Reiko

Bayushi Akiko's page

62 posts. Organized Play character for Tyvara.


Full Name

Akiko from the Clan Bayushi

Race

Aasimar Azata Blooded

Classes/Levels

Ninja

Gender

female

Size

m

Age

80

Special Abilities

Glitterdust

Alignment

CG

Deity

Cayden Callian

Strength 12
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 8
Charisma 16

About Bayushi Akiko

Crunch:

Name: Akiko from the Clan Bayushi
Race: Aasimar Azata Blooded
Class: Ninja
Gender: female
Age: 88
Alignment: CG
Deity: Cayden Callian
Languages:Common
Personality: Vicious, lust for life,
Likes: Duells, breaking hearts and leave them
Dislikes: Range fighters, hard work, leechers
Favorite: foods: Roasted Pork with dumplings, honeycookies, met
Hobbies: Drinking whiskey, Smoking long thin cigarrs, loves kicking ass


Combat:

Hit Points: 11
Init: +4
AC: 17 = 10 + 3(Armour) +4(Dex);
Touch: 14 = 10 +4(Dex);
Flat: 13 = 10 + 3(Armour) +0(Dex);
Saves:
Fort: 2 = 0(base) +2(CON);
Ref: 6 = 2(base) + 4(DEX);
Will: -1 = 0(base) + -1 (WIS);
Attack:
Melee: 4 = 0(base) + 4(STR);
Range: 4 = 0(base) + 4(DEX);
Wakazashi +5 1d6+1 18-20/x2
Tessen +4 1d4+1
CMB: 1 = 0(base) + 1(STR);
CMD: 15 = 10 + 0(base) + 1(STR) + 4(DEX);

Racial:

Ability Score Racial Traits:
They gain +2 Dex and +2 Charisma.
Type:
Aasimars are outsiders with the native subtype.
Size:
Aasimars are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed:
Aasimars have a base speed of 30 feet.
Languages:
Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. See the Linguistics skill page for more information about these languages.

Defense Racial Traits
Celestial Resistance:
Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Feat and Skill Racial Traits
Skilled:
Aasimar have a +2 racial bonus on Diplomacy and Perform checks.

Magical Racial Traits
Spell-Like Ability (Sp): Aasimars can use Glitterdust once per day as a spell-like ability (caster level equal to the aasimar's class level).

Senses Racial Traits
Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)


Ninja:

Weapon and Armor Proficiency
Ninja are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. They are proficient with light armor but not with shields.

Poison Use
At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.

Sneak Attack
If a ninja can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The ninja’s attacks deal extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the ninja flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two ninja levels thereafter. Bonus damage from sneak attacks is precision damage. Should the ninja score a critical hit with a sneak attack, this precision damage is not multiplied. Ranged attacks count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (such as a sap, whip, or unarmed strike), a ninja can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, even with the usual –4 penalty. The ninja must be able to see the target well enough to pick out a vital spot, and must be able to reach this spot. A ninja cannot sneak attack while striking a creature that has concealment.


Feats,Traits,Skills:

Feats:
Lv 1 Feat: Weapon Finesse
Traits:
Skills:
Ninja 8+INT = 8 x 1
ACP = 6 //Armour Check Penalty
*Acrobatics: = 8 = 1 + DEX Mod + 3 - ACP;
Appraise: 0 = 0 + INT Mod + 0;
*Bluff: 3 = 0 + CHA Mod + 0;
*Climb: 1 = 0 + STR Mod + 0;
*Craft: 0 = 0 + INT Mod + 0;
*Diplomacy: 9 = 1 + CHA Mod + 3 + 2 Racial;
Disable Device: 10 = 1 + DEX Mod + 3 -ACP+2 Tools;
Disguise: 7 = 1 + CHA Mod + 3;
*Escape Artist: 8 = 1 + DEX Mod + 3 -ACP;
Handle Animal: 3 = 0 + CHA Mod + 0;
Heal: 2 = 0 + WIS Mod + 0;
*Intimidate: 3 = 0 + CHA Mod + 0+ 2 Armor;
Know(Arcane): NA = NA + INT Mod + 0;
*Know(Local): +4 = 1 + INT Mod + 3;
*Know(Noble): NA = NA + INT Mod + 0;
Know(Planes): NA = NA + INT Mod + 0;
Know(Religi): NA = NA + INT Mod + 0;
Linguistics: NA = NA + INT Mod + 0;
*Perception: 3 = 1 + WIS MOD + 3;
*Perform (Wind): 11 = 1 + CHA Mod + 3 + 2Race +2 MWInstr.;
*Ride: 4 = 0 + DEX Mod + 0;
*Sense Motive: -1 = 0 + WIS Mod + 0;
*Sleight of Hand: NA = NA + DEX Mod + 0 -ACP;
Spell Craft: NA = NA + INT Mod + 0;
Stealth: 8 = 1 + DEX Mod + 3 -ACP;
Survival: 5 = 0 + WIS Mod + 0;
*Swim: 3 = 0 + STR Mod + 0 -ACP;
Use Magical Device: NA = NA + CHA Mod + 0;

Equipment:

Money 600
Weapons:
MW Wakazashi 335
Kusari gama 12
Fighting Fan 5
Shuriken x5 1
--Weight: 53gp
studded leather armor 25gp
Misc:
Kit, Ninja's
Sleeves of many garments
Price 50 gp; Weight 37 lbs.
This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.
Adventure Gear:
MW Thiefs Tools 1PP
MW Darkwood Shamisen 1PP
Wrist Spring sheaths 5

--Weight:42.0, 55gp

Special Substances and items:
Smokesticks (20)

--Weight:0

Tools and Skill Kits:
--Weight:0

Clothes:(0gp)

--Weight:7.0

Weight Total:
Light: 86, Med: 173, Heavy: 260

Cash:
480gp

Description: