The Crooked Nail, Last Days of the Theatre Infernalis

Game Master Zesdead

'The Crooked Nail'

Party Health
Drin, 9/12HP, 3NL
Euphemia Blaithe, 6/7HP
Oscar Hartwell, 3/7HP
Tessara Omelian, 7/7HP
Velrun Rivertongue, 8/8HP

Maps / Images
Theatre Infernalis
The City State of Castorhage


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So, each of you has caught the gaze of the Storyteller… post here in the discussion thread and say ‘Hi’ to your fellow victims… and once you are all assembled, it’s time to start thinking about what you might like to play… totally fine with you keeping your characters from the first recruitment although you may want to discuss party roles / balance (I haven’t looked at that at all!!!)

If you want to keep your characters as having originated from Wicken then that’s cool… just as long as, from a story assumption, I can move them along to having arrived in Castorhage and hearing something about the hooks with which I shall draw you into the tale that I shall tell…


Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15

Hi!
I love Oscar, so I'd be happy to play him again. If we have a real conflict I'm okay to look at balance though.
Oscar's a blaster mage, with a fair chunk of social via nobility.


Male Human Bard [Arcane Duelist] 1 | 8/8 HP | AC 14, T 12, FF 12, CMD 12 | Fort -1, Ref +3, Will +4 | Init +2 | Perception +5 || Active Conditions: Mage Armor

Velrun has a soft spot for me so I will play him again. He is a melee bard arcane duelist, but if we need something more arcane or skill focused, I can rework him.


Halfling Ranger (Trapper)| HP 9/12 | AC 17/14/14 | CMB +2 |CMD 15 | F +3| R -+5| W +1| Init +3 Per +7

Hello all, looking forward to this.

Drin, is a switch hitter ranger with the trapper archetype but I am willing to make changes for party balance.

Anyway, I am from the Midwest (USA) and have been gaming since the mid eighties.


Female Human Witch [Hex Channeler] 1 | 5/7 HP | AC 15, T 11, FF 14, CMD 10 | Fort +1, Ref +1, Will +3 | Init +2 | Perception +2 (+4 in arm's reach of Familiar) | Active Buffs: Mage Armor

Allo~

Euphemia as she's currently built is a healer with some debuffing capability; depending on the needs of party balance she can either go heavier into healing or she can focus more on utility/debuffing while still providing supplementary healing with spells and — once she obtains the feature at level 2 — Channel Energy.


Euphemia Blaithe wrote:

Allo~

Euphemia as she's currently built is a healer with some debuffing capability; depending on the needs of party balance she can either go heavier into healing or she can focus more on utility/debuffing while still providing supplementary healing with spells and — once she obtains the feature at level 2 — Channel Energy.

And there's an interesting point, I discussed it briefly with Velrun in PM but not wider, this is - as written at least - a one shot adventure which will keep you at Level 1... however, if things go well, I'm happy to maybe run a homebrew adventure for Level 2 and then go for Alastair Rigg's Horror in the Sinks to round out our story at Level 3...


Halfling Ranger (Trapper)| HP 9/12 | AC 17/14/14 | CMB +2 |CMD 15 | F +3| R -+5| W +1| Init +3 Per +7

Sounds good to me ... lets see how it goes.


Female Human Witch [Hex Channeler] 1 | 5/7 HP | AC 15, T 11, FF 14, CMD 10 | Fort +1, Ref +1, Will +3 | Init +2 | Perception +2 (+4 in arm's reach of Familiar) | Active Buffs: Mage Armor
GM Zed wrote:
And there's an interesting point, I discussed it briefly with Velrun in PM but not wider, this is - as written at least - a one shot adventure which will keep you at Level 1... however, if things go well, I'm happy to maybe run a homebrew adventure for Level 2 and then go for Alastair Rigg's Horror in the Sinks to round out our story at Level 3...

Ah. In that case, Euphemia is still a healer/debuffer even at level 1. Witches can go all day every day as long as they have Evil Eye ;)


Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15

A longer game sounds good, but I'm just happy to give Oscar a chance to 'live'!
Doesn't seem like we have much overlap.
@Euphemia: Hello!


Female Human Witch [Hex Channeler] 1 | 5/7 HP | AC 15, T 11, FF 14, CMD 10 | Fort +1, Ref +1, Will +3 | Init +2 | Perception +2 (+4 in arm's reach of Familiar) | Active Buffs: Mage Armor

We look fairly balanced so far. A little squishy, but we can make it work.

@Oscar: Allo!


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Hi guys! Yet another squishy caster reporting for duty!


So... time to think of your backstories once more - the easiest, and potentially least disruptive to the way you first envisaged these characters, would be to say that soon after that night in Wicken the group travelled, en masse, to Castorhage - why did they travel there? what did they hope to find? It would be easiest if they were all staying together... and I'll weave the 'where' into the start of our story...


Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15

Oscar will be disguised as a commoner at the start. He's keen to see the world away from his sheltered upbringing. It's a trope, I believe. As such he'd be keen to accompany people if anyone has a reason to go.
His own reason would be "sightseeing" and he might convince some people to go with him - but I think that should be a fallback as it tends more towards Entourage.


Male Human Bard [Arcane Duelist] 1 | 8/8 HP | AC 14, T 12, FF 12, CMD 12 | Fort -1, Ref +3, Will +4 | Init +2 | Perception +5 || Active Conditions: Mage Armor

Velrun definitely has his own reasons for making it to Castorage, yet he knows there is safety in numbers so he would definitely stick together with the rest of you.


Female Human Witch [Hex Channeler] 1 | 5/7 HP | AC 15, T 11, FF 14, CMD 10 | Fort +1, Ref +1, Will +3 | Init +2 | Perception +2 (+4 in arm's reach of Familiar) | Active Buffs: Mage Armor

While she may not be a real cleric, Euphemia is a Desnan; a trip to Castorhage could very well be part of a pilgrimage if there's any shrines to Desna located there or along a route that would feasibly pass through it, or if not it could very well be part of her simply deciding to journey beyond Wicken with the first group that left town after her decision — and whaddya know, that group is heading to Castorhage.

Euphemia, as any far too curious for her own good young adventurer, is always willing to stop and smell the roses, take in the sights and culture of a city she's visiting, and maybe undertake a quest or three. It's all about the journey, not the destination, after all!

If Oscar is going and she knows it, that's just a cherry on top.


Halfling Ranger (Trapper)| HP 9/12 | AC 17/14/14 | CMB +2 |CMD 15 | F +3| R -+5| W +1| Init +3 Per +7

Drin has a hankering to see the world and perhaps find his old friend Hopper


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess wants to go to the city to find out more about her primitive elf father. She’s never met him, but knows he used to live in the city. All she has is a glass blown pipe that he crafted. She hopes to use it to track him down.


Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15

Hmmm - then perhaps a night of too much drinking and shared confidences that we've always wanted to go to Castorhage, but been scared to do it alone? A drunken but heartfelt promise to stick together while we see the sights, look for particular people and fulfil Velrun's shadowy agenda? An Oath to stay together until we're back in Wicken in a month?

Figure that'd give us time to have bonded with a group, and a time pressured bunch of tourists have reason to seek strange sights without necessarily being too busy to do so.


Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15

Okay; so, Elephant in the room, given we're (almost) a party of casters.
The Blight core book has a premise that "Magic is Bad" and only certain people can wield it. Oscar was built around this rule (as nobles get a pass).
While he's pretending to be a commoner he'll have to refrain from magic lest he gets burned at the stake as a witch.
Has everyone got a plan to avoid being burned for witchcraft?

If the plan won't hold up to long term scrutiny, then I'll need to mess around with Oscar's background and motivation so he'll accept that PC has a valid reason to be a caster, even if it is not acceptable by normal society.


Female Human Witch [Hex Channeler] 1 | 5/7 HP | AC 15, T 11, FF 14, CMD 10 | Fort +1, Ref +1, Will +3 | Init +2 | Perception +2 (+4 in arm's reach of Familiar) | Active Buffs: Mage Armor

My Lady and Saviour Desna shall protect me.

Now, if the wrong person realizes she's using Arcane magic and not Divine magic, she might be up the river without a paddle there.

If fronting as a cleric fails her, Euphemia's next best bet is to minimize obvious casting in public; both her hexes are supernatural abilities, at least, so there's no spellcasting emanation or verbal/somatic components involved in using them (although the Healing hex is still reasonably obvious to anyone paying attention since it heals people and all that.)


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess thinks she is a divine caster. Whether anyone else will is up to chance, I suppose.


Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15

@Velrun: I think GM Zed gave bards a pass, last time? Basically you're a sort of semi-disreputable guild or something?


Male Human Bard [Arcane Duelist] 1 | 8/8 HP | AC 14, T 12, FF 12, CMD 12 | Fort -1, Ref +3, Will +4 | Init +2 | Perception +5 || Active Conditions: Mage Armor

@Oscar: Velrun went to a secret school where he learned the art of mixing the arcane with his melee attacks. It would be easy to hide his skills here :)


Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15

Great!
So what do people think of the tour-group idea?


Halfling Ranger (Trapper)| HP 9/12 | AC 17/14/14 | CMB +2 |CMD 15 | F +3| R -+5| W +1| Init +3 Per +7

Sounds good to me.


Female Human Witch [Hex Channeler] 1 | 5/7 HP | AC 15, T 11, FF 14, CMD 10 | Fort +1, Ref +1, Will +3 | Init +2 | Perception +2 (+4 in arm's reach of Familiar) | Active Buffs: Mage Armor

The tour group idea works with me too.


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Oscar’s idea works for me as well.


Male Human Bard [Arcane Duelist] 1 | 8/8 HP | AC 14, T 12, FF 12, CMD 12 | Fort -1, Ref +3, Will +4 | Init +2 | Perception +5 || Active Conditions: Mage Armor

I like the tour group idea as well!


Looks like we have a cunning plan then... I shall rattle some chains, mutter some hexes and, from the fetid miasma that clings to the river, pull a Gameplay Thread into being shortly...


Halfling Ranger (Trapper)| HP 9/12 | AC 17/14/14 | CMB +2 |CMD 15 | F +3| R -+5| W +1| Init +3 Per +7

Whoot! We're going on an adventure!


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Yay!


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...and so, it begins.


Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15

@GM Zed: Has Oscar got his stipend, or does he get it in a week?


Oscar Hartwell wrote:

@GM Zed: Has Oscar got his stipend, or does he get it in a week?

Whichever you want... having it sooner rather than later might be handy though!!!!


Halfling Ranger (Trapper)| HP 9/12 | AC 17/14/14 | CMB +2 |CMD 15 | F +3| R -+5| W +1| Init +3 Per +7

All, Sorry for the short post but I am going to be on the road today and might not get to post until tomorrow. Rushing out the door!


1 person marked this as a favorite.

Apologies for the brief pause... I was a' travelling and between flights, hotels and various work commitments, PbP took a brief back seat... your horrid GM is back now though!!!


Halfling Ranger (Trapper)| HP 9/12 | AC 17/14/14 | CMB +2 |CMD 15 | F +3| R -+5| W +1| Init +3 Per +7

No worries.


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

OHMAGODS it's all my friends from the Smiling Pig! Hi! So happy to see you all together!


Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15

Moira! Hello!


Male Human Bard [Arcane Duelist] 1 | 8/8 HP | AC 14, T 12, FF 12, CMD 12 | Fort -1, Ref +3, Will +4 | Init +2 | Perception +5 || Active Conditions: Mage Armor

How goes it Moira? Glad to see a familiar face or three here! I hope you can take a break from your busy adventures to catch a show at the Theatre :)


Halfling Ranger (Trapper)| HP 9/12 | AC 17/14/14 | CMB +2 |CMD 15 | F +3| R -+5| W +1| Init +3 Per +7

Howdy.


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|
Velrun Rivertongue wrote:
How goes it Moira? Glad to see a familiar face or three here! I hope you can take a break from your busy adventures to catch a show at the Theatre :)

What better place to make a cameo? But I'll leave that up to Zed...

Farewell for now, and good luck!


Halfling Ranger (Trapper)| HP 9/12 | AC 17/14/14 | CMB +2 |CMD 15 | F +3| R -+5| W +1| Init +3 Per +7

I will be on the road for traveling over the next 24 hours please bot me as necessary.


Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15

Sorry to be a pain; is there a combat map? Trying to decide whether to use Burning Hands, the Crossbow or the Longspear. Is the spear an issue in the city?


Oscar Hartwell wrote:
Sorry to be a pain; is there a combat map? Trying to decide whether to use Burning Hands, the Crossbow or the Longspear. Is the spear an issue in the city?

Carrying weapons in the city? Not really a problem...

Also, map is updated to show enemies and the group...


Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15

Question: the gang are still outside, right?
How long would it take to run out, run around to the alley, and intercept Crux on the other side?
Also: should I be moving Oscar on the map?


Oscar Hartwell wrote:

Question: the gang are still outside, right?

How long would it take to run out, run around to the alley, and intercept Crux on the other side?
Also: should I be moving Oscar on the map?

Yep, the gang are probably still outside but they don't appear to have run in to help Crux or anything...

As to running outside and intercepting Crux via the alley... you're not familiar enough with the streets here to be confident about that - but you can try it for sure...

And yes please, the map should be set up so you can edit / move your character...


Halfling Ranger (Trapper)| HP 9/12 | AC 17/14/14 | CMB +2 |CMD 15 | F +3| R -+5| W +1| Init +3 Per +7

All, I am going on a quick camping trip with the family and will be back Sunday evening.


Apologies for a few days of GM silence... the weather in the UK was glorious for a few days so I took the opportunity to drag myself away from the filth and dank of the Blight to enjoy the sunshine, (a long weekend in the garden and playing with kids, etc... it is, of course, overcast once more so normal service is resumed!!!)


Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15

Euphemia: I believe your previous healing is the only reason Oscar still stands. You said it was 1/day?

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