.

Dark Archive

Well, lamb is a traditional Easter meal...

Dark Archive

Now, see, that is EXACTLY the kind of stuff I took scent for! Reminds me of my Shadowrun ork P.I. and his olfactory chemical analyzer. :D


Glad you liked it - I'll try to keep throwing in stuff like that.

Gods, it's been years since I played Shadowrun; what edition are they on now?

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

As an FYI, will be at a Con today and family stuff tomorrow, so posting may be light at best.


Hi guys,

We've been doing really, really well with the posting rates since the re-start: nearly 8 posts a day on average! Is there a reason it's suddenly slowed?


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

I'm restarting university again after easter this week, so I've been a little busy the last 3 days or so with packing and errands. I should resume my usual posting rate now. :D

That said, I don't think we slowed down that much, barring the last 5 days: we had more than 50 posts in the week from the 1st of April to the 8th, and another 50 the week before! That looks like an healty rate!

If I had to guess a reason for the slowdown, I'd guess that it's a combination of usual PC paranoia, the fact that we had to decide each time to light up the light or not, and the feared bane of PbP: doors. :P
Now that we've found the incriminated fungus and we're almost at the end of the dungeon (they tend to slow down PbP a lot), we should get back to the usual rate. :)

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

I didn't realize that fungi were one of the culprits for slowing down dungeons. Will have to remember to bring some athlete foot medication to take care of the issue faster in the future.


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

The other thing that slows down PbP's a lot is weekends. But I'd agree with Etna, there's been a healthy dose of paranoid caution as we sort out the tests and try not to do. This part of the adventure has been fun, but the set-up would slow down a RL game, and really slows down a PbP, as we all take a careful approach and try to avoid getting all of us killed.


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

DMD - can you tell us the dimensions of this room, or at least the part of it we can see? I can put a quick map together that way.


Sure: 5 ft path up the middle of the room, around 10 ft either side of the path is soil, then wall. Shroom is at around 50 ft away in middle of the path, room extends further than your darkvision.

Hope that's clear enough to be useful


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

Map is linked above my avatar, will post a bit later, since I'm last in the initiative and I'll have some things to react to.

As before, anyone can edit the map, so you can move yourself wherever you'd like.

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

You're last? Tkaara is so slow, that she probably won't go until the next round.


Undead thing is on the path at L12. Feel free to post whenever, I'll sort it out as we go along...

And thanks, I appreciate your doing the maps.

Tkaara Fiakben wrote:
You're last? Tkaara is so slow, that she probably won't go until the next round.

Heh. Funny how the dice rolls sometimes match the narrative that's already going on.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

I've added the Undead: the grease is on squares L-M 12-13.

Dark Archive

Mostly just the weekend, I think.

Damn, it wasn't so bad when there were two of us without darkvision, but now that I'm the only one it really feels limiting. And of course now is when I finally roll a decent initiative! May need to get my spectacles enchanted to allow me to see in the dark...


Yeah, I realise this is sucky, but it's over soon!

I think this will be your friend...

Dark Archive

True, and starting next level my mutagen can grant me darkvision as well...

801 to 850 of 2,151 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Asmodeus's WotW: Book One: Knot of Thorns Discussion All Messageboards

Want to post a reply? Sign in.