Erin Alegra
|
Erin listens to this whole conversation silently, then quietly states at the end.
"Put me down for trying to stay unnoticed as long as possible. I have dreaded having to sleep here since we first found out about the bladed turtle."
Petr Galdr
|
I agree we need to just keep plodding along with our tasks. Surely we shall not face such competition for use of a room again.
I would like to lay these unread to rest in these chambers. Perhaps as we study them, we can put these sarcophagi to use.
Getting some rest would also be welcome. We all have some wounds to bind and treat.
| GM Brute Squad |
Upon your request for a place to stay, you are ushered down the hall and behind the dining room to some monk's quarters that have obviously been recently vacated for your use. The room has been separated into three rooms by white paper walls and there is a bunk bed in each.
Apparently the Halfling family sleeps down the hall. Some of the Humans are crashing with them tonight to make room for you.
Ashur Glaber
|
"So, Petr and Freya can go in that one. Arkwright and Tanrov can share the middle one. Which leaves me to room with Erin. Sounds good? Let's go."
Arkwright
|
Arkwright drops his pack in a corner and nods at Tanrov's suggestion, then pulls something out of a pouch.
"I'll take first watch; I need 8 hours sleep so that the eldritch energies inside of me can recharge for tomorrow, so I suggest that we each take two hour watches and that should be sufficient. I'll hold this and pass it the next person who will pass it to the next person-" he lifts up his hand to show a small signal whistle "- and the person on watch can blow it if some danger comes up."
He pauses and smiles at Petr.
"Think Freyr will mind keeping me company for a bit? I could use her keen nose."
Erin Alegra
|
"Hold on one moment."
Erin states, as she moves into each room to check for traps.
Perception 1d20 + 7 ⇒ (12) + 7 = 19 +1 Traps
"Poisoned food, falling statues, zombies.....I just want to make sure everyone is going to wake up in the morning."
After checking all the rooms, she states.
"I do not mind which room I am in, but I will take a middle watch so you can all study your magic uninterrupted. I know how little you like to be disturbed in the middle of your studies.
Ashur Glaber
|
Ashur is bothered by the snoring and just attributes it as another thing he hates about this place.
Erin Alegra
|
Erin awakens and sits at the edge of the top bunk eating a ration produces from her pack.
"This stuff really tastes terrible, but I suppose it is better than poison. I take it everyone had a rough time sleeping last night.
She states, nodding towards Tanrov.
Ashur Glaber
|
"Well its good to know they haven't killed me in my sleep." Ashur says as hes being woken up by Tanrov. "Yea, I'd rather take some bland rations over poisoned cultist food anyday."
| GM Brute Squad |
The chapel is a tall room with long windows that overlook the garden. An elaborate stone font stands empty at the front of the chapel opposite a high balcony. The monks are gathering for the teaching, taking places on the prayer mats and motion you to do the same. Three Aasimar stand along the west wall, near the fountain.
| GM Brute Squad |
Once everyone is in place, an obese human man steps confidently to the podium on the high balcony in the chapel. He is draped in layers of cloth trimmed with small bells that jingle lightly as he moves. The man’s bald head is surrounded by a thin fringe of gray hair, but the lower half of his face is wrapped in a white silk scarf stitched with a line of unusual double-arrow symbols.
Dakang opens the service by welcoming the new visitors and leading his congregation in a few meditative stretches. Soon, he launches into a lengthy sermon about Korada’s holy city of Vantian, City of Open Windows, whose sacred residents are eternally engaged in prayer and maintenance of the city.
After his sermon, Dakang instructs his worshipers to “assume the symbols of celestial silence and contemplation.” The worshipers produce vials of ink and begin marking each other’s faces with double-arrow symbols above and below the eyes and above and below the mouth, similar to the symbols that adorn Dakang's scarf. The worshipers attempt to do this in reverent silence. You are offered vials of ink if you with to participate.
1d20 + 5 ⇒ (4) + 5 = 9
1d20 + 8 ⇒ (14) + 8 = 22
Your memory triggers from your study of the Planes: Vantian is a city in the Abyss that is not connected with Korada at all. In fact it is the realm of Sifkesh, a demon lord.
Ashur Glaber
|
Ashur shakes his head refuse and looks to his allies.. "It's also probably poison." He whispers.
Arkwright
|
Arkwright whispers intensely to the rest of the party-
"The ink markings look suspicious to me. And this city of 'Vantian' he speaks of- it is a city in the Abyss, in the realm of the demon lord Sifkesh, Korada has nothing to do with it! Either they are sorely mistake about Korada or Ashur was right and these people are cultists!"
Arkwright quickly refuses the offered ink, and stares intently at the Aasimar at the corner, trying to get a grasp of their physical state.
Perception: 1d20 + 8 ⇒ (20) + 8 = 28
Ashur Glaber
|
"Of course I'm right. No one would make a mistake like that. So what do we do?" Ashur whispers back.
Arkwright
|
"I say we leave the room quickly. If they are just confused about Korada, they won't be too offended. If they are cultists, they won't be able to attack us en masse. Another option is that we continue with this ceremony, wait until the Aasimar leave and then follow them and ask them about what we know. I just think that referring to a city in the domain of a demon-lord is too obvious a mistake to make, and they either have or are about to give up on trying to deceive us. In which case, we ARE in danger."
Ashur Glaber
|
"I think the Aasimar are in on it so that doesn't sound like a good idea. I'm good with leaving ASAP."
Erin Alegra
|
"Well if anything was going to provoke them, this will likely be it."
Erin says quietly as she gets up to follow the others. She also watches the Aasimar for any reactions to this transgression.
Perception 1d20 + 7 ⇒ (7) + 7 = 14
| GM Brute Squad |
1d20 + 11 ⇒ (15) + 11 = 26
Once the face-inking is complete, Dakang breaks the silence with the command, “Wash the symbols from your face and enjoy the beautiful day Korada has provided.” The worshipers cheerfully wash the symbols from each other’s faces and exit the chapel to return to their normal business. The Aasimar hang around the font until everyone leaves, and Dakang retreats to his chambers.