Team Kel

Game Master JasonX


1 to 50 of 84 << first < prev | 1 | 2 | next > last >>

dot


Male Grippli Sorcerer/Monk 2 | Max HP 26 | Fort +6, Ref +7, Will +7 | AC 24, T 20, FF 19, CMD 20 | Perc. +9 | Init +4

Hey guys. Looks like this thing finally came together after all. I'll generally be front line, frog-kicking demons in the face, and using utility spells as needed from Sorcerer. My damage will be a bit low to start with, until I get some method for Dex to Damage, most likely Mythic Weapon Finesse.


Female Human Sor 2 / WrP 2 | HP: 20/20 | AC: 15 / T: 15 / FF: 14 | Fort: +6, Ref: +1, Will: +7 | M. Touch: +2, R. Touch: +2 | CMB: +2, CMD: 17 | Init: +7, Perception: +9 |

Efin is basically the opposite of Kaval. XD Her primary focus is being a Sorcerer, and as a Wordcaster, she's very much able to adapt to different circumstances. First level stuff is always limited, of course, but eventually she'll be able to do things like create portable buffs - for the sake of balance, though, I probably won't have more than 1-2 per-character at a time. XD She'll also start summoning in a few levels, and drop in allies to flank foes for you.

On the other side of things, Efin is also a Warpriest, and as a last-resort can try punching enemies in the face. She needs a few levels for that to be viable - I need to grab the 'Guided' enchantment for her fists - but when she's not doing that (or casting) she'll be able to hand out various blessings, including making weapons pierce the hides of demons better.

Personality-wise, Efin is a somewhat irreverent person - she tends to tease (and occasionally prank) people, especially when they're her friends, but never escalates that to actual trouble. ^^


Female Human Sor 2 / WrP 2 | HP: 20/20 | AC: 15 / T: 15 / FF: 14 | Fort: +6, Ref: +1, Will: +7 | M. Touch: +2, R. Touch: +2 | CMB: +2, CMD: 17 | Init: +7, Perception: +9 |

@GM: By the way, one question on how you'll rule for Words of Power - does 'Instantaneous' count when determining the duration of a spell?

(Under the rules, multiple-effect words that have effects with different durations use the shortest duration - but there's some disagreement on whether instantaneous counts. If it doesn't, then it would be possible to create, say, a fireball-like spell that leaves a cloud of smoke behind to block vision. It wouldn't improve the power of any effects, just let the caster use some fun spell combinations within the limits set up by the system.)


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Team me?

I don't know if I can handle all this pressure!


He's a giant loser and you are all going to hate him.


Female Human Sor 2 / WrP 2 | HP: 20/20 | AC: 15 / T: 15 / FF: 14 | Fort: +6, Ref: +1, Will: +7 | M. Touch: +2, R. Touch: +2 | CMB: +2, CMD: 17 | Init: +7, Perception: +9 |

I don't know about hate, but I wouldn't mind if you used the same post for all statements when talking to yourself. ^^ Unless that was just you establishing the characters as distinctly separate beings...?

(That'd be very helpful for anyone who checks the new post numbers to see how many people they're waiting on before they post again)


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5
Efin, the Warpriest of Desna wrote:

Unless that was just you establishing the characters as distinctly separate beings...?

That's correct.

Asara won't be talking a lot. I was just establishing her presence. She not make a tangible effect on the game for quite some time.

In any game where I have a familiar, animal companion or other separate entity attached to my character, I like to make separate aliases for them. I find it makes their actions and communications easier to track.


Efin, i hadn't counted on using the Words of Power rules, but since you made the character I am going with it. I will read up on the rules and the FAQs this weekend. As to the specific question I will alow effects for fun reasons but, unless the rules indicate otherwise, they will have at best a minimal mechanics effect.


Female Human Sor 2 / WrP 2 | HP: 20/20 | AC: 15 / T: 15 / FF: 14 | Fort: +6, Ref: +1, Will: +7 | M. Touch: +2, R. Touch: +2 | CMB: +2, CMD: 17 | Init: +7, Perception: +9 |

Right-o! ^^

I try to keep things more compact, myself. XD Fortunately, Efin doesn't have any permanent companions to worry about (though you can expect to see lots of celestial creatures appearing to help you pound some righteousness into the forces of evil...).

@GM: If you think it's too much trouble, I can still change it. I thought it'd be a fun change of pace, but it's not an absolutely essential part of her character or anything. ^^


Dennis, Kaval, and Efin are audited and approved. I should finish the other two by tomorrow night. thank you to those that sent .por files.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

You might consider making an alias for summoned creatures as well. Usually summoners have a few kinds of creatures that they routinely go for. Making an "Efin's Summoned Ally" alias with spoilers containing the stats of the most common monsters you summon might save on some book keeping.

I used that trick in a few games. I'd just change the profile picture for every fight to make it clear at a glance what kind of creature it was.


Male Grippli Sorcerer/Monk 2 | Max HP 26 | Fort +6, Ref +7, Will +7 | AC 24, T 20, FF 19, CMD 20 | Perc. +9 | Init +4

Looks like I'll be picking up Deadly Agility from Path of War at level 3 to get DEX to damage since a helpful person pointed that feat out. I've never looked at Path of War before.


Female Human Sor 2 / WrP 2 | HP: 20/20 | AC: 15 / T: 15 / FF: 14 | Fort: +6, Ref: +1, Will: +7 | M. Touch: +2, R. Touch: +2 | CMB: +2, CMD: 17 | Init: +7, Perception: +9 |

Okay... holiday over, time to get started in earnest? ^^

...The good thing about having 15 players is that if a few drop, you should still have enough to run at least two tables. XD


Female Android Cleric/Fighter 2 | HP 24/24 | AC16 T11 FF16 CMD16 | F/R/W 5/0/7 | Per +6, Inish +0

Completely forgot to dot the discussion thread (or even look at it)!


Ok, quick note to forestall any misconceptions. I received a couple of PMs about changes I made. Here is my philosophy about it. The one particular subject (i.e. Irabeth's relationship) is a particularly divisive subject in the real world. I chose to "vanilla-ize" it because I do not want to involve divisive political/social subjects in a game where I have no idea who the people playing are (in most cases) or to have even the chance for my games to be derailed by heated rhetoric. In addition, I will be altering key elements to a) provide uncertainty to those that have played part of this AP or that have read it, and b) to address the severe weakness in the challenges the encounters present to the party.
Please, do not confuse this choice as some sort of statement on the actual issue.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Its your story. Tell it however you want. If anyone doesn't like the way you tell it, they can choose not to play.

That being said, I have no problem with the relationship as presented in the path. I'm sure whatever changes you decide to make will also be fine. Not every story needs to make some kind of statement.


Female Human Sor 2 / WrP 2 | HP: 20/20 | AC: 15 / T: 15 / FF: 14 | Fort: +6, Ref: +1, Will: +7 | M. Touch: +2, R. Touch: +2 | CMB: +2, CMD: 17 | Init: +7, Perception: +9 |

I never got the fuss, either. XD Still, as GM, it's your right to modify the path however you'd like. Frankly, that was a pretty minor part of the adventure anyway, so I'm not terribly concerned about it.


Male Grippli Sorcerer/Monk 2 | Max HP 26 | Fort +6, Ref +7, Will +7 | AC 24, T 20, FF 19, CMD 20 | Perc. +9 | Init +4

Did I miss something? Who's Irabeth and what's the problem?


Female Human Sor 2 / WrP 2 | HP: 20/20 | AC: 15 / T: 15 / FF: 14 | Fort: +6, Ref: +1, Will: +7 | M. Touch: +2, R. Touch: +2 | CMB: +2, CMD: 17 | Init: +7, Perception: +9 |

...Roll Knowledge (Local)?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Kaval Treehopper wrote:
Did I miss something? Who's Irabeth and what's the problem?

An NPC paladin. She'll get introduced later. She's married to a an NPC rogue, who happens to be a woman.

Apparently some people take offense to fantasy characters having lesbian marriages which are approved by the fantasy gods in a fantasy world.

Don't try to wrap your head around it too much. The more you dig into the issue the less sense it makes.


Male Grippli Sorcerer/Monk 2 | Max HP 26 | Fort +6, Ref +7, Will +7 | AC 24, T 20, FF 19, CMD 20 | Perc. +9 | Init +4

Ah. The lady needs love, especially with the constant demon threat. No problems there.


Female Human Sor 2 / WrP 2 | HP: 20/20 | AC: 15 / T: 15 / FF: 14 | Fort: +6, Ref: +1, Will: +7 | M. Touch: +2, R. Touch: +2 | CMB: +2, CMD: 17 | Init: +7, Perception: +9 |

Actually, I don't think that was the main issue in the relationship - as I understand it, pretty much everyone in Pathfinder is canonically bisexual (to allow for willing romances regardless of party composition - basically, it's player preference that decides, not NPC preference). This part, at least, seems to be a non-issue for most players.

It was... uh... *Looks at the GM* Well, their game and their option of explaining it. XD I do know more - as mentioned in the original recruitment thread, I'm running this game myself - but I don't want to spoil any plot details for anyone without permission.


Doomed Hero, that is exactly the reason I changed it, to prevent derogatory type statements like that. please refrain from insulting others because they have different opinions than yours.


Female Android Cleric/Fighter 2 | HP 24/24 | AC16 T11 FF16 CMD16 | F/R/W 5/0/7 | Per +6, Inish +0

Yikes, I post, go to work, and come back home to a whole bunch more. Wish I could garden like this! I'll see about getting a post up.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Alright. Sorry to have offended.


Male Grippli Sorcerer/Monk 2 | Max HP 26 | Fort +6, Ref +7, Will +7 | AC 24, T 20, FF 19, CMD 20 | Perc. +9 | Init +4

Efin, I'm interested to see how the Words of Power stuff works out for you. I've always been a fan of that subsystem, and I was sad that they pretty much abandoned it to obscurity since they released it.


Female Human Sor 2 / WrP 2 | HP: 20/20 | AC: 15 / T: 15 / FF: 14 | Fort: +6, Ref: +1, Will: +7 | M. Touch: +2, R. Touch: +2 | CMB: +2, CMD: 17 | Init: +7, Perception: +9 |

I've always wanted to try it, and this seemed like a good time. XD Deep Magic gave it a very small expansion and some clarification, but yeah, it could definitely use an enhancement of some kind to improve the options.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

I will have limited posting ability until monday night.


Ok, excuse the length of this post, but I would usually have spelt this out in the recruitment thread. Because of the way this campaign started I missed doing it and the rush to get playing, it is late coming out.

1) Responses: I am online a lot some days and some days on only once or twice during the day. When I get on I check all of the new posts and then post accordingly. Sometimes that will be individual responses or spoiler tabs, sometimes it will be a general post that addresses an issue or rolls made by several people, and sometimes it will be a PM to keep it secret. Be aware though, that I will be not responding if you fail to notice a change or I will respond with NPC dialogue that will require you to notice the effect. I also have everyone’s Perception and Sense Motive skills written down and, as you can see, I make d20 rolls with no explanation to see if you notice an effect as well. If, however, you feel I missed something you did, bring it up as a reminder (I already missed a couple of posted actions).

2) My dice rolls: I like the story to be as much a surprise as possible. One thing I do is not put modifiers in my d20 rolls so the skill level of an opponent is not as easy to determine. This, I believe, adds to the suspense and uncertainty of an encounter. It also does not make any changes (such as adding the advanced template, etc.) I have made obvious. This is why in combat it is very important for you to put the Status tab in your posts each round so I am aware of the current state of your AC and CMDs.

3) Ability rulings: Certain abilities are slightly modified to meet the thematic concept of the ability. I will let individuals know if this affects them and will be open to any discussion of changing my interpretation, just make sure you have a solid case for the change.

4) Combat modifiers and abilities: Combat Expertise, fighting defensively, and similar actions require you to attack before gaining the benefit. Attacks must be against active opponents (I.e. no “attacking the ground”, etc.). For instance you move up to a creature with reach and attack it, fighting defensively. The bonus to AC comes when you make the attack, so its AoO from reach will go against your regular AC. The AC bonus will then last until the START of your next turn, so plan your actions accordingly.

5) Combat Reflexes and Parry: One of my very few House Rules. All extra AoOs after the first suffer a -2 cumulative penalty. I find the “infinite parry” very abusive. Notice you still have a decided advantage over iterative attacks, as they suffer a -5. This House Rule is up for debate, so let me know if you have a strong disagreement with it. I will consider dropping it, but I really feel it balances things a little better (especially considering the addition of mythic).


Female Human Sor 2 / WrP 2 | HP: 20/20 | AC: 15 / T: 15 / FF: 14 | Fort: +6, Ref: +1, Will: +7 | M. Touch: +2, R. Touch: +2 | CMB: +2, CMD: 17 | Init: +7, Perception: +9 |

My current HP will always be in my stat bar. Any changes (temporary buffs, for example) will be added to the ends of my posts. ^^


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

How does that combat reflexes rule interact with the Bodyguard feat?


Since its just aid another (for +2 AC), I will say it doesn't apply to that feat.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Does the combat reflexes rule apply to the application of Mythic Combat Reflexes that allows you to spend a mythic point to attack someone for each threatened square they move through?

That ability seems specifically designed to give a great deal of AoOs in one round. Giving cumulative penalties would be a significant reduction in its power.


OK, here is what I will do. The main reason I changed it was because of the infinite parry at full attack bonus. I will alter The House rule to apply to Parry ability only.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

I'm fine with however you want to rule things in your game. I just wanted to understand the specifics of how it will effect my character.

Its a pretty long ways off from being relevant in the game, so we have lots of time to hash it out.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5
Doomed Hero wrote:
I will have limited posting ability until monday night.

I'm back! Sorry for the absence. I'll be catching up and posting today.


Nobody missed you.


lol


Female Android Cleric/Fighter 2 | HP 24/24 | AC16 T11 FF16 CMD16 | F/R/W 5/0/7 | Per +6, Inish +0

I keep forgetting to ask. One of my abilities is Seize the Initiative.

SRD wrote:
Seize the Initiative (Su): Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

So my question is who would benefit from this ability most? I'm pretty open to suggestions right now.


Female Human Sor 2 / WrP 2 | HP: 20/20 | AC: 15 / T: 15 / FF: 14 | Fort: +6, Ref: +1, Will: +7 | M. Touch: +2, R. Touch: +2 | CMB: +2, CMD: 17 | Init: +7, Perception: +9 |

Probably whoever is lowest. Efin's pretty good at +7 right now, so she doesn't need it.


Male Grippli Sorcerer/Monk 2 | Max HP 26 | Fort +6, Ref +7, Will +7 | AC 24, T 20, FF 19, CMD 20 | Perc. +9 | Init +4

If we have someone that's likely to throw out a buff in round 1, I would suggest that person so they'll have the biggest impact.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel has Combat Reflexes, so initiative is less important to him. I'd say pass it to a Support Caster like Kaval mentioned.


Male Grippli Sorcerer/Monk 2 | Max HP 26 | Fort +6, Ref +7, Will +7 | AC 24, T 20, FF 19, CMD 20 | Perc. +9 | Init +4

On a completely unrelated note, you guys might find the macros (last spoiler in my profile) useful for commonly used dice rolls and Status updates for combat. I found something similar on other play-by-post threads when I was reading up on the format (since this is my first). If you'd like to create some for yourself, you'll want to use the [ooc] tag to make the first [ blue for each code, that way it shows up in an easy copy/paste format on your profile.

Or store it in a file somewhere, but that's not convenient when posting from multiple devices, like I do from my phone.


Actually that ability is probably best for anyone with sneak attack or similar abilities


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Given that I moved into melee range with the thing, and the shortest distance would have put me adjacent to Denis, would a +2 bonus to his AC from bodyguard have helped him out?

If he was adjacent, could I have used Suicidal to take the damage for him?


The +2, along with him spending one panache for dodging panache which would give him +3 more, would make the attack miss. Let me know if that is your choice.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

It is. I will pretty much always go for defending an ally as my primary use of my AoOs.


Female Android Cleric/Fighter 2 | HP 24/24 | AC16 T11 FF16 CMD16 | F/R/W 5/0/7 | Per +6, Inish +0

Dealing with surprise visitors at work, won't be able to post until late Thursday or Friday. I apologize.


no problem, I can bot you if we have combat or other stuff.

1 to 50 of 84 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Team Kel Discussion All Messageboards

Want to post a reply? Sign in.