GM Turmoil's MotFF (CORE) (Inactive)

Game Master ckelley83

MAP


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Grand Lodge

Male Human Fighter 2 HP 15/18 | AC 20, T 13, FF 17, CMD 18 | F +5, R +5, W +2 | Init +4 | Perc +7, SM +1 | Speed 20ft

With traits, somebody could have taken Disable Device as a class skill, but it doesn't seem likely. Anyway, I suspect my strength roll should do it, if Darak's wasn't high enough.

The Exchange

Gnome Sorcerer 3 (CORE) | HP 23/23 | AC 17* | T 13 | FF 15* | CMD 11 | F +4 | R +4 | W +3 | +2 vs. illusions | Resist: Acid 10 | Init +4 | Perc +1 (low-light) | Sense Motive -1 | Elemental Ray 6/7 | Spells: Level 1: 1/6 | Reroll 1/1 | Active Spells: Mage Armor(*)

Dale watches and waits, hoping he doesn't have to climb again.

Dark Archive

Goblins|| ...||Heresy

Darak and Groosalugg put their shoulders into the door, and on the second effort, they crack the wooden doorframe allowing them access. Murdoth then leads the group into the room and finds two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room.

Knowledge Religion DC 10:
This room is a temple dedicated to Nethys, the god of magic, in both of his aspects: protection and destruction. The writings on the walls are quotes from Nethys’s holy book.

Two piles of bone suddenly stir, rising up to take on human shape and bursting into red-orange flame. Their bones clench to rusty scimitars and their jaws open in soundless screams.

Initiative:

Darak: 1d20 + 2 ⇒ (4) + 2 = 6
Dale: 1d20 + 4 ⇒ (15) + 4 = 19
Groosalugg: 1d20 + 4 ⇒ (20) + 4 = 24
Ahmandé: 1d20 + 5 ⇒ (5) + 5 = 10
Rozella: 1d20 + 4 ⇒ (18) + 4 = 22
Skeletons: 1d20 + 6 ⇒ (15) + 6 = 21

Round 1

Groosalugg
Rozella

==============================
Red
Blue
==============================
Dale
Ahmande
Darak

Liberty's Edge

(core) ranger | HP: 11/12 | AC: 17 FF: 15 TCH 12 | Init +4 | Saves: +3/+4/+1 | Per: +5

Rozella watches as the two men bust down the door, Just don't break yourselves in the process

She hears the scuffling of feet, and presumes there is something hostile ahead. She slowlymoves forward, polearm at the ready for whatever is there, when she sees bony skeletons.

She stops and prepares for the incoming assault.

Move right below "7"

AOO: 1d20 + 4 ⇒ (13) + 4 = 172d4 + 4 ⇒ (4, 2) + 4 = 10

Grand Lodge

Male Human Fighter 2 HP 15/18 | AC 20, T 13, FF 17, CMD 18 | F +5, R +5, W +2 | Init +4 | Perc +7, SM +1 | Speed 20ft

"Look out!"

Groo moves into the room, quick draws a javelin, and throws it at red.

attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Dark Archive

Goblins|| ...||Heresy

Groosalugg hurls a javelin at one of the skeletons, and flies right the ribcage, though it does crack a couple bones on its way through. It shambles forward to attack Rozella, but she's ready for it and puts it down in a fiery burst before it can reach her. The other skeleton makes it's way to the closest victim, and cuts a gash across the ranger's chest.

Attack vs Rozella: 1d20 ⇒ 171d6 + 1d6 ⇒ (4) + (1) = 5

Round 1/2

Groosalugg
Rozella (-5)

==============================
Red
Blue
==============================
Dale
Ahmande
Darak

Scarab Sages

Male Dwarf (5 King Mountain) Fighter/1 CORE | HP: 17/17 | AC: 20 (11 Tch, 19 Fl) | CMB: +4, CMD: 15 | F:+5, R: +1, W: +3 | Init: +1 | Darkvision 60’ Perc: +8, SM: +3 | Speed 20ft | Re-roll (+2) 1/1 | Active conditions: None.

"Bugger me! The rotters explode, what manner of walking dead are these?" Darak calls out as he rushes heedlessly into the room to defend his ally. Wishing he had the Ranger's reach, Darak swings out with his Axe at the Skeleton's knees.

Axe: 1d20 + 4 ⇒ (19) + 4 = 23 for damage: 1d10 + 3 ⇒ (4) + 3 = 7

The Exchange

Gnome Sorcerer 3 (CORE) | HP 23/23 | AC 17* | T 13 | FF 15* | CMD 11 | F +4 | R +4 | W +3 | +2 vs. illusions | Resist: Acid 10 | Init +4 | Perc +1 (low-light) | Sense Motive -1 | Elemental Ray 6/7 | Spells: Level 1: 1/6 | Reroll 1/1 | Active Spells: Mage Armor(*)

"What are these frightening things?"

Move Action
Dale moves into position.

Standard Action
He fires a ray at the skeleton.
Elemental Ray Attack (Point Blank Shot, Into Melee): 1d20 + 3 + 1 - 4 ⇒ (1) + 3 + 1 - 4 = 1
Elemental Ray Damage (Point Blank Shot): 1d6 + 1 ⇒ (1) + 1 = 2

Snake eyes on the dice! ;)

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmande enters the room and begins a pantomime of the Pathfinders being victorious over the fiery skeletons. As he does so, he studies them, hoping to uncover a weakness.

Starting inspire courage to grant allies a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls

Knowledge (religion): 1d20 + 2 ⇒ (8) + 2 = 10

Liberty's Edge

(core) ranger | HP: 11/12 | AC: 17 FF: 15 TCH 12 | Init +4 | Saves: +3/+4/+1 | Per: +5

Rozella watches the skeleton explode in a fiery blast. She is distracted by the blast, which gives the other Skelton the opportunity to dig its claws into her chest. Her mail barely holds back the malice in the creatures claws, as a large gash is opened up. She coughs, and sputters.

*Cough* Oh my...that hurts!! a small amount of blood comes out as she speaks.

She takes a step back and takes another swipe at the enemy. She coughs as she swings, so she tries to over correct for the violent coughing fit she is experiencing and can feel the inspiring pantomime embolden her swing.

1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 172d4 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12

Dark Archive

Goblins|| ...||Heresy

Sorry for the delay, turned out to be a very busy weekend for me.

Dale blasts off a ray of arcane energy, but it misses wildly and hits the ceiling of the room. Ahmande starts acting out the skeletons jerky movements, which Darak gets a chuckle out of as he cuts an arm bone in half. Taking a step back to put some distance between her and the skeleton, Rozella then brings her polearm down, returning the skeleton to a pile of bones. The dwarf isn't fast on his feet though, and flaming shards of bone fly through the air and pierce his skin.

Damage: 1d6 ⇒ 1
Darak Reflex: 1d20 + 1 ⇒ (1) + 1 = 2

Out of combat!

The altars still contain their silver altar services, as well as two silver holy symbols of Nethys. In addition, a divine scroll rests atop each altar: a scroll of Shatter on the black altar, and a scroll of Shield Other on the white altar.

Perception:

Darak: 1d20 + 8 ⇒ (2) + 8 = 10
Dale: 1d20 + 1 ⇒ (2) + 1 = 3
Groosalugg: 1d20 + 2 ⇒ (9) + 2 = 11
Ahmandé: 1d20 + 5 ⇒ (3) + 5 = 8
Rozella: 1d20 + 5 ⇒ (10) + 5 = 15

You don't seem to find anything of further interest within the room

Scarab Sages

Male Dwarf (5 King Mountain) Fighter/1 CORE | HP: 17/17 | AC: 20 (11 Tch, 19 Fl) | CMB: +4, CMD: 15 | F:+5, R: +1, W: +3 | Init: +1 | Darkvision 60’ Perc: +8, SM: +3 | Speed 20ft | Re-roll (+2) 1/1 | Active conditions: None.

Darak curses at the Skeleton explodes and singes his white beard, bone shards cutting his unprotected face.

"Gah! Blasted things, walking piles of bones that explode?! Will hafta remember them!" he growls angrily as he and his team start to search the room for anything handy or valuable. Finding two scrolls that mean little to the Fighter, he searches the rest of the room whilst the others discuss them as they feel fit.

"Right, nothing else in here! Bac up the stairs or climbing the outside Lads n Lasses?" He enquires, looking up the spiralling staircases.

Grand Lodge

Male Human Fighter 2 HP 15/18 | AC 20, T 13, FF 17, CMD 18 | F +5, R +5, W +2 | Init +4 | Perc +7, SM +1 | Speed 20ft

perception: 1d20 + 2 ⇒ (6) + 2 = 8

Groosalugg helps look around the area.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

"Hold up a minute there, Darak. There should be a room on the other side of this wall." Ahmandé chants a small invocation as he approaches the wall to the northwest of the stairs, casting detect magic. He runs his hands over the brick face as he studies the mortar joints. He steps back allowing his ensorcelled eyes to look for auras.

"The fortress has four towers with the stairs in the middle. This room is just two of the towers." He moves to the wall to the southeast of the stairs and continues his investigation. "I could be mistaken, but I think there's more here than we can see simply with our eyes."

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

The Exchange

Gnome Sorcerer 3 (CORE) | HP 23/23 | AC 17* | T 13 | FF 15* | CMD 11 | F +4 | R +4 | W +3 | +2 vs. illusions | Resist: Acid 10 | Init +4 | Perc +1 (low-light) | Sense Motive -1 | Elemental Ray 6/7 | Spells: Level 1: 1/6 | Reroll 1/1 | Active Spells: Mage Armor(*)

Dale looks about the room and casts Detect Magic.

Grand Lodge

Male Human Fighter 2 HP 15/18 | AC 20, T 13, FF 17, CMD 18 | F +5, R +5, W +2 | Init +4 | Perc +7, SM +1 | Speed 20ft

"Ahmande seems very certain. Why don't you take the time to search thoroughly? I shall guard the stairs to prevent us from being ambushed while you do that."

Want to take 20 to search the whole wall thoroughly for secret doors?

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmande nods, grateful to have the support. He proceeds to make a very thorough search along the wall.

Take 20 on Perception for (20) + 5 = 25

If he doesn't find a door in the wall, he will repeat the same search in the stairwell.

Dark Archive

Goblins|| ...||Heresy

The bard's hunch turns out to be correct, and with a more thorough search of the room, Ahmande discovers a locked secret door in the northeastern wall of the southern half of the chamber.

Grand Lodge

Male Human Fighter 2 HP 15/18 | AC 20, T 13, FF 17, CMD 18 | F +5, R +5, W +2 | Init +4 | Perc +7, SM +1 | Speed 20ft

"Your hunch was correct! Good job, friend Ahmande. But another locked door? Darak, you and I will need to put our shoulders into it again."

strength: 1d20 + 2 ⇒ (11) + 2 = 13

Liberty's Edge

(core) ranger | HP: 11/12 | AC: 17 FF: 15 TCH 12 | Init +4 | Saves: +3/+4/+1 | Per: +5

Rozella looks at her chest, wound still oozing a bit. She looks to Ahmandé, a bit of embarrassment on her face.

Would I be able to borrow your healing wand? It seems I have come ill prepared for such an endeavor.

if yes: 1d8 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmandé gets out of the way of the stronger Pathfinders, allowing them to force open the door while he heals Rozella.

You got it.

Scarab Sages

Male Dwarf (5 King Mountain) Fighter/1 CORE | HP: 17/17 | AC: 20 (11 Tch, 19 Fl) | CMB: +4, CMD: 15 | F:+5, R: +1, W: +3 | Init: +1 | Darkvision 60’ Perc: +8, SM: +3 | Speed 20ft | Re-roll (+2) 1/1 | Active conditions: None.

"Good eye there Lad and good thinking. Now let us see what secrets this place contains eh?" Darak laughs as he joins Groo at the indicated door, his one eye peering at it suspiciously. "Ahh well, let us hope it ain't full of javelins again!

Rollig his shoulders, the old dwarf places his shoulder to the door with Groosalug and then heaves his bulk in an attempt to break the door's lock.

strength: 1d20 + 3 ⇒ (19) + 3 = 22

The Exchange

Gnome Sorcerer 3 (CORE) | HP 23/23 | AC 17* | T 13 | FF 15* | CMD 11 | F +4 | R +4 | W +3 | +2 vs. illusions | Resist: Acid 10 | Init +4 | Perc +1 (low-light) | Sense Motive -1 | Elemental Ray 6/7 | Spells: Level 1: 1/6 | Reroll 1/1 | Active Spells: Mage Armor(*)

Dale doesn't say much and just places himself in position.

Dark Archive

Goblins|| ...||Heresy

The locked door is no match for the combined might of Groosalugg and Darak and breaks easily. Upon opening the door, you enter the remains of a large chamber on the collapsed side of the tower that is now mostly open to the sky, although much of the northern portion still has a ceiling. A living, moving fabric seems to cover the ceiling of this half-collapsed chamber, which stretches northwest into darkness. The pungent smell of ammonia rises from the droppings that litter the floor. Suddenly, hundreds of high-pitched squeaks fill the air as a mass of small, carnivorous bats surges forth, all of them hungry for blood.

Initiative:

Darak: 1d20 + 2 ⇒ (3) + 2 = 5
Dale: 1d20 + 4 ⇒ (1) + 4 = 5
Groosalugg: 1d20 + 4 ⇒ (20) + 4 = 24
Ahmandé: 1d20 + 5 ⇒ (5) + 5 = 10
Rozella: 1d20 + 4 ⇒ (16) + 4 = 20
Bats: 1d20 + 2 ⇒ (8) + 2 = 10

Round 1

Groosalugg
Rozella
Ahmande

==============================
Bats
==============================
Dale
Darak

Grand Lodge

Male Human Fighter 2 HP 15/18 | AC 20, T 13, FF 17, CMD 18 | F +5, R +5, W +2 | Init +4 | Perc +7, SM +1 | Speed 20ft

"A swarm! I believe we need splash weapons to deal with all of these pests at once. If any of you need them, I have a few acid flasks and alchemist's fires in my backpack."

With that, the warrior pulls an acid flask from his backpack, and readies to throw it if the swarm comes within 20 feet.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Knowledge (nature): 1d20 + 2 ⇒ (20) + 2 = 22

Ahmande wants to know if a swarm of bats can be targetted by a bard's fascinate performance. (Some swarms can be affected by mind-affecting effects if they have a hive mind with high enough intelligence.)

While Ahmande is recalling what he knows of bats that swarm in the wild, he accepts Groosalugg's offer. "A flask of anything to throw at them will be very helpful, I think, whatever you can spare!"

Move action to accept a flask from Groosalugg. Standard action TBD.

Dark Archive

Goblins|| ...||Heresy
Ahmandé wrote:

[dice=Knowledge (nature)]1d20+2

Ahmande wants to know if a swarm of bats can be targetted by a bard's fascinate performance. (Some swarms can be affected by mind-affecting effects if they have a hive mind with high enough intelligence.)

While Ahmande is recalling what he knows of bats that swarm in the wild, he accepts Groosalugg's offer. "A flask of anything to throw at them will be very helpful, I think, whatever you can spare!"

Move action to accept a flask from Groosalugg. Standard action TBD.

Nope, just a normal swarm, except they can also cause bleed damage.

The Exchange

Gnome Sorcerer 3 (CORE) | HP 23/23 | AC 17* | T 13 | FF 15* | CMD 11 | F +4 | R +4 | W +3 | +2 vs. illusions | Resist: Acid 10 | Init +4 | Perc +1 (low-light) | Sense Motive -1 | Elemental Ray 6/7 | Spells: Level 1: 1/6 | Reroll 1/1 | Active Spells: Mage Armor(*)

"I can also try to toast em with my spells." I take the "arcane caster in Core should be able to kill swarms" role seriously. ;)

Liberty's Edge

(core) ranger | HP: 11/12 | AC: 17 FF: 15 TCH 12 | Init +4 | Saves: +3/+4/+1 | Per: +5

Rozella will grab an acid flask, and ready to toss it should the bats get closer.

readied toss within 20': 1d20 + 3 ⇒ (3) + 3 = 61d6 ⇒ 3

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmande holds the flask at the ready, alert to throw it if the swarm approaches.

Readied attack if swarm approaches within 20':

Splash weapon: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 ⇒ 6 (acid or fire, depending on which Groosalugg gave to Ahmande)
Crit?: 1d20 + 3 ⇒ (16) + 3 = 19 (swarms are probably immune, aren't they....)
Damage: 1d6 ⇒ 6

Dark Archive

Goblins|| ...||Heresy

For readied attacks, please give me the rolls too.

Groosalugg attack: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 1 ⇒ (6) + 1 = 7

Miss: 1d8 ⇒ 7

The mass of bats notices the intruders to their roost and moves to attack. The Pathfinders are well prepared though, and unleash a barrage of acid. Though Rozella's toss goes wide and flies off the tower, Groosalugg and Ahmande both have perfectly placed throw and manage to melt a large number of bats. With many of their brethren dissolving on the floor, the rest flee and fly off into the distance.

Out of combat!

Upon searching the room you find a potion of cure light wounds, but little else besides rubble.

I was afraid this combat might take a bit, but you proved me wrong!

Grand Lodge

Male Human Fighter 2 HP 15/18 | AC 20, T 13, FF 17, CMD 18 | F +5, R +5, W +2 | Init +4 | Perc +7, SM +1 | Speed 20ft

Rozella, did you grab one of my acid flasks, or did you have your own? I know Ahmande said he was taking one out of my pack. I just need to know how much to reduce my inventory.

"Another victorious fight! We seem to be very good at this. Now, should we climb the stairs to the next level?"

Liberty's Edge

(core) ranger | HP: 11/12 | AC: 17 FF: 15 TCH 12 | Init +4 | Saves: +3/+4/+1 | Per: +5

Yours, and Rozella would be the type to buy you another once she gets back to town

Scarab Sages

Male Dwarf (5 King Mountain) Fighter/1 CORE | HP: 17/17 | AC: 20 (11 Tch, 19 Fl) | CMB: +4, CMD: 15 | F:+5, R: +1, W: +3 | Init: +1 | Darkvision 60’ Perc: +8, SM: +3 | Speed 20ft | Re-roll (+2) 1/1 | Active conditions: None.

Once again having been beaten to the action by his quick witted allies, Darak marvels as the Bats are soon burnt to a crisp, causing then to screech and flee from the alchemical liquid. Smilinn broadly, he helps the others search and holds out the potion to Ahmande for aafe keeping.

"Well! That is them taught! But we are yet to find our lost ally, press on my friends?" Darak booms, uncaring of the dist and dirt clinging to him. Assuminng his allies are ready, the Dwarf tramps towards the atairs and slowly ascends.

Dark Archive

Goblins|| ...||Heresy

Darak leads the party up the stairs to another door, but this time it is unlocked. As soon as you open it you see crude bunks line the walls of this room, which is filled with the nauseating stench of troglodytes. You quickly realize why, as there are three more lizardmen, just like the others, resting on several of the beds.

Initiative:

Darak: 1d20 + 2 ⇒ (5) + 2 = 7
Dale: 1d20 + 4 ⇒ (16) + 4 = 20
Groosalugg: 1d20 + 4 ⇒ (7) + 4 = 11
Ahmandé: 1d20 + 5 ⇒ (3) + 5 = 8
Rozella: 1d20 + 4 ⇒ (2) + 4 = 6
Trogs: 1d20 + 1 ⇒ (18) + 1 = 19

Round 1

Dale
==============================
Red
Blue
Yellow
==============================
Groosalugg
Ahmande
Darak
Rozella

Dale, Rozella, and Ahmande need to make a DC 11 Fortitude save or be sickened. Everyone else passed the save in the previous fight with the troglodytes and is immune to it for the day.

Sickened:
The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Liberty's Edge

(core) ranger | HP: 11/12 | AC: 17 FF: 15 TCH 12 | Init +4 | Saves: +3/+4/+1 | Per: +5

fort: 1d20 + 3 ⇒ (11) + 3 = 14

The Exchange

Gnome Sorcerer 3 (CORE) | HP 23/23 | AC 17* | T 13 | FF 15* | CMD 11 | F +4 | R +4 | W +3 | +2 vs. illusions | Resist: Acid 10 | Init +4 | Perc +1 (low-light) | Sense Motive -1 | Elemental Ray 6/7 | Spells: Level 1: 1/6 | Reroll 1/1 | Active Spells: Mage Armor(*)

Fort Save: 1d20 + 2 ⇒ (9) + 2 = 11

Standard Action
Dale readies an Elemental Ray for when one gets within 30 ft. Already marked it off.

Readied Action:
Elemental Ray Attack (Point Blank Shot, Cover): 1d20 + 3 + 1 - 4 ⇒ (4) + 3 + 1 - 4 = 4
Elemental Ray Damage (Point Blank Shot): 1d6 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Fortitude DC 11: 1d20 + 0 ⇒ (13) + 0 = 13

Ahmande recoils from the stench on entering the room, but is able to hold back his bile and maintain his composure.

Dark Archive

Goblins|| ...||Heresy

As Darak steps into the room, two of the troglodytes already have javelins in hand and toss them at the dwarf, though neither can penetrate his armor. They then draw crude wooden clubs and move towards the intruders. Dale tries to fire off an arcane ray but it doesn't even make it through the doorway. The third lizardman drops his javelin and sprints to the southern door, shoving it open and yelling a warning. You hear a clattering of iron but can't see the source.

Red vs Darak: 1d20 + 2 ⇒ (10) + 2 = 121d4 - 1 ⇒ (4) - 1 = 3
Blue vs Darak: 1d20 + 2 ⇒ (14) + 2 = 161d4 - 1 ⇒ (3) - 1 = 2

Draconic:
"Tulok, come quick! Manthings here to steal from us!"

Round 1/2

Dale
==============================
Red
Blue
Yellow
Purple
==============================
Groosalugg
Ahmande
Darak
Rozella

Grand Lodge

Male Human Fighter 2 HP 15/18 | AC 20, T 13, FF 17, CMD 18 | F +5, R +5, W +2 | Init +4 | Perc +7, SM +1 | Speed 20ft

"It sounds like that one has raised the alarm. We should be cautious."

Groosalugg throws a javelin at the one by the southern door (yellow), then quick draws another javelin.

Does Darak count as cover, or can I throw over his shoulder since he's closer to me than the target?

attack (point blank shot, soft cover): 1d20 + 5 + 1 - 4 ⇒ (14) + 5 + 1 - 4 = 16
damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Liberty's Edge

(core) ranger | HP: 11/12 | AC: 17 FF: 15 TCH 12 | Init +4 | Saves: +3/+4/+1 | Per: +5

Rozella coughs a bit, but manages to not be sick by the smell this time. She lunges out with her weapon in the yellow tinted foul creature.

yellow: 1d20 + 4 ⇒ (17) + 4 = 212d4 + 4 ⇒ (4, 2) + 4 = 10

The Exchange

Gnome Sorcerer 3 (CORE) | HP 23/23 | AC 17* | T 13 | FF 15* | CMD 11 | F +4 | R +4 | W +3 | +2 vs. illusions | Resist: Acid 10 | Init +4 | Perc +1 (low-light) | Sense Motive -1 | Elemental Ray 6/7 | Spells: Level 1: 1/6 | Reroll 1/1 | Active Spells: Mage Armor(*)

With the hallway so crowded, Dale waits for a better opening. Delay until further notice. I think the front line may have this.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmande holds his position, but begins a performance intended to inspire his allies to greater efforts.

Starting bardic performance to inspire courage as a standard action. Allies get a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls

Scarab Sages

Male Dwarf (5 King Mountain) Fighter/1 CORE | HP: 17/17 | AC: 20 (11 Tch, 19 Fl) | CMB: +4, CMD: 15 | F:+5, R: +1, W: +3 | Init: +1 | Darkvision 60’ Perc: +8, SM: +3 | Speed 20ft | Re-roll (+2) 1/1 | Active conditions: None.

Sorry loads of Paizo problems, I posted earlier and it has been eaten.

Grunting at the discomfort of Javelins rebounding from his shield and thick metal armour, ,Darak scans the room with his good eye, again seemingly uncaring of the vile smell.

"Well, ain't it close in here?" He laughs as his Axe sings out, carving at the Troglodyte painted in blue Warpaint before stepping out of the way of the door and allowing his allies to pour in. "Join the fun!"

Attack vs Blue, Inspire: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 for damage: 1d10 + 3 + 1 ⇒ (9) + 3 + 1 = 13

Dark Archive

Goblins|| ...||Heresy

Groosalugg strikes one of the foes with a javelin, as Ahmande does his best to keep morale up. Darak strikes down one troglodyte with his blade and Rozella finishes off the one with the javelin sticking out of its shoulder. As the last remaining lizardman swings its club at the dwarf, a much bigger one enters from the door to the south, bearing its own club. Neither is able to penetrate Darak's tough armor however, and he barely notices the hits.

Red vs Darak: 1d20 ⇒ 61d4 - 1 ⇒ (4) - 1 = 3
Purple vs Darak: 1d20 + 2 ⇒ (7) + 2 = 91d6 + 1 ⇒ (6) + 1 = 7

Round 2/3

Dale
==============================
Red
Blue
Yellow
Purple
==============================
Groosalugg
Ahmande
Darak
Rozella

Grand Lodge

Male Human Fighter 2 HP 15/18 | AC 20, T 13, FF 17, CMD 18 | F +5, R +5, W +2 | Init +4 | Perc +7, SM +1 | Speed 20ft

"Well done, friends. Two down, two to go down!" Groosalugg again grins a little too widely.

He throws another javelin, using his quick draw ability to always have one left in hand.

attack vs red, point blank shot, inspire courage: 1d20 + 5 + 1 + 1 ⇒ (13) + 5 + 1 + 1 = 20
damage, pbs, ic: 1d6 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6

Scarab Sages

Male Dwarf (5 King Mountain) Fighter/1 CORE | HP: 17/17 | AC: 20 (11 Tch, 19 Fl) | CMB: +4, CMD: 15 | F:+5, R: +1, W: +3 | Init: +1 | Darkvision 60’ Perc: +8, SM: +3 | Speed 20ft | Re-roll (+2) 1/1 | Active conditions: None.

Keeping his back to the Wall to avoid being surrounded, Darak laughs as his shield takes a punishing blow from the Purple clad leader whilst he uses his meaty arm and vambrace to turn aside the other's strike. Narrowing his eye at the leader, the Dwarf gives out a roar that would impress any manner of beast before striking out at it.

"This is more like it! Wonder if this is their Chief or big Bruiser?"

attack vs purple, inspire: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 for damage: 1d10 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Liberty's Edge

(core) ranger | HP: 11/12 | AC: 17 FF: 15 TCH 12 | Init +4 | Saves: +3/+4/+1 | Per: +5

Rozella is quite pleased with herself. She is happy that all of her training has paid off. She takes another swing, this woman be at the bigger troglodyte. She looses her grip, but regain it. To bad the swing hits the wall and not the enemy.

Purple: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 122d4 + 4 + 1 ⇒ (4, 1) + 4 + 1 = 10

The Exchange

Gnome Sorcerer 3 (CORE) | HP 23/23 | AC 17* | T 13 | FF 15* | CMD 11 | F +4 | R +4 | W +3 | +2 vs. illusions | Resist: Acid 10 | Init +4 | Perc +1 (low-light) | Sense Motive -1 | Elemental Ray 6/7 | Spells: Level 1: 1/6 | Reroll 1/1 | Active Spells: Mage Armor(*)

Still delaying for now.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Not liking the position of the troglodyte in the reddish fabric, Ahmande declines to enter the room yet. He moves around the spiral stairs so as to have a better view of the action in the room, maintaining his performance as he moves. He mutters a simple word in elvish as he motions his hands. "ग्रीज़"

Elvish:

Grease

Small droplets of different kinds of grease and oil appear in the air around the combatants, swirling and spinning before finally being drawn to the club borne by the leader.

Casting Grease on the leader's club: Reflex DC 14 to maintain grip. If failed, must repeat save each round to pick up and/or use the club.

Standard action to cast, move action to move, free action to maintain inspire courage

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