Terwin is the quintessential beanpole, tall enough to wince at the sight of a door frame, and skinny enough to hide behind a ten foot pole. He has a head of unruly blond hair, big blue eyes, and an infectious grin - if it weren't for his height he would look much younger than his nineteen years.
Wilderforce is a Green Macaw
Terwin is awkward and clearly has not gotten out much, but now he has the chance he is embracing it enthusiastically. Friendly and outgoing, and still possessed of a childish exuberance that is generally more charming than irritating its hard to dislike Terwin. Study comes natural to him, and he is usually buried in a book, but he hates being confined indoors and loves seeing the things he has read about in the flesh - this leads to a great deal of tripping over as he tends to read while walking.
His familiar Wilderforce, is his best friend with the sarcastic parrot easily the more worldly of the pair.
Terwin Thanderghast
Male Human (Chelaxian) Wizard 1
NG Medium Humanoid (human)
Init +8; Senses Perception +3
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 12 (1d6+6)
Fort +2, Ref +2, Will +3
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Offense
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Speed 30 ft.
Melee Dagger -2 (1d4-2/19-20/x2)
Special Attacks lightning flash (1d6) (7/day) (dc 14)
Spell-Like Abilities
. . At will—feather fall (DC 12)
Wizard Spells Prepared (CL 1):
1 (2/day) Color Spray (DC 15), Shocking Grasp, Enlarge Person (DC 15)
0 (at will) Detect Magic, Ghost Sound (DC 14), Prestidigitation (DC 14)
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Statistics
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Str 7, Dex 14, Con 14, Int 18, Wis 12, Cha 12
Base Atk +0; CMB -2; CMD 10
Feats Improved Initiative, Scribe Scroll, Toughness
Traits Magic is Life, Reactionary
Skills Fly +4, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +11, Perception +3, Sense Motive +3, Spellcraft +8
Languages Auran, Azlanti, Common, Draconic, Goblin, Thassilonian
SQ arcane bonds (arcane bond [familiar]), arcane familiar nearby, empathic link with familiar, opposition schools (earth), share spells with familiar, specialized schools (air)
Combat Gear Sunrod; Other Gear Dagger, Backpack, masterwork (6 @ 17 lbs), Courtier's outfit, Spell component pouch, Spell component pouch, Spellbook, Waterproof bag (1 @ 3 lbs), Waterproof bag (empty), Waterskin, Wrist sheath, spring loaded (1 @ 1 lbs), 34 GP
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Special Abilities
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Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Earth Classical opposition school for: Air
Five-Element opposition school for: Water
You must spend 2 slots to cast spells from the Earth school.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Lightning Flash (1d6) (7/day) (DC 14) (Su) 5' burst deals 1d6+0 Electricity damage and dazzles for 1d4r. Ref halves/negates.
Magic is Life While under the effects of a spell, gain +2 to save vs. death effects, and automatically stabilize bleeding.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
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AC 15, touch 14, flat-footed 12 (+2 Dex, ,+1 natural armor, +2 size)
hp 6
Fort +1, Ref +4, Will +4
OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills Fly +6, Perception +6
Background:
Terwin was a sickly youth raised as a wizard from birth, but despite enjoying his studies he always felt confined. He would escape the stuffy libraries and laboratories and climb up onto the roof of his families mansion - with a book of course. This behaviour caused great concern and constant scoldings until his tutor observed him jumping off the roof and floating nonchalantly to the ground. This was the first clear sign of Terwin's affinity for air magics, a first in the Thanderghast family
He had little to do with his father a cold and distant man who barely bothered to speak to the boy save to vent his fury that his son would choose such a "useless" specialization. His mother is loving, but constantly distracted by her research into the breeding of various exotic birds - she supervises the aviaries at The Lord Mayor's Menagerie. She presented him with his parrot Wilberforce on his tenth birthday and since then ignored him for the most part - her general practice for anything not directly related to bird breeding. Wilberforce, of course, became Terwin's familiar, and is now Terwin's constant companion - with a tendency to sarcasm that has often wound the pair in trouble.
Terwin arrived in Sandpoint recently and has been staying with family friend and proprietor of The Feathered Serpent Vorvashali Voon. Nominally Terwin is supposed to be apprenticed to Voon, but Voon is more merchant than mage and has shown little interest in teaching. Terwin is mainly there to get him away from Magnimar and the scandal caused by his father's arrest and imprisonment; Kalwin Thanderghast stands accused of charming several members of Magnimar's Government and the attempted murder of the Mayor's personal assistant Valanni Krinst who exposed his crimes.
The Thanderghasts are one of Magnimar's most noted arcane families, heavily involved in both the Golemworks, magic item production, and scholarship. Terwin's grandfather Luwin Thanderghast is the family patriarch, and shows little interest in Terwin who is but one of two dozen grandchildren, and one whose specialization air magic is poorly regarded at that. Currently the family are aggressively distancing themselves from Kalwin so Terwin has effectively been banished.