GM Zed |
So, each of you has caught the gaze of the Storyteller… post here in the discussion thread and say ‘Hi’ to your fellow victims… and once you are all assembled, it’s time to start thinking about what you might like to play… totally fine with you keeping your characters from the first recruitment although you may want to discuss party roles / balance (I haven’t looked at that at all!!!)
If you want to keep your characters as having originated from Wicken then that’s cool… just as long as, from a story assumption, I can move them along to having arrived in Castorhage and hearing something about the hooks with which I shall draw you into the tale that I shall tell…
Velrun Rivertongue |
Velrun has a soft spot for me so I will play him again. He is a melee bard arcane duelist, but if we need something more arcane or skill focused, I can rework him.
Drin |
Hello all, looking forward to this.
Drin, is a switch hitter ranger with the trapper archetype but I am willing to make changes for party balance.
Anyway, I am from the Midwest (USA) and have been gaming since the mid eighties.
Euphemia Blaithe |
Allo~
Euphemia as she's currently built is a healer with some debuffing capability; depending on the needs of party balance she can either go heavier into healing or she can focus more on utility/debuffing while still providing supplementary healing with spells and — once she obtains the feature at level 2 — Channel Energy.
GM Zed |
Allo~
Euphemia as she's currently built is a healer with some debuffing capability; depending on the needs of party balance she can either go heavier into healing or she can focus more on utility/debuffing while still providing supplementary healing with spells and — once she obtains the feature at level 2 — Channel Energy.
And there's an interesting point, I discussed it briefly with Velrun in PM but not wider, this is - as written at least - a one shot adventure which will keep you at Level 1... however, if things go well, I'm happy to maybe run a homebrew adventure for Level 2 and then go for Alastair Rigg's Horror in the Sinks to round out our story at Level 3...
Euphemia Blaithe |
And there's an interesting point, I discussed it briefly with Velrun in PM but not wider, this is - as written at least - a one shot adventure which will keep you at Level 1... however, if things go well, I'm happy to maybe run a homebrew adventure for Level 2 and then go for Alastair Rigg's Horror in the Sinks to round out our story at Level 3...
Ah. In that case, Euphemia is still a healer/debuffer even at level 1. Witches can go all day every day as long as they have Evil Eye ;)
GM Zed |
So... time to think of your backstories once more - the easiest, and potentially least disruptive to the way you first envisaged these characters, would be to say that soon after that night in Wicken the group travelled, en masse, to Castorhage - why did they travel there? what did they hope to find? It would be easiest if they were all staying together... and I'll weave the 'where' into the start of our story...
Oscar Hartwell |
Oscar will be disguised as a commoner at the start. He's keen to see the world away from his sheltered upbringing. It's a trope, I believe. As such he'd be keen to accompany people if anyone has a reason to go.
His own reason would be "sightseeing" and he might convince some people to go with him - but I think that should be a fallback as it tends more towards Entourage.
Velrun Rivertongue |
Velrun definitely has his own reasons for making it to Castorage, yet he knows there is safety in numbers so he would definitely stick together with the rest of you.
Euphemia Blaithe |
While she may not be a real cleric, Euphemia is a Desnan; a trip to Castorhage could very well be part of a pilgrimage if there's any shrines to Desna located there or along a route that would feasibly pass through it, or if not it could very well be part of her simply deciding to journey beyond Wicken with the first group that left town after her decision — and whaddya know, that group is heading to Castorhage.
Euphemia, as any far too curious for her own good young adventurer, is always willing to stop and smell the roses, take in the sights and culture of a city she's visiting, and maybe undertake a quest or three. It's all about the journey, not the destination, after all!
If Oscar is going and she knows it, that's just a cherry on top.
Tessara Omelian |
Tess wants to go to the city to find out more about her primitive elf father. She’s never met him, but knows he used to live in the city. All she has is a glass blown pipe that he crafted. She hopes to use it to track him down.
Oscar Hartwell |
Hmmm - then perhaps a night of too much drinking and shared confidences that we've always wanted to go to Castorhage, but been scared to do it alone? A drunken but heartfelt promise to stick together while we see the sights, look for particular people and fulfil Velrun's shadowy agenda? An Oath to stay together until we're back in Wicken in a month?
Figure that'd give us time to have bonded with a group, and a time pressured bunch of tourists have reason to seek strange sights without necessarily being too busy to do so.
Oscar Hartwell |
Okay; so, Elephant in the room, given we're (almost) a party of casters.
The Blight core book has a premise that "Magic is Bad" and only certain people can wield it. Oscar was built around this rule (as nobles get a pass).
While he's pretending to be a commoner he'll have to refrain from magic lest he gets burned at the stake as a witch.
Has everyone got a plan to avoid being burned for witchcraft?
If the plan won't hold up to long term scrutiny, then I'll need to mess around with Oscar's background and motivation so he'll accept that PC has a valid reason to be a caster, even if it is not acceptable by normal society.
Euphemia Blaithe |
My Lady and Saviour Desna shall protect me.
Now, if the wrong person realizes she's using Arcane magic and not Divine magic, she might be up the river without a paddle there.
If fronting as a cleric fails her, Euphemia's next best bet is to minimize obvious casting in public; both her hexes are supernatural abilities, at least, so there's no spellcasting emanation or verbal/somatic components involved in using them (although the Healing hex is still reasonably obvious to anyone paying attention since it heals people and all that.)
Velrun Rivertongue |
@Oscar: Velrun went to a secret school where he learned the art of mixing the arcane with his melee attacks. It would be easy to hide his skills here :)
Velrun Rivertongue |
How goes it Moira? Glad to see a familiar face or three here! I hope you can take a break from your busy adventures to catch a show at the Theatre :)
Moira Keening |
How goes it Moira? Glad to see a familiar face or three here! I hope you can take a break from your busy adventures to catch a show at the Theatre :)
What better place to make a cameo? But I'll leave that up to Zed...
Farewell for now, and good luck!
GM Zed |
Question: the gang are still outside, right?
How long would it take to run out, run around to the alley, and intercept Crux on the other side?
Also: should I be moving Oscar on the map?
Yep, the gang are probably still outside but they don't appear to have run in to help Crux or anything...
As to running outside and intercepting Crux via the alley... you're not familiar enough with the streets here to be confident about that - but you can try it for sure...
And yes please, the map should be set up so you can edit / move your character...
GM Zed |
Apologies for a few days of GM silence... the weather in the UK was glorious for a few days so I took the opportunity to drag myself away from the filth and dank of the Blight to enjoy the sunshine, (a long weekend in the garden and playing with kids, etc... it is, of course, overcast once more so normal service is resumed!!!)