The Confirmation Table 1 (Inactive)

Game Master Baerlie

MAP


51 to 100 of 181 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

Knowrel: 1d20 + 4 ⇒ (1) + 4 = 5

Silver Crusade

female Aasimar Azata Blooded Ninja

Perception: 1d20 + 1 ⇒ (10) + 1 = 11

Liberty's Edge

Elven Monk 1 (Zen Archer) - HP 9/9 - AC: 16/T: 16/FF: 13 - Perception: +7, Sense Motive +7 - F: +3/R: +5/W: +5 (+7 vs enchantments) - CMB: +1 - CMD: 14 - Speed 30 ft - Init: +11

Perception: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9

Silver Crusade

Azata Blooded Aasimar Bard/1
Stats:
HP 10/10; AC 13, 13, 13 ; F+2, R+5, W+2; Init +3; Per +4; CMD +13

Know Religion: 1d20 + 5 ⇒ (7) + 5 = 12
Perception: 1d20 ⇒ 5

Who wants the cloak? Periel?

"Who would leave such a valuable piece of equipment behind? It wasn't exactly difficult to retrieve."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

cattered throughout the cave are inscriptions from the History and Future of Humanity, the principle holy text of Aroden, and images that depict these passages. The carvings focus on parables that feature Aroden’s 12 guises, meant to illustrate his hopes for humanity: the artist, beggar, craftsman, farmer, fisherman, hunter, merchant, scholar, shepherd, soldier, tailor, and thief.

You are able to decipher four of the inscriptions:

The Farmer is depicted plowing four lines in a field, retelling Aroden’s prophecy that humankind would prepare the rocky earth for planting and over Generations wear the pebbles down into fertile soil.

The Fisherman is depicted hauling in an enormous catch of small fish to take back to Absalom, illustrating Aroden’s declaration that a great host of creatures could accomplish a great task, whether that be taming the wilds or feeding a nation.

The Hunter is depicted slaying a giant Serpentine creature and then parading a trophy through the city streets — a sign to all humanity that the wilds are safe to inhabit once the monsters are slain.

The Shepherd is depicted herding animals out of a crowded city to the pastures beyond, just as Aroden blessed leaders with the foresight to direct people to the tasks and places that best suit them.

Map updated

Silver Crusade

Azata Blooded Aasimar Bard/1
Stats:
HP 10/10; AC 13, 13, 13 ; F+2, R+5, W+2; Init +3; Per +4; CMD +13

"Huh. I guess it makes sense for the gillmen to worship Aroden. They were Azlanti once, I think." He takes out his journal and notes their discovery.

Take ten on perception to explore the area.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The path further into the cave is lit by everburning torches. There is nothing to find except the inscriptions. Most of them are not readable any more.

Silver Crusade

female Aasimar Azata Blooded Ninja

Akiko ponders for a moment and then mentions:"Shall we follow the instructions, and if how? I can make 4 lines, but the rest? Anyone any idea
She then draws 4 lines in the ground.

Silver Crusade

Azata Blooded Aasimar Bard/1
Stats:
HP 10/10; AC 13, 13, 13 ; F+2, R+5, W+2; Init +3; Per +4; CMD +13

"I dunno where we'd get fish or a snake to kill."

Liberty's Edge

Elven Monk 1 (Zen Archer) - HP 9/9 - AC: 16/T: 16/FF: 13 - Perception: +7, Sense Motive +7 - F: +3/R: +5/W: +5 (+7 vs enchantments) - CMB: +1 - CMD: 14 - Speed 30 ft - Init: +11

"Perhaps they're further in," Eryndir suggests.

Silver Crusade

female Aasimar Azata Blooded Ninja

Akiko walks to the water and checks for a fish.
perc: 1d20 + 3 ⇒ (16) + 3 = 19

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Lore, Eryndir and Akiko proceed further into the cave. The soft light of the surrounding fungus mixes with the flickering glow of the nearby torches to reveal a grand chamber. A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west. Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.

Here the cavern’s ceiling stretches 20 feet overhead and is crowded by dozens of stalactites, some measuring 10 feet long from base to tip. Despite the impressive geology, the cave’s focus is the sloping, 15-foot-deep pool and its tiny city. Kneeling in the water is a lone gillman pilgrim.

DC 10 Knowledge (engineering, geography, history, local, or religion):
You identify the diorama as an intricately detailed model of Absalom, easily identifiable by its Starstone Cathedral. This representation of the City at the Center of the World and the Inner Sea also acts as an altar to the dead god Aroden that retains enough power to bless a few more pilgrims.

Akiko draws her lines in front of the tiny city. Completing this ritual grants all of you a +1 luck bonus on Fortitude saves against poison.

There are small blind cave fishes in the water. catching a fish requires an AC15 unarmed attack roll

Map updated

Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

Looking at the fish Periel tries to catch one
attack: 1d20 + 5 ⇒ (12) + 5 = 17
The fish get an AoO

Silver Crusade

Azata Blooded Aasimar Bard/1
Stats:
HP 10/10; AC 13, 13, 13 ; F+2, R+5, W+2; Init +3; Per +4; CMD +13

Know Religion: 1d20 + 5 ⇒ (6) + 5 = 11
"Does a centipede count as a snake?"

He calls out to the gillman. "Excuse me, sir?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

A centipede counts as a vermin.

The gillman does not answer, he seems to be deaf.

Can't find stats for fish attacks :D
The other fishes in the pond try to bite Periel in his toes but they can't get their small teeth through Periel's shoes.
Attack: 1d20 - 4 ⇒ (5) - 4 = 1

Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

"Anyone any idea about the last two, the Hunter and the shepherd?"

Liberty's Edge

Elven Monk 1 (Zen Archer) - HP 9/9 - AC: 16/T: 16/FF: 13 - Perception: +7, Sense Motive +7 - F: +3/R: +5/W: +5 (+7 vs enchantments) - CMB: +1 - CMD: 14 - Speed 30 ft - Init: +11

Eryndir glances at the carvings of the shepherd and the diorama of the city. He walks over to the city and starts picking up frogs and plopping them into the pool, shooing others away.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Eryndir completes the ritual of the shepard. This grants you a +2 insight bonus on a single check made to perform the aid another action in the next 24 hours.

Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

Periel will put the fish into the city, presenting it as an offering to the lost god.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Periel completes the ritual of the fisherman. This grants you a +2 insight bonus on a single combat maneuver check made over the next 24 hours.

The gillman sees Periel and Eryndir stepping into the water and closer to the miniature city. He stands up and says "Hello, my name is Uori."

Silver Crusade

Azata Blooded Aasimar Bard/1
Stats:
HP 10/10; AC 13, 13, 13 ; F+2, R+5, W+2; Init +3; Per +4; CMD +13

"Hello Uori, I am Lore. We're with the Pathfinder Society. Can we ask you some question?"
Take 10 on Diplomacy for 19

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"Yes, you can ask and I will try to answer your quetions." Uori says.

Silver Crusade

Azata Blooded Aasimar Bard/1
Stats:
HP 10/10; AC 13, 13, 13 ; F+2, R+5, W+2; Init +3; Per +4; CMD +13

"What is this place? Is it important to your people?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"This place is important to our people, because for us the waters in this cave are sacred." Uori answers.

Silver Crusade

female Aasimar Azata Blooded Ninja

"We were tasked to find out all about this area. Any real dangers here. And why is there a pitat the entrance?"

Silver Crusade

M Oread Warpriest/1

OOC: I'm back and catching up now.

Gorwyn, accompanied by his eidolon Conflaviel, accompanies the others into the cave, and is very fascinated with the drawings depicting the aspects of Aroden.

When Uori begins speaking to them, Gorwyn says, "Do your people worship Aroden? This map... this altar... it seems to retain some power. Is it possible that he's not completely lost?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"The pit at the entrance was suddenly there, about a year ago. Nobody of us knows where it came from and why it is there. I have not seen any dangers in this cave, but from time to time pilgrims just disappear. They leave for the cave and never came back." Uori answers to Akiko's question. "We do not worship Aroden. He's a human god I think, but some of us still feel some magic in this cave. Once there were a log of humen in this cave worshipping Aroden, but over the years they stopped to do that and now the altar stands abandoned."

Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

"Well we should explore the cave more. We thank you for your friendlyness and may Shizaru bless you on your ways."

Silver Crusade

M Oread Warpriest/1

"Who is it that you worship now?" Gorwyn asks, curious. "And, when pilgrims disappear: do you have any idea what's happening to them? Are there dangers in the cave leading them into misadventure, or are they undergoing some sort of apotheosis?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"We worship the old Azlanti gods. We don't know what happened to them, but we never go further into the cave. I can't believe they are doing some sort of apotheosis, we usually stay in this room and meditate to listen to the pure waters. If you don't mind, I'd like to continue meditating before the full moon is over. Good luck on your journey and I hope you find what you are looking for." With these words the gillman turns back to the water and closes his eyes.

Silver Crusade

female Aasimar Azata Blooded Ninja

Akiko walks ahead and checks the other exits.
Perc: 1d20 + 3 ⇒ (19) + 3 = 22

Silver Crusade

Azata Blooded Aasimar Bard/1
Stats:
HP 10/10; AC 13, 13, 13 ; F+2, R+5, W+2; Init +3; Per +4; CMD +13

"Thank you for your time, sir. I'm sure we'll see you on our way out. We'll try to find your friends." Lore joins Bayushi heading deeper into the cave system.

Silver Crusade

M Oread Warpriest/1

Gorwyn nods and, gesturing to Conflaviel, follows the others deeper into the caves.

Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

"Anything to see?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Both exits look similar, two tunnels leading deeper into the Kortos Mounts. Tell me which one you take :)

Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

"We walk the right way, so we take the right path!"

Silver Crusade

M Oread Warpriest/1

Gorwyn shrugs. "Sounds good."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The cave’s damp air becomes increasingly stale as you continue down through this tunnel, and as they Approach this area, the stench of decay grows increasingly evident. The passage turns to the east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper, and other unusable detritus. The body of a male dhampir lies facedown toward the back of the cavern.

GM: 1d6 ⇒ 4

Around the dead body you can see three gillman zombies.

GM:

Initiative Bayushi: 1d20 + 4 ⇒ (20) + 4 = 24
Initiative Eryndir: 1d20 + 11 ⇒ (20) + 11 = 31
Initiative Gorwyn: 1d20 + 1 ⇒ (18) + 1 = 19
Initiative Lore: 1d20 + 3 ⇒ (20) + 3 = 23
Initiative Periel: 1d20 + 0 ⇒ (7) + 0 = 7
Initiative Zombies: 1d20 - 1 ⇒ (1) - 1 = 0

Round 1
Eryndir
Bayushi
Lore
Gorwyn
Periel
Zombies

Liberty's Edge

Elven Monk 1 (Zen Archer) - HP 9/9 - AC: 16/T: 16/FF: 13 - Perception: +7, Sense Motive +7 - F: +3/R: +5/W: +5 (+7 vs enchantments) - CMB: +1 - CMD: 14 - Speed 30 ft - Init: +11

Eryndir moves up and sends an arrow into the closest zombie.

Arrow: 1d20 + 4 ⇒ (2) + 4 = 6

In his haste, he steps on a rock and stumbles, his arrow flying into the ground in front of him.

Silver Crusade

Azata Blooded Aasimar Bard/1
Stats:
HP 10/10; AC 13, 13, 13 ; F+2, R+5, W+2; Init +3; Per +4; CMD +13

Lore moves in to the chamber and begins an aggressive dance.

"Seems we found our gillmans friends."

Start battledance, combat expertise for a temp AC of 18.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Eryndir acts fastest, but hurried too much and hit only the floor in front of him. Lore begins to dance.

Round 1
Eryndir
Bayushi
Lore
Gorwyn
Periel
Zombies

Silver Crusade

female Aasimar Azata Blooded Ninja

Akiko will go into stealth
Stealth: 1d20 + 8 ⇒ (8) + 8 = 16

Silver Crusade

M Oread Warpriest/1

Gorwyn nods to Conflaviel, and points at the northernmost zombie. The two of them start to move in that direction, so as to get into a flanking position. They can't get quite that far this round without provoking an AoO, so they stop one square short.

(Positions updated on map.)

Gorwyn then draws his morningstar. Conflaviel draws a morningstar as it moves, and swipes at the northernmost zombie once it gets there.

ugly roll:

Conflaviel Morningstar attack: 1d20 + 41d8 + 3 ⇒ (15) + (4, 2, 3, 2, 3, 8, 4, 5, 6, 5, 6, 8, 8, 7, 4, 2, 7, 8, 4, 1, 8, 2, 5, 7, 4, 7, 2, 2, 3, 5, 5, 3, 1, 8, 7, 1, 8, 2, 3, 4, 5) + 3 = 207

OOPS! Looks like you can't roll two dice in one [dice] tag. I'm used to myth-weavers. That was a mess! Pulling out the rolls, the attack roll is 15 on d20, so 19 for the hit, and the damage was a 4 on the first (of way too many) d8, so 7 on the damage.

Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

You can! You just have to put a ";" between the rolls. 1d20+4; 1d8+3 and it works fine 1d20 + 4 ⇒ (9) + 4 = 131d8 + 3 ⇒ (4) + 3 = 7

Silver Crusade

M Oread Warpriest/1

Ah, thanks for the tip.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Akiko hides in the tunnel while Gorwyn and Conflaviel attack the first zombie. Conflaviel hits the zombie but some of the damage hits only rotten flesh.

Round 1
Eryndir
Bayushi
Lore
Gorwyn
Periel
Zombies


Zombie orange -4HP

Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

Taking a 5foot step Periel engages the blue Zombie.
attack: 1d20 + 4 ⇒ (1) + 4 = 51d8 + 9 ⇒ (4) + 9 = 13 But he slips and nearly falls to the floor.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Periel gets closer to the zombie and tries to hit him, but is not able to.

The zombies slam at the closes creature but none of them hits.
Orange vs. Conflaviel: 1d20 + 4 ⇒ (6) + 4 = 10 Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Green vs. Gorwyn: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Blue vs. Periel: 1d20 + 4 ⇒ (5) + 4 = 9 Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Round 2
Eryndir
Akiko
Lore
Gorwyn
Periel
Zombies

Zombie orange -4HP

Silver Crusade

female Aasimar Azata Blooded Ninja

Moving closer Akiko attacks the blue Zombie
attack,sneak: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 1d6 + 1 ⇒ (6) + (1) + 1 = 8

Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

Attacking the blue zombie again Periel slashes down with his Katana.
attack: 1d20 + 4 ⇒ (9) + 4 = 131d8 + 9 ⇒ (1) + 9 = 10

51 to 100 of 181 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Confirmation Table 1 All Messageboards

Want to post a reply? Sign in.