
Varisia James |

Seeing Zariya reach the bottom Varisia slings his crossbow over his shoulder and begins his descent. 'Hold tight, I'll be right down'
Climb: 1d20 + 1 ⇒ (5) + 1 = 6
Perception: 1d20 + 6 ⇒ (6) + 6 = 12

stormcrow27 |

As the party descends into the shaft. they see it emerge into a 20x20 room. It becomes obvious that without a rope or magic or flight or some awesomely powerful leg muscles, the shaft would be unable to be reascended. The room has has a pair of stone in the west wall. Mirrored images of a warrior in side profile, facing inward, cover the ornate doors. The figure is depicted wearing padded armor, with a scarab-shaped shield on the arm facing the viewer, and a raised khopesh help aloft in the other. A crumpled humanoid body lies directly in front of the doors. A hit of decay hangs in the air, and a dried stain mars the stone floor under the body.

Varisia James |

Upon reaching the floor safely Varisia moves cautiously towards the body. Wary of traps and other hidden dangers he keeps his eyes roaming for signs of hazards. Despite his best efforts his gaze is drawn to the images on the doors.
Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Knowledge: history: 1d20 + 7 ⇒ (8) + 7 = 15

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I'm going to assume Varisia will inspect the body since he's right there.
Jandar-Ki moves forward to inspect the doors and attempt to open them. "This must be our host, Akhentepi."
perception: 1d20 + 5 ⇒ (3) + 5 = 8

Varisia James |

Varisia carefully inspects the hopefully dead body checking for wounds or cause of death and anything useful.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Varisia James |

Varisia collects the hammer and pitons and stows them in his backpack. He stands and turns to everyone else at the bottom of the shaft and holds out the two vials.
'Alchemist's fire. I already have one, but I figure the more of us who do the better. Looks like this one had a little trouble getting down here.'

Zariya Ameerah |

Do we see if the rope that was hanging there from earlier was damaged or not?
"Poor man, may the Sarenrae bless his soul." Zariya says and holds her symbol in prayer. "I could use the fires. I got only an acid flask in case we run into something my weapon is unsuitable to handle. Though I do have the flask, so if someone else got nothing, maybe we can split so I take one and someone else take the other?" Zariya walks over to get one of the flasks, which she carefully proceeds to strap within easy reach, in case she'll need it fast. "I think we should proceed. Maybe this man was assigned to this tomb before us and we got it when he didn't come back?" She does study the area more closely and wait for everyone to proceed before continuing though.
perception, though I doubt it's much my earlier check didn't reveal as it should have found pretty much any trap: 1d20 + 10 ⇒ (1) + 10 = 11

Zohreh of the Bulls |

"Yes, let's continue."
Zohreh listens at the doors for any sounds from the inside, though she's not sure what she expects to hear.
Perception: 1d20 + 5 ⇒ (6) + 5 = 11

stormcrow27 |

The walls of the corridor (10 ft wide) before are covered in bas-reliefs of great battles. Warriors clash at each other with spears and shields, while commanders bowl entire lines of troops over with chariots while shouting commands. At the end of the corridor, engraved double doors stand closed, holding sentinel over the troops...

Varisia James |

'So far so good. Let me see if I can find anything.' Varisia begins to move down the hallway, ready for any surprises.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Zariya Ameerah |

If nothing is happening can't we just continue with the same action? Is the Eidolon summoned atm?
"I'll take point. My armor and my goddess and my quick reflexes will protect me against anything unforeseen. It's a good idea to be careful and watch our step though." She walks up beside Varisia, continues into the corridor, stopping every 10 ft to look around until they get to the door where she'll study it carefully and listen.
Perception, no idea how many rolls to make since it didn't say how long the corridor is though: 1d20 + 10 ⇒ (20) + 10 = 30
perception: 1d20 + 10 ⇒ (16) + 10 = 26
perception: 1d20 + 10 ⇒ (8) + 10 = 18
perception: 1d20 + 10 ⇒ (10) + 10 = 20
perception: 1d20 + 10 ⇒ (2) + 10 = 12
perception: 1d20 + 10 ⇒ (3) + 10 = 13
perception: 1d20 + 10 ⇒ (16) + 10 = 26

Varisia James |

Seeing Zariya take the lead Varisia turns his attentions to the carvings along the corridor walls.
'Let's see, chariots, swords and shields. If I reckon correctly this is the battle of...' The Archaeologist trails off racking his brain sorting through the long and storied history of the region.
Knowledge(history): 1d20 + 7 ⇒ (1) + 7 = 8

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"Take a step back. I'll see if I can render it useless."
Jandar-ki moves closer to the pressure plate to examine it for any mechanical vulnerabilities.
mote: 1d4 ⇒ 3
Assuming the rest of the party exits the corridor first.
disable device: 1d20 + 10 ⇒ (4) + 10 = 14
Total=17.

Varisia James |

'Mumu the Dressmaker vs Todd of the Brute Squad! If memory serves it set Halfling fashion forward decades and the influences can still be seen in noble Halfling and middle-class children's fashion throughout Southeast Osirion today. Fascinating to see such a complete history.' Varisia runs his eyes along the length of the mural soaking in the carvings. He is distracted from his marveling by Zariya's find.
Seeing Jandar-Ki working on the plate he returns to studying the figures along the walls.

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Are you sure it wasn't vs. the Book of Pure Evil?

Varisia James |

That would be Mumu the Dressmaker vs Todd vs The Book of Evil: Dawn of Just Ice. It's when Razimiran necromancers tried to set up an ice trade in the region. The story-line of that battle is very convoluted on account of them trying to pack too much into one conflict.

stormcrow27 |

Ok before I resolve this, is the entire group moving out of the corridor other then Arasmes when he works on the plate? And as for perception, if your actively searching for something or have trap/secret door auto find abilities, I'll ask you to roll them. Opposed Stealth vs perception I'll take care of unless you actively look or aid someone..

Varisia James |

'I'd hate to spring it and see the ceiling come caving in. Not only would we miss out on seeing more of this great stonework but I imagine the Priests would appreciate us destroying a tomb. Between Jandar-Ki and myself we shouldn't have any issues getting by any traps that may be waiting for us.' Varisia continues to take in the carvings.

Varisia James |

Varisia tears his eyes away from the walls to glance down at Jandar-Ki. 'You need a hand with that, kid?'
Unless Jandar-Ki wants to take another crack at it
Disable Device: 1d20 + 10 ⇒ (6) + 10 = 16

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I believe we're still waiting for the result of the first attempt before trying again?

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Ok, so it sounds like a 19 wasn't good enough. Here's the 2nd try:
disable device: 1d20 + 10 ⇒ (4) + 10 = 14
"Varisia, mind holding the plate in place while I work?"
And since this looks like a repeat of round (1), here is round (3)?
disable device: 1d20 + 10 ⇒ (11) + 10 = 21

Varisia James |

Varisia glances back down the hallway to where everyone is waiting. 'Just be one more second, just making sure it's safe' He says with a convincing smile.
He turns his attention back to the plate and speaks quietly to Jandar-Ki 'Let's get this done before they get impatient and send send 'help''
round 3 assist
Disable Device(assist): 1d20 + 10 ⇒ (1) + 10 = 11

stormcrow27 |

We need to get you a new dice roller, Varisia. The random dice generator hates you.. After much travail (but fortunately not setting off the trap, though the second attempt was close (by 1),)Jandar-Ki and Varisia are able to disable a rather nasty dart trap. It appears to fire darts down the length of the corridor hitting anyone in the entire area. It also appears to be loaded for at least 10 rounds of fire while someone stands on the plate.
Everyone gets 100 xp for defeating a CR 2 trap. The doors still lie unopened at the end of the corridor.

Varisia James |

Just getting all the bad rolls out before stuff gets real
Varisia pats Jandar-Ki on the back and moves toward the door. He gives it the old once over.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
If the door isn't trapped and there's an obvious way to open itVarisia opens the door while waving the group forward.
If the door is trapped or lockedVarisia waves forward the Jandar-Ki and appraises him of the situation.
Disable Device: 1d20 + 10 ⇒ (19) + 10 = 29

stormcrow27 |

Varisia finds nothing on the door nor is it locked. In the next room the party sees a 20 x 20 room with doors to the south and the north. A faded tapestry depicts an middle-aged man accompanied by a woman and two children, with a small estate in the background. To either side of the tapestry are two small pedestals, upon which sit two dead and preserved animals. No obvious creatures are in the room.

Zohreh of the Bulls |

Zohreh enters cautiously, her eyes on the tapestry. "Amazing it's stayed preserved for so long."