| Terevalis Unctio of House Mysti |
You are in Absalom, the mighty City at the Center of the World,
and you’ve always longed to explore one of the countless ruins of
failed conquerors that litter the plains outside the city’s walls. You’ve heard rumors that one of the sealed siege castles has
been laid open by a minor earthquake. Word on the street is
that no one has yet entered the tower, which folks are calling the
“Fallen Fortress.” What better way to start a life of excitement
and adventure than by exploring its long-abandoned, dusty
halls and perhaps claiming its ancient treasures?
| Terevalis Unctio of House Mysti |
The ruined siege castle now being called the Fallen Fortress
rises out of the churned earth of the Cairnlands. No doors or
windows mar the otherwise smooth expanse of the tower’s
walls. The tower is quatrefoil in plan; its eastern wing has
largely collapsed, exposing the interior floors to the open
air. Only the topmost level seems whole, though its eastern
portion hangs precariously over the mountain of rubble left
by the collapse. At ground level, the rubble frames a gaping
hole in the side of the building that provides access to the
tower’s darkened interior.
The tower stands 80 feet tall and its exterior walls
are amazingly smooth. They are considered superior
masonry walls (see page 411 of the Pathfinder RPG Core
Rulebook), requiring a DC 25 Climb check to ascend.
Climbing the ragged remains of the east wing’s walls only requires a DC 15 Climb check, although characters
cannot reach the tower’s fifth floor by this method.
Unless otherwise noted, ceilings within the Fallen
Fortress are 15 feet high, and doors are of strong wooden
construction and unlocked, though there is a 20% chance
that a given door is stuck. With the exception of the areas
now exposed to the outside, all rooms in the tower are dark.
Geirahöð Bjornsdottir
|
Over the fast two weeks after their confirmation, Geirohd has delivered her report in a better handwriting, took care that her falcatta has now a hilt in form of an griffon claw and made her minotaur horn into a drinking horn.
Barred Kesswick
|
With no permanent home any longer Barred had spent some time helping out at a tavern in Absalom. His new found career as a Pathfinder has given him the ability to travel and he plans to take advantage of it.
His old life of working in taverns is a tad boring to him now and he is happy to have a new mission from the Society. He smiles as he sees the rest of the group again.
Elado Zoros
|
Elado has been kicking around Absalom the last couple weeks thinking about Janira and the minotaur. He's spent some coin shoring up his preparedness and is looking forward to another outing as a Pathfinder with his new wayfinder.
Geirahöð Bjornsdottir
|
Also she bought a new Armor and a new shield
Belor Thunders When Sleeps
|
Belor bought a wand. He'll buy a wayfinder next chronicle.
Barred Kesswick
|
"I have no problem staying in the front. Worst that happens is I bleed some more. Shall we move in folks?"
Perception: 1d20 + 4 ⇒ (16) + 4 = 20 Looking for possible hostile creatures / people lurking up ahead.
Geirahöð Bjornsdottir
|
"Aye, let us move in!" The Ulfen woman whirls her Falcatta and smiles at the others.
Belor Thunders When Sleeps
|
Belor follows Bashalde up the rope.
climb: 1d20 - 1 ⇒ (20) - 1 = 19
Barred Kesswick
|
Barred looks at the others as they prepare to climb and waits to climb last.
Also seeing what the GM does with this.
Geirahöð Bjornsdottir
|
Geirahöð Bjornsdottir slowly (Taking 10) climbs up with the others.
| Terevalis Unctio of House Mysti |
Before you are able to attach your ropes to begin an ascent the growls and barks of 3 wild dogs emerge from the court yard as they run towards you emerges
1d20 + 1 ⇒ (4) + 1 = 5 TOP TO BOTTOM
1d20 + 1 ⇒ (2) + 1 = 3
1d20 + 1 ⇒ (20) + 1 = 21
Barred 1d20 + 4 ⇒ (13) + 4 = 17
Bashalde 1d20 + 2 ⇒ (18) + 2 = 20
Belor 1d20 + 2 ⇒ (9) + 2 = 11
Elado 1d20 + 3 ⇒ (2) + 3 = 5
gERAHOLD 1d20 + 1 ⇒ (16) + 1 = 17
Dog 3
Bashalde
Barred
Garehold
Belor
Elado
Dog 2
Dog
| Terevalis Unctio of House Mysti |
The first dog to attack will charge at the half orc
1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
but in its hunger misses.
Barred Kesswick
|
"Down boy. Don't make me hurt you.... and don't hurt me."
Barred steps forward and attempts to disuade the first dog with kick to the chest.
Unarmed Strike: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 3 ⇒ (6) + 3 = 9 Non-lethal please
Belor Thunders When Sleeps
|
Belor hefts his greatcub and swings at the dog closest to him
Great Club: 1d20 + 3 ⇒ (1) + 3 = 4 Damage: 1d10 + 4 ⇒ (1) + 4 = 5
He misses in his haste to connect with the dog and narrowly avoids connecting with his own elbow.
Barred Kesswick
|
Barred shys away from Belor's mace. "Hmm, watch where you swing that thing."
Geirahöð Bjornsdottir
|
Geirhod charges the most left dog.Charge: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 6 ⇒ (7) + 6 = 13
Elado Zoros
|
Elado summons a Ray of Frost to strike the nearest dog (Or remaining dog if this one is felled).
ray: 1d20 + 4 ⇒ (6) + 4 = 101d3 + 2 ⇒ (1) + 2 = 3
Geirahöð Bjornsdottir
|
Who´s turn is it?
Barred Kesswick
|
Barred will again wait to climb up last and then take 10 for the climb.
Belor Thunders When Sleeps
|
Belor will climb the rope.
Climb: 1d20 - 1 ⇒ (16) - 1 = 15
| Terevalis Unctio of House Mysti |
The way I am interpreting is that these walls are pretty slick and smooth and very difficult to scale, hence the high DC.
Barred Kesswick
|
There was a grappling hook and rope deployed before the dogs interrupted.
Barred Kesswick
|
Makes sense but I am happy with whatever GM decides.
| Terevalis Unctio of House Mysti |
As long as you guys can make the rolls I am okay with it but you might also be by passing treasure.
Geirahöð Bjornsdottir
|
Not one the way down:-)