Stormcrow's Mummy's Mask: Your Mommy can't help you

Game Master stormcrow27

A quest to save Osirion from the pharaohs of old.


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Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Seeing Zariya reach the bottom Varisia slings his crossbow over his shoulder and begins his descent. 'Hold tight, I'll be right down'

Climb: 1d20 + 1 ⇒ (5) + 1 = 6
Perception: 1d20 + 6 ⇒ (6) + 6 = 12


As the party descends into the shaft. they see it emerge into a 20x20 room. It becomes obvious that without a rope or magic or flight or some awesomely powerful leg muscles, the shaft would be unable to be reascended. The room has has a pair of stone in the west wall. Mirrored images of a warrior in side profile, facing inward, cover the ornate doors. The figure is depicted wearing padded armor, with a scarab-shaped shield on the arm facing the viewer, and a raised khopesh help aloft in the other. A crumpled humanoid body lies directly in front of the doors. A hit of decay hangs in the air, and a dried stain mars the stone floor under the body.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Upon reaching the floor safely Varisia moves cautiously towards the body. Wary of traps and other hidden dangers he keeps his eyes roaming for signs of hazards. Despite his best efforts his gaze is drawn to the images on the doors.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Knowledge: history: 1d20 + 7 ⇒ (8) + 7 = 15


Varisia sees no traps and the body doesn't stir.

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

I'm going to assume Varisia will inspect the body since he's right there.
Jandar-Ki moves forward to inspect the doors and attempt to open them. "This must be our host, Akhentepi."

perception: 1d20 + 5 ⇒ (3) + 5 = 8


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Varisia carefully inspects the hopefully dead body checking for wounds or cause of death and anything useful.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

my internet dice are cursed


He appears to be dead from a fall. You do find a couple of pitons, a hammer, and two vial's of alchemist's fire that didn't break from the fall.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Varisia collects the hammer and pitons and stows them in his backpack. He stands and turns to everyone else at the bottom of the shaft and holds out the two vials.

'Alchemist's fire. I already have one, but I figure the more of us who do the better. Looks like this one had a little trouble getting down here.'


Do we see if the rope that was hanging there from earlier was damaged or not?
"Poor man, may the Sarenrae bless his soul." Zariya says and holds her symbol in prayer. "I could use the fires. I got only an acid flask in case we run into something my weapon is unsuitable to handle. Though I do have the flask, so if someone else got nothing, maybe we can split so I take one and someone else take the other?" Zariya walks over to get one of the flasks, which she carefully proceeds to strap within easy reach, in case she'll need it fast. "I think we should proceed. Maybe this man was assigned to this tomb before us and we got it when he didn't come back?" She does study the area more closely and wait for everyone to proceed before continuing though.

perception, though I doubt it's much my earlier check didn't reveal as it should have found pretty much any trap: 1d20 + 10 ⇒ (1) + 10 = 11


The rope was cut about 5 feet down from the first part of the shaft. Zariya sees and hears nothing. The rope is quite old, so it would be doubtful that he was part of the original lottery.


Female Half-Orc Cleric 2 HP 21/21 AC 19/12/17 F+8 R+5 W+10 Per+6 Init+2 | Channel 4/6 Luck 7/8 Protection 7/7
Skills:
Acr -2, App 6, Blu 1, Cli -1, Dip 7, Dis 0, Esc -2, Fly -2, Hea 8, Int 3, Kno(arc/his/nob/rel) 6, Lin 6, Rid -2, Sen 8, Ste -4, Sur 9, Swi -1

"Yes, let's continue."

Zohreh listens at the doors for any sounds from the inside, though she's not sure what she expects to hear.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11


Zohreh hears nothing but the sound of silence.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Simon and garfunkel are in there!


Or Disturbed... Awhhahto


Jandar-Kai is able to open the doors and through them, the group sees a 10 ft wide hallway. (More to come since I'm at work and don't have the adventure handy).


Arasmes looks at the body and then down at Lorn and says Well that's an ominous start.


The walls of the corridor (10 ft wide) before are covered in bas-reliefs of great battles. Warriors clash at each other with spears and shields, while commanders bowl entire lines of troops over with chariots while shouting commands. At the end of the corridor, engraved double doors stand closed, holding sentinel over the troops...


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

'So far so good. Let me see if I can find anything.' Varisia begins to move down the hallway, ready for any surprises.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Varisia finds nothing in the 1st 10 feet of the corridor.


If nothing is happening can't we just continue with the same action? Is the Eidolon summoned atm?

"I'll take point. My armor and my goddess and my quick reflexes will protect me against anything unforeseen. It's a good idea to be careful and watch our step though." She walks up beside Varisia, continues into the corridor, stopping every 10 ft to look around until they get to the door where she'll study it carefully and listen.

Perception, no idea how many rolls to make since it didn't say how long the corridor is though: 1d20 + 10 ⇒ (20) + 10 = 30
perception: 1d20 + 10 ⇒ (16) + 10 = 26
perception: 1d20 + 10 ⇒ (8) + 10 = 18
perception: 1d20 + 10 ⇒ (10) + 10 = 20
perception: 1d20 + 10 ⇒ (2) + 10 = 12
perception: 1d20 + 10 ⇒ (3) + 10 = 13
perception: 1d20 + 10 ⇒ (16) + 10 = 26


The eidolon is summoned at the moment. I wanted to see what other people's reactions were going to be since I assume you were being cautious. The corridor is 35 feet long.


Searching is a move action, so it will take Zariya 2 rolls to search the rest of the corridor..

Zariya's keen senses find a pressure plate 5x10 in front of the western doors.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Seeing Zariya take the lead Varisia turns his attentions to the carvings along the corridor walls.

'Let's see, chariots, swords and shields. If I reckon correctly this is the battle of...' The Archaeologist trails off racking his brain sorting through the long and storied history of the region.

Knowledge(history): 1d20 + 7 ⇒ (1) + 7 = 8


"A pressure plate!" Zariya exclaims, her voice filled with a mixture of excitement and nervousness. She points towards it with the end of her weapon. She stops moving forward and holds out to stop anyone from getting past her. "We need to disable it, or jump over it somehow."


Varisia believes it is the battle of Mumu the Dressmaker vs Todd of the Brute Squad. It was a pivotal time in determining whether dresses or Osirion skirts were going to be the primary dress for male halflings working for the city of Wati,

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

"Take a step back. I'll see if I can render it useless."

Jandar-ki moves closer to the pressure plate to examine it for any mechanical vulnerabilities.

mote: 1d4 ⇒ 3
Assuming the rest of the party exits the corridor first.
disable device: 1d20 + 10 ⇒ (4) + 10 = 14

Total=17.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

'Mumu the Dressmaker vs Todd of the Brute Squad! If memory serves it set Halfling fashion forward decades and the influences can still be seen in noble Halfling and middle-class children's fashion throughout Southeast Osirion today. Fascinating to see such a complete history.' Varisia runs his eyes along the length of the mural soaking in the carvings. He is distracted from his marveling by Zariya's find.

Seeing Jandar-Ki working on the plate he returns to studying the figures along the walls.

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

Are you sure it wasn't vs. the Book of Pure Evil?


Arasmes raises an eyebrow and says Do we want to perhaps spring it to see what sorts of traps we can expect?

Sorry storm, I've always done perception as passive except when specifically searching for something. If you want us to put in perception checks with our posts please let me know.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

That would be Mumu the Dressmaker vs Todd vs The Book of Evil: Dawn of Just Ice. It's when Razimiran necromancers tried to set up an ice trade in the region. The story-line of that battle is very convoluted on account of them trying to pack too much into one conflict.


Ok before I resolve this, is the entire group moving out of the corridor other then Arasmes when he works on the plate? And as for perception, if your actively searching for something or have trap/secret door auto find abilities, I'll ask you to roll them. Opposed Stealth vs perception I'll take care of unless you actively look or aid someone..


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

'I'd hate to spring it and see the ceiling come caving in. Not only would we miss out on seeing more of this great stonework but I imagine the Priests would appreciate us destroying a tomb. Between Jandar-Ki and myself we shouldn't have any issues getting by any traps that may be waiting for us.' Varisia continues to take in the carvings.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

*DON'T imagine.


In pathfinder failing disable device usually just mean you have to try again.

"I agree. If we manage to avoid springing any traps at all that would be best." Zariya says as she retreats out with the others.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Varisia tears his eyes away from the walls to glance down at Jandar-Ki. 'You need a hand with that, kid?'

Unless Jandar-Ki wants to take another crack at it

Disable Device: 1d20 + 10 ⇒ (6) + 10 = 16


You guys can at least aid another each other so you have less risk of failing badly. Looking up the rules it seems that if you fail by 5 or more you'll spring the trap, so aid another/guidance would probably be a good idea. Sorry for spreading miss information earlier.

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

I believe we're still waiting for the result of the first attempt before trying again?


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

pretty much


Jandar-Ki fiddles with the pressure plate, but is unable to disarm it. However, his fiddling does nothing apparent.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Storm, is it cool if we just call my disable roll as assist on Jandar-Ki's next attempt?


Works for me. That's what I assumed anyway was going to happen.

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

Ok, so it sounds like a 19 wasn't good enough. Here's the 2nd try:

disable device: 1d20 + 10 ⇒ (4) + 10 = 14

"Varisia, mind holding the plate in place while I work?"

And since this looks like a repeat of round (1), here is round (3)?

disable device: 1d20 + 10 ⇒ (11) + 10 = 21


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Varisia glances back down the hallway to where everyone is waiting. 'Just be one more second, just making sure it's safe' He says with a convincing smile.

He turns his attention back to the plate and speaks quietly to Jandar-Ki 'Let's get this done before they get impatient and send send 'help''

round 3 assist

Disable Device(assist): 1d20 + 10 ⇒ (1) + 10 = 11


We need to get you a new dice roller, Varisia. The random dice generator hates you.. After much travail (but fortunately not setting off the trap, though the second attempt was close (by 1),)Jandar-Ki and Varisia are able to disable a rather nasty dart trap. It appears to fire darts down the length of the corridor hitting anyone in the entire area. It also appears to be loaded for at least 10 rounds of fire while someone stands on the plate.

Everyone gets 100 xp for defeating a CR 2 trap. The doors still lie unopened at the end of the corridor.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Just getting all the bad rolls out before stuff gets real

Varisia pats Jandar-Ki on the back and moves toward the door. He gives it the old once over.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

If the door isn't trapped and there's an obvious way to open itVarisia opens the door while waving the group forward.

If the door is trapped or lockedVarisia waves forward the Jandar-Ki and appraises him of the situation.

Disable Device: 1d20 + 10 ⇒ (19) + 10 = 29


Varisia finds nothing on the door nor is it locked. In the next room the party sees a 20 x 20 room with doors to the south and the north. A faded tapestry depicts an middle-aged man accompanied by a woman and two children, with a small estate in the background. To either side of the tapestry are two small pedestals, upon which sit two dead and preserved animals. No obvious creatures are in the room.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Varisia waves the rest of the group forward.


Female Half-Orc Cleric 2 HP 21/21 AC 19/12/17 F+8 R+5 W+10 Per+6 Init+2 | Channel 4/6 Luck 7/8 Protection 7/7
Skills:
Acr -2, App 6, Blu 1, Cli -1, Dip 7, Dis 0, Esc -2, Fly -2, Hea 8, Int 3, Kno(arc/his/nob/rel) 6, Lin 6, Rid -2, Sen 8, Ste -4, Sur 9, Swi -1

Zohreh enters cautiously, her eyes on the tapestry. "Amazing it's stayed preserved for so long."


The tapestry looks back at you, the children happy but the wife forlorn and sad. Perhaps not enough Calgon in her bathwater?
Otherwise nothing in the room but the tapestry, some animals on statues, and the north and south doors.

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