
Kadan, Future King of Thieves |

Kadan takes a final glance over his shoulder and then turns to his companions.
"My friends, I see no one waiting in ambush. I think it would be safe to help the old one here to reach the ground safely and be on his way."
To the old man:
"Old one! Did you see where the elvins went?"

GM BrOp |

The old man seems a bit confused by the question, but eventually shakes his head as he continues scanning the surrounding countryside.

Brother Kendram |

"Would you like some help down, honored father?" asks Kendram, ready to move to assist him should he request it.

GM BrOp |

Helping him down requires one of you to climb up and help him down. I'm guessing that Kadan would rather do that. Brother Kendram can help from the ground him once he comes within reach.
Kadan swings himself up onto the lowest branch of the tree and the old man shrieks in alarm. "Oi!" he calls, trying to retreat along the branch. "What d'you want?"
A few branches above him, Kadan notices a buzzing beehive.

Kadan, Future King of Thieves |

That's reasonable and keeps things moving. Fine by me.
Hanging from the tree comes naturally to Kadan. He's made good use of tree branches to flee, hide, and ambush before.
"Old one! You said that you needed help to get down!"
Concluding that the old man is probably quite daft, Kadan decides to speed things up.
"Look out below!", he shouts down, as he flings a branch at the beehive.

Kuhl Stripewolf |

Kuhl frowns, but not out of anger or disappointment. More...as an outward expression of bemused confusion.
These Baklands are quite...queer...

GM BrOp |

Kadan attack: 1d20 + 1 ⇒ (10) + 1 = 11
Kadan's thrown branch sails past the beehive without disturbing it too much. It is fairly far up the tree (about 17 m), and would be quite difficult to hit from this distance.
The old man, however, shrieks as the branch whizzes by him. "What ye tryin' to do? Knock me out of the tree like a cat? Help me down or go away and leave me to starve t' death!"

GM BrOp |


Kuhl Stripewolf |

Kuhl laughs as the beehive survives Kadan's assault. And continues to watch.

Brother Kendram |

"Lady Libra! I see your signs in all!" cries out Kendram suddenly before trying to reach up and bring the man down.

Kuhl Stripewolf |

"Oh, all right..." mutters Kuhl good naturedly, and gives the other two a hand.

GM BrOp |

Kuhl and Kadan carefully help the old man out of the tree, while Brother Kendram stares slack jawed up at the beehive.
"Thanks for 'at," he remarks, brushing himself down and almost knocking himself over in the process. "I was just startin' to get a bit, you know, perturbed. But I'm on the safe now."
He seems remarkably confident, considering that the slightest stumble might break him to bits.

GM BrOp |

The old man nods at Kadan. "Well, I'll keep goin' for Analand, I think," he says. "That's where I set off from, 'while back now. You wouldn't believe the story if I told you. Suffice to say, if I know my eyes from my eyes, you're heading out to Mampang and you'd better be smarter than I was. And 'ere."
He presses a page into Kadan's hand. "This might be o' some use to you. I found this. Just found it, mind, and don't go askin' how. But it's no good to me any more."

Kuhl Stripewolf |

Kuhl chuckles, and bids the old man godspeed.
"Brave you are and hardy too uncle - the Baklands are not soft. But your journey is almost over, and ours barely begun, so I'll keep my victuals if it is all the same to you..." Kuhl looks at a Brother Kendram, and then to the golden bounty stored up in the tree.
"Mhm. Honey. That might be nice on some griddlecakes! Should we finish Kadan's heist?"

Brother Kendram |

"It is a sign from Libra that helping him was the right thing to do. If you wish to get stung trying to take her honey, then be my guest."

Kuhl Stripewolf |

Kuhl' stomach wins out over Brother Kendram's sermon. His mind works quickly on a counter argument.
"Libra's sign is the balance, is it not? And the balance is in our favour - we helped the old man. Perhaps honey is a...material reward, beyond our spiritual salvation..." Kuhl finishes lamely, exerting himself as he gives Kadan's a boost toward the honey.

GM BrOp |

The old man gratefully takes the provisions from Kadan and takes a seat cross-legged on the ground next to the tree. He seems to have been quite hungry judging from the speed with which he tears into the bread and cheese.
The beehive seems to be quite zealously protected by its insect inhabitants. Do you want to take any protective measures before attempting the climb to retrieve it?
Brother Kendram gets the strong premonition that the honey of the hive is to be used for some divine purpose.

Kuhl Stripewolf |

Kuhl smiles, happy Kadan has the cunning and wits Kuhl does not possess.
"I do!"
The warrior swaps places with Brother Kendram and begins rifling through his "pack", the small sack he has tied crosswise over one shoulder. Noting the proximity to a world of conflagration, Kuhl carefully prepares a torch with his flint and tinder.

GM BrOp |

The bees seem to be afraid of the torch or the smoke and quite a few of them clear off. Those few who remain behind, however, sting the thief with a vengeance. Despite their defenses, he manages to pilfer the honeycomb and reach the base of the tree covered in bee stings. By this point, the bees seem to have given up following him, but still buzz menacingly around the top of the tree searching for their lost home.
Kadan takes 1 hp of damage.
Glancing at the honeycomb indeed reveals what appears to be a symbol of Libra. It seems to be quite natural and not have been applied by any human hand. Brother Kendram feels strangely drawn to it, suspecting it of holding something of great importance.
The old man, still sitting cross-legged beneath the tree chuckles and smiles at Kendram. "You sense it too, eh? That's Libra mark on it. It means the hive or the honey inside is a holy component and can do great magic for those who are in her favor."

Brother Kendram |

"Agreed. It would not do to waste the lady's gift."
Turning to the old man, Kendram will also give him a day's meal and say "There is a village not far from here. I would avoid it and make your way straight to Analand."

GM BrOp |

The old man thanks you again then drifts off for a second in thought before snapping back to attention.
"Oh! I nearly fergot, I did. I learned a riddle from the Elvins, thought it might be of use somewhere. Here it goes:
See him though he sees you not;
A stinging beast in a box not left
To guard a key it is his lot
To goal a witch of luck bereft."
He tells you that he's not exactly sure what the rhyme signifies, but he knows that the Elvins are particularly keen on finding the key in question. He thinks for a moment to see if he can remember anything else, then shrugs his shoulders and gives up. Without another word, he turns around and heads back on the path toward Analand.
You still stand at a fork in the path. Do you wish to take the high way up into the hills, or the low way along the valley?

Kuhl Stripewolf |

Kuhl is disappointed there will be no honey in tea, or mead or on griddlecakes or...
Looking up the path, then down, Kuhl shrugs...
"Clearer air up there, as the old saying goes..." he agrees with Kadan.

GM BrOp |

The high route seems the most secure: in a valley you can easily be observed from above and led astray, but out in the hills you can go whichever way you choose. Of course, when night falls it may be cold and exposed up on the slopes ... But no matter. This journey was never destined to be easy.
The path winds upwards into the hills and you enter a wood. The afternoon sun glints through the trees and plays tricks on your eyes. Every so often you catch a glimpse of some strange-shaped animal or other watching you, only to find that it is the silhouetted branches and leaves caught at the odd angle.
After an hour's walk you are starting to feel hungry. Do you wish to stop to eat or would you rather press on?

GM BrOp |

You clamber to the top of a low stone dolmen, then sit and pull out the various foods you have set aside for this meal. While eating, you admire the view down the hillside through a break in the trees.
You feel better for your rest.
Turn to 168.
Wisdom checks for everyone:
Kadan: 1d20 ⇒ 19
Brother Kendram: 1d20 + 1 ⇒ (19) + 1 = 20
Kuhl Stripewolf: 1d20 - 1 ⇒ (6) - 1 = 5
While you are eating, both Kadan and Brother Kendram notice several green squirrel-like creatures have climbed down out of the trees and are stealthily heading toward your packs, most likely intent on stealing the rest of your provisions. Kuhl seems blissfully unaware.

Kadan, Future King of Thieves |

Kadan is down to 0 starting rations, and the 2 preserved rations from the village
Kadan devours his ration with gusto, used to having to eat quickly on the streets of his childhood. He is also used to others trying to steal what food he has.
He picks up a pebble and tosses it near the closest squirrel, saying "Scat, you squirrels!"
Pebble throw *near* squirrel: 1d20 + 1 ⇒ (19) + 1 = 20

GM BrOp |

The pebble hits the squirrel-like creature square in the head causing it to fall over in an almost comical manner. Momentarily stunned, it quickly recovers and rights itself, chirping angrily at you while it makes a quick retreat to the trees. The two other creatures follow the first one's example and scurry for cover in the nearby bushes.

Brother Kendram |

After Kadan throws the rock and stuns the squirrel with it, Kendram secures his pack and says "We should probably get moving. I want us to get to a good camping location before evening falls."

GM BrOp |

Time to move on. You stand and put on your packs, then return to the path.
The climb into the hills continues for two to three hours as the path twists this way and that up the hillside. Soon the air gets cold and the sun sets, making it difficult for you to see. However, the moon is full and will be able to light the way as it gets darker.
Do you want to make camp or keep on walking?

GM BrOp |

Tiring yourself out on the first day would be inauspicious. You settle down to make camp for the night in a natural shelter provided by the roots of three gigantic, intertwined trees. Your backpacks can serve as pillows, and your cloak for a blanket.
Would you like to set a guard?