TCD's Metal Gear Rising(Runelords)

Game Master ThatCanadianDude

Runelords are rising. What you gonna do about it?


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Liberty's Edge

Well, I suppose it be too late either way.

I would like to thank you all for bringing this up. My goal is to make this fun for everyone, and if I'm allowing people to feel uncomfortable, I'm not doing my duty. Please don't hesitate to let me know if something is making you uncomfortable or stopping you from having fun, so that it may be fixed.

Liberty's Edge

Human Skald 1 | HP 14/14 | AC 17; Tch 12; FF 15 | F +4; R +2; W +1 | CMB+3; CMD 15 | Speed 20 ft | Init +2 | Greataxe: +3 (1d12+4/x3) | Perc +4

It's all good.

Thanks for understanding. I'm very much liking that everyone is putting a lot of effort into role-playing, so I hope we can just move past it and have some fun. :)

Grand Lodge

Female Human Oracle | HP 10/10 | AC 16 | Touch 10 | Flat 16 | CMD 12 | Fort +2 | Ref +0 | Will +4 | Init +0 | Perception +1 | Sense Motive +5
Anca Covanu wrote:

Smiling at the woman, Anca nods. She gives Bogan a friendly wave, summoning him up to the tent. With a sharp eye and a measured aim she tosses her sack at the furthest basket with the smallest hole, hoping to impress right out of the gate.

[dice=Ranged attack]1d20+2

LOL!

I know we're probably not playing with crit fumbles, but if that beanbag richochets into the back of Jubrayl's head I will be laughing my ass off.


| HP: 12/12 | AC: 20 (Tch 11, Fl 19) | CMB: +5, CMD: 16 | F: +4 , R: +1, W: +1| Init: +1 | Perc: +2 | Speed 20ft | Javelins: 5 | Active Conditions: None
Sabina Fueges wrote:
I know we're probably not playing with crit fumbles, but if that beanbag richochets into the back of Jubrayl's head I will be laughing my ass off.

When we play live, crit fumbles are usually a thing. We use the SRD's generator, but roll to confirm like you would a normal crit. If that's a thing people want, I know I wouldn't mind it. Just needs to be a general consensus thing.

Liberty's Edge

Sabina Fueges wrote:
Anca Covanu wrote:

Smiling at the woman, Anca nods. She gives Bogan a friendly wave, summoning him up to the tent. With a sharp eye and a measured aim she tosses her sack at the furthest basket with the smallest hole, hoping to impress right out of the gate.

[dice=Ranged attack]1d20+2

LOL!

I know we're probably not playing with crit fumbles, but if that beanbag richochets into the back of Jubrayl's head I will be laughing my ass off.

Would you believe me if I said I had that happen without realizing you requested it?

Liberty's Edge

Thinking on it, I figured I should ask you guys what you want for Crits and Crit fumbles. I'll outline what I usually do in my live games.

Fumbles: Fumbles have to be confirmed like a crit. If you confirm a fail, I use the Critical Generator at the PFSRD to determine the manner. If the result has no effect on you, then it's ignored and nothing bad happens.

Crits: When you crit, we use the same generator. However, instead of doing the generators rules(your roll the amount of times as your Crit mod, use them all), you roll once and use whatever happens there, ignoring the double or single damage(if it says triple, you simply increase the multiplier by 1) and just multiplying your damage as normal.

If you have preferences, please voice them now.


Changeling Mesmerist 1 | HP 8/8 | AC 17, T 12, FF 15 | F -1, R +4, W +3 | CMB +1, CMD 13 | Spd 30ft | Init +3 | Per +5 | Bluff +9 | Dip +9 | SM +5 | Stealth +4 | Knacks: 0th: Prestidigitation, Read Magic, Detect Magic, Daze (DC 15) | 1st (1/2): Sleep (DC 16), Charm Person (DC 16) | Mesmerist Tricks (3/5): False Flanker

I see a bit of a pattern emerging: Nobody here seems to post on weekends.

Liberty's Edge

I understand that the players have real life things they must attend to. I don't wish to punish players because they can't watch the forum every minute of every day. So I want to put a few questions to the players.

1. What is a reasonable grace period to allow people?
2. If we don't wish to hold up the game, how best do we handle people being away for a day?
3. If and when a person returns after being missing for a day or so, how best do we get them back into the swing of things?

Any other concerns, of course, are appreciated. This is my first time running a PbP, and I want to make sure we're doing this right.


Female Human (Varisian) Warpriest of Desna 1 | HP 10/10 | AC 18, Tch 11, FF 17 | CMD 10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3

Weekends are always unpredictable at best. I don't really believe in setting rules like this since they very rarely are put into use. Just expect weekends to be shower than weekdays and plan accordingly

Who acted out of turn?


| HP: 12/12 | AC: 20 (Tch 11, Fl 19) | CMB: +5, CMD: 16 | F: +4 , R: +1, W: +1| Init: +1 | Perc: +2 | Speed 20ft | Javelins: 5 | Active Conditions: None
DM_ThatCanadianDude wrote:

Initiative Order!

Green Goblin
Blue Goblin
Sabina Fueges
Anca Covanu
Ven Nicolae
Trisha Halcyon
Red Goblin
Egil Forkbeard
Bogan Canis

Technically speaking, Sabina was supposed to go before you did, Anca.

Grand Lodge

Female Human Oracle | HP 10/10 | AC 16 | Touch 10 | Flat 16 | CMD 12 | Fort +2 | Ref +0 | Will +4 | Init +0 | Perception +1 | Sense Motive +5

Sorry about that. I last checked the game on Saturday after kickboxing :|


| HP: 12/12 | AC: 20 (Tch 11, Fl 19) | CMB: +5, CMD: 16 | F: +4 , R: +1, W: +1| Init: +1 | Perc: +2 | Speed 20ft | Javelins: 5 | Active Conditions: None
Sabina Fueges wrote:
Sorry about that. I last checked the game on Saturday after kickboxing :|

You kickbox? Nice.


Female Human (Varisian) Warpriest of Desna 1 | HP 10/10 | AC 18, Tch 11, FF 17 | CMD 10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3

Well, the first round we also acted out of order, so I figured it wasn't an issue.

In pbp format the general rule for initiative is acting in blocks. For example two creatures go, then three party members are up and they can post in any order, then another creature, then the last two party members in any order.

If you expect players to post exactly in initiative order, expect combat to take an extremely long time. The block method is just a way to move things along.

Liberty's Edge

Anca Covanu wrote:

Well, the first round we also acted out of order, so I figured it wasn't an issue.

In pbp format the general rule for initiative is acting in blocks. For example two creatures go, then three party members are up and they can post in any order, then another creature, then the last two party members in any order.

If you expect players to post exactly in initiative order, expect combat to take an extremely long time. The block method is just a way to move things along.

After double checking... you are absolutely correct about the acting out of order. I apologize, that is entirely my fault. I should pay better attention.

In terms of acting in blocks, that does make a lot of sense. I was thinking about that, but I wanted to hear what everyone else had to say. But assuming that's the general rule of thumb, and no one has any objections, I'm willing to play it that way.

For simplification's sake, and to make sure I'm understanding this correctly, the method of blocks is simply if two or more characters on one side of the fight are next to each other in initiative order, their actions are interchangeable, as though they were simply choosing to delay. To use the current initiative as an example...

Blue Goblin
Green Goblin
Sabina
Anca
Ven
Trisha
Green Goblin
Egil
Bogan

In blocks, it would be...

1st(Blue Goblin, Green Goblin)
2nd(Sabina, Anca, Ven, Trisha)
3rd(Green Goblin)
4th(Egil, Bogan)

That make sense?


| HP: 12/12 | AC: 20 (Tch 11, Fl 19) | CMB: +5, CMD: 16 | F: +4 , R: +1, W: +1| Init: +1 | Perc: +2 | Speed 20ft | Javelins: 5 | Active Conditions: None

Makes sense to me. Ordered, yet flexible.


Female Human (Varisian) Warpriest of Desna 1 | HP 10/10 | AC 18, Tch 11, FF 17 | CMD 10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3

Yep, exactly. It's just a way to smooth things out so that the entire party isn't stuck waiting for one player.

Another method which saves quite a bit of time when combat breaks out is the GM rolling initiative for everyone. Now, yes this does take the roll out of the hands of the player, but compare these scenarios:

GM makes post about combat breaking out and asks everyone to roll initiative. Over a day or so everyone pipes in with their initiative rolls. GM sums up the order and tells us who is up. Players begin posting in block intitiative order.

OR

GM makes post about combat breaking out and rolls everyone's initiative and tells us who is up. Players begin posting in block intitiative order.

This method isn't quite as prominent as block initiatives, but in my experience it also saves a ton of time.

Just some food for thought. Combat grinding the game to a halt is a large factor in causing games to collapse on these boards so, in my opinion, any steps taken to streamline it are very much welcome. ;)

Liberty's Edge

I was considering rolling everyone's initiatives, but as you said, it's taking rolls from the players, and I'm not a huge fan of it. I wanted to allow everyone to roll their own on this fight to see how it went, and honestly, it seemed, at least this time, to work fine. If it becomes an issue in the future, perhaps in dungeons with large amounts of combat breaking out in quick succession, I'll start rolling initiatives myself, but for single combat scenarios, I think we'll be safe allowing everyone a chance to get their rolls in.

As well, even if I do end up roll everyone's initiatives, I will still use the block initiative system to keep things flexible.


F Half-Elf URogue 1 | HP 10/10 | AC 18, T 14, FF 14 | F +1, R +6, W +1 | CMB +0, CMD 14 | Spd 30ft | Init +4 | Per +10
Trisha Halcyon wrote:
Free Action: Painful Stare on Red (anyone who hits adds +1 damage)

Not quite; Painful Stare is an effect wrapped up in Hypnotic Stare. Painful Stare can be activated as a free action when the target of your Hypnotic Stare takes damage in order to increase the damage, either +1d6+1 from the Mesmerist's attack, or +1 from anybody else's attack. However, Painful Stare can only proc once per round.

Liberty's Edge

Human Skald 1 | HP 14/14 | AC 17; Tch 12; FF 15 | F +4; R +2; W +1 | CMB+3; CMD 15 | Speed 20 ft | Init +2 | Greataxe: +3 (1d12+4/x3) | Perc +4

As for initiative rolls and blocks, I think it would definitely speed things up to have the DM roll initiative and put us in blocks.

There will be plenty of rolling to go around. I've found in PbP format that waiting for everyone to roll initiative can take a day and every combat has a day added to it.

In addition, I would find it very helpful if you could bold which block is up, such as:

ROUND 1 (BOLD MAY ACT)
1st(Blue Goblin, Green Goblin)
2nd(Sabina, Anca, Ven, Trisha)
3rd(Green Goblin)
4th(Egil, Bogan)

Then those four can act in any order they want (assume they are delaying for the others to go first), and once they post, we move to the next block.

Speedy and easy to understand. :)


Changeling Mesmerist 1 | HP 8/8 | AC 17, T 12, FF 15 | F -1, R +4, W +3 | CMB +1, CMD 13 | Spd 30ft | Init +3 | Per +5 | Bluff +9 | Dip +9 | SM +5 | Stealth +4 | Knacks: 0th: Prestidigitation, Read Magic, Detect Magic, Daze (DC 15) | 1st (1/2): Sleep (DC 16), Charm Person (DC 16) | Mesmerist Tricks (3/5): False Flanker
Ven Nicolae wrote:
Not quite; Painful Stare is an effect wrapped up in Hypnotic Stare. Painful Stare can be activated as a free action when the target of your Hypnotic Stare takes damage in order to increase the damage, either +1d6+1 from the Mesmerist's attack, or +1 from anybody else's attack. However, Painful Stare can only proc once per round.

Gotcha. First time playing a Mesmerist. I knew Hypnotic Stare was involved, but the ability's wording kinda threw me off as far as whether or not it only worked with just one attack or multiple ones.

Liberty's Edge

Trisha Halcyon wrote:
Ven Nicolae wrote:
Not quite; Painful Stare is an effect wrapped up in Hypnotic Stare. Painful Stare can be activated as a free action when the target of your Hypnotic Stare takes damage in order to increase the damage, either +1d6+1 from the Mesmerist's attack, or +1 from anybody else's attack. However, Painful Stare can only proc once per round.
Gotcha. First time playing a Mesmerist. I knew Hypnotic Stare was involved, but the ability's wording kinda threw me off as far as whether or not it only worked with just one attack or multiple ones.

As Trisha can't always be around to point things out, do we want to simply state that, each round, she activates the ability the first time her target is damaged, unless she indicates a desire, for whatever reason, to allow a specific person to trigger the effect?

Grand Lodge

Female Human Oracle | HP 10/10 | AC 16 | Touch 10 | Flat 16 | CMD 12 | Fort +2 | Ref +0 | Will +4 | Init +0 | Perception +1 | Sense Motive +5

Sorry about the double-post; I thought we'd come around to round 3 :|


| HP: 12/12 | AC: 20 (Tch 11, Fl 19) | CMB: +5, CMD: 16 | F: +4 , R: +1, W: +1| Init: +1 | Perc: +2 | Speed 20ft | Javelins: 5 | Active Conditions: None

Don't worry. I think we'll be there shortly.


| HP: 12/12 | AC: 20 (Tch 11, Fl 19) | CMB: +5, CMD: 16 | F: +4 , R: +1, W: +1| Init: +1 | Perc: +2 | Speed 20ft | Javelins: 5 | Active Conditions: None

Oh boy... Anca, you just did what Sabina did earlier and took another action within the 2nd round. TCD bolded Egil and I's names for a reason. We still had yet to take our actions (assuming his eariler post didn't count because of TCD's comment.) I have yet to post because I'm at work and can't access roll20 to see my moves. I will rectify this as soon as possible though.

TCD, for future reference in order to avoid further confusion and misunderstanding, whenever you post the inititive order, please also add a label at the top of it to show what round we're in.


Female Human (Varisian) Warpriest of Desna 1 | HP 10/10 | AC 18, Tch 11, FF 17 | CMD 10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3

Alright, obviously some of us are lost in this turn order business, so let's just hit the reset button with this new wave of gobbies and go from there. Life is short, no need to waste time hashing out the details.

Liberty's Edge

Human Skald 1 | HP 14/14 | AC 17; Tch 12; FF 15 | F +4; R +2; W +1 | CMB+3; CMD 15 | Speed 20 ft | Init +2 | Greataxe: +3 (1d12+4/x3) | Perc +4

I know there are some of you that will never use my Inspired Rage, but as I plan my character it might be nice to know how many of you would use it.

Inspired Rage (+2 Str/Con, +1 Will; -1 AC, can't use Cha, Dex, or Int-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration). The Str/Con and Will saves increase as I level, AC penalty stays the same.

Could everyone please say whether you would use it: Always, Situational, or Never?

Thanks!

Liberty's Edge

Human Skald 1 | HP 14/14 | AC 17; Tch 12; FF 15 | F +4; R +2; W +1 | CMB+3; CMD 15 | Speed 20 ft | Init +2 | Greataxe: +3 (1d12+4/x3) | Perc +4

Oh, you will also be able to use my rage powers later, too.


F Half-Elf URogue 1 | HP 10/10 | AC 18, T 14, FF 14 | F +1, R +6, W +1 | CMB +0, CMD 14 | Spd 30ft | Init +4 | Per +10

Definitely situational. My AC is already going to have issues, I'd like to make use of UMD as we get up there, and starting at level 3 I'll get dex to damage so the str bonus will be kinda useless to me. Nevertheless, against casters or those infamous Haunts in book 2 of RotRL the bonus to will saves could be quite useful.


Female Human (Varisian) Warpriest of Desna 1 | HP 10/10 | AC 18, Tch 11, FF 17 | CMD 10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3

Probably never for Anca. She uses Cha for atk/dmg and already has a strong Will save. I'd rather not give up a -1 AC for a few extra HPs.


| HP: 12/12 | AC: 20 (Tch 11, Fl 19) | CMB: +5, CMD: 16 | F: +4 , R: +1, W: +1| Init: +1 | Perc: +2 | Speed 20ft | Javelins: 5 | Active Conditions: None

I'd say situational for me as well. As a tank, AC is kinda important. Then again, hitting an enemy is also important.


Changeling Mesmerist 1 | HP 8/8 | AC 17, T 12, FF 15 | F -1, R +4, W +3 | CMB +1, CMD 13 | Spd 30ft | Init +3 | Per +5 | Bluff +9 | Dip +9 | SM +5 | Stealth +4 | Knacks: 0th: Prestidigitation, Read Magic, Detect Magic, Daze (DC 15) | 1st (1/2): Sleep (DC 16), Charm Person (DC 16) | Mesmerist Tricks (3/5): False Flanker

Very situational for Trisha. Psychic casters are very reliant on their emotional state and she's no front-line fighter in any regards. Still, when there's no spells to sling and she has Whip Mastery, it could be somewhat useful for her.

Grand Lodge

Female Human Oracle | HP 10/10 | AC 16 | Touch 10 | Flat 16 | CMD 12 | Fort +2 | Ref +0 | Will +4 | Init +0 | Perception +1 | Sense Motive +5

Sabina really can't use it, as it shuts down her spellcasting completely.

Liberty's Edge

Human Skald 1 | HP 14/14 | AC 17; Tch 12; FF 15 | F +4; R +2; W +1 | CMB+3; CMD 15 | Speed 20 ft | Init +2 | Greataxe: +3 (1d12+4/x3) | Perc +4

Okay, 3 Situational and 2 Never...I had hoped more could take advantage of it. But that does help me...I may end up doing a few rage powers that benefit me primarily, rather than the group.

I should note that while right now you are trading 1 AC for +2 Str/Con and +1 Will, it eventually grows to +6 Str/Con and +5 Will, PLUS all of my barbarian rage powers. By level 8 the extra Con bonus is 16 extra HP. With the way AC scales, I think it would be safe to say at least Bogan would benefit from accepting this without fail.

Anyway, I'm sure we'll be able to experiment and see if it helps anyone.


| HP: 12/12 | AC: 20 (Tch 11, Fl 19) | CMB: +5, CMD: 16 | F: +4 , R: +1, W: +1| Init: +1 | Perc: +2 | Speed 20ft | Javelins: 5 | Active Conditions: None

Hey, the more it gets better, the more I accept and turn enemies into red stains on my sword. XD


| HP: 12/12 | AC: 20 (Tch 11, Fl 19) | CMB: +5, CMD: 16 | F: +4 , R: +1, W: +1| Init: +1 | Perc: +2 | Speed 20ft | Javelins: 5 | Active Conditions: None
Anca Covanu wrote:
Anca's token is not on the map and I can't seem to figure out how to add it myself.

It's actually quite simple. In the upper right where the chat is, there's a couple of tabs at the top that say 'Chat', 'Journal', 'Compendium', 'Jukebox', 'Collection', and 'My Settings' when highlighted. Under the Journal tab, your token should appear under the Players tab. Click-hold and drag it onto your desired position on the map and bam, moveable token in place.


Female Human (Varisian) Warpriest of Desna 1 | HP 10/10 | AC 18, Tch 11, FF 17 | CMD 10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3

Yeah, that was the first thing I tried and it didn't work. Maybe the touchpad was messing things up. I'll try again on my desktop.


| HP: 12/12 | AC: 20 (Tch 11, Fl 19) | CMB: +5, CMD: 16 | F: +4 , R: +1, W: +1| Init: +1 | Perc: +2 | Speed 20ft | Javelins: 5 | Active Conditions: None
Anca Covanu wrote:
Yeah, that was the first thing I tried and it didn't work. Maybe the touchpad was messing things up. I'll try again on my desktop.

I'll be around to try and help when I can. I know it can be temperamental at times.

Liberty's Edge

Anca Covanu wrote:
Yeah, that was the first thing I tried and it didn't work. Maybe the touchpad was messing things up. I'll try again on my desktop.

I've put your token on the map. Hope that helps.


Female Human (Varisian) Warpriest of Desna 1 | HP 10/10 | AC 18, Tch 11, FF 17 | CMD 10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3

Anca doesn't have anything else to add to this particular bit of roleplay, so if you are waiting on her feel free to move things along.

Grand Lodge

Female Human Oracle | HP 10/10 | AC 16 | Touch 10 | Flat 16 | CMD 12 | Fort +2 | Ref +0 | Will +4 | Init +0 | Perception +1 | Sense Motive +5

^ What Anca said :)


Female Human (Varisian) Warpriest of Desna 1 | HP 10/10 | AC 18, Tch 11, FF 17 | CMD 10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3

Are we anticipating a roleplay scene at RDI or are we expediting at this point?

Liberty's Edge

Anca Covanu wrote:
Are we anticipating a roleplay scene at RDI or are we expediting at this point?

Up to the players. Current plan is to expedite to tomorrow morning at the RDI, unless the players would prefer otherwise.


| HP: 12/12 | AC: 20 (Tch 11, Fl 19) | CMB: +5, CMD: 16 | F: +4 , R: +1, W: +1| Init: +1 | Perc: +2 | Speed 20ft | Javelins: 5 | Active Conditions: None

I'm fine with either really.

Liberty's Edge

Human Skald 1 | HP 14/14 | AC 17; Tch 12; FF 15 | F +4; R +2; W +1 | CMB+3; CMD 15 | Speed 20 ft | Init +2 | Greataxe: +3 (1d12+4/x3) | Perc +4

FYI, I'll be traveling in Europe for the next two weeks. I'll try to keep up on posting, but will likely be sporadic. Please bot me as needed.


F Half-Elf URogue 1 | HP 10/10 | AC 18, T 14, FF 14 | F +1, R +6, W +1 | CMB +0, CMD 14 | Spd 30ft | Init +4 | Per +10

I'm cool with just advancing to tomorrow morning.

Liberty's Edge

Alright. Once Anca and Trisha have been able to say their last, I'll fast forward it.


Female Human (Varisian) Warpriest of Desna 1 | HP 10/10 | AC 18, Tch 11, FF 17 | CMD 10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3

Ready when you are, GM.


| HP: 12/12 | AC: 20 (Tch 11, Fl 19) | CMB: +5, CMD: 16 | F: +4 , R: +1, W: +1| Init: +1 | Perc: +2 | Speed 20ft | Javelins: 5 | Active Conditions: None

Forgive him. He's been having one of those weeks.

Grand Lodge

Female Human Oracle | HP 10/10 | AC 16 | Touch 10 | Flat 16 | CMD 12 | Fort +2 | Ref +0 | Will +4 | Init +0 | Perception +1 | Sense Motive +5

Did anyone else have trouble getting the site to load yesterday? I couldn't even get the main page open until today.


| HP: 12/12 | AC: 20 (Tch 11, Fl 19) | CMB: +5, CMD: 16 | F: +4 , R: +1, W: +1| Init: +1 | Perc: +2 | Speed 20ft | Javelins: 5 | Active Conditions: None

I did. They really need to fix the rubber bands and Elmer's glue that holds this site together.

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